更新卡芙卡、卢卡的角色数据与资源

This commit is contained in:
Kokomi 2023-08-10 06:38:33 +08:00
parent 832c3da3ed
commit 3614ffee89
28 changed files with 843 additions and 130 deletions

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@ -1,8 +1,8 @@
# 2.4.3
# 2.4.4
* 增加`#星铁日历`功能 @
* 更新卡芙卡、卢卡的角色数据与资源
* 增加林尼、琳妮特、菲米尼的角色信息,可通过`#林尼天赋`、`#林尼图鉴`查看
# 2.4.1 ~ 2.4.2
# 2.4.1 ~ 2.4.3
* 初步支持星铁面板数据获取与展示
* 可使用`#星铁更新面板`来获取面板信息,通过`#希儿面板`来进行查看
@ -11,6 +11,7 @@
* 请配合使用Miao-Yunzai 3.1.0可达到最佳效果
* Miao-Yunzai可使用`*`来代填`#星铁`前缀能区分游戏使用不同UID
* 其他Yunzai版本出现原神与星铁UID混淆情况为正常情况请手动切换UID或命令后附加UID查询
* 增加林尼、琳妮特、菲米尼的角色信息,可通过`#林尼天赋`、`#林尼图鉴`查看
* 增加`#喵喵api`命令用于查看喵ApiToken的有效期
* 停用旧面板格式数据非AttrIDs格式的数据不会展示部分角色面板数据不展示是正常情况重新更新面板数据即可
* 一些已知问题修复

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@ -450,6 +450,32 @@
"t": 5
}
},
"1111": {
"id": 1111,
"key": "luka",
"name": "卢卡",
"abbr": "卢卡",
"star": 4,
"elem": "物理",
"weapon": "虚无",
"sp": 130,
"talentId": {
"351242": "t",
"435183": "z",
"489350": "a2",
"635769": "a",
"836355": "q",
"920296": "e"
},
"talentCons": {
"3": "e",
"5": "q",
"a": 5,
"e": 3,
"q": 5,
"t": 3
}
},
"1201": {
"id": 1201,
"key": "qingque",

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@ -75,7 +75,7 @@
"desc": "消耗等同于刃生命上限<nobr>30.0%</nobr>的生命值,进入【地狱变】状态。<br />处于【地狱变】状态时无法施放战技,同时使自身造成的伤害提高<nobr>$1[i]%</nobr>,普攻【支离剑】强化为【无间剑树】,持续<nobr>3</nobr>回合。<br />若当前生命值不足施放战技时刃的当前生命值降低至1点。<br />该战技无法恢复能量。施放该战技后,本回合不会结束。",
"tables": {
"1": {
"name": "伤害提高",
"name": "TODO",
"isSame": false,
"values": [
0.12,
@ -105,7 +105,7 @@
"desc": "将刃的当前生命值转化为生命上限的<nobr>50%</nobr>,并对敌方单体造成等同于刃<nobr>$1[i]%</nobr>攻击力+<nobr>$2[i]%</nobr>生命上限+<nobr>$3[i]%</nobr>本场战斗中累计已损失生命值的<span>风</span>属性伤害,同时对其相邻目标造成等同于刃<nobr>$4[f1]%</nobr>攻击力+<nobr>$5[i]%</nobr>生命上限+<nobr>$6[i]%</nobr>本场战斗中累计已损失生命值的<span>风</span>属性伤害。<br />本场战斗中累计已损失生命值最高不超过刃生命上限的<nobr>90.0%</nobr>,施放终结技后会清空并进行重新累计。",
"tables": {
"1": {
"name": "技能伤害·攻击倍率",
"name": "TODO",
"isSame": false,
"values": [
0.24,
@ -126,7 +126,7 @@
]
},
"2": {
"name": "技能伤害·生命倍率",
"name": "TODO",
"isSame": false,
"values": [
0.6,
@ -147,7 +147,7 @@
]
},
"3": {
"name": "技能伤害·已损失生命值倍率",
"name": "TODO",
"isSame": false,
"values": [
0.6,
@ -168,7 +168,7 @@
]
},
"4": {
"name": "技能伤害·攻击倍率·相邻目标",
"name": "TODO",
"isSame": false,
"values": [
0.096,
@ -189,7 +189,7 @@
]
},
"5": {
"name": "技能伤害·生命倍率·相邻目标",
"name": "TODO",
"isSame": false,
"values": [
0.24,
@ -210,7 +210,7 @@
]
},
"6": {
"name": "技能伤害·已损失生命值倍率·相邻目标",
"name": "TODO",
"isSame": false,
"values": [
0.24,
@ -240,7 +240,7 @@
"desc": "刃受到伤害或消耗生命值时获得1层充能最多叠加5层。该效果每次受到攻击最多叠加1层。<br />当充能叠加至上限时立即对敌方全体施放1次<u>追加攻击</u>,造成等同于刃<nobr>$1[i]%</nobr>攻击力+<nobr>$2[i]%</nobr>生命上限的<span>风</span>属性伤害并回复等同于刃生命上限<nobr>25.0%</nobr>的生命值,施放追加攻击后,消耗所有充能。",
"tables": {
"1": {
"name": "技能伤害·攻击倍率",
"name": "TODO",
