更新对e.game的处理逻辑

This commit is contained in:
Kokomi 2023-10-25 03:34:36 +08:00
parent 53674eea86
commit 04badff625
2784 changed files with 622 additions and 691 deletions

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@ -1,4 +1,4 @@
import fs from 'fs' import fs from 'node:fs'
import lodash from 'lodash' import lodash from 'lodash'
import { exec } from 'child_process' import { exec } from 'child_process'
import { Cfg, Common, Data, Version, App } from '#miao' import { Cfg, Common, Data, Version, App } from '#miao'

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@ -1,4 +1,4 @@
import fs from 'fs' import fs from 'node:fs'
import { promisify } from 'util' import { promisify } from 'util'
import { pipeline } from 'stream' import { pipeline } from 'stream'
import MD5 from 'md5' import MD5 from 'md5'

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@ -1,7 +1,7 @@
import lodash from 'lodash' import lodash from 'lodash'
import { Data } from '#miao' import { Data } from '#miao'
import { Character, Weapon } from '#miao.models' import { Character, Weapon } from '#miao.models'
import { poolDetail } from '../../resources/meta/info/index.js' import { poolDetail } from '../../resources/meta-gs/info/index.js'
import moment from 'moment' import moment from 'moment'
let poolVersion = [] let poolVersion = []

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@ -1,5 +1,5 @@
import { Cfg, Common, Data, Version } from '#miao' import { Cfg, Common, Data, Version } from '#miao'
import fs from 'fs' import fs from 'node:fs'
import lodash from 'lodash' import lodash from 'lodash'
import HelpTheme from './HelpTheme.js' import HelpTheme from './HelpTheme.js'

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@ -1,5 +1,5 @@
import lodash from 'lodash' import lodash from 'lodash'
import fs from 'fs' import fs from 'node:fs'
import { Data } from '#miao' import { Data } from '#miao'
let HelpTheme = { let HelpTheme = {

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@ -1,4 +1,4 @@
import fs from 'fs' import fs from 'node:fs'
import lodash from 'lodash' import lodash from 'lodash'
import cfgData from './cfg/CfgData.js' import cfgData from './cfg/CfgData.js'
import { Version } from '#miao' import { Version } from '#miao'

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@ -1,4 +1,4 @@
import fs from 'fs' import fs from 'node:fs'
import lodash from 'lodash' import lodash from 'lodash'
import { Data } from '#miao' import { Data } from '#miao'

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@ -40,7 +40,7 @@ class Artifact extends Base {
get img () { get img () {
return this.isGs ? return this.isGs ?
`meta/artifact/imgs/${this.setName}/${this.idx}.webp` : `meta-gs/artifact/imgs/${this.setName}/${this.idx}.webp` :
`meta-sr/artifact/${this.setName}/arti-${this.idx}.webp` `meta-sr/artifact/${this.setName}/arti-${this.idx}.webp`
} }

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@ -208,6 +208,9 @@ export default class Avatar extends Base {
// 设置天赋 // 设置天赋
setTalent (ds = false, mode = 'original', updateTime = '') { setTalent (ds = false, mode = 'original', updateTime = '') {
if (!this.char) {
return false
}
const now = this._now || (new Date()) * 1 const now = this._now || (new Date()) * 1
if (ds) { if (ds) {
let ret = this.char.getAvatarTalent(ds, this.cons, mode) let ret = this.char.getAvatarTalent(ds, this.cons, mode)

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@ -299,7 +299,7 @@ class Character extends Base {
} }
try { try {
let name = this.isTraveler ? `旅行者/${this.elem}` : this.name let name = this.isTraveler ? `旅行者/${this.elem}` : this.name
this.meta._detail = Data.readJSON(`resources/meta${this.isSr ? '-sr' : ''}/character/${name}/data.json`, 'miao') this.meta._detail = Data.readJSON(`resources/meta-${this.game}/character/${name}/data.json`, 'miao')
} catch (e) { } catch (e) {
console.log(e) console.log(e)
} }

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@ -6,8 +6,8 @@ import Base from './Base.js'
import { Data } from '#miao' import { Data } from '#miao'
import MaterialMeta from './material/MaterialMeta.js' import MaterialMeta from './material/MaterialMeta.js'
let data = Data.readJSON('resources/meta/material/data.json','miao') let data = Data.readJSON('resources/meta-gs/material/data.json','miao')
let abbr = await Data.importDefault('resources/meta/material/abbr.js', 'miao') let abbr = await Data.importDefault('resources/meta-gs/material/abbr.js', 'miao')
let mMap = {} let mMap = {}
let getItem = (ds) => { let getItem = (ds) => {
mMap[ds.name] = { mMap[ds.name] = {
@ -72,7 +72,7 @@ class Material extends Base {
} }
get img () { get img () {
return `meta/material/${this.type}/${this.name}.webp` return `meta-gs/material/${this.type}/${this.name}.webp`
} }
get icon () { get icon () {

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@ -63,7 +63,7 @@ export default class Player extends Base {
let imgs = char?.imgs || {} let imgs = char?.imgs || {}
return { return {
face: imgs.face || '/common/item/face.webp', face: imgs.face || '/common/item/face.webp',
banner: imgs.banner || `/meta${this.isSr ? '-sr' : ''}/character/common/imgs/banner.webp` banner: imgs.banner || `/meta-${this.game}/character/common/imgs/banner.webp`
} }
} }

