mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-22 06:58:24 +00:00
优化Enka下对圣遗物词条PropIds的处理逻辑,使属性计算更准确
修复部分情况下自定义面板图不展示的问题
This commit is contained in:
parent
1ee3e9df51
commit
0292db4350
@ -43,7 +43,7 @@ export async function profileArtis (e) {
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return await Common.render('character/artis-mark', {
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uid,
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elem: char.elem,
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splash: char.getImgs(profile.costume).splash0,
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splash: profile.costumeSplash,
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data: profile,
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costume: profile.costume ? '2' : '',
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artisDetail,
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@ -195,6 +195,7 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
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let artisDetail = profile.getArtisMark()
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let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
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let imgs = char.getImgs(profile.costume)
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let costumeSplash = profile.costumeSplash
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// 渲染图像
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let msgRes = await Common.render('character/profile-detail', {
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save_id: uid,
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@ -210,6 +211,7 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
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artisKeyTitle,
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enemyLv,
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imgs,
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costumeSplash,
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enemyName: dmgCalc.enemyName || '小宝',
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talentMap: { a: '普攻', e: '战技', q: '爆发' },
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bodyClass: `char-${char.name}`,
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@ -218,7 +220,7 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
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}, { e, scale: 1.6, retMsgId: true })
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if (msgRes && msgRes.message_id) {
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// 如果消息发送成功,就将message_id和图片路径存起来,3小时过期
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await redis.set(`miao:original-picture:${msgRes.message_id}`, imgs.splash0, { EX: 3600 * 3 })
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await redis.set(`miao:original-picture:${msgRes.message_id}`, costumeSplash, { EX: 3600 * 3 })
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}
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return true
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}
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@ -58,22 +58,24 @@ class Artifact extends Base {
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}
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}
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static getMainById (id, level = 20, star) {
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let cfg = mainIdMap[id]
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if (!cfg) {
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static getMainById (id, level = 20, star = 5) {
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let key = mainIdMap[id]
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if (!key) {
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return false
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}
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let attrCfg = attrMap[Format.isElem(cfg.key) ? 'dmg' : cfg.key]
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let eff = ['hpPlus', 'atkPlus', 'defPlus'].includes(cfg.key) ? 2 : 1
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let attrCfg = attrMap[Format.isElem(key) ? 'dmg' : key]
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let posEff = ['hpPlus', 'atkPlus', 'defPlus'].includes(key) ? 2 : 1
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let starEff = { 1: 0.21, 2: 0.36, 3: 0.6, 4: 0.9, 5: 1 }
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return {
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key: cfg.key,
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value: attrCfg.value * (1.2 + 0.34 * level) * eff
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key,
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value: attrCfg.value * (1.2 + 0.34 * level) * posEff * (starEff[star || 5])
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}
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}
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static getAttrsByIds (ids) {
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static getAttrsByIds (ids, star = 5) {
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let ret = []
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let tmp = {}
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let starEff = { 1: 0.21, 2: 0.36, 3: 0.6, 4: 0.8, 5: 1 }
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lodash.forEach(ids, (id) => {
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let cfg = attrIdMap[id]
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if (!cfg) {
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@ -93,7 +95,7 @@ class Artifact extends Base {
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})
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lodash.forEach(tmp, (ds, key) => {
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if (attrMap[key]) {
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ds.value = attrMap[key].value * ds.eff
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ds.value = attrMap[key].value * ds.eff * starEff[star]
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}
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})
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return ret
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@ -87,7 +87,7 @@ export default class AvatarArtis extends Base {
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arti.mainId = ds.mainId
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arti.attrIds = ds.attrIds
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arti.main = Artifact.getMainById(ds.mainId, arti._level, arti._star)
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arti.attrs = Artifact.getAttrsByIds(ds.attrIds)
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arti.attrs = Artifact.getAttrsByIds(ds.attrIds, arti._star)
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} else if (ds.main && ds.attrs) {
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arti.main = ArtisMark.formatAttr(ds.main || {})
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arti.attrs = []
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@ -20,6 +20,9 @@ let getMeta = function (name) {
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}
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class Character extends Base {
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// 默认获取的数据
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_dataKey = 'id,name,abbr,title,star,elem,allegiance,weapon,birthday,astro,cncv,jpcv,ver,desc,talentCons'
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constructor ({ id, name = '', elem = '' }) {
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super()
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// 检查缓存
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@ -40,9 +43,6 @@ class Character extends Base {
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return this._cache()
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}
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// 默认获取的数据
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_dataKey = 'id,name,abbr,title,star,elem,allegiance,weapon,birthday,astro,cncv,jpcv,ver,desc,talentCons'
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// 是否为官方角色
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get isOfficial () {
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return /[12]0\d{6}/.test(this._id)
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@ -140,6 +140,59 @@ class Character extends Base {
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return this.meta?.talentCons || {}
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}
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// 获取生日
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get birthday () {
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let birth = this.birth
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if (!birth) {
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return ''
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}
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birth = birth.split('-')
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return `${birth[0]}月${birth[1]}日`
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}
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// 基于角色名获取Character
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static get (val) {
