修复一些已知问题

* 螭骨剑在伤害计算中Buff层数的问题
* 莫娜在角色天赋资料中的展示问题
This commit is contained in:
yoimiya-kokomi 2022-05-20 03:51:44 +08:00
parent e9e8962b52
commit 29f5c42a64
5 changed files with 28 additions and 20 deletions

View File

@ -24,7 +24,6 @@ export const details = [{
}
}
}, ({ cons, weapon }) => {
let buffCount = 12;
if (weapon.name === "松籁响起之时") {
buffCount = 13;

View File

@ -32,7 +32,7 @@ let polearm = {
title: "对于水或或元素影响的敌人造成伤害提高[dmg]%",
refine: {
dmg: step(20, 4),
phy:step(20, 4),
phy: step(20, 4),
}
},
"千岩长枪": {
@ -91,7 +91,7 @@ let polearm = {
refine: {
atkPct: [3.2 * 7, 3.9 * 7, 4.6 * 7, 5.3 * 7, 6 * 7],
dmg: step(12),
phy:step(12)
phy: step(12)
}
},
"护摩之杖": {
@ -453,7 +453,7 @@ let sword = {
title: "角色造成的伤害提升[dmg]%",
refine: {
dmg: step(12),
phy:step(12)
phy: step(12)
}
},
"宗室长剑": {
@ -476,7 +476,7 @@ let sword = {
title: "对处于火元素或雷元素影响下的敌人,造成的伤害提高[dmg]%",
refine: {
dmg: step(20, 4),
phy:step(20,4)
phy: step(20, 4)
}
},
"铁蜂刺": {
@ -484,7 +484,7 @@ let sword = {
buffCount: 2,
refine: {
dmg: step(6),
phy:step(6)
phy: step(6)
}
},
"黑岩长剑": {
@ -518,7 +518,7 @@ let sword = {
title: "对处于水或冰元素影响的敌人伤害提高[dmg]%",
refine: {
dmg: step(12),
phy:step(12)
phy: step(12)
}
},
"波乱月白经津": [{
@ -642,6 +642,7 @@ let claymore = {
},
"螭骨剑": {
title: "满Buff提高伤害[dmg]%",
buffCount: 5,
refine: {
dmg: step(6, 1),
phy: step(6, 1)
@ -707,7 +708,7 @@ let claymore = {
}
},
"赤角石溃杵": {
title: "普通攻击与重击造成的伤害值提高[aPlus]%",
title: "普通攻击与重击造成的伤害值提高[aPlus]",
data: {
aPlus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100,
a2Plus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100

View File

@ -141,7 +141,10 @@ body {
background: #d3bc8d;
}
.head-box .data-box {
margin-top: 220px;
position: absolute;
left: 0;
right: 0;
top: 180px;
color: #000;
text-shadow: none;
}
@ -155,7 +158,7 @@ body {
border-radius: 15px;
margin: 30px 15px;
padding: 30px 15px 5px 15px;
background: #f5f5f5;
background: rgba(245, 245, 245, 0.8);
box-shadow: 0 5px 10px 0 rgba(0, 0, 0, 0.15);
position: relative;
background-size: contain;
@ -243,7 +246,7 @@ body {
}
.talent-name {
display: block;
font-size: 32px;
font-size: 30px;
margin: 0 0 15px 0;
color: #d3bc8e;
line-height: 45px;
@ -266,7 +269,7 @@ body {
.talent-line {
position: relative;
min-height: 100px;
margin-top: 50px;
margin-top: 35px;
margin-bottom: 25px;
}
.talent-line:first-child {
@ -350,7 +353,8 @@ body {
*/
.passive .talent-table {
.passive-talent .talent-table {
display: none;
margin-right: 20px;
width: 100%;
margin-bottom: -15px;
@ -361,4 +365,4 @@ body {
color: #7994a7;
margin: 20px 0 10px 0;
}
/*# sourceMappingURL=character.less.map */
/*# sourceMappingURL=character.css.map */

View File

@ -95,7 +95,7 @@
{{/each}}
<div class="talent-box elem-bg">
<div class="talent-detail passive">
<div class="talent-detail passive-talent">
{{each passive pass idx}}
<div class="talent-line">
<div class="talent-icon">

View File

@ -165,7 +165,10 @@ body {
}
.head-box .data-box {
margin-top: 220px;
position: absolute;
left: 0;
right: 0;
top: 180px;
color: #000;
text-shadow: none;
@ -181,7 +184,7 @@ body {
border-radius: 15px;
margin: 30px 15px;
padding: 30px 15px 5px 15px;
background: #f5f5f5;
background: rgba(245, 245, 245, 0.8);
box-shadow: 0 5px 10px 0 rgb(0 0 0 / 15%);
position: relative;
background-size: contain;
@ -281,7 +284,7 @@ body {
.talent-name {
display: block;
font-size: 32px;
font-size: 30px;
margin: 0 0 15px 0;
color: #d3bc8e;
line-height: 45px;
@ -307,7 +310,7 @@ body {
.talent-line {
position: relative;
min-height: 100px;
margin-top: 50px;
margin-top: 35px;
margin-bottom: 25px;
}
@ -403,7 +406,8 @@ body {
*/
.passive .talent-table {
.passive-talent .talent-table {
display: none;
margin-right: 20px;
width: 100%;
margin-bottom: -15px;