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@ -1,11 +1,11 @@
import fs from 'fs' import fs from 'node:fs'
import lodash from 'lodash' import lodash from 'lodash'
import Base from './Base.js' import Base from './Base.js'
import { Character } from './index.js' import { Character } from './index.js'
import DmgBuffs from './dmg/DmgBuffs.js' import DmgBuffs from './dmg/DmgBuffs.js'
import DmgAttr from './dmg/DmgAttr.js' import DmgAttr from './dmg/DmgAttr.js'
import DmgCalc from './dmg/DmgCalc.js' import DmgCalc from './dmg/DmgCalc.js'
import { Common, MiaoError, Meta } from '#miao' import { MiaoError, Meta } from '#miao'
export default class ProfileDmg extends Base { export default class ProfileDmg extends Base {
constructor (profile = {}, game = 'gs') { constructor (profile = {}, game = 'gs') {
@ -20,18 +20,11 @@ export default class ProfileDmg extends Base {
static dmgRulePath (name, game = 'gs') { static dmgRulePath (name, game = 'gs') {
const _path = process.cwd() const _path = process.cwd()
const meta = game === 'sr' ? 'meta-sr' : 'meta' for (let file of ['calc_user', 'calc_auto', 'calc']) {
let path = `${_path}/plugins/miao-plugin/resources/${meta}/character/${name}/calc_user.js` let path = `${_path}/plugins/miao-plugin/resources/meta-${game}/character/${name}/${file}.js`
if (fs.existsSync(path)) { if (fs.existsSync(path)) {
return path return path
} }
path = `${_path}/plugins/miao-plugin/resources/${meta}/character/${name}/calc_auto.js`
if (fs.existsSync(path) && Common.cfg('teamCalc')) {
return path
}
path = `${_path}/plugins/miao-plugin/resources/${meta}/character/${name}/calc.js`
if (fs.existsSync(path)) {
return path
} }
return false return false
} }

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@ -29,7 +29,7 @@ class Weapon extends Base {
} }
get img () { get img () {
return `${this.isGs ? 'meta' : 'meta-sr'}/weapon/${this.type}/${this.name}/icon.webp` return `${this.isGs ? 'meta-gs' : 'meta-sr'}/weapon/${this.type}/${this.name}/icon.webp`
} }
get abbr () { get abbr () {
@ -41,9 +41,9 @@ class Weapon extends Base {
get imgs () { get imgs () {
if (this.isGs) { if (this.isGs) {
return { return {
icon: `meta/weapon/${this.type}/${this.name}/icon.webp`, icon: `meta-gs/weapon/${this.type}/${this.name}/icon.webp`,
icon2: `meta/weapon/${this.type}/${this.name}/awaken.webp`, icon2: `meta-gs/weapon/${this.type}/${this.name}/awaken.webp`,
gacha: `meta/weapon/${this.type}/${this.name}/gacha.webp` gacha: `meta-gs/weapon/${this.type}/${this.name}/gacha.webp`
} }
} else { } else {
return { return {
@ -114,7 +114,7 @@ class Weapon extends Base {
if (this._detail) { if (this._detail) {
return this._detail return this._detail
} }
const path = this.isGs ? 'resources/meta/weapon' : 'resources/meta-sr/weapon' const path = this.isGs ? 'resources/meta-gs/weapon' : 'resources/meta-sr/weapon'
try { try {
this._detail = Data.readJSON(`${path}/${this.type}/${this.name}/data.json`, 'miao') this._detail = Data.readJSON(`${path}/${this.type}/${this.name}/data.json`, 'miao')
} catch (e) { } catch (e) {

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@ -117,6 +117,11 @@ let ArtisMark = {
mainKey = 'dmg' mainKey = 'dmg'
} }
fixPct = Math.max(0, Math.min(1, (attrs[mainKey]?.weight || 0) / (posMaxMark['m' + idx]))) fixPct = Math.max(0, Math.min(1, (attrs[mainKey]?.weight || 0) / (posMaxMark['m' + idx])))
if (game === 'gs') {
if (['atk', 'hp', 'def'].includes(mainKey) && attrs[mainKey]?.weight >= 75) {
fixPct = 1
}
}
} }
ret += (attrs[mainKey]?.mark || 0) * (mAttr.value || 0) / 4 ret += (attrs[mainKey]?.mark || 0) * (mAttr.value || 0) / 4
} }
@ -201,7 +206,7 @@ let ArtisMark = {
}) })
let setData = artis.getSetData() let setData = artis.getSetData()
artis.mark = totalMark artis.mark = totalMark
artis.markClass = ArtisMark.getMarkClass(totalMark / 5) artis.markClass = ArtisMark.getMarkClass(totalMark / (this.isGs ? 5 : 6))
let ret = { let ret = {
classTitle: charCfg.classTitle, classTitle: charCfg.classTitle,
artis: artisRet, artis: artisRet,

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@ -84,7 +84,7 @@ const ArtisMarkCfg = {
} }
let charRule = char.getArtisCfg() || function ({ def }) { let charRule = char.getArtisCfg() || function ({ def }) {
return def(usefulAttr[char.name] || {}) return def(usefulAttr[char.name] || { atk: 75, cpct: 100, cdmg: 100, dmg: 100, phy: 100 })
} }
if (charRule) { if (charRule) {

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@ -1,7 +1,7 @@
import lodash from 'lodash' import lodash from 'lodash'
import moment from 'moment' import moment from 'moment'
import { Data } from '#miao' import { Data } from '#miao'
import { chestInfo } from '../../resources/meta/info/index.js' import { chestInfo } from '../../resources/meta-gs/info/index.js'
import AvatarUtil from './AvatarUtil.js' import AvatarUtil from './AvatarUtil.js'
const MysAvatar = { const MysAvatar = {

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@ -64,7 +64,7 @@ const ProfileAvatar = {
return this.char.getImgs(profile._costume).splash return this.char.getImgs(profile._costume).splash
} }
let nPath = `meta/character/${name}` let nPath = `meta-gs/character/${name}`
let isSuper = false let isSuper = false
let talent = profile.talent ? lodash.map(profile.talent, (ds) => ds.original).join('') : '' let talent = profile.talent ? lodash.map(profile.talent, (ds) => ds.original).join('') : ''
if (profile.cons === 6 || ['ACE', 'MAX'].includes(profile.artis?.markClass) || talent === '101010') { if (profile.cons === 6 || ['ACE', 'MAX'].includes(profile.artis?.markClass) || talent === '101010') {

