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增加妮露蒸发伤害,妮露组队伤害,修复海哥小bug (#507)
* 修复海哥伤害中的小错误 修复海哥伤害中的小错误 * 妮露组队伤害(蒸发版),种子版后续更新 种子版没怎么研究配队,后面再更 * 增加妮露单人蒸发伤害 单纯加了两个蒸发
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@ -2,6 +2,10 @@ export const details = [{
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title: '水月伤害',
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params: { sy: true },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
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},{
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title: '水月蒸发伤害',
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params: { sy: true },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e', '蒸发')
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}, {
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title: '剑舞步三段伤害',
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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@ -19,6 +23,9 @@ export const details = [{
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}, {
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title: 'Q两段总伤害',
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q')
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}, {
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title: 'Q两段总蒸发伤害',
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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}, {
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title: '丰穰之核伤害',
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params: { bloom: true },
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@ -26,7 +33,7 @@ export const details = [{
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return reaction('bloom')}
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}]
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export const mainAttr = 'hp,atk,cpct,cdmg'
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const buffs = [{
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title: '妮露天赋:丰穰之核增伤[bloom]%,元素精通提升100点',
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@ -59,4 +66,4 @@ export const buffs = [{
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cpct: ({ calc, attr }) => Math.min(30, calc(attr.hp) / 1000 * 0.6),
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cdmg: ({ calc, attr }) => Math.min(60, calc(attr.hp) / 1000 * 1.2)
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}
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}]
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}, 'vaporize']
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125
resources/meta/character/妮露/calc_auto.js
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125
resources/meta/character/妮露/calc_auto.js
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@ -0,0 +1,125 @@
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export const details = [{
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title: '水月伤害',
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params: { sy: true ,team:false},
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
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}, {
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title: '剑舞步三段伤害',
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params: {team:false },
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dmg: ({ talent, calc, attr, cons }, { basic }) => {
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let pct = talent.e['剑舞步/旋舞步一段伤害2'][0] * 1 + talent.e['剑舞步/旋舞步二段伤害2'][0] * 1
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let ret1 = basic(calc(attr.hp) * pct / 100, 'e')
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if (cons >= 1) {
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attr.e.dmg += 65
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}
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let ret2 = basic(calc(attr.hp) * talent.e['水月/水轮伤害2'][0] / 100, 'e')
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return {
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dmg: ret1.dmg + ret2.dmg,
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avg: ret2.avg + ret2.avg
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}
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}
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}, {
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title: 'Q两段蒸发总伤害',
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params: {team:false },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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}, {
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title: '夜万妮香Q总蒸发伤害',
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params: {team:true },
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.hp) * (talent.q['技能伤害'] + talent.q['永世流沔伤害']) / 100, 'q', '蒸发')
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}, {
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title: '丰穰之核伤害',
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params: {team:false },
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params: { bloom: true },
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dmg: ({calc, attr}, { reaction }) => {
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return reaction('bloom')}
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}]
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const defDmgIdx = 3
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export const defParams = {
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team:true,
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}
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export const buffs = [{check: ({ params }) => params.team === false,
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title: '妮露天赋:丰穰之核增伤[bloom]%,元素精通提升100点',
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data: {
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bloom: ({ calc, attr }) => Math.min(400,(calc(attr.hp)-30000)/1000*9),
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mastery:({ params }) => params.bloom ? 100 : 0
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}
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},{
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title: '妮露1命:水月造成的伤害提升65%',
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cons: 1,
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data: {
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eDmg: ({ params }) => params.sy ? 65 : 0
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}
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}, {
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check: ({params }) => params.team === false,
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title: '妮露2命:金杯的丰馈下降低敌人35%水抗与草抗',
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cons: 2,
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data: {
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kx: 35
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}
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}, {
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check: ({ cons,params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg:16,
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a2Dmg:16,
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a3Dmg:16,
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dmg: 40,
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atkPct:20,
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kx:40,
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}
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}, {
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check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg:16,
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a2Dmg:16,
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a3Dmg:16,
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dmg: 48,
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atkPct:20,
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kx:40,
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mastery:200
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}
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}, {
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check: ({ cons,params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg:32,
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a2Dmg:32,
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a3Dmg:32,
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dmg: 48,
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atkPct:40,
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kx:40,
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mastery:200
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}
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}, {
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check: ({ cons,params }) => (cons >= 4 && params.team === true),
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title: '双水夜兰2层4命:双水,夜兰4命[hpPct]%生命值,[dmg]增伤',
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data: {
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hpPct: 45,
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dmg:30
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}
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}, {
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check: ({ cons,params }) => (cons < 4 && params.team === true),
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title: '双水夜兰:双水[hpPct]%生命值,[dmg]增伤',
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data: {
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hpPct: 25,
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dmg:30
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}
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}, {
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title: '妮露4命:第三段舞步命中敌人Q伤害提高50%',
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cons: 4,
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data: {
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qDmg: 50
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}
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}, {
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title: '妮露6命:提高暴击[cpct]%,爆伤[cdmg]%',
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cons: 6,
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data: {
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cpct: ({ calc, attr }) => Math.min(30, calc(attr.hp) / 1000 * 0.6),
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cdmg: ({ calc, attr }) => Math.min(60, calc(attr.hp) / 1000 * 1.2)
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}
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}, 'vaporize']
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@ -1,6 +1,6 @@
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export const details = [{
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title: 'E普攻第一段激化',
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', '超激化')
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', '蔓激化')
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}, {
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title: 'E突进激化',
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params: { e: true, q: false },
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