mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-21 22:48:13 +00:00
调整player更新逻辑
This commit is contained in:
parent
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commit
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@ -1,5 +1,6 @@
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import lodash from 'lodash'
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import fs from 'fs'
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import fs from 'node:fs'
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import util from 'node:util'
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const _path = process.cwd()
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const getRoot = (root = '') => {
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@ -243,9 +244,7 @@ let Data = {
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if (lodash.isArray(data)) {
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for (let idx = 0; idx < data.length; idx++) {
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let ret = fn(data[idx], idx)
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if (ret instanceof Promise) {
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ret = await ret
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}
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ret = Data.isPromise(ret) ? await ret : ret
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if (ret === false) {
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break
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}
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@ -253,9 +252,7 @@ let Data = {
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} else if (lodash.isPlainObject(data)) {
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for (const idx in data) {
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let ret = fn(data[idx], idx)
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if (ret instanceof Promise) {
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ret = await ret
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}
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ret = Data.isPromise(ret) ? await ret : ret
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if (ret === false) {
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break
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}
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@ -263,6 +260,10 @@ let Data = {
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}
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},
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isPromise(data){
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return util.types.isPromise(data)
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},
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// 循环字符串回调
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eachStr: (arr, fn) => {
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if (lodash.isString(arr)) {
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@ -1,11 +1,11 @@
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import lodash from 'lodash'
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import AvatarBase from './avatar/AvatarBase.js'
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import { Data } from '#miao'
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import { ProfileDmg } from './index.js'
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import AvatarBase from './avatar/AvatarBase.js'
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import Attr from './attr/Attr.js'
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import CharImg from './character/CharImg.js'
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import Artis from './artis/Artis.js'
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import Profile from './player/Profile.js'
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import ProfileAvatar from './avatar/ProfileAvatar.js'
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import ArtisMark from './artis/ArtisMark.js'
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export default class Avatar extends AvatarBase {
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@ -16,12 +16,12 @@ export default class Avatar extends AvatarBase {
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// 是否是合法面板数据
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get isProfile () {
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return Profile.isProfile(this)
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return ProfileAvatar.isProfile(this)
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}
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// profile.hasData 别名
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get hasData(){
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return Profile.isProfile(this)
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get hasData () {
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return ProfileAvatar.isProfile(this)
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}
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get imgs () {
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@ -29,7 +29,7 @@ export default class Avatar extends AvatarBase {
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}
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get costumeSplash () {
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return CharImg.getCostumeSplash(this)
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return ProfileAvatar.getCostumeSplash(this)
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}
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get hasDmg () {
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@ -50,13 +50,16 @@ export default class Avatar extends AvatarBase {
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setAvatar (ds, source = '') {
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super.setAvatar(ds, source)
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if (ds.artis) {
