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https://github.com/yoimiya-kokomi/miao-plugin.git
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增加部分角色超击破伤害计算
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@ -128,7 +128,7 @@ const ProfileChange = {
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}
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// 匹配武器
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let wRet = /^(?:等?级?([1-9][0-9])?级?)?\s*(?:([1-5一二三四五满])(精炼?|叠影?)|(精炼?|叠影?)([1-5一二三四五]))?\s*(?:等?级?([1-9][0-9])?级?)?\s*(.*)$/.exec(txt)
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let wRet = /^(?:等?级?([1-9][0-9])?级?)?\s*(?:([1-5一二三四五满])(精炼?|叠影?)|(精炼?|叠影?)([1-5一二三四五]))?\s*(?:等?级?([1-9][0-9])?级?)?\s*(.*)$/.exec(txt)
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if (wRet && wRet[7]) {
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let weaponName = lodash.trim(wRet[7])
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let weapon = Weapon.get(weaponName, game, ret.char.game)
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@ -93,10 +93,10 @@ export const aliasCfg = {
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繁星竞技场: '繁星,竞技场',
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折断的龙骨: '龙骨',
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宝命长存的莳者: '莳者,时者',
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骇域漫游的信使: '信使',
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骇域漫游的信使: '信使,信使套',
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毁烬焚骨的大公: '毁烬,焚骨,毁烬焚骨,追加套,追加攻击套,追伤套',
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幽锁深牢的系囚: '幽锁,深牢,幽锁深牢,持续伤害套',
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苍穹战线格拉默: '苍穹,战线,苍穹战线',
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苍穹战线格拉默: '苍穹,战线,苍穹战线,格拉默',
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梦想之地匹诺康尼: '梦想,梦想之地,匹诺康尼',
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死水深潜的先驱: '死水,深潜,死水深潜,死水套,深潜套',
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机心戏梦的钟表匠: '机心,钟表匠,机心套,钟表套',
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@ -35,6 +35,7 @@ export const buffs = [{
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}
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}, {
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title: '加拉赫6命:击破特攻提高[stance]%',
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cons: 6,
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data: {
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stance: 20
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}
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88
resources/meta-sr/character/加拉赫/calc_auto.js
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88
resources/meta-sr/character/加拉赫/calc_auto.js
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@ -0,0 +1,88 @@
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '强化普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a2['技能伤害'], 'a')
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}, {
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title: '战技生命回复',
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dmg: ({ talent }, { heal }) => heal(talent.e['生命值回复'])
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}, {
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title: '天赋生命回复',
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dmg: ({ talent }, { heal }) => heal(talent.t['生命值回复'])
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}, {
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title: '开阮加·普攻超击破伤害',
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params: { team: true },
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dmg: ({ cons }, { reaction }) => {
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// 加拉赫6命提高20%弱点击破效率,阮梅提供50%弱点击破效率
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let cost = 1 * ((cons < 6 ? 1 : 1.2) + 0.5)
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return {
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avg: reaction('superBreak').avg * cost * 1.6 // 同谐主提供1.6独立增伤乘区
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}
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}
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}, {
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title: '开阮加·强化普攻超击破伤害',
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params: { team: true },
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dmg: ({ cons }, { reaction }) => {
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// 加拉赫6命提高20%弱点击破效率,阮梅提供50%弱点击破效率
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let cost = 3 * ((cons < 6 ? 1 : 1.2) + 0.5)
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return {
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avg: reaction('superBreak').avg * cost * 1.6 // 同谐主提供1.6独立增伤乘区
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}
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}
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}, {
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title: '开阮加·终结技超击破伤害',
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params: { team: true },
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dmg: ({ cons }, { reaction }) => {
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// 加拉赫6命提高20%弱点击破效率,阮梅提供50%弱点击破效率
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let cost = 2 * ((cons < 6 ? 1 : 1.2) + 0.5)
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return {
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avg: reaction('superBreak').avg * cost * 1.6 // 同谐主提供1.6独立增伤乘区
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}
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}
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}]
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export const mainAttr = 'atk,heal,stance'
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export const defDmgIdx = 3
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export const buffs = [{
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title: '行迹-崭新配方:基于自身击破特攻,提高治疗量[heal]%',
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tree: 1,
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sort: 9,
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data: {
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heal: ({ attr }) => Math.min(attr.stance * 0.5, 75)
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}
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}, {
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title: '天赋-鏖战正酣:终结技Debuff使敌方受到的击破伤害提高[breakEnemydmg]%',
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data: {
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breakEnemydmg: ({ talent }) => talent.t['击破伤害提高'] * 100
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}
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}, {
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title: '加拉赫1命:效果抵抗提高[effDef]%',
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cons: 1,
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data: {
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effDef: 50
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}
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}, {
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title: '加拉赫6命:击破特攻提高[stance]%,弱点击破效率提高20%',
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cons: 6,
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data: {
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stance: 20
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}
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}, {
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title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%,速度提高10%',
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check: ({ params }) => params.team === true,
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data: {
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stance: 20,
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kx: 25,
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speedPct: 10
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}
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}, {
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title: '6魂钟表匠开拓者:提高击破特攻[stance]%,场上敌人数量为1时,超击破伤害提高60%',
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check: ({ params }) => params.team === true,
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data: {
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stance: 30 + 30 + 300 * 0.15 // 终结技30+钟表匠30+四命转化
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}
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}]
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export const createdBy = 'Aluxes'
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@ -83,11 +83,12 @@ export const buffs = [{
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title: '开拓者6命:战技的额外伤害次数增加2次',
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cons: 6
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}, {
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title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%',
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title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%,速度提高10%',
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check: ({ params }) => params.team === true,
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data: {
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stance: 20,
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kx: 25