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let id = CharId.getId(val, Character.gsCfg)
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if (!id) {
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return false
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}
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return new Character(id)
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}
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static forEach (fn, type = 'all') {
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lodash.forEach(idMap, (name, id) => {
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let char = Character.get({ id, name })
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if (type === 'release' && !char.isRelease) {
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return true
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}
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if (type === 'official' && !char.isOfficial) {
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return true
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}
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return fn(char) !== false
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})
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}
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// 当获取角色为旅行者时,会考虑当前uid的账号情况返回对应旅行者
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static async getAvatar (name, uid) {
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let char = Character.get(name)
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return await char.getTraveler(uid)
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}
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// TODO:待废弃
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static getAbbr () {
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return abbrMap
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}
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// TODO:待废弃
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static checkWifeType (charid, type) {
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return !!wifeMap[type][charid]
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}
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// 获取排序ID
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static sortIds (arr) {
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return arr.sort((a, b) => (idSort[a] || 300) - (idSort[b] || 300))
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}
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// 获取attr列表
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getAttrList () {
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let { meta } = this
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@ -151,16 +204,6 @@ class Character extends Base {
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return CharMeta.getMaterials(this, type)
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}
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// 获取生日
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get birthday () {
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let birth = this.birth
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if (!birth) {
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return ''
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}
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birth = birth.split('-')
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return `${birth[0]}月${birth[1]}日`
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}
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// 获取角色character-img图片
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getCardImg (se = false, def = true) {
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if (this.name === '旅行者') {
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@ -169,6 +212,8 @@ class Character extends Base {
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return CharImg.getCardImg(this.name, se, def)
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}
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// 设置旅行者数据
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getAvatarTalent (talent = {}, cons = 0, mode = 'original') {
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return CharTalent.getAvatarTalent(this.id, talent, cons, mode, this.talentCons)
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}
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@ -192,34 +237,22 @@ class Character extends Base {
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// 获取角色插画
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getImgs (costume = '') {
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if (!lodash.isArray(costume)) {
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costume = [costume, false]
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if (lodash.isArray(costume)) {
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costume = costume[0]
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}
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let costumeCfg = [this.checkCostume(costume[0]) ? '2' : '', costume[1] || 'normal']
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let cacheId = `costume${costume[0]}`
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let costumeIdx = this.checkCostume(costume) ? '2' : ''
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let cacheId = `costume${costumeIdx}`
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if (!this._imgs) {
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this._imgs = {}
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}
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if (!this._imgs[cacheId]) {
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this._imgs[cacheId] = CharImg.getImgs(this.name, costumeCfg, this.isTraveler ? this.elem : '', this.source === 'amber' ? 'png' : 'webp')
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this._imgs[cacheId] = CharImg.getImgs(this.name, costumeIdx, this.isTraveler ? this.elem : '', this.source === 'amber' ? 'png' : 'webp')
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}
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let ret = this._imgs[cacheId]
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let nPath = `meta/character/${this.name}`
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if (costumeCfg[1] === 'super') {
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ret.splash0 = CharImg.getRandomImg(
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[`profile/super-character/${this.name}`, `profile/normal-character/${this.name}`],
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[`${nPath}/imgs/splash0.webp`, `${nPath}/imgs/splash${costumeCfg[0]}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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} else {
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ret.splash0 = CharImg.getRandomImg(
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[`profile/normal-character/${this.name}`],
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[`${nPath}/imgs/splash${costumeCfg[0]}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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}
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return ret
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return this._imgs[cacheId]
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}
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// 基于角色名获取Character
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// 获取详情数据
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getDetail (elem = '') {
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if (this._detail) {
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@ -242,7 +275,8 @@ class Character extends Base {
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return this._detail
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}
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// 设置旅行者数据
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// 获取别名数据
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// TODO:迁移至Avatar
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setTraveler (uid = '') {
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if (this.isTraveler && uid && uid.toString().length === 9) {
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@ -253,6 +287,8 @@ class Character extends Base {
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}
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}
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// 检查wife类型
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// 获取旅行者数据
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async getTraveler (uid) {
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if (this.isTraveler) {
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@ -285,52 +321,6 @@ class Character extends Base {
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return await this.getTraveler(uid)
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}
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// 基于角色名获取Character
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static get (val) {
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let id = CharId.getId(val, Character.gsCfg)
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if (!id) {
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return false
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}
