diff --git a/apps/stat/AbyssSummary.js b/apps/stat/AbyssSummary.js index 91d3f113..33565f01 100644 --- a/apps/stat/AbyssSummary.js +++ b/apps/stat/AbyssSummary.js @@ -82,13 +82,13 @@ export async function AbyssSummary (e) { msg.push({ title: '少于', value: (Math.max(0.1, 100 - percent * 100)).toFixed(1), - name: name + name }) } else { msg.push({ title: '超过', value: (Math.min(99.9, percent * 100)).toFixed(1), - name: name + name }) } } diff --git a/models/serv/api/EnkaApi.js b/models/serv/api/EnkaApi.js index b46ad848..52f37b4e 100644 --- a/models/serv/api/EnkaApi.js +++ b/models/serv/api/EnkaApi.js @@ -18,7 +18,7 @@ export default { HttpsProxyAgent = await import('https-proxy-agent').catch((err) => { logger.error(err) }) - HttpsProxyAgent = HttpsProxyAgent ? HttpsProxyAgent.HttpsProxyAgent : undefined + HttpsProxyAgent = HttpsProxyAgent ? HttpsProxyAgent.default : undefined } if (HttpsProxyAgent) { params.agent = new HttpsProxyAgent(proxy) diff --git a/resources/meta-gs/artifact/artis-mark.js b/resources/meta-gs/artifact/artis-mark.js index 564f7633..46c8d0ed 100644 --- a/resources/meta-gs/artifact/artis-mark.js +++ b/resources/meta-gs/artifact/artis-mark.js @@ -12,7 +12,7 @@ export const usefulAttr = { 云堇: { hp: 0, atk: 75, def: 100, cpct: 80, cdmg: 80, mastery: 0, dmg: 80, phy: 0, recharge: 80, heal: 0 }, 荒泷一斗: { hp: 0, atk: 50, def: 100, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 30, heal: 0 }, 五郎: { hp: 0, atk: 75, def: 100, cpct: 50, cdmg: 50, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 0 }, - 班尼特: { hp: 100, atk: 50, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 80, phy: 0, recharge: 55, heal: 100 }, + 班尼特: { hp: 100, atk: 50, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 75, heal: 100 }, 枫原万叶: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 55, heal: 0 }, 行秋: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 0 }, 钟离: { hp: 80, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 50, recharge: 55, heal: 0 }, @@ -23,7 +23,7 @@ export const usefulAttr = { 珊瑚宫心海: { hp: 100, atk: 50, def: 0, cpct: 0, cdmg: 0, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 100 }, 莫娜: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 0 }, 阿贝多: { hp: 0, atk: 0, def: 100, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 }, - 迪奥娜: { hp: 100, atk: 50, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 100, phy: 0, recharge: 90, heal: 100 }, + 迪奥娜: { hp: 100, atk: 50, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 90, heal: 100 }, 优菈: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 40, phy: 100, recharge: 55, heal: 0 }, 达达利亚: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 30, heal: 0 }, 魈: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 }, @@ -60,8 +60,8 @@ export const usefulAttr = { 坎蒂丝: { hp: 75, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 }, 妮露: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 80, dmg: 100, phy: 0, recharge: 30, heal: 0 }, 纳西妲: { hp: 0, atk: 55, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 55, heal: 0 }, - 多莉: { hp: 75, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 75, phy: 0, recharge: 55, heal: 100 }, - 莱依拉: { hp: 100, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 35 }, + 多莉: { hp: 100, atk: 50, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 75, heal: 100 }, + 莱依拉: { hp: 100, atk: 0, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 35 }, 流浪者: { hp: 0, atk: 80, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 35, heal: 0 }, 珐露珊: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 0 }, 瑶瑶: { hp: 100, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 100 }, @@ -77,11 +77,11 @@ export const usefulAttr = { 那维莱特: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 }, 莱欧斯利: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 }, 芙宁娜: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 45, dmg: 100, phy: 0, recharge: 75, heal: 100 }, - 夏洛蒂: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 100 }, + 夏洛蒂: { hp: 0, atk: 75, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 75, heal: 100 }, 娜维娅: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 }, - 夏沃蕾: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 100 }, + 夏沃蕾: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 100 }, 闲云: { hp: 0, atk: 100, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 100 }, 嘉明: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 }, 千织: { hp: 0, atk: 50, def: 75, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 }, - 阿蕾奇诺: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 35, heal: 0 } + 阿蕾奇诺: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 } } diff --git a/resources/meta-gs/artifact/calc.js b/resources/meta-gs/artifact/calc.js index 776f4055..58871f01 100644 --- a/resources/meta-gs/artifact/calc.js +++ b/resources/meta-gs/artifact/calc.js @@ -357,7 +357,7 @@ const buffs = { title: '触发提高普攻[aPlus]伤害', sort: 9, data: { - aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.35 + aPlus: ({ attr }) => attr.atk * 0.35 } } }, @@ -487,7 +487,7 @@ const buffs = { }, 谐律异想断章: { - 2: attr('atkPct', 18 ), + 2: attr('atkPct', 18), 4: { title: '生命之契的数值提升或降低时,角色造成的伤害提升[dmg]%', data: { @@ -497,7 +497,7 @@ const buffs = { }, 未竟的遐思: { - 2: attr('atkPct', 18 ), + 2: attr('atkPct', 18), 4: { title: '存在处于燃烧状态下的敌人时,伤害提升[dmg]%', data: { diff --git a/resources/meta-gs/character/alias.js b/resources/meta-gs/character/alias.js index 6abd23df..6f849348 100644 --- a/resources/meta-gs/character/alias.js +++ b/resources/meta-gs/character/alias.js @@ -88,7 +88,7 @@ export const alias = { 嘉明: 'Gaming,jiaming,佳明,嘉铭,家明,镖师,舞狮少年,舞狮', 闲云: 'Xianyun,流云,刘云,留云,野鹤,那个女人,留云借风,留云借风真君,很会聊天,很会聊天真君', 千织: 'Chiori,千只,设计师,裁缝,千织屋老板', - 阿蕾奇诺: '阿蕾奇诺,阿雷奇诺,仆人,黑优菈,黑暗优菈,父亲', + 阿蕾奇诺: 'Arlecchino,阿雷奇诺,仆人,黑优菈,黑暗优菈,父亲,佩露薇利' 希格雯: 'Sigewinne,希格文', 赛索斯: 'Sethos', 克洛琳德: 'Clorinde,科洛琳德,克洛林德' diff --git a/resources/meta-gs/character/data.json b/resources/meta-gs/character/data.json index 14784544..de580de8 100644 --- a/resources/meta-gs/character/data.json +++ b/resources/meta-gs/character/data.json @@ -1448,7 +1448,7 @@ "10000096": { "id": 10000096, "name": "阿蕾奇诺", - "abbr": "阿蕾奇诺", + "abbr": "仆人", "star": 5, "elem": "pyro", "weapon": "polearm", diff --git a/resources/meta-gs/character/index.js b/resources/meta-gs/character/index.js index c6997ac7..0701be7d 100644 --- a/resources/meta-gs/character/index.js +++ b/resources/meta-gs/character/index.js @@ -21,6 +21,8 @@ meta.addAlias(extraChars) // 添加老婆设置 let wifeData = {} +let { diyCfg } = await Data.importCfg('character') +let diyWifeData = diyCfg.wifeData || {} lodash.forEach(wifeCfg, (txt, type) => { wifeData[type] = wifeData[type] || {} Data.eachStr(txt, (name) => { @@ -30,4 +32,13 @@ lodash.forEach(wifeCfg, (txt, type) => { } }) }) +lodash.forEach(diyWifeData, (txt, type) => { + wifeData[type] = wifeData[type] || {} + Data.eachStr(txt, (name) => { + let id = meta.getId(name) + if (id) { + wifeData[type][id] = true + } + }) +}) meta.addMeta({ wifeData }) diff --git a/resources/meta-gs/character/云堇/calc.js b/resources/meta-gs/character/云堇/calc.js index f48c7d57..40b06b1c 100644 --- a/resources/meta-gs/character/云堇/calc.js +++ b/resources/meta-gs/character/云堇/calc.js @@ -1,14 +1,14 @@ export const details = [{ title: 'Q提供普攻基础伤害', - dmg: ({ talent, attr, calc }) => { + dmg: ({ talent, attr }) => { return { - avg: (talent.q['伤害值提升'] / 100 + 0.115) * calc(attr.def) + avg: (talent.q['伤害值提升'] / 100 + 0.115) * attr.def } } }, { title: '二段蓄力E伤害', - dmg: ({ talent, attr, calc }, { basic }) => { - let ret = talent.e['二段蓄力伤害'] * calc(attr.def) / 100 + (attr.e.plus || 0) + dmg: ({ talent, attr }, { basic }) => { + let ret = talent.e['二段蓄力伤害'] / 100 * attr.def return basic(ret, 'e') } }] @@ -19,8 +19,8 @@ export const buffs = [{ title: '云堇被动:队伍存在4元素类型角色时,Q提供的普攻伤害提高[_q]', sort: 9, data: { - _q: ({ attr, calc }) => { - return calc(attr.def) * 0.115 + _q: ({ attr }) => { + return attr.def * 0.115 } } }] diff --git a/resources/meta-gs/character/五郎/calc.js b/resources/meta-gs/character/五郎/calc.js index 70909117..028969c6 100644 --- a/resources/meta-gs/character/五郎/calc.js +++ b/resources/meta-gs/character/五郎/calc.js @@ -3,20 +3,20 @@ export const details = [{ dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e') }, { title: '三岩Q伤害', - dmg: ({ talent, attr, calc }, { basic }) => { - let ret = talent.q['技能伤害'] * calc(attr.def) / 100 + attr.q.plus * 1 + dmg: ({ talent, attr }, { basic }) => { + let ret = talent.q['技能伤害'] / 100 * attr.def return basic(ret, 'q') } }, { title: '三岩Q每跳伤害', - dmg: ({ talent, attr, calc }, { basic }) => { - let ret = talent.q['岩晶崩破伤害'] * calc(attr.def) / 100 + attr.q.plus * 1 + dmg: ({ talent, attr }, { basic }) => { + let ret = talent.q['岩晶崩破伤害'] / 100 * attr.def return basic(ret, 'q') } }, { title: 'Q每跳治疗', cons: 4, - dmg: ({ attr, calc }, { heal }) => heal(0.5 * calc(attr.def)) + dmg: ({ attr }, { heal }) => heal(0.5 * attr.def) }] export const mainAttr = 'atk,def,cpct,cdmg' @@ -27,6 +27,13 @@ export const buffs = [{ defPlus: ({ talent }) => talent.e['防御力提升'] * 1, dmg: 15 } +}, { + title: '天赋-报恩之守:基于防御力,提高E伤害[ePlus],提高Q伤害[qPlus]', + sort: 9, + data: { + ePlus: ({ attr }) => 1.56 * attr.def, + qPlus: ({ attr }) => 0.156 * attr.def + } }, { title: '五郎被动:释放E后防御力提高25%', data: { diff --git a/resources/meta-gs/character/北斗/calc.js b/resources/meta-gs/character/北斗/calc.js index ebb04289..79946a09 100644 --- a/resources/meta-gs/character/北斗/calc.js +++ b/resources/meta-gs/character/北斗/calc.js @@ -1,3 +1,5 @@ +import { Format } from '#miao' + export const details = [{ title: 'E伤害', dmg: ({ talent }, dmg) => dmg(talent.e['基础伤害'], 'e') @@ -8,6 +10,21 @@ export const details = [{ title: 'Q每跳伤害', params: { q: true }, dmg: ({ talent }, dmg) => dmg(talent.q['闪雷伤害'], 'q') +}, { + title: 'E弹反护盾量', + dmg: ({ talent, attr }, { shield }) => shield(talent.e['护盾吸收量2'][0] / 100 * attr.hp + talent.e['护盾吸收量2'][1]) +}, { + title: 'Q护盾量', + check: ({ cons }) => cons >= 1, + dmg: ({ attr }, { shield }) => shield(0.16 * attr.hp) +}, { + title: 'Q伤害减免', + dmg: ({ talent }) => { + return { + avg: Format.percent(talent.q['伤害减免'] / 100), + type: 'text' + } + } }] export const mainAttr = 'atk,cpct,cdmg' diff --git a/resources/meta-gs/character/妮露/calc.js b/resources/meta-gs/character/妮露/calc.js index df3097cc..ce32accc 100644 --- a/resources/meta-gs/character/妮露/calc.js +++ b/resources/meta-gs/character/妮露/calc.js @@ -11,10 +11,11 @@ export const details = [{ dmg: ({ talent, calc, attr, cons }, { basic }) => { let pct = talent.e['剑舞步/旋舞步一段伤害2'][0] * 1 + talent.e['剑舞步/旋舞步二段伤害2'][0] * 1 let ret1 = basic(calc(attr.hp) * pct / 100, 'e') + let dynamicDmg = 0 if (cons >= 1) { - attr.e.dmg += 65 + dynamicDmg = 65 } - let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e') + let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e', false, { dynamicDmg }) return { dmg: ret1.dmg + ret2.dmg, avg: ret2.avg + ret2.avg diff --git a/resources/meta-gs/character/妮露/calc_auto.js b/resources/meta-gs/character/妮露/calc_auto.js index 9190c515..64a228ae 100644 --- a/resources/meta-gs/character/妮露/calc_auto.js +++ b/resources/meta-gs/character/妮露/calc_auto.js @@ -15,10 +15,11 @@ export const details = [{ dmg: ({ talent, calc, attr, cons }, { basic }) => { let pct = talent.e['剑舞步/旋舞步一段伤害2'][0] * 1 + talent.e['剑舞步/旋舞步二段伤害2'][0] * 1 let ret1 = basic(calc(attr.hp) * pct / 100, 'e') + let dynamicDmg = 0 if (cons >= 1) { - attr.e.dmg += 65 + dynamicDmg = 65 } - let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e') + let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e', false, { dynamicDmg }) return { dmg: ret1.dmg + ret2.dmg, avg: ret2.avg + ret2.avg diff --git a/resources/meta-gs/character/胡桃/calc.js b/resources/meta-gs/character/胡桃/calc.js index f78ad05d..9d55a354 100644 --- a/resources/meta-gs/character/胡桃/calc.js +++ b/resources/meta-gs/character/胡桃/calc.js @@ -16,8 +16,8 @@ export const buffs = [{ title: '蝶引来生:开E获得[atkPlus]点攻击力加成', sort: 9, data: { - atkPlus: ({ talent, attr, calc }) => { - return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4) + atkPlus: ({ talent, attr }) => { + return Math.min(talent.e['攻击力提高'] * attr.hp / 100, attr.atk.base * 4) } } }, { diff --git a/resources/meta-gs/character/胡桃/calc_auto.js b/resources/meta-gs/character/胡桃/calc_auto.js index 36e7e6a1..7c88d2ba 100644 --- a/resources/meta-gs/character/胡桃/calc_auto.js +++ b/resources/meta-gs/character/胡桃/calc_auto.js @@ -1,62 +1,61 @@ export const details = [{ - title: '半血开E重击', - params: { team: false }, - dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') - }, { - title: '半血开E重击蒸发', - params: { team: false }, - dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') - }, { - title: '胡桃双水半血重击蒸发', - params: { team: true}, - dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') - }, { - title: '半血开E后Q蒸发', - params: { team: false }, - dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize') - }, { - title: '胡桃双水半血Q蒸发', - params: { team: true}, - dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize') - }] - - export const defDmgIdx = 2 - export const mainAttr = 'hp,atk,cpct,cdmg,mastery' - - export const defParams = { - team: true + title: '半血开E重击', + params: { team: false }, + dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2') +}, { + title: '半血开E重击蒸发', + params: { team: false }, + dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') +}, { + title: '胡桃双水半血重击蒸发', + params: { team: true }, + dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize') +}, { + title: '半血开E后Q蒸发', + params: { team: false }, + dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize') +}, { + title: '胡桃双水半血Q蒸发', + params: { team: true }, + dmg: ({ talent }, dmg) => dmg(talent.q['低血量时技能伤害'], 'q', 'vaporize') +}] + +export const defDmgIdx = 2 +export const mainAttr = 'hp,atk,cpct,cdmg,mastery' + +export const