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if (ds.artis && source !== 'mys') {
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this._artis.setArtisData(ds.artis)
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}
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// this.calcAttr()
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this.calcAttr()
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}
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calcAttr () {
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if (!this.isProfile) {
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return false
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}
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let attr = this._attr = this._attr || Attr.create(this)
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this.attr = attr.calc()
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this.base = attr.getBase()
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@ -9,8 +9,8 @@ import Base from './Base.js'
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import { Data } from '#miao'
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import { Avatar, ProfileRank, Character } from './index.js'
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import MysAvatar from './player/MysAvatar.js'
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import Profile from './player/Profile.js'
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import MysAvatar from './avatar/MysAvatar.js'
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import ProfileAvatar from './avatar/ProfileAvatar.js'
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Data.createDir('/data/UserData', 'root')
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Data.createDir('/data/PlayerData/gs', 'root')
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@ -80,8 +80,7 @@ export default class Player extends Base {
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// 获取面板更新服务名
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static getProfileServName (uid, game = 'gs') {
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let Serv = Profile.getServ(uid, game)
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return Serv.name
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return ProfileAvatar.getServ(uid, game)?.name
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}
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static delByUid (uid, game = 'gs') {
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@ -199,11 +198,12 @@ export default class Player extends Base {
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}
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// 循环Avatar
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forEachAvatar (fn) {
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async forEachAvatar (fn) {
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for (let id in this._avatars) {
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let avatar = this._avatars[id]
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if (avatar && avatar.hasData) {
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let ret = fn(this._avatars[id])
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let ret = fn(this._avatars[id], id)
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ret = Data.isPromise(ret) ? await ret : ret
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if (ret === false) {
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return false
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}
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@ -232,17 +232,18 @@ export default class Player extends Base {
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// 获取指定角色的面板数据
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getProfile (id) {
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let avatar = this.getAvatar(id)
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avatar.calcAttr()
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if (!avatar.isProfile) {
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return false
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}
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return avatar
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}
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// 获取所有面板数据
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getProfiles () {
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let ret = {}
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lodash.forEach(this._avatars, (avatar) => {
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let profile = avatar.getProfile()
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if (profile) {
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ret[profile.id] = profile
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this.forEachAvatar((avatar) => {
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if (avatar.isProfile) {
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ret[avatar.id] = avatar
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}
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})
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return ret
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@ -265,7 +266,7 @@ export default class Player extends Base {
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// 更新面板
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async refreshProfile (force = 2) {
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return await Profile.refreshProfile(this, force)
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return await ProfileAvatar.refreshProfile(this, force)
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}
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// 更新米游社数据
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@ -4,9 +4,9 @@ import Base from './Base.js'
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import { Character } from './index.js'
