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#角色面板 伤害计算的武器&命座&天赋的数据源切换为MysAPI
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@ -84,7 +84,7 @@ let Calc = {
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ret.weaponType = avatar.weapon.type_name;
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ret.element = avatar.element;
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ret.refine = (profile.weapon.refine * 1 - 1) || 0;
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ret.refine = (avatar.weapon.affix_level * 1 - 1) || 0;
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return ret;
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@ -257,7 +257,7 @@ let Calc = {
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let originalAttr = Calc.attr(profile, avatar);
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let weaponBuffs = await Calc.weapon(profile.weapon.name);
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let weaponBuffs = await Calc.weapon(avatar.weapon.name);
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let reliBuffs = await Calc.reliquaries(avatar.reliquaries);
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buffs = lodash.concat(buffs, weaponBuffs, reliBuffs);
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