mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 04:35:42 +00:00
调整avatars获取天赋的部分逻辑
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@ -1,12 +1,8 @@
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import { Common, Cfg, App } from '../components/index.js'
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import { Common, App } from '../components/index.js'
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import { Character } from '../models/index.js'
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import { renderAvatar } from './character/avatar-card.js'
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// 角色图像上传
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import { uploadCharacterImg } from './character/character-img-upload.js'
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// 老婆
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import { wife, wifeReg } from './character/avatar-wife.js'
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import { getOriginalPicture } from './character/utils.js'
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let app = App.init({
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@ -1,4 +1,4 @@
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import { Artifact, Character } from '../../models/index.js'
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import { Artifact, Character, Avatars } from '../../models/index.js'
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import { Cfg, Data, Common, Profile } from '../../components/index.js'
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import lodash from 'lodash'
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import { segment } from 'oicq'
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@ -59,9 +59,10 @@ async function renderCard (e, avatar, renderType = 'card') {
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}
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let uid = e.uid || (e.targetUser && e.targetUser.uid)
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let crownNum = 0;
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let crownNum = 0
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let talent = {}
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if (!char.isCustom) {
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talent = await getTalent(e, avatar)
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// 计算皇冠个数
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crownNum = lodash.filter(lodash.map(talent, (d) => d.original), (d) => d >= 10).length
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@ -71,6 +72,7 @@ async function renderCard (e, avatar, renderType = 'card') {
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e.reply(segment.image(process.cwd() + '/plugins/miao-plugin/resources/' + bg.img))
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} else {
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// 渲染图像
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// let talent =
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let msgRes = await Common.render('character/character-card', {
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save_id: uid,
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uid,
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@ -93,17 +95,14 @@ async function renderCard (e, avatar, renderType = 'card') {
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// 获取角色技能数据
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async function getTalent (e, avatars) {
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let talent = {};
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let cons = 0;
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let char = Character.get(avatars.id);
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let mode = 'level'
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let char = Character.get(avatars.id)
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if (char.isCustom) {
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return {}
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}
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let uid = e.uid
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if (avatars.dataSource && avatars.talent) {
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// profile模式
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talent = avatars.talent || {}
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cons = avatars.cons || 0
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return avatars.talent
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} else {
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let MysApi = await e.getMysApi({
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auth: 'all',
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@ -112,28 +111,9 @@ async function getTalent (e, avatars) {
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actionName: '查询信息'
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})
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if (!MysApi && !MysApi.isSelfCookie) return {}
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let skillRes = await MysApi.getAvatar(avatars.id)
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cons = avatars.actived_constellation_num
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mode = 'original'
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if (skillRes && skillRes.skill_list) {
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let skillList = lodash.orderBy(skillRes.skill_list, ['id'], ['asc'])
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for (let val of skillList) {
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if (val.name.includes('普通攻击')) {
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talent.a = val
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continue
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let avatar = new Avatars(uid, [avatars])
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return await avatar.getAvatarTalent(avatars.id, MysApi)
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}
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if (val.max_level >= 10 && !talent.e) {
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talent.e = val
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continue
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}
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if (val.max_level >= 10 && !talent.q) {
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talent.q = val
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}
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}
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}
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}
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return char.getAvatarTalent(talent, cons, mode)
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}
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/*
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@ -3,13 +3,8 @@ import { Character } from '../models/index.js'
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import { getTargetUid, getProfile, profileHelp, inputProfile } from './character/profile-common.js'
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import { profileArtis, profileArtisList } from './character/profile-artis.js'
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import { renderProfile } from './character/profile-detail.js'
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// 面板练度统计
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import { profileStat } from './character/profile-stat.js'
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// 面板角色列表
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import { profileList } from './character/profile-list.js'
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import { enemyLv } from './character/utils.js'
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let app = App.init({
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@ -28,7 +28,7 @@ export default async function (path, params, cfg) {
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copyright: `Created By Yunzai-Bot<span class="version">${Version.yunzai}</span> & Miao-Plugin<span class="version">${Version.version}</span>`
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}
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}
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if (global.debugView === 'web-debug') {
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if (process.argv.includes('web-debug')) {
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// debug下保存当前页面的渲染数据,方便模板编写与调试
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// 由于只用于调试,开发者只关注自己当时开发的文件即可,暂不考虑app及plugin的命名冲突
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let saveDir = _path + '/data/ViewData/'
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@ -99,50 +99,35 @@ export default class Avatars extends Base {
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}
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async getAvatarTalent (id, MysApi) {
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let talent = { id, a: {}, e: {}, q: {} }
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let talent = {}
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let talentRes = await MysApi.getDetail(id)
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let char = Character.get(id)
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let avatar = this.avatars[id]
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if (!char || !avatar) {
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return talent
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}
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let consTalent = char.talentCons
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if (talentRes && talentRes.skill_list) {
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talent.id = id
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let talentList = lodash.orderBy(talentRes.skill_list, ['id'], ['asc'])
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for (let val of talentList) {
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let { max_level: maxLv, level_current: lv } = val
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let ds = {
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current: lv,
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original: lv,
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crown: lv === maxLv
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}
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if (val.name.includes('普通攻击')) {
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talent.a = ds
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talent.a = lv
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continue
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}
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if (maxLv >= 10 && !talent.e?.current) {
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talent.e = ds
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if (maxLv >= 10 && !talent.e) {
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talent.e = lv
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continue
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}
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if (maxLv >= 10 && !talent.q?.current) {
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talent.q = ds
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if (maxLv >= 10 && !talent.q) {
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talent.q = lv
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continue
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}
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}
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lodash.forEach([3, 5], (c) => {
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if (avatar.cons >= c) {
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if (consTalent.e === c) {
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talent.e.current += 3
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talent.e.plus = true
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} else if (consTalent.q === c) {
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talent.q.current += 3
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talent.q.plus = true
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}
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}
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})
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}
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return talent
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let ret = char.getAvatarTalent(talent, avatar.cons, 'original')
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ret.id = id
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return ret
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}
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}
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@ -47,9 +47,9 @@
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</div>
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{{each tk talentKey}}
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{{set curr = (avatar.talent||{})[talentKey] || {original:1,current:'-'} }}
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<div class="td-talent lv{{talentLvMap[curr.original]}} {{curr.current>curr.original?'talent-plus':''}}">
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{{curr.current}}
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{{set curr = (avatar.talent||{})[talentKey] || {original:1,level:'-'} }}
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<div class="td-talent lv{{talentLvMap[curr.original]}} {{curr.level>curr.original?'talent-plus':''}}">
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{{curr.level}}
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</div>
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{{/each}}
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@ -13,11 +13,11 @@
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<div class="avatar-level">Lv{{avatar.level}}</div>
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</div>
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{{set talent = avatar.talent || {} }}
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{{if talent.a && talent.a.current }}
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{{if talent.a && talent.a.level }}
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<div class="avatar-talent">
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{{each talentMap k}}
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{{set t = talent[k] || {} }}
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<span class="talent-item talent-{{k}} talent-{{t.crown?'crown':'none'}} talent-{{t.plus?'plus':'none'}}">{{t.current}}</span>
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<span class="talent-item talent-{{k}} talent-{{t.original===10?'crown':'none'}} talent-{{t.level>t.original?'plus':'none'}}">{{t.level}}</span>
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{{/each}}
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</div>
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{{else}}
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