Revert "更新部分文件引用的方式,降低对process路径的依赖"

This reverts commit 1da5d9a6d1.
This commit is contained in:
Kokomi 2024-05-21 03:32:54 +08:00
parent dffe97e158
commit 3d1e602337
5 changed files with 7 additions and 10 deletions

View File

@ -3,8 +3,7 @@ import lodash from 'lodash'
import cfgData from './cfg/CfgData.js' import cfgData from './cfg/CfgData.js'
import { Version } from '#miao' import { Version } from '#miao'
//const _path = process.cwd() const _path = process.cwd()
const _path = import.meta.dirname + '/../../../'
const _cfgPath = `${_path}/plugins/miao-plugin/components/` const _cfgPath = `${_path}/plugins/miao-plugin/components/`
let cfg = {} let cfg = {}
let miaoCfg = {} let miaoCfg = {}

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@ -2,8 +2,7 @@ import lodash from 'lodash'
import fs from 'node:fs' import fs from 'node:fs'
import util from 'node:util' import util from 'node:util'
//const _path = process.cwd() const _path = process.cwd()
const _path = import.meta.dirname + '/../../../'
const getRoot = (root = '') => { const getRoot = (root = '') => {
if (!root) { if (!root) {
root = `${_path}/` root = `${_path}/`

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@ -20,15 +20,14 @@ export default class ProfileDmg extends Base {
} }
static dmgRulePath (name, game = 'gs') { static dmgRulePath (name, game = 'gs') {
//const _path = process.cwd() const _path = process.cwd()
const _path = import.meta.dirname + '/../'
let dmgFile = [ let dmgFile = [
{ file: 'calc_user', name: '自定义伤害' }, { file: 'calc_user', name: '自定义伤害' },
{ file: 'calc_auto', name: '组团伤害', test: () => Common.cfg('teamCalc') }, { file: 'calc_auto', name: '组团伤害', test: () => Common.cfg('teamCalc') },
{ file: 'calc', name: '喵喵' } { file: 'calc', name: '喵喵' }
] ]
for (let ds of dmgFile) { for (let ds of dmgFile) {
let path = `${_path}/resources/meta-${game}/character/${name}/${ds.file}.js` let path = `${_path}/plugins/miao-plugin/resources/meta-${game}/character/${name}/${ds.file}.js`
if (ds.test && !ds.test()) { if (ds.test && !ds.test()) {
continue continue
} }

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@ -2,7 +2,7 @@ import { Data } from '#miao'
import lodash from 'lodash' import lodash from 'lodash'
import fs from 'node:fs' import fs from 'node:fs'
const charPath = import.meta.dirname + '../../../resources/meta-gs/character' const charPath = process.cwd() + '/plugins/miao-plugin/resources/meta-gs/character'
let cfgMap = { let cfgMap = {
char: {}, char: {},
async init () { async init () {

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@ -17,10 +17,10 @@ import Button from './Button.js'
for (let game of ['gs', 'sr']) { for (let game of ['gs', 'sr']) {
for (let type of ['artifact', 'character', 'material', 'weapon']) { for (let type of ['artifact', 'character', 'material', 'weapon']) {
let file = `${import.meta.dirname}/../resources/meta-${game}/${type}/index.js` let file = `./plugins/miao-plugin/resources/meta-${game}/${type}/index.js`
if (fs.existsSync(file)) { if (fs.existsSync(file)) {
try { try {
await import(`file://${file}`) await import(`file://${process.cwd()}/${file}`)
} catch (e) { } catch (e) {
console.log(e) console.log(e)
} }