"isSame": false,
"values": [
0.22,
@ -261,7 +261,7 @@
]
},
"2": {
"name": "技能伤害·生命倍率",
"name": "TODO",
"isSame": false,
"values": [
0.55,
@ -299,7 +299,7 @@
"desc": "消耗等同于刃生命上限<nobr>10.0%</nobr>的生命值,对指定敌方单体造成等同于刃<nobr>$1[i]%</nobr>攻击力+<nobr>$2[i]%</nobr>生命上限的<span>风</span>属性伤害,同时对其相邻目标造成等同于刃<nobr>$3[i]%</nobr>攻击力+<nobr>$4[i]%</nobr>生命上限的<span>风</span>属性伤害。<br />若当前生命值不足施放【无间剑树】时刃的当前生命值降低至1点。<br />【无间剑树】无法恢复战技点。",
"tables": {
"1": {
"name": "技能伤害·攻击倍率",
"name": "TODO",
"isSame": false,
"values": [
0.2,
@ -314,7 +314,7 @@
]
},
"2": {
"name": "技能伤害·生命倍率",
"name": "TODO",
"isSame": false,
"values": [
0.5,
@ -329,7 +329,7 @@
]
},
"3": {
"name": "技能伤害·攻击倍率·相邻目标",
"name": "TODO",
"isSame": false,
"values": [
0.08,
@ -344,7 +344,7 @@
]
},
"4": {
"name": "技能伤害·生命倍率·相邻目标",
"name": "TODO",
"isSame": false,
"values": [
0.2,

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@ -5,9 +5,12 @@
"abbr": "卡芙卡",
"star": 5,
"elem": "雷",
"allegiance": "星核猎手",
"weapon": "虚无",
"sp": 120,
"desc": "「星核猎手」的成员,潇洒从容的职业装丽人。 利用言灵术,设计令开拓者吸收星核。 爱好是购买及整理大衣。",
"cncv": "徐慧",
"jpcv": "伊藤静",
"baseAttr": {
"atk": 679.1400000000001,
"hp": 1086.624,
@ -45,8 +48,8 @@
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于卡芙卡<nobr>$1[i]%</nobr>攻击力的<span>雷</span>属性伤害。",
"tables": [
{
"tables": {
"1": {
"name": "技能伤害",
"isSame": false,
"values": [
@ -61,7 +64,7 @@
1.3
]
}
]
}
},
"e": {
"id": 874958,
@ -69,8 +72,8 @@
"type": "战技",
"tag": "扩散",
"desc": "对指定敌方单体造成等同于卡芙卡<nobr>$1[i]%</nobr>攻击力的<span>雷</span>属性伤害,同时对其相邻目标造成等同于卡芙卡<nobr>$2[i]%</nobr>攻击力的<span>雷</span>属性伤害。<br />若指定敌方单体处于持续伤害状态,其当前承受的所有持续伤害立即产生相当于原伤害<nobr>$3[i]%</nobr>的伤害。",
"tables": [
{
"tables": {
"1": {
"name": "单体伤害",
"isSame": false,
"values": [
@ -91,7 +94,7 @@
2
]
},
{
"2": {
"name": "相邻目标伤害",
"isSame": false,
"values": [
@ -112,28 +115,28 @@
0.75
]
},
{
"3": {
"name": "额外持续伤害",
"isSame": false,
"values": [
0.8,
0.82,
0.84,
0.86,
0.88,
0.9,
0.925,
0.95,
0.975,
1,
1.02,
1.04,
1.06,
1.08,
1.1
0.6,
0.615,
0.63,
0.645,
0.66,
0.675,
0.69375,
0.7125,
0.73125,
0.75,
0.765,
0.78,
0.795,
0.81,
0.825
]
}
]
}
},
"q": {
"id": 958899,
@ -141,8 +144,8 @@
"type": "终结技",
"tag": "群攻",
"desc": "对敌方全体造成等同于卡芙卡<nobr>$1[i]%</nobr>攻击力的<span>雷</span>属性伤害,有<nobr>100.0%</nobr>的<u>基础概率</u>使受到攻击的敌方目标陷入触电状态,并使其当前承受的触电状态立即产生相当于原伤害<nobr>$2[i]%</nobr>的伤害。触电状态持续<nobr>2</nobr>回合。<br />触电状态下,敌方目标每回合开始时受到等同于卡芙卡<nobr>$3[i]%</nobr>攻击力的<span>雷</span>属性持续伤害。",
"tables": [
{
"tables": {
"1": {
"name": "技能伤害",
"isSame": false,
"values": [
@ -163,7 +166,7 @@
0.96
]
},
{
"2": {
"name": "触电伤害",
"isSame": false,
"values": [
@ -184,97 +187,76 @@
1.1
]
},
{
"3": {
"name": "回合持续伤害",
"isSame": false,
"values": [
0.75,
0.825625,
0.90125,
0.976875,
1.0525,
1.1659375,
1.3171875,
1.50625,
1.733125,
1.96,
2.0583124,
2.156625,
2.2549374,
2.35325,
