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fix #753 , 旅行者评分规则错误
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@ -64,7 +64,8 @@ let CharCfg = {
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},
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},
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getArtisCfg (char) {
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getArtisCfg (char) {
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if (char.game !== 'sr') {
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if (char.game !== 'sr') {
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let charName = char.isTraveler ? `旅行者/${char.elem}` : char.name
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// 评分规则在 旅行者 下而非 旅行者/elem 下
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let charName = char.isTraveler ? `旅行者` : char.name
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return cfgMapGs.char[charName]?.artis || false
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return cfgMapGs.char[charName]?.artis || false
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} else {
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} else {
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return cfgMapSr.char[char.name]?.artis || false
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return cfgMapSr.char[char.name]?.artis || false
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@ -9,6 +9,15 @@ let meta = Meta.create('gs', 'char')
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meta.addData(data)
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meta.addData(data)
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meta.addAlias(alias)
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meta.addAlias(alias)
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// 导入主角天赋对应元素,以据此判断主角元素
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let travelers = ["荧", "空", "旅行者"]
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travelers.forEach(name => {
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meta.addDataItem(
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meta.getId(name),
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Data.readJSON(`resources/meta-gs/character/${name}/data.json`, 'miao')
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)
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})
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// 添加自定义角色
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// 添加自定义角色
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lodash.forEach(extraChars, (alias, char) => {
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lodash.forEach(extraChars, (alias, char) => {
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meta.addDataItem(char, {
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meta.addDataItem(char, {
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