多流派 (#180)

* fisrt commit

* del copy files

* change filemode

* Delete profile-detail-Copy1.html

* Delete profile-stat-Copy1.css

* Update artis_user.js
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panganqi 2022-09-14 01:56:02 +08:00 committed by GitHub
parent e1a5094232
commit 3aa2456e8f
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20 changed files with 184 additions and 5 deletions

0
.gitignore vendored Normal file → Executable file
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@ -11,6 +11,11 @@ async function init () {
if (fs.existsSync(`${charPath}/${char}/artis.js`)) { if (fs.existsSync(`${charPath}/${char}/artis.js`)) {
charCfg[char] = await Data.importModule(`resources/meta/character/${char}/artis.js`) charCfg[char] = await Data.importModule(`resources/meta/character/${char}/artis.js`)
} }
if (fs.existsSync(`${charPath}/${char}/artis_user.js`)) {
charCfg[char] = await Data.importModule(`resources/meta/character/${char}/artis_user.js`)
}
} }
} }
@ -30,7 +35,7 @@ const CharArtis = {
let title = '通用' let title = '通用'
let weight = attrWeight || usefulAttr[char.name] || { atk: 75, cp: 100, cd: 100 } let weight = attrWeight || usefulAttr[char.name] || { atk: 75, cp: 100, cd: 100 }
if (artis.is('绝缘4') && weight.recharge < 75) { if (artis.is('绝缘4') && weight.recharge < 75) {
weight.recharge = 75 weight.recharge += 25
title = '绝缘4' title = '绝缘4'
} }
return { return {
@ -44,7 +49,7 @@ const CharArtis = {
} }
if (charRule) { if (charRule) {
return charRule({ attr, artis, rule, def, weapon: profile.weapon }) return charRule({ attr, artis, rule, def, weapon: profile.weapon,cons:profile.cons })
} }
} }
} }

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@ -0,0 +1,7 @@
export default function ({ attr, weapon, rule, def }) {
// 辅助精通雷神,具体数值待定
if (weapon.name === '西风长枪' && weapon.affix >= 1) {
return rule('云堇-西风', { hp: 0, atk: 0, def: 100, cp: 100, cd: 0, mastery: 0, dmg: 25, phy: 0, recharge: 90, heal: 0 })
}
return def({ hp: 0, atk: 0, def: 100, cp: 75, cd: 0, mastery: 0, dmg: 25, phy: 0, recharge: 90, heal: 0 })
}

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@ -0,0 +1,7 @@
export default function ({ attr, weapon, rule, def }) {
// 优菈核爆
if (attr.cpct < 30) {
return rule('优菈-核爆', { atk: 75, cp: 0, cd: 100, mastery: 0, dmg: 100, recharge: 0 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 40, phy: 100, recharge: 40, heal: 0 })
}

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@ -0,0 +1,16 @@
export default function ({ attr, weapon, rule, def }) {
// 辅助精通雷神,具体数值待定
let mastery_score = 0
if (attr.mastery > 100) {
mastery_score = 75
if (weapon.name === '神乐之真意' && weapon.affix >= 3) {
return rule('八重-高精', { atk: 75, cp: 100, cd: 100, mastery: mastery_score ,dmg: 80, recharge: 0 })
}
return rule('八重-激化', { atk: 75, cp: 100, cd: 100, mastery: 75, dmg: 100, recharge: 0 })
}
if (weapon.name === '神乐之真意' && weapon.affix >= 3) {
return rule('八重-高精', { atk: 75, cp: 100, cd: 100, mastery: mastery_score ,dmg: 80, recharge: 0 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}

