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export const details = [{
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title: '霰步E后重击总伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '神里流·冰华 伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '神里流·霜灭 单段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['切割伤害'], 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg'
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export const defDmgIdx = 2
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export const buffs = [{
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passive: 1,
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title: '神里被动:释放E后普攻与重击伤害提高30%',
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data: {
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aDmg: 30,
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a2Dmg: 30
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}
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}, {
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passive: 2,
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title: '神里被动:霰步命中敌人获得18%冰伤加成',
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data: {
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dmg: 18
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}
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}, {
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cons: 4,
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title: '神里4命:元素爆发后敌人防御力降低30%',
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data: {
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qDef: 30
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}
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}, {
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cons: 6,
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title: '神里6命:每10秒重击伤害提高[a2Dmg]%',
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data: {
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a2Dmg: 298
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}
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}]
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