更新符玄伤害计算

This commit is contained in:
Aluxes 2023-09-20 23:35:39 +08:00
parent 19edc805e7
commit 03db583b7d
4 changed files with 66 additions and 1 deletions

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@ -3,6 +3,7 @@
* 如character/${name}/artis.js下有角色自定义规则优先使用自定义
*/
export const usefulAttr = {
符玄: { hp: 100, atk: 0, def: 50, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 50, dmg: 100 },
'丹恒•饮月': { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
卡芙卡: { hp: 0, atk: 100, def: 0, speed: 100, cpct: 0, cdmg: 0, stance: 50, heal: 0, recharge: 50, effPct: 75, effDef: 0, dmg: 100 },
: { hp: 100, atk: 50, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },

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@ -13,6 +13,7 @@ export const details = [{
}]
export const mainAttr = 'atk,cpct,cdmg,hp'
export const defDmgIdx = 2
export const buffs = [{
title: '白露2命释放终结技后治疗提高15%',

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@ -0,0 +1,58 @@
import { Format } from '#miao'
export const details = [{
title: '普攻伤害',
dmg: ({ talent, attr, calc }, { basic }) => {
const hp = calc(attr.hp)
return basic(talent.a['技能伤害'] * hp, 'a')
}
}, {
title: '战技提高生命上限值',
dmg: ({ talent, attr, calc }) => {
return {
avg: calc(attr.hp) * talent.e['生命上限提高']
}
}
}, {
title: '战技提高暴击率',
dmg: ({ talent }) => {
return {
avg: Format.percent(talent.e['暴击率提高']),
type: 'text'
}
}
}, {
title: '终结技伤害',
dmg: ({ talent, attr, calc }, { basic }) => {
const hp = calc(attr.hp)
return basic(talent.q['技能伤害'] * hp, 'q')
}
}, {
title: '终结技生命回复量',
tree: 2,
dmg: ({ attr, calc }, { heal }) => heal(calc(attr.hp) * 0.05 + 133)
}]
export const mainAttr = 'cpct,cdmg,hp'
export const defDmgIdx = 4
export const buffs = [{
title: '战技Buff生命上限提高[hpPlus],暴击率提高[cpct]%',
sort: 0,
data: {
hpPlus: ({ talent, attr, calc }) => calc(attr.hp) * talent.e['生命上限提高'],
cpct: ({ talent }) => talent.e['暴击率提高']
}
}, {
title: '符玄1命暴击伤害提高[cdmg]%',
cons: 1,
data: {
cdmg: 30
}
}, {
title: '符玄6命终结技伤害提高[qPlus]',
cons: 6,
data: {
qPlus: ({ attr, calc }) => calc(attr.hp) * 1.2
}
}]

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@ -32,6 +32,11 @@ export default function (staticIdx, keyIdx) {
}
}
}
],
她已闭上双眼: [
staticIdx(1, 'hpPct'),
staticIdx(2, 'recharge'),
keyIdx('装备者生命降低时,使我方全体造成的伤害提高[dmg]%', 'dmg', 3)
]
}
}