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@ -1,8 +1,8 @@
import { Data } from '#miao' import { Data } from '#miao'
import lodash from 'lodash' import lodash from 'lodash'
import fs from 'fs' import fs from 'node:fs'
const charPath = process.cwd() + '/plugins/miao-plugin/resources/meta/character' const charPath = process.cwd() + '/plugins/miao-plugin/resources/meta-gs/character'
let cfgMap = { let cfgMap = {
char: {}, char: {},
async init () { async init () {
@ -28,7 +28,7 @@ let cfgMap = {
return fs.existsSync(`${charPath}/${char}/${file}.js`) return fs.existsSync(`${charPath}/${char}/${file}.js`)
}, },
async getCfg (char, file, module = '') { async getCfg (char, file, module = '') {
let cfg = await Data.importModule(`resources/meta/character/${char}/${file}.js`, 'miao') let cfg = await Data.importModule(`resources/meta-gs/character/${char}/${file}.js`, 'miao')
if (module) { if (module) {
return cfg[module] return cfg[module]
} }

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@ -1,7 +1,7 @@
/** /**
* 角色照片及角色图像资源相关 * 角色照片及角色图像资源相关
* */ * */
import fs from 'fs' import fs from 'node:fs'
import lodash from 'lodash' import lodash from 'lodash'
import sizeOf from 'image-size' import sizeOf from 'image-size'
import { Cfg } from '#miao' import { Cfg } from '#miao'
@ -90,8 +90,8 @@ const CharImg = {
if (!['空', '荧', '旅行者'].includes(name)) { if (!['空', '荧', '旅行者'].includes(name)) {
travelerElem = '' travelerElem = ''
} }
const nPath = `/meta/character/${name}/` const nPath = `/meta-gs/character/${name}/`
const tPath = `/meta/character/旅行者/${travelerElem}/` const tPath = `/meta-gs/character/旅行者/${travelerElem}/`
let add = (key, path, path2) => { let add = (key, path, path2) => {
if (path2 && fs.existsSync(`${rPath}/${nPath}/${path2}.${fileType}`)) { if (path2 && fs.existsSync(`${rPath}/${nPath}/${path2}.${fileType}`)) {
imgs[key] = `${nPath}${path2}.${fileType}` imgs[key] = `${nPath}${path2}.${fileType}`

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@ -14,9 +14,9 @@ import Weapon from './Weapon.js'
import User from './User.js' import User from './User.js'
import MysApi from './MysApi.js' import MysApi from './MysApi.js'
for (let game of ['meta', 'meta-sr']) { for (let game of ['gs', 'sr']) {
for (let type of ['artifact', 'character', 'material', 'weapon']) { for (let type of ['artifact', 'character', 'material', 'weapon']) {
let file = `./plugins/miao-plugin/resources/${game}/${type}/index.js` let file = `./plugins/miao-plugin/resources/meta-${game}/${type}/index.js`
if (fs.existsSync(file)) { if (fs.existsSync(file)) {
try { try {
await import(`file://${process.cwd()}/${file}`) await import(`file://${process.cwd()}/${file}`)

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@ -8,34 +8,36 @@
{{block 'main'}} {{block 'main'}}
<div class="uid">UID {{uid}}</div> <div class="uid">UID {{uid}}</div>
<div class="artis"> <div class="profile-cont game-{{game}}">
<div class="artis">
{{each artis ds}} {{each artis ds}}
<div class="item arti"> <div class="item arti">
{{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}} {{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}}
<div class="avatar"> <div class="avatar">
<img src="{{_res_path}}{{ds.side}}" onerror="whenError(this)"/> <img src="{{_res_path}}{{ds.side}}" onerror="whenError(this)"/>
</div> </div>
<div class="arti-icon"> <div class="arti-icon">
<div class="img" style="background-image:url({{_res_path}}{{ds.img}})"></div> <div class="img" style="background-image:url({{_res_path}}{{ds.img}})"></div>
</div> </div>
<div class="head"> <div class="head">
<strong>{{ds.name}}</strong> <strong>{{ds.name}}</strong>
<span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span> <span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span>
</div> </div>
<ul class="detail attr"> <ul class="detail attr">
<li class="arti-main"><span class="title">{{artisKeyTitle[ds.main?.key]}}</span><span class="val">+{{ds.main?.value}}</span> <li class="arti-main"><span class="title">{{artisKeyTitle[ds.main?.key]}}</span><span class="val">+{{ds.main?.value}}</span>
</li> </li>
{{each ds.attrs attr}} {{each ds.attrs attr}}
{{if attr && attr.key}} {{if attr && attr.key}}
<li class="{{ds.charWeight[attr.key]*1 > 79.9 ?`great`:(ds.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}"> <li class="{{ds.charWeight[attr.key]*1 > 79.9 ?`great`:(ds.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}">
<span class="title">{{if attr.eff}}<i class="eff">{{attr.eff || ''}}</i>{{/if}}{{if attr.upNum}}<i class="up-num up-{{attr.upNum}}"></i>{{/if}}{{artisKeyTitle[attr.key]}}</span> <span class="title">{{if attr.eff}}<i class="eff">{{attr.eff || ''}}</i>{{/if}}{{if attr.upNum}}<i
<span class="val">+{{attr.value}}</span></li> class="up-num up-{{attr.upNum}}"></i>{{/if}}{{artisKeyTitle[attr.key]}}</span>
<span class="val">+{{attr.value}}</span></li>
{{/if}}
{{/each}}
</ul>
{{/if}} {{/if}}
{{/each}} </div>
</ul> {{/each}}
{{/if}}
</div> </div>
{{/each}}
</div> </div>
{{/block}} {{/block}}

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@ -57,7 +57,6 @@ body,
width: 650px; width: 650px;
position: relative; position: relative;
z-index: 2; z-index: 2;
padding: 0 10px;
} }
.artis .no-bg { .artis .no-bg {
opacity: 0; opacity: 0;