2.4515624
1.16,
1.26875,
1.3775,
1.48625,
1.595,
1.758125,
1.975625,
2.2475,
2.57375,
2.9,
3.041375,
3.18275,
3.324125,
3.4655,
3.606875
]
}
]
}
},
"t": {
"id": 75544,
"name": "温柔亦同残酷",
"type": "天赋",
"tag": "单攻",
"desc": "当卡芙卡的队友对敌方目标施放普攻后,卡芙卡立即发动<u>追加攻击</u>,对该目标造成等同于卡芙卡<nobr>$1[i]%</nobr>攻击力的<span>雷</span>属性伤害,并有<nobr>100.0%</nobr>的基础概率使目标受到的持续伤害提高<nobr>$2[i]%</nobr>,持续<nobr>2</nobr>回合。该效果每回合只能触发1次。",
"tables": [
{
"desc": "当卡芙卡的队友对敌方目标施放普攻后,卡芙卡立即发动<u>追加攻击</u>,对该目标造成等同于卡芙卡<nobr>$1[i]%</nobr>攻击力的<span>雷</span>属性伤害,并有<nobr>100.0%</nobr>的基础概率使受到攻击的敌方目标陷入与终结技相同的触电状态,持续<nobr>2</nobr>回合,该效果每回合只能触发1次。",
"tables": {
"1": {
"name": "追加伤害",
"isSame": false,
"values": [
0.6,
0.66,
0.72,
0.78,
0.84,
0.9,
0.975,
1.05,
1.125,
1.2,
1.26,
1.32,
1.38,
1.44,
1.5
]
},
{
"name": "TODO",
"isSame": false,
"values": [
0.15,
0.155,
0.16,
0.165,
0.17,
0.175,
0.18125,
0.1875,
0.19375,
0.2,
0.205,
0.21,
0.215,
0.22,
0.225
0.42,
0.518,
0.616,
0.714,
0.812,
0.91,
1.0325,
1.155,
1.2775,
1.4,
1.498,
1.596,
1.694,
1.792,
1.89
]
}
]
}
},
"z": {
"id": 360071,
"name": "宽恕无关慈悲",
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于卡芙卡<nobr>50.0%</nobr>攻击力的<span>雷</span>属性伤害,同时有<nobr>100.0%</nobr>的<u>基础概率</u>使每个敌方目标陷入触电状态,持续<nobr>3</nobr>回合。<br />触电状态下,敌方目标每回合开始时受到等同于卡芙卡<nobr>50.0%</nobr>攻击力的<span>雷</span>属性持续伤害。",
"tables": []
"desc": "立即攻击一定范围内的所有敌人,进入战斗后对敌方全体造成等同于卡芙卡<nobr>50.0%</nobr>攻击力的<span>雷</span>属性伤害,同时有<nobr>100.0%</nobr>的<u>基础概率</u>使敌方每个单体目标陷入与终结技相同的触电状态,持续<nobr>2</nobr>回合。",
"tables": {}
}
},
"cons": {
"1": {
"name": "无穷动!无穷",
"desc": "施放终结技时,敌方目标由「其当前的触电状态立即产生伤害」变更为「其当前承受的所有持续伤害类负面状态立即产生伤害」。"
"desc": "天赋触发追加攻击时,有<nobr>100.0%</nobr>的基础概率使目标受到的持续伤害提高<nobr>30.0%</nobr>,持续<nobr>2</nobr>回合。"
},
"2": {
"name": "狂想者,呜咽",
"desc": "弱点击破效率提高<nobr>50.0%</nobr>。"
"desc": "卡芙卡在场时,我方全体造成的持续伤害提高<nobr>25.0%</nobr>。"
},
"3": {
"name": "我赞美,即兴",
@ -282,7 +264,7 @@
},
"4": {
"name": "把宣叙呈献给",
"desc": "天赋使敌方目标受到的持续伤害提高效果持续时间增加<nobr>1</nobr>回合,并使该效果可以叠加,最多叠加<nobr>2</nobr>层。"
"desc": "当敌方目标承受的由卡芙卡造成的触电状态产生伤害时,额外为卡芙卡恢复<nobr>2</nobr>点能量。"
},
"5": {
"name": "只有今晚奏鸣",
@ -290,7 +272,7 @@
},
"6": {
"name": "回旋,悄悄地",
"desc": "终结技使敌方目标陷入的触电状态的伤害倍率提高<nobr>100.0%</nobr>,并使触电状态的持续时间增加<nobr>1</nobr>回合。"
"desc": "终结技、秘技与天赋触发的追加攻击使敌方目标陷入的触电状态的伤害倍率提高<nobr>156.0%</nobr>,并使触电状态的持续时间增加<nobr>1</nobr>回合。"
}
},
"attr": {
@ -463,8 +445,8 @@
"value": 4.00000000372529
},
"1005202": {
"key": "stance",
"value": 5.299999983981252
"key": "effPct",
"value": 4.00000000372529
},
"1005203": {
"key": "atk",
@ -479,8 +461,8 @@
"value": 6.0000000055879354
},
"1005206": {
"key": "stance",
"value": 8.00000000745058
"key": "effPct",
"value": 6.0000000055879354
},
"1005207": {
"key": "atk",
@ -491,8 +473,8 @@
"value": 6.0000000055879354
},
"1005209": {
"key": "stance",
"value": 10.699999961070716
