2022-05-10 21:54:01 +00:00
|
|
|
|
export const details = [{
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: '点赞攻击力提升',
|
2022-05-10 21:54:01 +00:00
|
|
|
|
dmg: ({ attr, talent, cons }) => {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
let baseAtk = attr.atk.base
|
|
|
|
|
let pct = talent.q['攻击力加成比例']
|
2022-05-10 21:54:01 +00:00
|
|
|
|
if (cons >= 1) {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
pct += 20
|
2022-05-10 21:54:01 +00:00
|
|
|
|
}
|
|
|
|
|
return {
|
|
|
|
|
avg: baseAtk * pct / 100
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: 'Q+点E总伤害',
|
2022-05-10 21:54:01 +00:00
|
|
|
|
dmg: ({ attr, talent, cons }, dmg) => {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
let eDmg = dmg(talent.e['点按伤害'], 'e')
|
|
|
|
|
let qDmg = dmg(talent.q['技能伤害'], 'q')
|
2022-05-10 21:54:01 +00:00
|
|
|
|
return {
|
|
|
|
|
avg: eDmg.avg + qDmg.avg,
|
|
|
|
|
dmg: eDmg.dmg + qDmg.dmg
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}, {
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: '点赞每跳治疗',
|
2022-05-10 21:54:01 +00:00
|
|
|
|
dmg: ({ attr, calc, talent }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗2'][1] * 1)
|
2022-08-07 18:26:25 +00:00
|
|
|
|
}]
|
2022-05-10 21:54:01 +00:00
|
|
|
|
|
2023-05-26 20:38:45 +00:00
|
|
|
|
export const defDmgIdx = 2
|
2022-08-07 18:26:25 +00:00
|
|
|
|
export const mainAttr = 'atk,hp,cpct,cdmg'
|
2022-05-10 21:54:01 +00:00
|
|
|
|
|
|
|
|
|
export const buffs = [{
|
|
|
|
|
cons: 1,
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: '班尼特1命:Q攻击力提升比例提高20%'
|
2022-05-10 21:54:01 +00:00
|
|
|
|
}, {
|
|
|
|
|
cons: 6,
|
2022-08-07 18:26:25 +00:00
|
|
|
|
title: '班尼特6命:获得15%火伤加成',
|
2022-05-10 21:54:01 +00:00
|
|
|
|
data: {
|
|
|
|
|
dmg: 15
|
|
|
|
|
}
|
2022-08-07 18:26:25 +00:00
|
|
|
|
}]
|