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@ -12,75 +12,76 @@
{{block 'main'}} {{block 'main'}}
{{set ad = artisDetail}} {{set ad = artisDetail}}
<div class="basic"> <div class="profile-cont game-{{game}}">
<div class="main-pic" <div class="basic">
style="background-image:url({{_res_path}}{{splash}})"></div> <div class="main-pic"
<div class="detail"> style="background-image:url({{_res_path}}{{splash}})"></div>
<div class="char-name">{{data.name}}</div> <div class="detail">
<div class="char-lv">UID {{uid}} - Lv.{{data.level}} <div class="char-name">{{data.name}}</div>
<span class="cons cons-{{data.cons}}">{{data.cons}}命</span></div> <div class="char-lv">UID {{uid}} - Lv.{{data.level}}
<div class="cont"> <span class="cons cons-{{data.cons}}">{{data.cons}}命</span></div>
<div class="item arti-stat"> <div class="cont">
<div class="arti-class-title">评分规则:{{charCfg.classTitle}}</div> <div class="item arti-stat">
<div class="arti-stat-ret"> <div class="arti-class-title">评分规则:{{charCfg.classTitle}}</div>
<div><strong class="mark-{{artisDetail.markClass}}">{{ad.markClass}}</strong><span>圣遗物评级</span></div> <div class="arti-stat-ret">
<div><strong>{{ad.mark}}</strong><span>圣遗物总分</span></div> <div><strong class="mark-{{artisDetail.markClass}}">{{ad.markClass}}</strong><span>圣遗物评级</span></div>
<div><strong>{{ad.mark}}</strong><span>圣遗物总分</span></div>
</div>
</div> </div>
</div> </div>
</div> </div>
</div> </div>
</div>
<div class="artis"> <div class="artis">
<% for(let idx = 1; idx<=(game==='gs'?5:6); idx++) { <% for(let idx = 1; idx<=(game==='gs'?5:6); idx++) {
let ds = ad?.artis[idx] let ds = ad?.artis[idx]
%> %>
{{if idx === 1 && game === 'gs'}} {{if idx === 1 && game === 'gs'}}
<div class="item no-bg"></div> <div class="item no-bg"></div>
{{/if}} {{/if}}
<div class="item arti {{idx}}"> <div class="item arti {{idx}}">
{{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}} {{if ds && ds.name && ds.main && ds.main.key && ds.main.key!="undefined"}}
<div class="arti-icon"> <div class="arti-icon">
<div class="img" style="background-image:url({{_res_path}}{{ds.img}})"></div> <div class="img" style="background-image:url({{_res_path}}{{ds.img}})"></div>
<span>+{{ds.level}}</span> <span>+{{ds.level}}</span>
</div> </div>
<div class="head"> <div class="head">
<strong>{{ds.name}}</strong> <strong>{{ds.name}}</strong>
<span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span> <span class="mark mark-{{ds.markClass}}"><span>{{ds.mark}}分</span> - {{ds.markClass}}</span>
</div> </div>
<ul class="detail attr"> <ul class="detail attr">
<li class="arti-main"> <li class="arti-main">
<span class="title">{{artisKeyTitle[ds.main.key]}}</span> <span class="title">{{artisKeyTitle[ds.main.key]}}</span>
<span class="val">+{{ds.main.value}}</span> <span class="val">+{{ds.main.value}}</span>
{{if idx >1 }} {{if idx >1 }}
<span class="mark">{{ mark( ds.main.mark / 6 ) }}</span> <span class="mark">{{ mark( ds.main.mark / 6 ) }}</span>
{{else}} {{else}}
<span class="val"> - </span> <span class="val"> - </span>
{{/if}} {{/if}}
</li> </li>
{{each ds.attrs attr}} {{each ds.attrs attr}}
{{if attr.key}} {{if attr.key}}
<li class="{{ad.charWeight[attr.key]*1 > 79.9 ?`great`:(ad.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}"><span <li class="{{ad.charWeight[attr.key]*1 > 79.9 ?`great`:(ad.charWeight[attr.key]*1>0 ? `useful`:`nouse`)}}"><span
class="title">{{if attr.eff}}<i class="eff">{{attr.eff || ''}}</i>{{/if}}{{artisKeyTitle[attr.key]}} </span><span class="title">{{if attr.eff}}<i class="eff">{{attr.eff || ''}}</i>{{/if}}{{artisKeyTitle[attr.key]}} </span><span
class="val">+{{attr.value}}</span> class="val">+{{attr.value}}</span>
<span class="mark">{{ ( 46.6 / 6 / 100 * attr._mark ).toFixed(1) }}</span> <span class="mark">{{ ( 46.6 / 6 / 100 * attr._mark ).toFixed(1) }}</span>
