!81 4.6内容计算

* .
* .
* 武器效果说明
* 武器别名
* 4.6评分
* 圣遗物别名
* 4.6武器计算
* 4.6圣遗物计算
* 阿蕾奇诺组队计算
* add resources/meta-gs/character/阿蕾奇诺/calc_aout..
* 阿蕾奇诺计算
This commit is contained in:
liangshi 2024-04-15 17:47:32 +00:00 committed by Kokomi
parent 4d21adf1d9
commit 3e079cacfd
8 changed files with 222 additions and 3 deletions

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@ -43,7 +43,9 @@ export const setAbbr = {
逐影猎人: '猎人',
黄金剧团: '剧团',
昔时之歌: '昔时',
回声之林夜话: '回声'
回声之林夜话: '回声',
谐律异想断章: '谐律',
未竟的遐思: '遐思'
}
export const setAlias = {
@ -91,5 +93,7 @@ export const setAlias = {
逐影猎人: '逐影,猎人',
黄金剧团: '黄金,剧团',
昔时之歌: '昔时',
回声之林夜话: '回声,回声夜话,夜话'
回声之林夜话: '回声,回声夜话,夜话',
谐律异想断章: '谐律,断章',
未竟的遐思: '遐思'
}

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@ -82,5 +82,6 @@ export const usefulAttr = {
夏沃蕾: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 100 },
闲云: { hp: 0, atk: 100, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 100 },
嘉明: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
千织: { hp: 0, atk: 50, def: 75, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 }
千织: { hp: 0, atk: 50, def: 75, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
阿蕾奇诺: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 }
}

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@ -484,7 +484,28 @@ const buffs = {
dmg: 50
}
}
},
谐律异想断章: {
2: attr('atkPct', 18 ),
4: {
title: '生命之契的数值提升或降低时,角色造成的伤害提升[dmg]%',
data: {
dmg: 18 * 3
}
}
},
未竟的遐思: {
2: attr('atkPct', 18 ),
4: {
title: '存在处于燃烧状态下的敌人时,伤害提升[dmg]%',
data: {
dmg: 10 * 5
}
}
}
}
export default buffs

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@ -0,0 +1,53 @@
export const details = [{
title: 'E后普攻一段伤害',
dmg: ({ talent }, dmg ) => dmg(talent.a['一段伤害'], 'a')
},{
check: ({ cons }) => cons >= 2,
title: '血偿勒令回收伤害',
dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, 'e')
},{
title: 'E切斩伤害',
dmg: ({ talent }, dmg ) => dmg(talent.e['切斩伤害'], 'e')
},{
title: 'Q伤害',
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q')
},{
title: 'Q蒸发伤害',
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q', 'vaporize')
},{
title: 'Q治疗量',
params: { BondOfLife: 145 },
dmg: ({ talent, attr, weapon }, { heal }) => heal(150 / 100 * ((weapon.name === '赤月之形' ? 170 : 145) / 100) * attr.hp + 150 / 100 * attr.atk)
}]
export const defDmgIdx = 0
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = { BondOfLife: 130 }//生命之契在此调整,请勿超过200
export const buffs = [
{
title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]',
data: {
buffCount: ({ params , weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200),
aPlus: ({ talent , attr , params , cons , weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 200) * ((cons >= 1 ? (talent.a['红死之宴提升值比例'] + 100) : talent.a['红死之宴提升值比例']) / 100 ))
}
},
{
title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成',
data: {
dmg: 40
}
},
{
title: '阿蕾奇诺6命Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%',
cons: 6,
data: {
qPlus: ({ attr , params , weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 200) * (700 / 100),
aCpct: 10 ,
aCdmg: 70 ,
qCpct: 10 ,
qCdmg: 70
}
}, 'vaporize']
export const createdBy = 'liangshi'

