mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-21 22:48:13 +00:00
parent
dffe97e158
commit
3d1e602337
@ -3,8 +3,7 @@ import lodash from 'lodash'
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import cfgData from './cfg/CfgData.js'
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import { Version } from '#miao'
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//const _path = process.cwd()
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const _path = import.meta.dirname + '/../../../'
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const _path = process.cwd()
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const _cfgPath = `${_path}/plugins/miao-plugin/components/`
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let cfg = {}
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let miaoCfg = {}
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@ -2,8 +2,7 @@ import lodash from 'lodash'
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import fs from 'node:fs'
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import util from 'node:util'
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//const _path = process.cwd()
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const _path = import.meta.dirname + '/../../../'
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const _path = process.cwd()
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const getRoot = (root = '') => {
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if (!root) {
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root = `${_path}/`
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@ -20,15 +20,14 @@ export default class ProfileDmg extends Base {
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}
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static dmgRulePath (name, game = 'gs') {
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//const _path = process.cwd()
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const _path = import.meta.dirname + '/../'
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const _path = process.cwd()
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let dmgFile = [
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{ file: 'calc_user', name: '自定义伤害' },
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{ file: 'calc_auto', name: '组团伤害', test: () => Common.cfg('teamCalc') },
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{ file: 'calc', name: '喵喵' }
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]
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for (let ds of dmgFile) {
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let path = `${_path}/resources/meta-${game}/character/${name}/${ds.file}.js`
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let path = `${_path}/plugins/miao-plugin/resources/meta-${game}/character/${name}/${ds.file}.js`
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if (ds.test && !ds.test()) {
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continue
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}
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@ -2,7 +2,7 @@ import { Data } from '#miao'
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import lodash from 'lodash'
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import fs from 'node:fs'
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const charPath = import.meta.dirname + '../../../resources/meta-gs/character'
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const charPath = process.cwd() + '/plugins/miao-plugin/resources/meta-gs/character'
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let cfgMap = {
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char: {},
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async init () {
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@ -17,10 +17,10 @@ import Button from './Button.js'
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for (let game of ['gs', 'sr']) {
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for (let type of ['artifact', 'character', 'material', 'weapon']) {
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let file = `${import.meta.dirname}/../resources/meta-${game}/${type}/index.js`
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let file = `./plugins/miao-plugin/resources/meta-${game}/${type}/index.js`
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if (fs.existsSync(file)) {
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try {
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await import(`file://${file}`)
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await import(`file://${process.cwd()}/${file}`)
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} catch (e) {
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console.log(e)
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}
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