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="detail attr mark-calc"> <ul class="detail attr mark-calc">
<li style="display:none;"></li> <li style="display:none;"></li>
<li> <li>
<span class="title">总分对齐</span> <span class="title">总分对齐</span>
<span class="val"> <span class="val">
*{{( 66 / (46.6/6/100 * charCfg.posMaxMark[idx]) * 100).toFixed(1)}}% *{{( 66 / (46.6/6/100 * charCfg.posMaxMark[idx]) * 100).toFixed(1)}}%
</span> </span>
</li> </li>
{{if idx>2 || game==='sr' }} {{if idx>2 || game==='sr' }}
<li> <li>
<span class="title">最优主词缀</span> <span class="title">最优主词缀</span>
<span class="val"> <span class="val">
{{if game==='sr' && idx<=2 }} - {{else}} {{if game==='sr' && idx<=2 }} - {{else}}
{{if ds.main.title === '充能效率'}} {{if ds.main.title === '充能效率'}}
*100% *100%
@ -89,140 +90,141 @@
*{{(50 + 50 * mainWeight / charCfg.posMaxMark["m"+idx] ).toFixed(0)}}% *{{(50 + 50 * mainWeight / charCfg.posMaxMark["m"+idx] ).toFixed(0)}}%
{{/if}}{{/if}} {{/if}}{{/if}}
</span> </span>
</li> </li>
{{/if}}
<li class="result">
<span class="title">最终得分</span>
<span class="mark">{{ds.mark}}</span>
</li>
</ul>
{{/if}} {{/if}}
<li class="result">
<span class="title">最终得分</span>
<span class="mark">{{ds.mark}}</span>
</li>
</ul>
{{/if}}
</div>
<% } %>
</div>
{{if changeProfile}}
<div class="cont">
<div class="cont-footer dmg-desc">
<strong>该面板为非实际数据。当前替换命令:</strong> {{changeProfile}}
</div>
</div>
{{/if}}
<!-- 词条规则 -->
<div class="cont">
<div class="cont-title">
{{data.name}}评分规则: {{charCfg.classTitle}}
</div>
<div class="cont-table mark-table">
<div class="tr thead">
<div class="th">属性</div>
<div>评分权重</div>
<div>词条成长</div>
<div>每点得分</div>
<div>副词条最高分</div>
<div>主词条最高分</div>
</div> </div>
{{each attrMap ds key}} <% } %>
{{set keyCfg = charCfg.attrs[key]||{} }} </div>
{{if ds.type!== "plus" && keyCfg?.weight > 0}}
<div class="tr"> {{if changeProfile}}
<div class="th">{{ds.title}}</div> <div class="cont">
<div class="td">{{keyCfg?.weight}}</div> <div class="cont-footer dmg-desc">
<div class="td">{{ds.text}}</div> <strong>该面板为非实际数据。当前替换命令:</strong> {{changeProfile}}
<div class="td">{{charCfg.attrs[key]?.mark > 0 ? (46.6/6 / 100 * charCfg.attrs[key]?.mark).toFixed(2) : "-"}} </div>
</div>
{{/if}}
<!-- 词条规则 -->
<div class="cont">
<div class="cont-title">
{{data.name}}评分规则: {{charCfg.classTitle}}
</div>
<div class="cont-table mark-table">
<div class="tr thead">
<div class="th">属性</div>
<div>评分权重</div>
<div>词条成长</div>
<div>每点得分</div>
<div>副词条最高分</div>
<div>主词条最高分</div>
</div> </div>
<div class="td"> {{each attrMap ds key}}
{{if ['元素伤害','物伤加成','治疗加成'].includes(ds.title)}} {{set keyCfg = charCfg.attrs[key]||{} }}
&nbsp; &nbsp; - {{if ds.type!== "plus" && keyCfg?.weight > 0}}
<div class="tr">
<div class="th">{{ds.title}}</div>
<div class="td">{{keyCfg?.weight}}</div>
<div class="td">{{ds.text}}</div>
<div class="td">{{charCfg.attrs[key]?.mark > 0 ? (46.6/6 / 100 * charCfg.attrs[key]?.mark).toFixed(2) : "-"}}
</div>
<div class="td">
{{if ['元素伤害','物伤加成','治疗加成'].includes(ds.title)}}
&nbsp; &nbsp; -
{{else}}
{{ mark(keyCfg?.weight) }}
{{/if}}
</div>
<div class="td"> {{ mark(keyCfg?.weight / 3 ) }}</div>
</div>
{{/if}}{{/each}}
</div>
<ul class="cont-msg">
<li>每个角色有不同的词条评分权重已隐藏权重为0的词条后续会逐步扩充不同流派的规则</li>
<li>以权重值100的单词条理论最高分46.6分为基准,根据权重值及当前词条成长计算每点得分</li>
<li><strong>词条得分:</strong> 词条数值 * 当前词条每点得分。小攻击、小防御、小生命折算为对应百分比词条进行计分</li>
<li><strong>原始总分(对齐前):</strong>计算所有副词条的评分之和沙杯头三个位置附加25%的主词条评分</li>
</ul>
</div>
<!-- 位置规则 -->
<div class="cont">
<div class="cont-title">
圣遗物评分计算
</div>
<div class="cont-table mark-table">
<div class="tr thead">
<div class="th">位置</div>
{{if game === 'gs'}}
<div>生之花</div>
<div>死之羽</div>
<div>时之沙</div>
<div>空之杯</div>
<div>理之冠</div>
{{else}} {{else}}
{{ mark(keyCfg?.weight) }} <div>帽子</div>
<div>手套</div>
<div>衣服</div>
<div>靴子</div>
