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export const details = [{
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title: 'E后瞬水剑三段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a')
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}, {
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title: 'E后瞬水剑三段蒸发',
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dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
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}, {
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title: '神里流·水囿每段伤害',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q')
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const buffs = [{
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cons: 2,
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title: '绫人2命:3层浪闪以上时提高50%生命值',
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data: {
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hpPct: ({ params }) => params.q ? 0 : 50
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}
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}, {
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cons: 1,
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title: '绫人1命:对于生命值低于或等于50%的敌人,瞬水剑造成的伤害提升40%',
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data: {
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aDmg: 40
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}
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}, {
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check: ({ cons }) => cons < 2,
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title: '4层浪闪:提高瞬水剑伤害[aPlus]',
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data: {
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aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 4
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}
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}, {
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cons: 2,
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title: '绫人2命:5层浪闪提高瞬水剑伤害[aPlus]',
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data: {
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aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5
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}
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}, 'vaporize']
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