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export const details = [{
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title: 'E后重击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: 'Q单段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q')
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}, {
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title: 'Q总伤害',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q')
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2022-11-16 18:39:20 +00:00
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}, {
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title: 'Q总伤害·超激化',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => {
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let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
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let t2 = dmg(talent.q['连斩伤害'] / 8, 'q')
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let t3j = dmg(talent.q['最后一击伤害'], 'q', '超激化')
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return {
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dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg,
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avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg
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}
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}
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}]
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export const defDmgIdx = 3
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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2022-08-18 21:04:31 +00:00
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title: '刻晴被动:释放Q获得15%暴击率',
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data: {
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qCpct: 15
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}
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}, {
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title: '刻晴4命:触发雷元素相关反应提升攻击力25%',
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cons: 4,
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data: {
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atkPct: 25
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}
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}, {
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title: '刻晴6命:4层获得24%雷伤加成',
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cons: 6,
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data: {
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dmg: 24
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}
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}]
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