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return new Character(id)
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}
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static forEach (fn, type = 'all') {
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lodash.forEach(idMap, (name, id) => {
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let char = Character.get({ id, name })
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if (type === 'release' && !char.isRelease) {
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return true
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}
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if (type === 'official' && !char.isOfficial) {
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return true
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}
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return fn(char) !== false
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})
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}
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// 基于角色名获取Character
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// 当获取角色为旅行者时,会考虑当前uid的账号情况返回对应旅行者
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static async getAvatar (name, uid) {
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let char = Character.get(name)
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return await char.getTraveler(uid)
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}
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// 获取别名数据
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// TODO:待废弃
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static getAbbr () {
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return abbrMap
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}
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// 检查wife类型
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// TODO:待废弃
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static checkWifeType (charid, type) {
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return !!wifeMap[type][charid]
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}
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// 获取排序ID
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static sortIds (arr) {
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return arr.sort((a, b) => (idSort[a] || 300) - (idSort[b] || 300))
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}
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// 获取伤害计算配置
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getCalcRule () {
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if (!this._calcRule && this._calcRule !== false) {
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@ -3,6 +3,7 @@ import AvatarData from './AvatarData.js'
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import { Data } from '../components/index.js'
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import { ProfileArtis, ProfileDmg } from './index.js'
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import AttrCalc from './profile-lib/AttrCalc.js'
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import CharImg from './character-lib/CharImg.js'
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export default class ProfileData extends AvatarData {
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constructor (ds = {}, calc = true) {
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@ -17,16 +18,27 @@ export default class ProfileData extends AvatarData {
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return this.isProfile
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}
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get splashCostume () {
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get costumeSplash () {
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let costume = this._costume
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if (lodash.isArray(costume)) {
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costume = costume[0]
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}
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costume = this.char.checkCostume(costume) ? '2' : ''
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let nPath = `meta/character/${this.name}`
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let isSuper = false
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let talent = this.talent ? lodash.map(this.talent, (ds) => ds.original).join('') : ''
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if (this.cons === 6 || ['ACE', 'ACE²'].includes(this.artis?.markClass) || talent === '101010') {
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return [costume, 'super']
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isSuper = true
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}
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if (isSuper) {
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return CharImg.getRandomImg(
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[`profile/super-character/${this.name}`, `profile/normal-character/${this.name}`],
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[`${nPath}/imgs/splash0.webp`, `${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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} else {
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return CharImg.getRandomImg(
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[`profile/normal-character/${this.name}`],
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[`${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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}
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return [costume, 'normal']
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}
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get hasDmg () {
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@ -61,7 +73,6 @@ export default class ProfileData extends AvatarData {
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}
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setArtis (ds = false) {
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console.log('ds', ds.artis?.artis[1])
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this.artis?.setProfile(this, ds.artis?.artis || ds.artis || ds)
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}
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@ -82,10 +82,8 @@ const CharImg = {
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},
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// 获取角色的图像资源数据
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getImgs (name, costumeCfg = '', travelerElem = '', fileType = 'webp') {
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if (!lodash.isArray(costumeCfg)) {
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costumeCfg = [costumeCfg, 'normal']
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}
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getImgs (name, costumeIdx = '', travelerElem = '', fileType = 'webp') {
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costumeIdx = costumeIdx === '2' ? '2' : ''
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let imgs = {}
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if (!['空', '荧', '旅行者'].includes(name)) {
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travelerElem = ''
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@ -102,10 +100,10 @@ const CharImg = {
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let tAdd = (key, path) => {
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imgs[key] = `${travelerElem ? tPath : nPath}${path}.${fileType}`
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}
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add('face', 'imgs/face', `imgs/face${costumeCfg[0]}`)
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add('side', 'imgs/side', `imgs/side${costumeCfg[0]}`)
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add('face', 'imgs/face', `imgs/face${costumeIdx}`)
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add('side', 'imgs/side', `imgs/side${costumeIdx}`)
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add('gacha', 'imgs/gacha')
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add('splash', 'imgs/splash', `imgs/splash${costumeCfg[0]}`)
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add('splash', 'imgs/splash', `imgs/splash${costumeIdx}`)
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// 检查彩蛋自定义
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tAdd('card', 'imgs/card')
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tAdd('banner', 'imgs/banner')
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@ -11,7 +11,7 @@
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{{block 'main'}}
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<div class="basic">
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<div class="main-pic"
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style="background-image:url({{_res_path}}{{imgs.splash0}})"></div>
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style="background-image:url({{_res_path}}{{costumeSplash || imgs?.splash}})"></div>
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<div class="detail">
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<div class="char-name">{{data.name}}</div>
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<div class="char-lv">UID {{uid}} - Lv.{{data.level}}
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