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https://github.com/yoimiya-kokomi/miao-plugin.git
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加面板图开关,面板相关一些已知Bug修复
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@ -160,9 +160,7 @@ let ProfileDetail = {
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let artisDetail = profile.getArtisMark()
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let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
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let costumeSplash = profile.costumeSplash
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// 渲染图像
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let msgRes = await Common.render('character/profile-detail', {
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let renderData = {
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save_id: uid,
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uid,
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data: profile.getData('name,abbr,cons,level,weapon,talent,dataSource,updateTime,imgs,costumeSplash'),
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@ -175,12 +173,14 @@ let ProfileDetail = {
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mode,
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wCfg,
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changeProfile: e._profileMsg
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}, { e, scale: 1.6, retMsgId: true })
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}
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// 渲染图像
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let msgRes = await Common.render('character/profile-detail', renderData, { e, scale: 1.6, retMsgId: true })
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if (msgRes && msgRes.message_id) {
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// 如果消息发送成功,就将message_id和图片路径存起来,3小时过期
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await redis.set(`miao:original-picture:${msgRes.message_id}`, JSON.stringify({
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type: 'profile',
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img: costumeSplash
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img: renderData?.data?.costumeSplash
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}), { EX: 3600 * 3 })
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}
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return true
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@ -21,6 +21,9 @@ export default async function (path, params, cfg) {
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sys: {
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scale: Cfg.scale(cfg.scale || 1),
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copyright: `Created By Yunzai-Bot<span class="version">${Version.yunzai}</span> & Miao-Plugin<span class="version">${Version.version}</span>`
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},
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pageGotoParams: {
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waitUntil: 'networkidle2'
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}
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}
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}
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@ -76,6 +76,12 @@ export const cfgSchema = {
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input: (n) => n * 1 === 1 ? 1 : 2,
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desc: '面板服务优先选择:1:自动(具备有效Token时优先喵喵Api,否则Enka),2:Enka服务优先'
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},
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costumeSplash: {
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title: '使用自定义面板插图',
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key: '面板图',
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def: true,
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desc: '开启彩蛋图(三皇冠/ACE/满命)及自定义面板图,关闭使用官方立绘'
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},
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teamCalc: {
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title: '组队加成伤害',
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key: '组队',
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@ -90,6 +90,9 @@ export default class MysApi {
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}
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let e = this.e
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let mys = await this.getMysApi(e, api, { log: false })
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if (!mys) {
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return false
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}
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let mysInfo = this.mysInfo || {}
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// 暂时先在plugin侧阻止错误,防止刷屏
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e._original_reply = e._original_reply || e.reply
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@ -27,7 +27,7 @@ export default class Player extends Base {
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}
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this.uid = uid
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this.reload()
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return this._cache()
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return this._cache(100)
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}
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get hasProfile () {
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@ -1,6 +1,6 @@
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import lodash from 'lodash'
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import AvatarData from './AvatarData.js'
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import { Data } from '../components/index.js'
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import { Data, Cfg } from '../components/index.js'
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import { ProfileArtis, ProfileDmg } from './index.js'
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import AttrCalc from './profile/AttrCalc.js'
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import CharImg from './character/CharImg.js'
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@ -18,14 +18,18 @@ export default class ProfileData extends AvatarData {
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return this.isProfile
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}
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get imgs(){
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return this.char.getImgs(this.costume)
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get imgs () {
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return this.char.getImgs(this.costume) || {}
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}
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get costumeSplash () {
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let costume = this._costume
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costume = this.char.checkCostume(costume) ? '2' : ''
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if (!Cfg.get('costumeSplash', true)) {
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return this.char.getImgs(this._costume).splash
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}
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let nPath = `meta/character/${this.name}`
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let isSuper = false
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let talent = this.talent ? lodash.map(this.talent, (ds) => ds.original).join('') : ''
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@ -193,10 +193,15 @@ export default class ProfileDmg extends Base {
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detail = detailMap[0]
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}
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if (lodash.isFunction(detail)) {
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let { attr } = DmgAttr.calcAttr({ originalAttr, buffs, meta })
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let ds = lodash.merge({ talent }, DmgAttr.getDs(attr, meta))
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detail = detail({ ...ds, attr, profile })
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}
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dmgDetail = {
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title: detail.title,
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userIdx: detail.userIdx,
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basicRet: lodash.merge({}, ret[detail.userIdx]),
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userIdx: detail.userIdx || defDmgIdx,
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basicRet: lodash.merge({}, ret[detail.userIdx] || ret[defDmgIdx]),
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attr: []
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}
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@ -241,8 +241,10 @@ let ArtisMark = {
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hasAttr (artis) {
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for (let idx = 1; idx <= 5; idx++) {
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let ds = artis[idx]
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if (ds && (!ds.name || !ds.main || !ds.attrs || !ds?.main?.key)) {
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return false
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if (ds) {
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if (!ds.name || !ds.main || !ds.attrs || !ds?.main?.key) {
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return false
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}
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}
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}
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return true
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@ -8,7 +8,8 @@
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{{set dataSource = data.dataSource}}
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{{set talentMap = {a: '普攻', e: '战技', q: '爆发'} }}
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{{set {imgs,costumeSplash} = data }}
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{{set {imgs, costumeSplash} = data }}
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{{set imgs = imgs || {} }}
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{{block 'main'}}
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<div class="basic">
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@ -142,7 +143,7 @@
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<!-- 【 伤害表格 】 -->
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{{ set {dmgRet, dmgCfg, enemyName, dmgMsg, dmgData} = dmgCalc }}
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{{ set {dmgRet, dmgCfg, enemyLv, enemyName, dmgMsg, dmgData} = dmgCalc }}
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<div>
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{{if mode === "profile"}}
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<div class="cont">
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@ -152,7 +153,7 @@
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</div>
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{{/if}}
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{{if dmgData.length > 0}}
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{{if dmgData?.length > 0}}
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<div class="dmg-cont dmg-list cont">
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<div class="cont-title">
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伤害计算<span>目标为{{enemyLv}}级{{enemyName||'小宝'}},如需调整等级可使用 #敌人等级{{enemyLv}} 来进行设置</span>
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@ -188,7 +189,7 @@
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<!-- 【 伤害变化详情 】 -->
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<div>
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{{if mode === "dmg"}}
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{{if dmgCfg && dmgCfg.attr && dmgCfg.attr.length>0 && dmgRet && dmgRet.length >3}}
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{{if dmgCfg && dmgCfg.attr && dmgCfg.attr.length>0 && dmgRet}}
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<div class="dmg-calc dmg-cont cont">
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<div class="cont-title">
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词条伤害计算<span>#{{data.abbr}}伤害{{dmgCfg.userIdx+1}}: 当前计算为[{{dmgCfg.title}}]</span>
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