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kx: 25,
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speedPct: 10
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}
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}, {
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title: '加拉赫:敌方受到的击破伤害提高13.2%',
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@ -83,11 +83,12 @@ export const buffs = [{
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title: '开拓者6命:战技的额外伤害次数增加2次',
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cons: 6
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}, {
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title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%',
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title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%,速度提高10%',
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check: ({ params }) => params.team === true,
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data: {
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stance: 20,
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kx: 25
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kx: 25,
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speedPct: 10
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}
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}, {
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title: '加拉赫:敌方受到的击破伤害提高13.2%',
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112
resources/meta-sr/character/阮•梅/calc_auto.js
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112
resources/meta-sr/character/阮•梅/calc_auto.js
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@ -0,0 +1,112 @@
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// 注意:天赋击破伤害减伤区为0.9,终结技和秘技击破伤害减伤区为1.0
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '20祝福·秘技击破伤害(2韧性怪)',
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params: { break: true },
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dmg: ({ talent }, { reaction }) => {
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return {
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avg: reaction('iceBreak').avg / 0.9 * (2 + 2) / 4 * 20
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}
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}
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}, {
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title: '20祝福·秘技击破伤害(10韧性怪)',
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params: { break: true },
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dmg: ({ talent }, { reaction }) => {
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return {
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avg: reaction('iceBreak').avg / 0.9 * (10 + 2) / 4 * 20
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}
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}
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}, {
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title: '终结技击破伤害(2韧性怪)',
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params: { break: true, qBuff: true },
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dmg: ({ talent }, { reaction }) => {
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return {
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avg: reaction('iceBreak').avg / 0.9 * (2 + 2) / 4 * talent.q['击破伤害比例']
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}
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}
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}, {
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title: '终结技击破伤害(10韧性怪)',
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params: { break: true, qBuff: true },
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dmg: ({ talent }, { reaction }) => {
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return {
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avg: reaction('iceBreak').avg / 0.9 * (10 + 2) / 4 * talent.q['击破伤害比例']
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}
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}
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}, {
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title: '天赋击破伤害(2韧性怪)',
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params: { qBuff: true },
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dmg: ({ talent, cons }, { reaction }) => {
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const extraBreakTd = cons * 1 >= 6 ? 2 : 0
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return {
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avg: reaction('iceBreak').avg * (2 + 2) / 4 * talent.t['击破伤害比例'] * (1 + extraBreakTd)
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}
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}
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}, {
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title: '天赋击破伤害(10韧性怪)',
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params: { qBuff: true },
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dmg: ({ talent, cons }, { reaction }) => {
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const extraBreakTd = cons * 1 >= 6 ? 2 : 0
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return {
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avg: reaction('iceBreak').avg * (10 + 2) / 4 * talent.t['击破伤害比例'] * (1 + extraBreakTd)
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}
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}
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}, {
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title: '开阮加·普攻超击破伤害',
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params: { team: true, qBuff: true, break: true },
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dmg: ({ talent }, { reaction }) => {
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let cost = 1 * 1.5
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return {
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avg: reaction('superBreak').avg * cost * 1.6
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}
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}
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}]
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export const defDmgIdx = 6
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export const mainAttr = 'atk,stance'
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export const buffs = [{
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title: '行迹-物体呼吸中:我方全体击破特攻提高[stance]%',
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tree: 1,
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data: {
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stance: 20
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}
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}, {
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title: '阮梅终结技:使我方全体全属性抗性穿透提高[kx]%',
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check: ({ params }) => params.qBuff === true,
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data: {
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kx: ({ talent }) => talent.q['抗性穿透提高'] * 100
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}
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}, {
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title: '阮梅1命:终结技期间,我方全体造成伤害时无视目标[ignore]%防御力',
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check: ({ params }) => params.qBuff === true,
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cons: 1,
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data: {
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ignore: 20
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}
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}, {
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title: '阮梅4命:敌方目标弱点被击破时,自身击破特攻提高[stance]%',
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check: ({ params }) => params.break === true,
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cons: 4,
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data: {
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stance: 100
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}
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}, {
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title: '阮梅6命:天赋造成的击破伤害倍率额外提高200%',
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cons: 6
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}, {
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title: '6魂钟表匠开拓者:提高击破特攻[stance]%,场上敌人数量为1时,超击破伤害提高60%',
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check: ({ params }) => params.team === true,
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data: {
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stance: 30 + 30 + 300 * 0.15 // 终结技30+钟表匠30+四命转化
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}
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}, {
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title: '加拉赫:敌方受到的击破伤害提高13.2%',
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check: ({ params }) => params.team === true,
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data: {
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breakEnemydmg: 13.2
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}
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}]
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export const createdBy = 'Aluxes'
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