<div></div>
<div></div>
{{/if}} {{/if}}
</div> </div>
<div class="td"> {{ mark(keyCfg?.weight / 3 ) }}</div> <div class="tr">
<div class="th">最高分(对齐前)</div>
{{each charCfg.posMaxMark m key}}
{{if key.length === 1}}
<div>{{ mark( m / 6 )}}</div>
{{/if}}
{{/each}}
</div>
<div class="tr">
<div class="th">总分对齐比例</div>
{{each charCfg.posMaxMark m key}}
{{if key.length === 1}}
<div>{{( 66 / (46.6/6/100 * m) * 100).toFixed(1)}}%</div>
{{/if}}
{{/each}}
</div>
<div class="tr">
<div class="th">最优主词缀权重</div>
<div>-</div>
<div>-</div>
<div>{{charCfg.posMaxMark.m3}}</div>
<div>{{charCfg.posMaxMark.m4}}</div>
<div>{{charCfg.posMaxMark.m5}}</div>
</div>
</div> </div>
{{/if}}{{/each}} <ul class="cont-msg">
<li><strong>总分对齐比例: </strong>根据<strong>{{data.name}}</strong>不同圣遗物位置可选词条及评分计算理论最高原始词条总分。为使不同角色不同位置最终总分对齐规定圣遗物满分为66分。理论总分对齐比例
= 66 / 理论最高原始分 * 100%
</li>
<li><strong>最优主词缀比例: </strong>对主词条词缀非最优的圣遗物进行评分惩罚。若装备的圣遗物主词条不是当前位置的最高权重主词条或元素杯属性不符则依据权重差值比例进行分数扣减最多扣减50%。主词缀为充能时不进行扣减
</li>
<li><strong>最终得分:</strong>圣遗物最终得分 = 原始总分 * 总分对齐比例 * 最优主词缀比例</li>
<li><strong>得分级别:</strong>MAX(&gt;56分) / ACE(&gt;49分) / SSS(&gt;42分) / SS(&gt;35分) / S(&gt;28分) / A / B / C / D
</li>
</ul>
</div> </div>
<ul class="cont-msg">
<li>每个角色有不同的词条评分权重已隐藏权重为0的词条后续会逐步扩充不同流派的规则</li>
<li>以权重值100的单词条理论最高分46.6分为基准,根据权重值及当前词条成长计算每点得分</li>
<li><strong>词条得分:</strong> 词条数值 * 当前词条每点得分。小攻击、小防御、小生命折算为对应百分比词条进行计分</li>
<li><strong>原始总分(对齐前):</strong>计算所有副词条的评分之和沙杯头三个位置附加25%的主词条评分</li>
</ul>
</div>
<!-- 位置规则 -->
<div class="cont"> <div class="cont">
<div class="cont-title"> <div class="cont-title">圣遗物评分补充说明</div>
圣遗物评分计算 <ul class="cont-msg">
<li>圣遗物评分的目标是对角色圣遗物词条进行一个快速的评估,一般来说评分更高的圣遗物可能会更匹配角色</li>
<li>但实际情况下圣遗物各词条的提升并非线性,且需考虑各的词条平衡,故评分仅供参考,请勿过分追求高评分</li>
<li>如需更精准的词条评估请使用 <strong>#{{data.name}}伤害</strong>命令进行伤害及词条侧重分析</li>
<li>当前评分为<strong>喵喵版评分规则</strong>,根据角色实际需求侧重,对不同角色会使用不同的评分逻辑。</li>
<li>喵喵逻辑与通用的评分不同,请勿横向比较分值。当前评分逻辑仍在完善中,如有问题请反馈给喵喵</li>
<li>目前为角色通用逻辑,后期会补充同角色不同流派(例如血牛钟离、暴力芭芭拉)的判定及评分逻辑,以使评分更加精准</li>
</ul>
</div> </div>
<div class="cont-table mark-table">
<div class="tr thead">
<div class="th">位置</div>
{{if game === 'gs'}}
<div>生之花</div>
<div>死之羽</div>
<div>时之沙</div>
<div>空之杯</div>
<div>理之冠</div>
{{else}}
<div>帽子</div>
<div>手套</div>
<div>衣服</div>
<div>靴子</div>
<div></div>
<div></div>
{{/if}}
</div>
<div class="tr">
<div class="th">最高分(对齐前)</div>
{{each charCfg.posMaxMark m key}}
{{if key.length === 1}}
<div>{{ mark( m / 6 )}}</div>
{{/if}}
{{/each}}
</div>
<div class="tr">
<div class="th">总分对齐比例</div>
{{each charCfg.posMaxMark m key}}
{{if key.length === 1}}
<div>{{( 66 / (46.6/6/100 * m) * 100).toFixed(1)}}%</div>
{{/if}}
{{/each}}
</div>
<div class="tr">
<div class="th">最优主词缀权重</div>
<div>-</div>
<div>-</div>
<div>{{charCfg.posMaxMark.m3}}</div>
<div>{{charCfg.posMaxMark.m4}}</div>
<div>{{charCfg.posMaxMark.m5}}</div>
</div>
</div>
<ul class="cont-msg">
<li><strong>总分对齐比例: </strong>根据<strong>{{data.name}}</strong>不同圣遗物位置可选词条及评分计算理论最高原始词条总分。为使不同角色不同位置最终总分对齐规定圣遗物满分为66分。理论总分对齐比例
= 66 / 理论最高原始分 * 100%
</li>
<li><strong>最优主词缀比例: </strong>对主词条词缀非最优的圣遗物进行评分惩罚。若装备的圣遗物主词条不是当前位置的最高权重主词条或元素杯属性不符则依据权重差值比例进行分数扣减最多扣减50%。主词缀为充能时不进行扣减
</li>
<li><strong>最终得分:</strong>圣遗物最终得分 = 原始总分 * 总分对齐比例 * 最优主词缀比例</li>
<li><strong>得分级别:</strong>MAX(&gt;56分) / ACE(&gt;49分) / SSS(&gt;42分) / SS(&gt;35分) / S(&gt;28分) / A / B / C / D
</li>
</ul>
</div>
<div class="cont">
<div class="cont-title">圣遗物评分补充说明</div>
<ul class="cont-msg">
<li>圣遗物评分的目标是对角色圣遗物词条进行一个快速的评估,一般来说评分更高的圣遗物可能会更匹配角色</li>
<li>但实际情况下圣遗物各词条的提升并非线性,且需考虑各的词条平衡,故评分仅供参考,请勿过分追求高评分</li>
<li>如需更精准的词条评估请使用 <strong>#{{data.name}}伤害</strong>命令进行伤害及词条侧重分析</li>
<li>当前评分为<strong>喵喵版评分规则</strong>,根据角色实际需求侧重,对不同角色会使用不同的评分逻辑。</li>
<li>喵喵逻辑与通用的评分不同,请勿横向比较分值。当前评分逻辑仍在完善中,如有问题请反馈给喵喵</li>
<li>目前为角色通用逻辑,后期会补充同角色不同流派(例如血牛钟离、暴力芭芭拉)的判定及评分逻辑,以使评分更加精准</li>
</ul>
</div> </div>
{{/block}} {{/block}}