"key": "effPct",
"value": 8.00000000745058
},
"1005210": {
"key": "atk",
@ -506,13 +488,13 @@
"root": true,
"name": "折磨",
"levelReq": 0,
"desc": "施放战技和终结技使处于持续伤害类负面状态的敌方目标立即产生持续伤害时,伤害倍率按比例提高,提高的比例等同于卡芙卡击破特攻的<nobr>15.0%</nobr>,最高不超过<nobr>30.0%</nobr>。",
"desc": "施放终结技时,敌方目标由「其当前承受的触电状态立即产生伤害」变更为「其当前承受的所有持续伤害类负面状态立即产生伤害」。",
"cost": {
"29328": 5000,
"635669": 3,
"985668": 1
"186254": 1,
"635669": 3
},
"idx": 1,
"idx": 2,
"children": [
1005202
]
@ -523,12 +505,12 @@
"root": true,
"name": "荆棘",
"levelReq": 0,
"desc": "天赋使敌方目标受到的持续伤害提高的基础概率提高<nobr>20.0%</nobr>,终结技使敌方目标陷入触电状态的基础概率提高<nobr>20.0%</nobr>。",
"desc": "终结技、秘技与天赋触发的追加攻击使敌方目标陷入的触电状态的基础概率提高<nobr>30.0%</nobr>。",
"cost": {
"29328": 160000,
"125435": 1,
"836255": 8,
"985668": 1
"186254": 1,
"836255": 8
},
"idx": 3,
"children": [
@ -546,10 +528,10 @@
"cost": {
"29328": 20000,
"125435": 1,
"920196": 5,
"985668": 1
"186254": 1,
"920196": 5
},
"idx": 2,
"idx": 1,
"children": [
1005205
]
@ -558,7 +540,7 @@
"id": 227728,
"type": "buff",
"root": false,
"name": "击破强化",
"name": "效果命中强化",
"levelReq": 0,
"cost": {
"29328": 45000,
@ -566,7 +548,7 @@
"836255": 3
},
"data": {
"stance": 8
"effPct": 6
},
"children": [
1005207
@ -624,7 +606,7 @@
"id": 227732,
"type": "buff",
"root": false,
"name": "击破强化",
"name": "效果命中强化",
"levelReq": 0,
"cost": {
"29328": 5000,
@ -632,7 +614,7 @@
"635669": 3
},
"data": {
"stance": 5.3
"effPct": 4
},
"children": [
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@ -692,7 +674,7 @@
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{
"id": 1111,
"key": "luka",
"name": "卢卡",
"abbr": "卢卡",
"star": 4,
"elem": "物理",
"allegiance": "贝洛伯格",
"weapon": "虚无",
"sp": 130,
"desc": "贝洛伯格下层区的冠军拳手,「地火」的得力干将之一。 搏击俱乐部的蝉联冠军,以自身的热情激励着下层区有梦想的孩子们。",
"cncv": "萧翟",
"jpcv": "梶原岳人",
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"atk": 582.1199999999999,
"hp": 917.28,
"def": 485.1,
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"5": "q",
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"e": 3,
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"name": "直冲拳",
"type": "普攻",
"tag": "单攻",
"desc": "对指定敌方单体造成等同于卢卡<nobr>$1[i]%</nobr>攻击力的<span>物理</span>属性伤害。",
"tables": {
"1": {
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"isSame": false,
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0.6,
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0.8,
0.9,
1,
1.1,
1.2,
1.3
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"tag": "单攻",
"desc": "对指定敌方单体造成等同于卢卡<nobr>$1[i]%</nobr>攻击力的<span>物理</span>属性伤害,随后有<nobr>100.0%</nobr>的<u>基础概率</u>使目标陷入裂伤状态,持续<nobr>3</nobr>回合。<br />裂伤状态下,敌方目标每回合开始时受到等同于自身<nobr>24.0%</nobr>生命上限的<span>物理</span>属性持续伤害,最多不超过卢卡攻击力的<nobr>$2[i]%</nobr>。",
"tables": {
"1": {
"name": "单体伤害",
"isSame": false,
"values": [
0.6,
0.66,
0.72,