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@ -0,0 +1,11 @@
export default function ({ attr, weapon, rule, def }) {
// 激化精通璃月雷神,具体数值待定
if (attr.mastery > 80) {
return rule('刻晴-激化', { atk: 60, cp: 100, cd: 100, mastery: 40, dmg: 100, recharge: 0 })
}
if (weapon.name === '磐岩结绿' && weapon.affix >= 1) {
let temp = 35 + 5*weapon.affix
return rule('刻晴-绿剑', { hp: temp, atk: 60, cp: 100, cd: 100, mastery: 40, dmg: 100, recharge: 0 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 })
}

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@ -0,0 +1,7 @@
export default function ({ attr, weapon, rule, def }) {
// 蒸发可莉,具体数值待定
if (attr.mastery < 80) {
return rule('可莉-纯火', { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}

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@ -0,0 +1,13 @@
export default function ({ attr, weapon, rule, def }) {
// 小蒸一下夜兰
if (attr.mastery > 100 && weapon.name === '若水') {
return rule('夜兰-蒸发', { hp: 100, cp: 100, cd: 100, mastery: 75, dmg: 100, recharge: 35 })
}
if (weapon.name === '若水') {
return rule('夜兰-若水', { hp: 100, cp: 100, cd: 100, dmg: 100, recharge: 35 })
}
if (weapon.name === '西风猎弓') {
return rule('夜兰-西风', { hp: 80, cp: 100, cd: 100, dmg: 100, recharge: 55 })
}
return def({ hp: 80, cp: 100, cd: 100, dmg: 100, recharge: 35 })
}

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@ -3,8 +3,8 @@ export const details = [{
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.a['破局矢伤害'] / 100, 'a2') dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.a['破局矢伤害'] / 100, 'a2')
}, { }, {
title: 'E络命丝伤害', title: 'E络命丝蒸发伤害',
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e') dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e','zf')
}, { }, {
title: 'Q协同单段伤害', title: 'Q协同单段伤害',

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@ -0,0 +1,10 @@
export default function ({ attr, weapon, rule, def }) {
// 宵宫纯色流派
if (attr.mastery < 80) {
return rule('宵宫-纯色', { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}
if (attr.mastery > 300) {
return rule('宵宫-凹蒸发', { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 100, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}

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@ -0,0 +1,7 @@
export default function ({ attr, weapon, rule, def }) {
if (attr.recharge > 240) {
return rule('温迪-工具人', { atk: 75, cp:100, cd: 100, mastery: 75, dmg: 100, recharge: 100 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 0 })
}

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@ -0,0 +1,9 @@
export default function ({ attr,artis, rule, def }) {
if (artis.is('冰套4')) {
return rule('永冻甘雨', { atk: 75, cp: 100, cd: 100, dmg: 100, recharge: 0 })
}
if (attr.cpct < 20) {
return rule('甘雨-核爆', { atk: 75, cp: 0, cd: 100, mastery: 75, dmg: 100, recharge: 0 })
}
return def({ atk: 75, cp: 100, cd: 100, mastery: 75, dmg: 100 })
}

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@ -0,0 +1,17 @@
export default function ({ attr, weapon, rule, def }) {
//蒸发绿剑绫人
if (weapon.name === '磐岩结绿' && weapon.affix >= 1 && attr.mastery > 60) {
let temp = 35 + 5*weapon.affix
return rule('绫人-绿剑', { hp: temp, atk: 60, cp: 100, cd: 100, mastery: 60, dmg: 100, recharge: 0 })
}
// 蒸发绫人,具体数值待定
if (attr.mastery > 60) {
return rule('绫人-蒸发', { hp: 45,atk: 60, cp: 100, cd: 100, mastery: 60, dmg: 100, recharge: 0 })
}
//
if (weapon.name === '磐岩结绿' && weapon.affix >= 1) {
let temp = 35 + 5*weapon.affix
return rule('绫人-绿剑', { hp: temp, atk: 60, cp: 100, cd: 100, mastery: 0, dmg: 100, recharge: 0 })
}
return def({ hp: 45, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100})
}