View File

@ -76,7 +76,6 @@ body, .container {
width: 650px; width: 650px;
position: relative; position: relative;
z-index: 2; z-index: 2;
padding: 0 10px;
.no-bg { .no-bg {
opacity: 0; opacity: 0;

View File

@ -143,6 +143,9 @@ body {
.char-attr li .value2 .base { .char-attr li .value2 .base {
color: #eee; color: #eee;
} }
.char-attr li .value2 .base.zero {
color: #aaaa;
}
.char-attr li .value2 .plus { .char-attr li .value2 .plus {
color: #90e800; color: #90e800;
} }
@ -289,42 +292,6 @@ body {
filter: grayscale(100%); filter: grayscale(100%);
opacity: 0.4; opacity: 0.4;
} }
.elem_anemo .talent-icon {
background-image: url(../common/bg/talent-anemo.png);
}
.elem_anemo .container {
background-image: url(../common/bg/bg-anemo.jpg);
}
.elem_cryo .talent-icon {
background-image: url(../common/bg/talent-cryo.png);
}
.elem_cryo .container {
background-image: url(../common/bg/bg-cryo.jpg);
}
.elem_electro .talent-icon {
background-image: url(../common/bg/talent-electro.png);
}
.elem_electro .container {
background-image: url(../common/bg/bg-electro.jpg);
}
.elem_geo .talent-icon {
background-image: url(../common/bg/talent-geo.png);
}
.elem_geo .container {
background-image: url(../common/bg/bg-geo.jpg);
}
.elem_hydro .talent-icon {
background-image: url(../common/bg/talent-hydro.png);
}
.elem_hydro .container {
background-image: url(../common/bg/bg-hydro.jpg);
}
.elem_pyro .talent-icon {
background-image: url(../common/bg/talent-pyro.png);
}
.elem_pyro .container {
background-image: url(../common/bg/bg-pyro.jpg);
}
.data-info { .data-info {
position: absolute; position: absolute;
bottom: -10px; bottom: -10px;
@ -402,28 +369,30 @@ body {
.dmg-cont .tr > div.value-none { .dmg-cont .tr > div.value-none {
box-shadow: none; box-shadow: none;
} }
.dmg-cont .thead { .dmg-cont .tr.thead {
text-align: center; text-align: center;
} }
.dmg-cont .thead > div { .dmg-cont .tr.thead > div {
color: #d3bc8e; color: #d3bc8e;
background: rgba(0, 0, 0, 0.4); background: rgba(0, 0, 0, 0.4);
line-height: 40px; line-height: 40px;
height: 40px; height: 40px;
font-size: 15px;
} }
.dmg-cont .title, .dmg-cont .tr .title,
.dmg-cont .th { .dmg-cont .tr .th {
color: #d3bc8e; color: #d3bc8e;
padding-right: 15px; padding-right: 15px;
text-align: right; text-align: right;
background: rgba(0, 0, 0, 0.4); background: rgba(0, 0, 0, 0.4);
min-width: 100px; min-width: 100px;
font-size: 15px;
} }
.profile-mode .dmg-idx { .profile-mode .dmg-idx {
display: none !important; display: none !important;
} }
.profile-mode .dmg-title { .profile-mode .dmg-title {
width: 33.3333%; width: 40%;
} }
.dmg-mode .dmg-idx, .dmg-mode .dmg-idx,
.weapon-mode .dmg-idx { .weapon-mode .dmg-idx {
@ -976,6 +945,7 @@ body {
display: table; display: table;
color: #fff; color: #fff;
min-height: 100px; min-height: 100px;
width: 100%;
} }
.sr-weapon .weapon-img { .sr-weapon .weapon-img {
display: table-cell; display: table-cell;

View File

@ -60,7 +60,7 @@
{{attr[key]}} {{attr[key]}}
</div> </div>
<div class="value2"> <div class="value2">
<span class="base">{{attr[key+'Base']}}</span> <span class="base {{attr[key+'Base'] === '0.0%' ? 'zero':''}}">{{attr[key+'Base']}}</span>
<span class="plus">+{{attr[key+'Plus']}}</span> <span class="plus">+{{attr[key+'Plus']}}</span>
</div> </div>

View File

@ -160,6 +160,10 @@ body {
.base { .base {
color: #eee; color: #eee;
&.zero {
color: #aaaa;
}
} }
.plus { .plus {
@ -347,59 +351,6 @@ body {
} }
.elem_anemo .talent-icon {
background-image: url(../common/bg/talent-anemo.png)
}
.elem_anemo .container {
background-image: url(../common/bg/bg-anemo.jpg);
}
.elem_cryo .talent-icon {
background-image: url(../common/bg/talent-cryo.png)
}
.elem_cryo .container {
background-image: url(../common/bg/bg-cryo.jpg);
}
.elem_electro .talent-icon {
background-image: url(../common/bg/talent-electro.png)
}
.elem_electro .container {
background-image: url(../common/bg/bg-electro.jpg);
}
.elem_geo .talent-icon {
background-image: url(../common/bg/talent-geo.png)
}
.elem_geo .container {
background-image: url(../common/bg/bg-geo.jpg);
}
.elem_hydro .talent-icon {
background-image: url(../common/bg/talent-hydro.png)
}
.elem_hydro .container {
background-image: url(../common/bg/bg-hydro.jpg);
}
.elem_pyro .talent-icon {
background-image: url(../common/bg/talent-pyro.png)
}
.elem_pyro .container {
background-image: url(../common/bg/bg-pyro.jpg);
}
.data-info { .data-info {
position: absolute; position: absolute;
bottom: -10px; bottom: -10px;
@ -446,13 +397,13 @@ body {
color: #d3bc8e; color: #d3bc8e;
padding: 10px 20px; padding: 10px 20px;
text-align: left; text-align: left;
}
.cont-title span { span {
font-size: 12px; font-size: 12px;
color: #aaa; color: #aaa;
margin-left: 10px; margin-left: 10px;
font-weight: normal; font-weight: normal;
}
} }
.cont-footer { .cont-footer {
@ -469,49 +420,52 @@ body {
.dmg-cont .tr { .dmg-cont .tr {
display: table-row; display: table-row;
}
.dmg-cont .tr:nth-child(even) {
background: rgba(0, 0, 0, .4);
}
.dmg-cont .tr:nth-child(odd) {
background: rgba(50, 50, 50, .4);
}
.dmg-cont .tr > div {
display: table-cell;
box-shadow: 0 0 1px 0 #fff;
}
.dmg-cont .tr > div.value-full {
display: table;
width: 200%;
}
.dmg-cont .tr > div.value-none {
box-shadow: none;
}
.dmg-cont .thead {
text-align: center;
}
.dmg-cont .thead > div {
color: #d3bc8e;
background: rgba(0, 0, 0, .4);
line-height: 40px;
height: 40px;
}
.dmg-cont .title, &:nth-child(even) {
.dmg-cont .th { background: rgba(0, 0, 0, .4);
color: #d3bc8e; }
padding-right: 15px;
text-align: right; &:nth-child(odd) {
background: rgba(0, 0, 0, .4); background: rgba(50, 50, 50, .4);
min-width: 100px; }
& > div {
display: table-cell;
box-shadow: 0 0 1px 0 #fff;
&.value-full {
display: table;
width: 200%;
}
&.value-none {
box-shadow: none;
}
}
&.thead {
text-align: center;
& > div {
color: #d3bc8e;
background: rgba(0, 0, 0, .4);
line-height: 40px;
height: 40px;
font-size: 15px;
}
}
.title,
.th {
color: #d3bc8e;
padding-right: 15px;
text-align: right;
background: rgba(0, 0, 0, .4);
min-width: 100px;
font-size: 15px;
}
} }
.profile-mode .dmg-idx { .profile-mode .dmg-idx {
@ -519,7 +473,7 @@ body {
} }
.profile-mode .dmg-title { .profile-mode .dmg-title {
width: 33.3333%; width: 40%;
} }
.dmg-mode, .dmg-mode,
@ -1199,6 +1153,7 @@ body {
display: table; display: table;
color: #fff; color: #fff;
min-height: 100px; min-height: 100px;
width: 100%;
.weapon-img { .weapon-img {
display: table-cell; display: table-cell;