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import { attrMap as attrMapGS } from '../resources/meta/artifact/index.js'
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import { attrMap as attrMapSR } from '../resources/meta-sr/artifact/index.js'
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import DmgBuffs from './profile/DmgBuffs.js'
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import DmgAttr from './profile/DmgAttr.js'
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import DmgCalc from './profile/DmgCalc.js'
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import DmgBuffs from './dmg/DmgBuffs.js'
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import DmgAttr from './dmg/DmgAttr.js'
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import DmgCalc from './dmg/DmgCalc.js'
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import { Common, MiaoError } from '#miao'
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export default class ProfileDmg extends Base {
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@ -4,7 +4,6 @@ import moment from 'moment'
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import { Character, Avatar, Weapon } from '#miao.models'
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import { Data, Format } from '#miao'
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import Attr from '../attr/Attr.js'
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import Profile from '../player/Profile.js'
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import Artis from '../artis/Artis.js'
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const charKey = 'name,abbr,sName,star,imgs,face,side,gacha,weaponTypeName'.split(',')
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@ -113,7 +112,9 @@ export default class AvatarBase extends Base {
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this.setBasic(ds, source)
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ds.weapon && this.setWeapon(ds.weapon)
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ds.talent && this.setTalent(ds.talent, 'original', source)
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this._mysArtis.setArtisData(ds.mysArtis || ds.artis)
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let artis = ds.mysArtis || ds.artis
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// 只要具备圣遗物信息,就更新mysArtis
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this._mysArtis.setArtisData(artis)
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delete this._now
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}
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18
models/avatar/AvatarUtil.js
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18
models/avatar/AvatarUtil.js
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@ -0,0 +1,18 @@
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const AvatarUtil = {
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needRefresh (time, force = 0, forceMap = {}) {
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if (!time || force === 2) {
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return true
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}
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if (force === true) {
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force = 0
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}
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let duration = (new Date() * 1 - time * 1) / 1000
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if (isNaN(duration) || duration < 0) {
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return true
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}
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let reqTime = forceMap[force] === 0 ? 0 : (forceMap[force] || 60)
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return duration > reqTime * 60
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}
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}
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export default AvatarUtil
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@ -2,24 +2,10 @@ import lodash from 'lodash'
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import moment from 'moment'
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import { Data } from '#miao'
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import { chestInfo } from '../../resources/meta/info/index.js'
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import AvatarUtil from './AvatarUtil.js'
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const MysAvatar = {
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needRefresh (time, force = 0, forceMap = {}) {
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if (!time || force === 2) {
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return true
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}
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if (force === true) {
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force = 0
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}
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let duration = (new Date() * 1 - time * 1) / 1000
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if (isNaN(duration) || duration < 0) {
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return true
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}
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let reqTime = forceMap[force] === 0 ? 0 : (forceMap[force] || 60)
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return duration > reqTime * 60
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},
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checkForce (player, force) {
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let e = player?.e
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let mys = e?._mys
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@ -49,7 +35,7 @@ const MysAvatar = {
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if (!mys) {
