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细节优化
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@ -1,8 +1,4 @@
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export const details = [{
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title: 'E释放伤害',
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params: { e: true },
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '柔灯之匣一阶伤害',
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params: { e: true },
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dmg: ({ talent }, dmg) => dmg(talent.e['柔灯之匣·一阶攻击伤害'], 'e')
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@ -36,7 +32,7 @@ export const details = [{
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dmg: ({}, { reaction }) => reaction('burning')
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}]
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export const defDmgIdx = 2
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export const defDmgIdx = 1
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const buffs = [{
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@ -138,6 +138,7 @@ export const alias = {
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勘探钻机: '勘探,钻机,钻头,钻枪',
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沙中伟贤的对答: '沙中,沙中对答,沙中伟贤',
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赤月之形: '赤月,镰刀',
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柔灯挽歌: '柔灯,挽歌',
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// 法器
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四风原典: '四风,四风书,四风法器',
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@ -183,7 +183,7 @@ export default function (step, staticStep) {
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}],
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无垠蔚蓝之歌: [{
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title: '满层下,普通攻击造成的伤害提升[aDmg]%,重击造成的伤害提升[a2Dmg]%',
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data: {
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refine: {
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aDmg: step(8 * 3),
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a2Dmg: step(6 * 3)
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}
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