0.78,
0.84,
0.9,
0.975,
1.05,
1.125,
1.2,
1.26,
1.32,
1.38,
1.44,
1.5
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1.43,
1.56,
1.69,
1.82,
2.015,
2.275,
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2.99,
3.38,
3.549,
3.718,
3.887,
4.056,
4.225
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}
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"type": "终结技",
"tag": "单攻",
"desc": "获得<nobr>2</nobr>层【斗志】,并有<nobr>100.0%</nobr>的<u>基础概率</u>使指定敌方单体受到的伤害提高<nobr>$1[f1]%</nobr>,持续<nobr>3</nobr>回合,随后对该目标造成等同于卢卡<nobr>$2[i]%</nobr>攻击力的<span>物理</span>属性伤害。",
"tables": {
"1": {
"name": "伤害提高",
"isSame": false,
"values": [
0.12,
0.128,
0.13599999,
0.144,
0.152,
0.16,
0.17,
0.18,
0.19,
0.2,
0.208,
0.216,
0.224,
0.232,
0.24
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2.244,
2.376,
2.508,
2.64,
2.805,
2.97,
3.135,
3.3,
3.432,
3.564,
3.696,
3.828,
3.96
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}
}
},
"t": {
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"name": "火花四溅",
"type": "天赋",
"tag": "强化",
"desc": "卢卡在施放普攻【直冲拳】和战技【裂伤拳】后,获得<nobr>1</nobr>层【斗志】最多可持有4层【斗志】。当持有的【斗志】大于等于2层时普攻【直冲拳】强化为【直冲碎天拳】。当强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后则使其当前承受的裂伤状态立即产生1次相当于原伤害<nobr>$1[i]%</nobr>的伤害。战斗开始时卢卡持有1层【斗志】。",
"tables": {
"1": {
"name": "额外裂伤伤害",
"isSame": false,
"values": [
0.68,
0.697,
0.714,
0.731,
0.748,
0.765,
0.78625,
0.8075,
0.82875,
0.85,
0.867,
0.884,
0.901,
0.918,
0.935
]
}
}
},
"z": {
"id": 435183,
"name": "抢先者",
"type": "秘技",
"tag": "",
"desc": "立即攻击敌人,进入战斗后对敌方随机单体造成等同于卢卡<nobr>50.0%</nobr>攻击力的<span>物理</span>属性伤害,并有<nobr>100.0%</nobr>的<u>基础概率</u>使目标陷入与战技相同的裂伤状态。随后卢卡额外获得1层【斗志】。",
"tables": {}
},
"a2": {
"id": 489350,
"name": "直冲碎天拳",
"type": "普攻",
"tag": "单攻",
"desc": "消耗2层【斗志】先使用【直冲拳】施放3段攻击每段攻击对指定敌方单体造成等同于卢卡<nobr>$1[i]%</nobr>攻击力的<span>物理</span>属性伤害。<br />再使用【碎天拳】施放1段攻击对指定敌方单体造成等同于卢卡<nobr>$2[i]%</nobr>攻击力的<span>物理</span>属性伤害。",
"tables": {
"1": {
"name": "直冲拳每段伤害",
"isSame": false,
"values": [
0.1,
0.12,
0.14,
0.16,
0.18,
0.2,
0.22,
0.24,
0.26
]
},
"2": {
"name": "碎天拳伤害",
"isSame": false,
"values": [
0.4,
0.48,
0.56,
0.64,
0.72,
0.8,
0.88,
0.96,
1.04
]
}
}
}
},
"cons": {
"1": {
"name": "争斗不休",
"desc": "当卢卡行动时,若指定的敌方目标处于裂伤状态,卢卡造成的伤害提高<nobr>15.0%</nobr>,持续<nobr>2</nobr>回合。"
},
"2": {
"name": "敌弱,我强",
"desc": "若战技击中的敌方目标弱点为物理属性,获得<nobr>1</nobr>层【斗志】。"
},
"3": {
"name": "为擂台而生",
"desc": "战技等级+2最多不超过<nobr>15</nobr>级;天赋等级+2最多不超过<nobr>15</nobr>级。"
},
"4": {
"name": "百折不回",
"desc": "每获得1层【斗志】攻击力提高<nobr>5.0%</nobr>,该效果最多叠加<nobr>4</nobr>层。"
},
"5": {
"name": "地火之魂",
"desc": "终结技等级+2最多不超过<nobr>15</nobr>级;普攻等级+1最多不超过<nobr>10</nobr>级。"
},
"6": {
"name": "冠军应得的喝彩",
"desc": "施放强化普攻的【碎天拳】击中陷入裂伤状态下的敌方目标后本次强化普攻使用的【直冲拳】每施放过1段攻击则额外使其当前承受的裂伤状态立即产生1次相当于原伤害<nobr>8.0%</nobr>的伤害。"
}
},