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return false
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}
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if (!MysAvatar.needRefresh(player._mys, force, { 0: 60, 1: 2, 2: 0 })) {
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if (!AvatarUtil.needRefresh(player._mys, force, { 0: 60, 1: 2, 2: 0 })) {
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return false
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}
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let charData = await mys.getCharacter()
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@ -67,7 +53,7 @@ const MysAvatar = {
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if (!mys) {
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return false
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} // 不必要更新
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if (!MysAvatar.needRefresh(player._info, force, { 0: 60, 1: 2, 2: 0 })) {
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if (!AvatarUtil.needRefresh(player._info, force, { 0: 60, 1: 2, 2: 0 })) {
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return false
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}
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let infoData = await mys.getIndex()
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@ -114,7 +100,8 @@ const MysAvatar = {
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player.setAvatar(avatar, 'mys')
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charIds[avatar.id] = true
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})
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// 若角色数据>8,检查缓存,删除错误缓存的数据
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// 若角色数据>8,则说明为带ck更新
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// 检查缓存,删除错误缓存的数据
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if (lodash.keys(charIds).length > 8) {
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player.forEachAvatar((avatar) => {
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if (!charIds[avatar.id] && !avatar.isProfile) {
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@ -193,7 +180,7 @@ const MysAvatar = {
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return true
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}
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let needMap = { 0: avatar.hasTalent ? 60 * 48 : 60 * 3, 1: 60, 2: 0 }
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if (MysAvatar.needRefresh(avatar._talent, force, needMap)) {
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if (AvatarUtil.needRefresh(avatar._talent, force, needMap)) {
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ret.push(avatar.id)
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}
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})
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91
models/avatar/ProfileAvatar.js
Normal file
91
models/avatar/ProfileAvatar.js
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@ -0,0 +1,91 @@
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import AvatarUtil from './AvatarUtil.js'
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import lodash from 'lodash'
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import CharImg from '../character/CharImg.js'
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import Serv from '../serv/Serv.js'
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import { Cfg } from '#miao'
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const ProfileAvatar = {
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/**
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* 更新面板数据
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* @param player
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* @param force
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* @returns {Promise<boolean|number>}
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*/
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async refreshProfile (player, force = 2) {
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if (!AvatarUtil.needRefresh(player._profile, force, { 0: 24, 1: 2, 2: 0 })) {
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return false
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}
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let { uid, e } = player
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if (uid.toString().length !== 9 || !e) {
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return false
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}
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let ret = await Serv.req(e, player)
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if (ret) {
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player._profile = new Date() * 1
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player.save()
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return player._update.length
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}
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},
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isProfile (avatar) {
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if (avatar.isSr) {
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return true
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}
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// 检查数据源
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if (!avatar._source || !['enka', 'change', 'miao', 'mgg', 'hutao', 'homo'].includes(avatar._source)) {
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return false
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}
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// 检查武器及天赋
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if (!avatar.weapon || lodash.isUndefined(avatar.weapon.promote) || !avatar.talent) {
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return false
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}
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// 检查圣遗物词条是否完备