View File

@ -8,58 +8,61 @@
{{block 'main'}} {{block 'main'}}
{{set demo = chars[0]?.abbr || "雷神" }} {{set demo = chars[0]?.abbr || "雷神" }}
<div class="head-box"> <div class="profile-cont game-{{game}}">
<div class="title">#面板列表 <div class="head-box">
<div class="label">UID:{{uid}}</div> <div class="title">#面板列表
<div class="label">UID:{{uid}}</div>
</div>
{{if msg}}
<div class="label">{{msg}}</div>
{{/if}}
<div class="label">你可以使用<span>#{{demo}}面板</span><span>#{{demo}}伤害</span><span>#{{demo}}圣遗物</span>命令来查看面板信息了
</div>
</div> </div>
{{if msg}} <div class="cont group-rank-tip {{groupRank?'has-rank':'no-rank'}}">
<div class="label">{{msg}}</div> <div class="cont-title">
{{/if}} {{if !allowRank}}
<div class="label">你可以使用<span>#{{demo}}面板</span><span>#{{demo}}伤害</span><span>#{{demo}}圣遗物</span>命令来查看面板信息了</div> <span> <i class="group-rank-icon dmg-icon"></i>本面板暂未参与排名,参与要求:{{rankCfg.limitTxt}} </span>
</div> {{else}}
<div class="cont group-rank-tip {{groupRank?'has-rank':'no-rank'}}"> <span>
<div class="cont-title">
{{if !allowRank}}
<span> <i class="group-rank-icon dmg-icon"></i>本面板暂未参与排名,参与要求:{{rankCfg.limitTxt}} </span>
{{else}}
<span>
<i class="group-rank-icon dmg-icon"></i>综合练度排名 <i class="group-rank-icon dmg-icon"></i>综合练度排名
<i class="group-rank-icon mark-icon"></i>圣遗物评分排名 <i class="group-rank-icon mark-icon"></i>圣遗物评分排名
</span> </span>
<span class="rank-time"> <span class="rank-time">
排名:本群内 {{rankCfg.time}} 后,通过 #面板 命令查看过的角色数据 排名:本群内 {{rankCfg.time}} 后,通过 #面板 命令查看过的角色数据
</span> </span>
{{/if}}
</div>
</div>
<div class="cont {{groupRank?'has-rank':'no-rank'}}">
<div class="char-list">
{{each chars char}}
<div class="char-item {{char.isNew&&hasNew ?'new-char':''}}">
<div class="item-icon char-icon star{{char.star}}">
<span class="img"
style="background-image:url({{_res_path}}{{char.face}})"></span>
</div>
<span class="name">{{char.abbr}}<span class="cons cons-{{char.cons}}">{{char.cons}}</span></span>
{{if char.groupRank}}
{{set gr = char.groupRank}}
{{set rank = gr.rank >= (rankCfg.number || 15) ? 10:(gr.rank <=3 ? gr.rank : 4)}}
<div class="group-rank rank-{{rank}} rank-type-{{gr.rankType}}">
<span>{{gr.rank}}</span>
</div>
{{/if}} {{/if}}
</div> </div>
{{/each}}
</div> </div>
<div class="cont-footer"> <div class="cont {{groupRank?'has-rank':'no-rank'}}">
{{if hasNew}} <div class="char-list">
<span class="new-tip">本次更新角色</span> {{each chars char}}
{{else}} <div class="char-item {{char.isNew&&hasNew ?'new-char':''}}">
<span>{{if updateTime.profile }} 更新时间:{{updateTime.profile }} {{/if}}</span> <div class="item-icon char-icon star{{char.star}}">
{{/if}} <span class="img"
<span class="serv"> style="background-image:url({{_res_path}}{{char.face}})"></span>
</div>
<span class="name">{{char.abbr}}<span class="cons cons-{{char.cons}}">{{char.cons}}</span></span>
{{if char.groupRank}}
{{set gr = char.groupRank}}
{{set rank = gr.rank >= (rankCfg.number || 15) ? 10:(gr.rank <=3 ? gr.rank : 4)}}
<div class="group-rank rank-{{rank}} rank-type-{{gr.rankType}}">
<span>{{gr.rank}}</span>
</div>
{{/if}}
</div>
{{/each}}
</div>
<div class="cont-footer">
{{if hasNew}}
<span class="new-tip">本次更新角色</span>
{{else}}
<span>{{if updateTime.profile }} 更新时间:{{updateTime.profile }} {{/if}}</span>
{{/if}}
<span class="serv">
当前更新服务:{{servName}} 当前更新服务:{{servName}}
</span> </span>
</div>
</div> </div>
</div> </div>
{{/block}} {{/block}}

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