defParams = { + team: true +} + +export const buffs = [{ + check: ({ params }) => params.team === true, + title: '双水共鸣:获得[hpPct]%生命值', + data: { + hpPct: 25 } - - export const buffs = [{ - check: ({ params }) => params.team === true, - title: '双水共鸣:获得[hpPct]%生命值', - data: { - hpPct: 25 +}, { + title: '蝶引来生:开E获得[atkPlus]点攻击力加成', + sort: 9, + data: { + atkPlus: ({ talent, attr }) => { + return Math.min(talent.e['攻击力提高'] * attr.hp / 100, attr.atk.base * 4) } - },{ - title: '蝶引来生:开E获得[atkPlus]点攻击力加成', - sort: 9, - data: { - atkPlus: ({ talent, attr, calc }) => { - return Math.min(talent.e['攻击力提高'] * calc(attr.hp) / 100, attr.atk.base * 4) - } - } - }, { - title: '胡桃被动:半血获得33%火伤加成', - data: { - dmg: 33 - } - },{ - check: ({ params }) => params.team === true, - title: '夜兰:获得平均[dmg]%增伤', - data: { - dmg: 35 - } - },{ - check: ({ params }) => params.team === true, - title: '钟离:降低敌人[kx]%全抗', - data: { - kx: 20 - } - },'vaporize'] - \ No newline at end of file + } +}, { + title: '胡桃被动:半血获得33%火伤加成', + data: { + dmg: 33 + } +}, { + check: ({ params }) => params.team === true, + title: '夜兰:获得平均[dmg]%增伤', + data: { + dmg: 35 + } +}, { + check: ({ params }) => params.team === true, + title: '钟离:降低敌人[kx]%全抗', + data: { + kx: 20 + } +}, 'vaporize'] diff --git a/resources/meta-gs/character/阿蕾奇诺/calc.js b/resources/meta-gs/character/阿蕾奇诺/calc.js index 36245157..8c9ac1b5 100644 --- a/resources/meta-gs/character/阿蕾奇诺/calc.js +++ b/resources/meta-gs/character/阿蕾奇诺/calc.js @@ -1,53 +1,50 @@ export const details = [{ title: 'E后普攻一段伤害', - dmg: ({ talent }, dmg ) => dmg(talent.a['一段伤害'], 'a') -},{ + dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a') +}, { check: ({ cons }) => cons >= 2, title: '血偿勒令回收伤害', dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, 'e') -},{ +}, { title: 'E切斩伤害', - dmg: ({ talent }, dmg ) => dmg(talent.e['切斩伤害'], 'e') -},{ + dmg: ({ talent }, dmg) => dmg(talent.e['切斩伤害'], 'e') +}, { title: 'Q伤害', - dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q') -},{ + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}, { title: 'Q蒸发伤害', - dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q', 'vaporize') -},{ + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'vaporize') +}, { title: 'Q治疗量', params: { BondOfLife: 145 }, - dmg: ({ talent, attr, weapon }, { heal }) => heal(150 / 100 * ((weapon.name === '赤月之形' ? 170 : 145) / 100) * attr.hp + 150 / 100 * attr.atk) + dmg: ({ attr, weapon }, { heal }) => heal(150 / 100 * ((weapon.name === '赤月之形' ? 170 : 145) / 100) * attr.hp + 150 / 100 * attr.atk) }] export const defDmgIdx = 0 export const mainAttr = 'atk,cpct,cdmg,mastery' -export const defParams = { BondOfLife: 130 }//生命之契在此调整,请勿超过200 +export const defParams = { BondOfLife: 130 }// 生命之契在此调整,请勿超过200 -export const buffs = [ -{ +export const buffs = [{ title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]', data: { - buffCount: ({ params , weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200), - aPlus: ({ talent , attr , params , cons , weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * ((cons >= 1 ? (talent.a['红死之宴提升值比例'] + 100) : talent.a['红死之宴提升值比例']) / 100 )) + buffCount: ({ params, weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200), + aPlus: ({ talent, attr, params, cons, weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * ((cons >= 1 ? (talent.a['红死之宴提升'] + 100) : talent.a['红死之宴提升']) / 100)) } -}, -{ +}, { title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成', data: { dmg: 40 } -}, -{ +}, { title: '阿蕾奇诺6命:Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%', cons: 6, data: { - qPlus: ({ attr , params , weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * (700 / 100), - aCpct: 10 , - aCdmg: 70 , - qCpct: 10 , + qPlus: ({ attr, params, weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * (700 / 100), + aCpct: 10, + aCdmg: 70, + qCpct: 10, qCdmg: 70 } }, 'vaporize'] -export const createdBy = 'liangshi' \ No newline at end of file +export const createdBy = 'liangshi' diff --git a/resources/meta-gs/character/阿蕾奇诺/calc_auto.js b/resources/meta-gs/character/阿蕾奇诺/calc_auto.js index 60494fe0..4997fa4c 100644 --- a/resources/meta-gs/character/阿蕾奇诺/calc_auto.js +++ b/resources/meta-gs/character/阿蕾奇诺/calc_auto.js @@ -1,59 +1,56 @@ export const details = [{ title: 'E后普攻一段伤害', - dmg: ({ talent }, dmg ) => dmg(talent.a['一段伤害'], 'a') -},{ + dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a') +}, { check: ({ cons }) => cons >= 2, title: '血偿勒令回收伤害', dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, 'e') -},{ +}, { title: 'E切斩伤害', - dmg: ({ talent }, dmg ) => dmg(talent.e['切斩伤害'], 'e') -},{ + dmg: ({ talent }, dmg) => dmg(talent.e['切斩伤害'], 'e') +}, { title: 'Q伤害', - dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q') -},{ + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}, { title: 'Q蒸发伤害', - dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q', 'vaporize') -},{ + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'vaporize') +}, { title: '仆万香班 普攻尾段', params: { team: true, Kazuha: true, BondOfLife: 200 }, - dmg: ({ talent }, dmg ) => dmg(talent.a['六段伤害'], 'a') -},{ + dmg: ({ talent }, dmg) => dmg(talent.a['六段伤害'], 'a') +}, { title: '仆万香班 Q伤害', params: { team: true, Kazuha: true }, - dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q') -},{ + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}, { title: '仆万夜钟 普攻尾段蒸发', params: { team2: true, Kazuha: true, BondOfLife: 200 }, - dmg: ({ talent }, dmg ) => dmg(talent.a['六段伤害'], 'a', 'vaporize') + dmg: ({ talent }, dmg) => dmg(talent.a['六段伤害'], 'a', 'vaporize') }] export const defDmgIdx = 0 export const mainAttr = 'atk,cpct,cdmg,mastery' -export const defParams = { BondOfLife: 130 }//生命之契在此调整 +export const defParams = { BondOfLife: 130 }// 生命之契在此调整 -export const buffs = [ -{ +export const buffs = [{ title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]', data: { - buffCount: ({ params , weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200), - aPlus: ({ talent , attr , params , cons , weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * ((cons >= 1 ? (talent.a['红死之宴提升值比例'] + 100) : talent.a['红死之宴提升值比例']) / 100 )) + buffCount: ({ params, weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200), + aPlus: ({ talent, attr, params, cons, weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * ((cons >= 1 ? (talent.a['红死之宴提升'] + 100) : talent.a['红死之宴提升']) / 100)) } -}, -{ +}, { title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成', data: { dmg: 40 } -}, -{ +}, { title: '阿蕾奇诺6命:Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%', cons: 6, data: { - qPlus: ({ attr , params , weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * (700 / 100), - aCpct: 10 , - aCdmg: 70 , - qCpct: 10 , + qPlus: ({ attr, params, weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 100) * (700 / 100), + aCpct: 10, + aCdmg: 70, + qCpct: 10, qCdmg: 70 } }, { @@ -69,7 +66,7 @@ export const buffs = [ atkPlus: 1202.35 } }, { - check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 , + check: ({ params, artis }) => params.team === true && artis.