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if (!avatar.artis || !avatar.artis.hasAttr) {
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return false
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}
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// 检查旅行者
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if (['空', '荧'].includes(avatar.name)) {
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return !!avatar.elem
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}
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return true
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},
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getCostumeSplash (profile) {
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let { char, name } = profile
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if (!Cfg.get('costumeSplash', true)) {
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return char.getImgs(profile._costume).splash
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}
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let costume = profile._costume
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costume = profile.char.checkCostume(costume) ? '2' : ''
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if (!Cfg.get('costumeSplash', true)) {
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return this.char.getImgs(profile._costume).splash
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}
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let nPath = `meta/character/${name}`
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let isSuper = false
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let talent = profile.talent ? lodash.map(profile.talent, (ds) => ds.original).join('') : ''
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if (profile.cons === 6 || ['ACE', 'MAX'].includes(profile.artis?.markClass) || talent === '101010') {
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isSuper = true
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}
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if (isSuper) {
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return CharImg.getRandomImg(
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[`profile/super-character/${name}`, `profile/normal-character/${name}`],
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[`${nPath}/imgs/splash0.webp`, `${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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} else {
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return CharImg.getRandomImg(
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[`profile/normal-character/${name}`],
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[`${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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}
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},
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getServ (uid, game = 'gs') {
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return Serv.getServ(uid, game)
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}
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}
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export default ProfileAvatar
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@ -96,7 +96,7 @@ const CharId = {
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isSr (id) {
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return gameMap[id] === 'sr'
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},
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getId (ds = '', gsCfg = null, game = 'gs') {
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getId (ds = '', gsCfg = null, game = '') {
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if (!ds) {
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return false
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}
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@ -110,10 +110,12 @@ const CharId = {
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if (!lodash.isObject(ds)) {
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let original = lodash.trim(ds || '')
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ds = original.toLowerCase()
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// 尝试使用元素起始匹配
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let em = Format.matchElem(ds, '', true)
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if (em && aliasMap[em.name] && CharId.isTraveler(aliasMap[em.name])) {
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return ret(aliasMap[em.name], em.elem)
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if(game !== 'sr') {
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// 尝试使用元素起始匹配
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let em = Format.matchElem(ds, '', true)
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if (em && aliasMap[em.name] && CharId.isTraveler(aliasMap[em.name])) {
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return ret(aliasMap[em.name], em.elem)
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}
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}
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// 直接匹配
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if (aliasMap[ds]) {
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@ -147,37 +147,6 @@ const CharImg = {
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imgs.cons3 = imgs[talentCons[3]]
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imgs.cons5 = imgs[talentCons[5]]
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return imgs
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},
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getCostumeSplash (profile) {
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let {char, name} = profile
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if (!Cfg.get('costumeSplash', true)) {
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return char.getImgs(profile._costume).splash