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@ -0,0 +1,14 @@
export default function ({ attr, weapon, rule, def }) {
// 傻逼的融化神里,具体数值待定
if (attr.mastery > 100) {
return rule('神里-融化', { atk: 75, cp: 100, cd: 100, mastery: 40, dmg: 100, recharge: 0 })
}
if (weapon.name === '磐岩结绿' && weapon.affix >= 1) {
let temp = 15 + 5*weapon.affix
return rule('神里-绿剑', { hp: temp, atk: 75, cp: 100, cd: 100, mastery: 0, dmg: 100, recharge: 0 })
}
if (attr.recharge > 120) {
return rule('神里-充能', { atk: 75, cp: 100, cd: 100, mastery: 0, dmg: 100, recharge: 30 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 })
}

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@ -0,0 +1,15 @@
export default function ({ attr, weapon, rule, def, cons }) {
// 核爆胡桃,具体数值待定
let hp_base = 75
if (weapon.name === '护摩之杖' && weapon.affix >= 1){
hp_base = hp_base + (weapon.affix-1)*2.5
}
if (cons>=3){
hp_base = hp_base + 5
}
if (attr.cpct < 30) {
return rule('胡桃-核爆', { hp: hp_base, atk: 25, def: 0, cp: 0, cd: 100, mastery: 80, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}
return def({ hp: hp_base, atk: 30, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}

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@ -0,0 +1,18 @@
export default function ({ attr, weapon, rule, def }) {
// 优菈核爆
if (attr.cpct < 30) {
return rule('行秋-核爆', { atk: 75, cp: 0, cd: 100, mastery: 75, dmg: 100, recharge: 0 })
}
if (attr.mastery > 100) {
return rule('行秋-蒸发', { atk: 60, cp: 100, cd: 100, mastery: 60, dmg: 100, recharge: 0 })
}
if (weapon.name === '磐岩结绿' && weapon.affix >= 1 &&attr.mastery > 100) {
let temp = 15 + 5*weapon.affix
return rule('行秋-绿剑', { hp: temp, atk: 60, cp: 100, cd: 100, mastery: 40, dmg: 100, recharge: 0 })
}
if (weapon.name === '磐岩结绿' && weapon.affix >= 1) {
let temp = 15 + 5*weapon.affix
return rule('行秋-绿剑', { hp: temp, atk: 60, cp: 100, cd: 100, mastery: 0, dmg: 100, recharge: 0 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 40, heal: 0 })
}

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@ -0,0 +1,7 @@
export default function ({ attr, weapon, rule, def }) {
// 公子核爆
if (attr.cpct < 30) {
return rule('公子-核爆', { atk: 75, cp: 0, cd: 100, mastery: 75, dmg: 100, recharge: 0 })
}
return def({ hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 })
}

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@ -0,0 +1,10 @@
export default function ({ attr, weapon, rule, def }) {
// 辅助精通雷神,具体数值待定
if (attr.mastery > 500) {
return rule('雷神-精通', { atk: 75, cp: 90, cd: 90, mastery: 100, dmg: 75, recharge: 90 })
}
if (weapon.name === '薙草之稻光' && weapon.affix >= 3) {
return rule('雷神-高精', { atk: 80, cp: 100, cd: 100, dmg: 90, recharge: 80 })
}
return def({ atk: 75, cp: 100, cd: 100, mastery: 0, dmg: 75, recharge: 90 })
}

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@ -0,0 +1,6 @@
export default function ({ attr, weapon, rule, def }) {
if (weapon.name === '薙草之稻光' && weapon.affix >= 3) {
return rule('香菱-高精', { hp: 0, atk: 60, def: 0, cp: 100, cd: 100, mastery: 70, dmg: 100, phy: 0, recharge: 75, heal: 0 })
}
return def({ hp: 0, atk: 70, def: 0, cp: 100, cd: 100, mastery: 70, dmg: 100, phy: 0, recharge: 70, heal: 0 })
}