昔日宗室之仪 !== 4, title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%', data: { atkPct: 20 @@ -122,11 +119,11 @@ export const buffs = [ kx: 20 } }, { - check: ({ params }) => params.team2 === true , + check: ({ params }) => params.team2 === true, title: '夜兰:获得[dmg]%增伤', data: { dmg: 35 } }, 'vaporize'] -export const createdBy = 'liangshi' \ No newline at end of file +export const createdBy = 'liangshi' diff --git a/resources/meta-gs/character/阿蕾奇诺/data.json b/resources/meta-gs/character/阿蕾奇诺/data.json index 353de1e2..a1da0165 100644 --- a/resources/meta-gs/character/阿蕾奇诺/data.json +++ b/resources/meta-gs/character/阿蕾奇诺/data.json @@ -1,7 +1,7 @@ { "id": 10000096, "name": "阿蕾奇诺", - "abbr": "阿蕾奇诺", + "abbr": "仆人", "title": "孤暝厄月", "star": 5, "elem": "pyro", @@ -429,8 +429,8 @@ "name": "厄月将升", "desc": [ "阿蕾奇诺振舞厄月血火之翼,回收并清除周围的血偿勒令,造成火元素范围伤害,并在此后清除元素战技「万相化灰」的冷却时间及为自己恢复生命值,回复量基于她的生命之契数值与攻击力。", - "就提瓦特常识来说,满月以外的月相皆是仅炼金术与占星术会用到的厄运隐喻。", - "她梦中曾数次梦见的这一轮赤色之月,是噩兆吗?是,不过悲惨命运是属于激怒她的那些人的。" + "就提瓦特常识来说,满月以外的月相皆是仅炼金术与占星术会用到的厄运隐喻。", + "她梦中曾数次梦见的这一轮赤色之月,是噩兆吗?是,不过悲惨命运是属于激怒她的那些人的。" ], "tables": [ { diff --git a/resources/meta-gs/character/阿贝多/calc.js b/resources/meta-gs/character/阿贝多/calc.js index d9c11b2c..c34b9ed5 100644 --- a/resources/meta-gs/character/阿贝多/calc.js +++ b/resources/meta-gs/character/阿贝多/calc.js @@ -5,7 +5,7 @@ export const details = [{ }, { title: 'E刹那之花伤害', dmg: ({ talent, attr }, { basic }) => { - let ret = talent.e['刹那之花伤害'] * attr.def / 100 + attr.e.plus + let ret = talent.e['刹那之花伤害'] * attr.def / 100 return basic(ret, 'e') } }, { @@ -14,7 +14,7 @@ export const details = [{ half: true }, dmg: ({ talent, attr }, { basic }) => { - let ret = talent.e['刹那之花伤害'] * attr.def / 100 + attr.e.plus + let ret = talent.e['刹那之花伤害'] * attr.def / 100 return basic(ret, 'e') } }, { diff --git a/resources/meta-gs/info/pool.js b/resources/meta-gs/info/pool.js index 1e2e523a..ea4ff5f7 100644 --- a/resources/meta-gs/info/pool.js +++ b/resources/meta-gs/info/pool.js @@ -33,7 +33,8 @@ export const poolName = { 芙宁娜: '众水的颂诗', 娜维娅: '明花蔓舵', 闲云: '鸾音鹤信', - 千织: '千云绘羽织' + 千织: '千云绘羽织', + 阿蕾奇诺: '炉边烬影' } export const poolDetail = [{ @@ -603,6 +604,15 @@ export const poolDetail = [{ char4: ['芭芭拉', '行秋', '烟绯'], weapon5: ['万世流涌大典', '苍古自由之誓'], weapon4: ['暗巷的酒与诗', '幽夜华尔兹', '笛剑', '西风大剑', '西风长枪'] +}, { + version: '4.6', + half: '上半', + from: '2024-04-24 06:00:00', + to: '2024-05-14 17:59:59', + char5: ['阿蕾奇诺', '林尼'], + char4: ['菲米尼', '琳妮特', '香菱'], + weapon5: ['赤月之形', '最初的大魔术'], + weapon4: ['船坞长剑', '便携动力锯', '匣里灭辰', '昭心', '西风猎弓'] } ] diff --git a/resources/meta-gs/weapon/sword/calc.js b/resources/meta-gs/weapon/sword/calc.js index 523d5cc3..67161443 100644 --- a/resources/meta-gs/weapon/sword/calc.js +++ b/resources/meta-gs/weapon/sword/calc.js @@ -4,7 +4,7 @@ export default function (step, staticStep) { title: '元素战技造成的伤害值提高[ePlus]', sort: 9, data: { - ePlus: ({ attr, calc, refine }) => calc(attr.def) * step(40)[refine] / 100 + ePlus: ({ attr, refine }) => attr.def * step(40)[refine] / 100 } }, 腐殖之剑: { @@ -248,7 +248,7 @@ export default function (step, staticStep) { hpPct: step(14 * 2) } }], - 有乐御簾切: [staticStep('defPct', 20),{ + 有乐御簾切: [staticStep('defPct', 20), { title: '附近的角色在场上造成岩元素伤害后,普通攻击伤害提升[aDmg]%,元素战伤害提升[eDmg]%;', refine: { aDmg: step(16 * 2),