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}
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let costume = profile._costume
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costume = profile.char.checkCostume(costume) ? '2' : ''
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if (!Cfg.get('costumeSplash', true)) {
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return this.char.getImgs(profile._costume).splash
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}
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let nPath = `meta/character/${name}`
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let isSuper = false
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let talent = profile.talent ? lodash.map(profile.talent, (ds) => ds.original).join('') : ''
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if (profile.cons === 6 || ['ACE', 'MAX'].includes(profile.artis?.markClass) || talent === '101010') {
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isSuper = true
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}
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if (isSuper) {
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return CharImg.getRandomImg(
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[`profile/super-character/${name}`, `profile/normal-character/${name}`],
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[`${nPath}/imgs/splash0.webp`, `${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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} else {
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return CharImg.getRandomImg(
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[`profile/normal-character/${name}`],
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[`${nPath}/imgs/splash${costume}.webp`, `/${nPath}/imgs/splash.webp`]
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)
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}
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}
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}
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export default CharImg
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@ -4,8 +4,6 @@ import Artifact from './Artifact.js'
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import ArtifactSet from './ArtifactSet.js'
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import Abyss from './Abyss.js'
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import Player from './Player.js'
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import ProfileServ from './ProfileServ.js'
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import ProfileReq from './ProfileReq.js'
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import Avatar from './Avatar.js'
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import ProfileDmg from './ProfileDmg.js'
|
||||
import ProfileRank from './ProfileRank.js'
|
||||
@ -14,17 +12,12 @@ import Weapon from './Weapon.js'
|
||||
import User from './User.js'
|
||||
import MysApi from './MysApi.js'
|
||||
|
||||
export const ProfileData = Avatar
|
||||
export const AvatarData = ProfileData
|
||||
|
||||
export {
|
||||
Base,
|
||||
Abyss,
|
||||
Character,
|
||||
Artifact,
|
||||
ArtifactSet,
|
||||
ProfileServ,
|
||||
ProfileReq,
|
||||
Avatar,
|
||||
ProfileDmg,
|
||||
ProfileRank,
|
||||
|
@ -1,137 +0,0 @@
|
||||
import { ProfileReq, ProfileServ } from '../index.js'
|
||||
import { Cfg, Data } from '#miao'
|
||||
import MysAvatar from './MysAvatar.js'
|
||||
|
||||
import enkaApi from './EnkaApi.js'
|
||||
import miaoApi from './MiaoApi.js'
|
||||
import mggApi from './MggApi.js'
|
||||
import hutaoApi from './HutaoApi.js'
|
||||
import homoApi from './HomoApi.js'
|
||||
|
||||
import lodash from 'lodash'
|
||||
import avocadoApi from './AvocadoApi.js'
|
||||
import enkaHSRApi from './EnkaHSRApi.js'
|
||||
|
||||
let { diyCfg } = await Data.importCfg('profile')
|
||||
|
||||
const Profile = {
|
||||
servs: {},
|
||||
serv (key) {
|
||||
if (!Profile.servs[key]) {
|
||||
Profile.servs[key] = new ProfileServ({
|
||||
miao: miaoApi,
|
||||
mgg: mggApi,
|
||||
enka: enkaApi,
|
||||
hutao: hutaoApi,
|
||||
homo: homoApi,
|
||||
avocado: avocadoApi,
|
||||
enkaHSR: enkaHSRApi
|
||||
}[key])
|
||||
}
|
||||
return Profile.servs[key]
|
||||
},
|
||||
|
||||
/**
|
||||
* 根据UID分配请求服务器
|
||||
* @param uid
|
||||
* @param game
|
||||
* @returns {ProfileServ}
|
||||
*/
|
||||
getServ (uid, game = 'gs') {
|
||||
let token = diyCfg?.miaoApi?.token
|
||||
let qq = diyCfg?.miaoApi?.qq
|
||||
let hasToken = !!(qq && token && token.length === 32 && !/^test/.test(token))
|
||||
let isGs = game === 'gs'
|
||||
|
||||
// 根据uid判断当前服务器类型。官服0 B服1 国际2
|
||||
let servType = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 1, 6: 2, 7: 2, 8: 2, 9: 2 }[uid[0]]
|
||||
|
||||
// 获取原神、星铁对应服务选择的配置
|
||||
let servCfg = Cfg.get(isGs ? 'profileServer' : 'srProfileServer', '0').toString() || '0'
|
||||
let servIdx = servCfg[servType] || servCfg[0] || '0'
|
||||
|
||||
// 设置为自动或1时,如果具备token则使用miao
|
||||
if ((servIdx === '0' || servIdx === '1') && hasToken) {
|
||||
return Profile.serv('miao')
|
||||
}
|
||||
|
||||
// 如果指定了序号,则返回对应服务。0和1已前置判断
|
||||
// 原神:0自动,1喵,2Enka,3Mgg, 4:Hutao
|
||||
// 星铁:0自动,1喵,2Mihomo,3Avocado, 4EnkaHSR
|
||||
let servKey = isGs ? {
|
||||
2: 'enka',
|
||||
3: 'mgg',
|
||||
4: 'hutao'
|
||||
} : {
|
||||
2: 'homo',
|
||||
3: 'avocado',
|
||||
4: 'enkaHSR'
|
||||
}
|
||||
if (servKey[servIdx]) {
|
||||
return Profile.serv(servKey[servIdx])
|
||||
}
|
||||
|
||||
// 设置为0或无token,使用返回默认的serv。官服0 B服1 国际2
|
||||
let defServKey = isGs ? ['mgg', 'mgg', 'enka'] : ['homo', 'homo', 'homo']
|
||||
return Profile.serv(defServKey[servType])
|
||||
},
|
||||
|
||||
/**
|
||||
* 更新面板数据
|
||||
* @param player
|
||||
* @param force
|
||||
* @returns {Promise<boolean|number>}
|
||||
*/
|
||||
async refreshProfile (player, force = 2) {
|
||||
if (!MysAvatar.needRefresh(player._profile, force, { 0: 24, 1: 2, 2: 0 })) {
|
||||
return false
|
||||
}
|
||||
player._update = []
|
||||
let { uid, e } = player
|
||||
if (uid.toString().length !== 9 || !e) {
