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修正妮露组队伤害问题;修改奶妈系角色排名依据,修改久岐忍、珐露珊评分规则 (#571)
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@ -49,7 +49,7 @@ export const usefulAttr = {
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砂糖: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 75, phy: 0, recharge: 55, heal: 0 },
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雷泽: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 },
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夜兰: { hp: 80, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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久岐忍: { hp: 100, atk: 50, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 100 },
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久岐忍: { hp: 100, atk: 50, def: 0, cpct: 50, cdmg: 50, mastery: 100, dmg: 75, phy: 0, recharge: 55, heal: 100 },
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鹿野院平藏: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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提纳里: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 90, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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柯莱: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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@ -62,7 +62,7 @@ export const usefulAttr = {
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多莉: { hp: 75, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 75, phy: 0, recharge: 55, heal: 100 },
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莱依拉: { hp: 100, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 35 },
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流浪者: { hp: 0, atk: 80, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 35, heal: 0 },
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珐露珊: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 75, phy: 0, recharge: 75, heal: 0 },
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珐露珊: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 0 },
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瑶瑶: { hp: 100, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 100 },
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艾尔海森: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 35, heal: 0 },
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迪希雅: { hp: 75, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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@ -17,7 +17,7 @@ export const details = [{
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dmg: ({ talent, calc, attr }, { basic }) => basic(talent.q['单次伤害'] * calc(attr.hp) / 100, 'q')
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}]
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export const defDmgIdx = 1
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export const defDmgIdx = 0
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const buffs = [{
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@ -8,6 +8,7 @@ export const details = [{
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}) => heal(talent.q['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗量2'][1] * 1)
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'atk,hp,cpct,cdmg'
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export const buffs = [{
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@ -2,6 +2,10 @@ export const details = [{
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title: '水月伤害',
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params: { sy: true ,team:false},
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
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}, {
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title: '水月蒸发伤害',
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params: { sy: true ,team:false},
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e', '蒸发')
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}, {
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title: '剑舞步三段伤害',
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params: {team:false },
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@ -17,24 +21,27 @@ export const details = [{
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avg: ret2.avg + ret2.avg
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}
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}
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}, {
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title: 'Q两段总伤害',
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params: { team:false },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q')
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}, {
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title: 'Q两段蒸发总伤害',
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params: {team:false },
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params: { team:false },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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}, {
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title: '夜万妮香Q总蒸发伤害',
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params: {team:true },
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params: { team:true },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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}, {
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title: '丰穰之核伤害',
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params: {team:false },
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params: { bloom: true },
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params: { bloom:true ,team:false },
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dmg: ({calc, attr}, { reaction }) => {
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return reaction('bloom')}
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}]
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const defDmgIdx = 3
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export const defDmgIdx = 6
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export const defParams = {
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@ -25,7 +25,7 @@ export const details = [{
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dmg: ({ attr, calc, talent }, { heal }) => heal(talent.q['持续治疗2'][0] * calc(attr.hp) / 100 + talent.q['持续治疗2'][1] * 1)
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}]
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export const defDmgIdx = 1
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export const defDmgIdx = 2
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export const mainAttr = 'atk,hp,cpct,cdmg'
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export const buffs = [{
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@ -15,7 +15,6 @@ export const details = [{
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heal(talent.q['治疗量2'][0] * calc(attr.hp) / 100 + talent.q['治疗量2'][1] * 1)
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}]
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export const defDmgIdx = 1
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export const defDmgKey = 'qHeal'
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export const mainAttr = 'atk,hp,cpct,cdmg,mastery'
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@ -13,6 +13,7 @@ export const details = [{
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}
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}]
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export const defDmgIdx = 1
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export const mainAttr = 'atk,hp,cpct,cdmg'
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export const buffs = [{
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