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},
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"def": 3.3,
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},
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"hp": 124.8,
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},
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},
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},
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},
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},
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},
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},
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},
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},
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"key": "atk",
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},
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},
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}
},
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"type": "buff",
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},
"276014": {
"id": 276014,
"type": "skill",
"root": true,
"name": "动能过载",
"levelReq": 0,
"desc": "施放战技时,立即解除敌方目标<nobr>1</nobr>个增益效果。",
"cost": {
"29328": 4000,
"186254": 1,
"635669": 2
},
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1111202
]
},
"276015": {
"id": 276015,
"type": "skill",
"root": true,
"name": "循环制动",
"levelReq": 0,
"desc": "每获得1层【斗志】额外恢复<nobr>3</nobr>点能量。",
"cost": {
"29328": 16000,
"125435": 1,
"186254": 1,
"920196": 4
},
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1111205
]
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"id": 276016,
"type": "skill",
"root": true,
"name": "粉碎斗志",
"levelReq": 0,
"desc": "施放强化普攻时【直冲拳】的每1段攻击都有<nobr>50.0%</nobr>的固定概率使卢卡额外施放1段攻击。此效果对额外施放的攻击不会生效。",
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"29328": 128000,
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"186254": 1,
"836255": 6
},
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1111208,
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"type": "buff",
"root": false,
"name": "攻击强化",
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"cost": {
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"root": false,
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"type": "buff",
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"type": "buff",
"root": false,
"name": "防御强化",
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@ -464,7 +464,8 @@
"desc": "任何手段都无法验明它的本体。<br />轻轻触碰,从碎片中传来不明的呓语。<br /><br />「████ ██ █ █」",
"star": 2,
"source": [
"拟造花萼【大矿区】"
"拟造花萼【大矿区】",
"余烬兑换"
]
},
"635670": {
@ -693,7 +694,8 @@
"star": 3,
"source": [
"拟造花萼【大矿区】",
"「万能合成机」- 材料合成"
"「万能合成机」- 材料合成",
"余烬兑换"
]
},
"920197": {