|
||||
return false
|
||||
}
|
||||
let req = ProfileReq.create(e, player.game)
|
||||
if (!req) {
|
||||
return false
|
||||
}
|
||||
let serv = Profile.getServ(uid, player.game)
|
||||
try {
|
||||
await req.requestProfile(player, serv, player.game)
|
||||
player._profile = new Date() * 1
|
||||
player.save()
|
||||
return player._update.length
|
||||
} catch (err) {
|
||||
if (!e._isReplyed) {
|
||||
e.reply(`UID:${uid}更新面板失败,更新服务:${serv.name}`)
|
||||
}
|
||||
console.log(err)
|
||||
return false
|
||||
}
|
||||
},
|
||||
|
||||
isProfile (avatar) {
|
||||
if (avatar.isSr) {
|
||||
return true
|
||||
}
|
||||
// 检查数据源
|
||||
if (!avatar._source || !['enka', 'change', 'miao', 'mgg', 'hutao', 'homo'].includes(avatar._source)) {
|
||||
return false
|
||||
}
|
||||
// 检查武器及天赋
|
||||
if (!avatar.weapon || lodash.isUndefined(avatar.weapon.promote) || !avatar.talent) {
|
||||
return false
|
||||
}
|
||||
// 检查圣遗物词条是否完备
|
||||
if (!avatar.artis || !avatar.artis.hasAttr) {
|
||||
return false
|
||||
}
|
||||
// 检查旅行者
|
||||
if (['空', '荧'].includes(avatar.name)) {
|
||||
return !!avatar.elem
|
||||
}
|
||||
return true
|
||||
}
|
||||
}
|
||||
|
||||
export default Profile
|
@ -1,11 +1,11 @@
|
||||
import Base from './Base.js'
|
||||
import Base from '../Base.js'
|
||||
import fetch from 'node-fetch'
|
||||
|
||||
export default class ProfileReq extends Base {
|
||||
constructor (e, game = 'gs') {
|
||||
super()
|
||||
this.e = e
|
||||
this.game = game
|
||||
this.game = e.game || game
|
||||
this.uid = e.uid
|
||||
}
|
||||
|
||||
@ -17,7 +17,7 @@ export default class ProfileReq extends Base {
|
||||
if (e.uid * 1 < 100000006) {
|
||||
return false
|
||||
}
|
||||
return new ProfileReq(e, game)
|
||||
return new ProfileReq(e, e.game || game)
|
||||
}
|
||||
|
||||
async setCd (seconds = 60) {
|
@ -1,10 +1,11 @@
|
||||
import lodash from 'lodash'
|
||||
import Base from './Base.js'
|
||||
import { Data, Cfg } from '#miao'
|
||||
import Base from '../Base.js'
|
||||
import { Data } from '#miao'
|
||||
|
||||
let { sysCfg, diyCfg } = await Data.importCfg('profile')
|
||||
|
||||
export default class ProfileServ extends Base {
|
||||
|
||||
constructor (cfg) {
|
||||
super()
|
||||
this._name = cfg.name
|
99
models/serv/Serv.js
Normal file
99
models/serv/Serv.js
Normal file
@ -0,0 +1,99 @@
|
||||
import { Cfg, Data } from '#miao'
|
||||
|
||||
let { diyCfg } = await Data.importCfg('profile')
|
||||
import ProfileServ from './ProfileServ.js'
|
||||
import ProfileReq from './ProfileReq.js'
|
||||
|
||||
import enkaApi from './api/EnkaApi.js'
|
||||
import miaoApi from './api/MiaoApi.js'
|
||||
import mggApi from './api/MggApi.js'
|
||||
import hutaoApi from './api/HutaoApi.js'
|
||||
import homoApi from './api/HomoApi.js'
|
||||
import avocadoApi from './api/AvocadoApi.js'
|
||||
import enkaHSRApi from './api/EnkaHSRApi.js'
|
||||
|
||||
const apis = {
|
||||
miao: miaoApi,
|
||||
mgg: mggApi,
|
||||
enka: enkaApi,
|
||||
hutao: hutaoApi,
|
||||
homo: homoApi,
|
||||
avocado: avocadoApi,
|
||||
enkaHSR: enkaHSRApi
|
||||
}
|
||||
|
||||
const servs = {}
|
||||
|
||||
const Serv = {
|
||||
// 根据UID获取 ProfileServ
|
||||
getServ (uid, game = 'gs') {
|
||||
let token = diyCfg?.miaoApi?.token
|
||||
let qq = diyCfg?.miaoApi?.qq
|
||||
let hasToken = !!(qq && token && token.length === 32 && !/^test/.test(token))
|
||||
let isGs = game === 'gs'
|
||||
|
||||
// 根据uid判断当前服务器类型。官服0 B服1 国际2
|
||||
let servType = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 1, 6: 2, 7: 2, 8: 2, 9: 2 }[uid[0]]
|
||||
|
||||
// 获取原神、星铁对应服务选择的配置
|
||||
let servCfg = Cfg.get(isGs ? 'profileServer' : 'srProfileServer', '0').toString() || '0'
|
||||
let servIdx = servCfg[servType] || servCfg[0] || '0'
|
||||
|
||||
// 设置为自动或1时,如果具备token则使用miao
|
||||
if ((servIdx === '0' || servIdx === '1') && hasToken) {
|
||||
return Serv.serv('miao')
|
||||
}
|
||||
|
||||
// 如果指定了序号,则返回对应服务。0和1已前置判断
|
||||
// 原神:0自动,1喵,2Enka,3Mgg, 4:Hutao
|
||||
// 星铁:0自动,1喵,2Mihomo,3Avocado, 4EnkaHSR
|
||||
let servKey = isGs ? {
|
||||
2: 'enka',
|
||||
3: 'mgg',
|
||||
4: 'hutao'
|
||||
} : {
|
||||
2: 'homo',
|
||||
3: 'avocado',
|
||||
4: 'enkaHSR'
|
||||
}
|
||||
if (servKey[servIdx]) {
|
||||
return Serv.serv(servKey[servIdx])
|
||||
}
|
||||
|
||||
// 设置为0或无token,使用返回默认的serv。官服0 B服1 国际2
|
||||
let defServKey = isGs ? ['mgg', 'mgg', 'enka'] : ['homo', 'homo', 'homo']
|
||||
return Serv.serv(defServKey[servType])
|
||||
},
|
||||
|
||||
// 根据key获取ProfileServ
|
||||
serv (key) {
|
||||
if (!servs[key]) {
|
||||
servs[key] = new ProfileServ(apis[key])
|
||||
}
|
||||
return servs[key]
|
||||
},
|
||||
|
||||
// 发起请求
|
||||
async req (e, player) {
|
||||
let req = ProfileReq.create(e, player.game)
|
||||
if (!req) {
|
||||
return false
|
||||
}
|
||||
let serv = Serv.getServ(e.uid, player.game)
|
||||
let { uid } = player
|
||||
try {
|
||||
player._update = []
|
||||
await req.requestProfile(player, serv, player.game)
|
||||
return player._update?.length || 0
|
||||
} catch (err) {
|
||||
if (!e._isReplyed) {
|
||||
e.reply(`UID:${uid}更新面板失败,更新服务:${serv.name}`)
|
||||
}
|
||||
console.log(err)
|
||||
return false
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
export default Serv
|
@ -1,6 +1,6 @@
|
||||
import lodash from 'lodash'
|
||||
import { attrMap, idsMap, artisIdxMap } from './ProfileMeta.js'
|
||||
import { Character, ArtifactSet, Weapon } from '../index.js'
|
||||
import { Character, ArtifactSet, Weapon } from '#miao.models'
|
||||
|
||||
let EnkaData = {
|
||||
setAvatar (player, data, dataSource = 'enka') {
|
@ -1,6 +1,5 @@
|
||||
import lodash from 'lodash'
|
||||
import MiaoData from './MiaoData.js'
|
||||
import { Data } from '#miao'
|
||||
|
||||
export default {
|
||||
key: 'miao',
|
@ -1,8 +1,6 @@
|
||||
import { Character } from '../index.js'
|
||||
import { Character } from '#miao.models'
|
||||
import lodash from 'lodash'
|
||||
|
||||
import { attrMap, artisIdxMap } from './ProfileMeta.js'
|
||||
|
||||
let MiaoData = {
|
||||
setAvatar (player, ds) {
|
||||
let char = Character.get(ds.id)
|
Loading…
Reference in New Issue
Block a user