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@ -0,0 +1,132 @@
export const details = [{
title: 'E后普攻一段伤害',
dmg: ({ talent }, dmg ) => dmg(talent.a['一段伤害'], 'a')
},{
check: ({ cons }) => cons >= 2,
title: '血偿勒令回收伤害',
dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, 'e')
},{
title: 'E切斩伤害',
dmg: ({ talent }, dmg ) => dmg(talent.e['切斩伤害'], 'e')
},{
title: 'Q伤害',
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q')
},{
title: 'Q蒸发伤害',
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q', 'vaporize')
},{
title: '仆万香班 普攻尾段',
params: { team: true, Kazuha: true, BondOfLife: 200 },
dmg: ({ talent }, dmg ) => dmg(talent.a['六段伤害'], 'a')
},{
title: '仆万香班 Q伤害',
params: { team: true, Kazuha: true },
dmg: ({ talent }, dmg ) => dmg(talent.q['技能伤害'], 'q')
},{
title: '仆万夜钟 普攻尾段蒸发',
params: { team2: true, Kazuha: true, BondOfLife: 200 },
dmg: ({ talent }, dmg ) => dmg(talent.a['六段伤害'], 'a', 'vaporize')
}]
export const defDmgIdx = 0
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = { BondOfLife: 130 }//生命之契在此调整
export const buffs = [
{
title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]',
data: {
buffCount: ({ params , weapon }) => Math.min(params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0), 200),
aPlus: ({ talent , attr , params , cons , weapon }) => attr.atk * ((Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 200) * ((cons >= 1 ? (talent.a['红死之宴提升值比例'] + 100) : talent.a['红死之宴提升值比例']) / 100 ))
}
},
{
title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成',
data: {
dmg: 40
}
},
{
title: '阿蕾奇诺6命Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%',
cons: 6,
data: {
qPlus: ({ attr , params , weapon }) => attr.atk * (Math.min((params.BondOfLife + (weapon.name === '赤月之形' ? 25 : 0)), 200) / 200) * (700 / 100),
aCpct: 10 ,
aCdmg: 70 ,
qCpct: 10 ,
qCdmg: 70
}
}, {
check: ({ params }) => params.team === true,
title: '火共鸣:增加攻击[atkPct]%',
data: {
atkPct: 25
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰班:增加[atkPlus]点攻击力',
data: {
atkPlus: 1202.35
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
data: {
atkPct: 20
}
}, {
check: ({ params }) => params.team === true,
title: '香菱6命增加[dmg]%火伤',
data: {
dmg: 15
}
}, {
check: ({ cons, params }) => cons <= 1 && params.Kazuha === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.Kazuha === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.Kazuha === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team2 === true,
title: '钟离:降低敌人[kx]%全抗',
data: {
kx: 20
}
}, {
check: ({ params }) => params.team2 === true ,
title: '夜兰:获得[dmg]%增伤',
data: {
dmg: 35
}
}, 'vaporize']
export const createdBy = 'liangshi'

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@ -137,6 +137,7 @@ export const alias = {
峡湾长歌: '峡湾,峡湾枪,峡湾长枪',
勘探钻机: '勘探,钻机,钻头,钻枪',
沙中伟贤的对答: '沙中,沙中对答,沙中伟贤',
赤月之形: '赤月,镰刀',
// 法器
四风原典: '四风,四风书,四风法器',

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@ -39,6 +39,7 @@ export const descFix = {
雪葬的星银: '普攻与重击命中敌人时,有$[0]概率造成$[1]攻击力的范围伤害。若敌人处于冰元素影响下,则造成$[2]攻击力的伤害。每10秒至多一次。',
裁断: '攻击力提升$[0]获取结晶晶片时为装备者赋予1枚约印使下一个战技伤害提升$[1]约印持续15秒至多持有2枚。',
苇海信标: '战技命中敌人提升$[0]攻击力;受到伤害提升$[1]攻击力各持续8秒后台也能触发。无护盾时生命值上限提高$[2]。',
赤月之形: "重击命中敌人时赋予生命值上限25%的生命之契。装备者具有生命之契时,造成的伤害提升$[0]。若生命之契的数值大于等于生命上限的30%。造成的伤害进一步提升$[1]",
// 长柄武器
勘探钻机: '受到或进行治疗时获得标记最多3层处于后台也能获得。施放战技或爆发时消耗标记每枚标记提高$[0]攻击力与$[1]元素伤害加成。',

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@ -132,6 +132,12 @@ export default function (step, staticStep) {
atkPlus: ({ attr, calc, refine }) => step(52 + 28 * 3)[refine] * calc(attr.mastery) / 100
}
},
赤月之形: {
title: '生命之契大于等于生命上限30%,造成的伤害提升[dmg]%',
refine: {
dmg: step(36, 12)
}
},
风信之锋: {
title: '触发元素反应提升攻击力[atkPct]%, 精通[mastery]',
refine: {