适配enka3.3相关数据

This commit is contained in:
Kokomi 2022-12-07 14:22:39 +08:00
parent 8881f5a881
commit 436e9dcda2
24 changed files with 718 additions and 522 deletions

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@ -29,6 +29,7 @@ export default {
339931171: '乘胜追击',
342097547: '辰砂之纺锤',
346510395: '衔珠海皇',
359484419: '图莱杜拉的回忆',
368014203: '斩裂晴空的龙脊',
388272194: '多莉',
391273955: '斫断黑翼的利齿',
@ -196,6 +197,7 @@ export default {
2009975571: '(test)穿模测试',
2017033267: '气定神闲',
2025598051: '顺风而行',
2029582603: '怪谭·时雨心地一本足',
2040573235: '悠古的磐岩',
2060049099: '祭火之人',
2108574027: '碎石',
@ -220,12 +222,14 @@ export default {
2322648115: '粉碎',
2324146259: '白辰之环',
2340970067: '历练的猎弓',
2351445619: '堙没的蓝宝石泪滴',
2359799475: '恶王丸',
2364208851: '行者之心',
2365025043: '街巷游侠',
2375993851: '宗室长剑',
2383998915: '驭浪的海祇民',
2384519283: '弹弓',
2387711994: '珐露珊',
2388785242: '早柚',
2400012995: '祭礼弓',
2410593283: '无锋剑',
@ -233,6 +237,7 @@ export default {
2425414923: '落霞',
2433755451: '揭旗的叛逆之歌',
2440850563: '回响长天的诗歌',
2448629019: '东花坊时雨',
2466140362: '温迪',
2469300579: '乘胜追击',
2470306939: '飞雷御执',
@ -244,6 +249,7 @@ export default {
2512309395: '如雷的盛怒',
2521338131: '试作金珀',
2534304035: '雾切御腰物',
2538235187: '沙上楼阁史话',
2539208459: '证誓之明瞳',
2546254811: '华馆梦醒形骸记',
2556914683: '绝弦',
@ -293,6 +299,7 @@ export default {
3079462611: '驭浪的海祇民',
3090373787: '暗巷的酒与诗',
3092975658: '坎蒂丝',
3094139291: '乐园遗落之花',
3097441915: '以理服人',
3112448011: '决心',
3112679155: '终末嗟叹之诗',
@ -303,6 +310,7 @@ export default {
3192689683: '霜葬',
3209694115: '林野晚星',
3221566250: '琴',
3230559562: '流浪者',
3235324891: '护摩之杖',
3252085691: '顺风而行',
3258658763: '嗜魔',
@ -412,24 +420,24 @@ export default {
4267718859: '反曲弓',
4273845410: '辛焱',
4275754179: '如狼般狩猎者',
FIGHT_PROP_HP_PERCENT: '生命值',
FIGHT_PROP_MAX_HP: '生命值上限',
FIGHT_PROP_ATTACK: '攻击力',
FIGHT_PROP_CHARGE_EFFICIENCY: '元素充能效率',
FIGHT_PROP_DEFENSE: '防御力',
FIGHT_PROP_ELEMENT_MASTERY: '元素精通',
FIGHT_PROP_CRITICAL: '暴击率',
FIGHT_PROP_CRITICAL_HURT: '暴击伤害',
FIGHT_PROP_DEFENSE: '防御力',
FIGHT_PROP_ELEC_ADD_HURT: '雷元素伤害加成',
FIGHT_PROP_ELEMENT_MASTERY: '元素精通',
FIGHT_PROP_FIRE_ADD_HURT: '火元素伤害加成',
FIGHT_PROP_GRASS_ADD_HURT: '草元素伤害加成',
FIGHT_PROP_HEALED_ADD: '受治疗加成',
FIGHT_PROP_HEAL_ADD: '治疗加成',
FIGHT_PROP_HP_PERCENT: '生命值',
FIGHT_PROP_ICE_ADD_HURT: '冰元素伤害加成',
FIGHT_PROP_MAX_HP: '生命值上限',
FIGHT_PROP_PHYSICAL_ADD_HURT: '物理伤害加成',
FIGHT_PROP_ROCK_ADD_HURT: '岩元素伤害加成',
FIGHT_PROP_HEALED_ADD: '受治疗加成',
FIGHT_PROP_CHARGE_EFFICIENCY: '元素充能效率',
FIGHT_PROP_SHIELD_COST_MINUS_RATIO: '护盾强效',
FIGHT_PROP_FIRE_ADD_HURT: '火元素伤害加成',
FIGHT_PROP_WATER_ADD_HURT: '水元素伤害加成',
FIGHT_PROP_GRASS_ADD_HURT: '草元素伤害加成',
FIGHT_PROP_ELEC_ADD_HURT: '雷元素伤害加成',
FIGHT_PROP_WIND_ADD_HURT: '风元素伤害加成',
FIGHT_PROP_ICE_ADD_HURT: '冰元素伤害加成',
FIGHT_PROP_ROCK_ADD_HURT: '岩元素伤害加成',
FIGHT_PROP_PHYSICAL_ADD_HURT: '物理伤害加成',
level: '等级'
}

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@ -345,7 +345,6 @@ const buffs = {
2: attr('atkPct', 18),
4: {
title: '满层提高48%攻击力',
data: {
atkPct: 48
}
@ -356,6 +355,7 @@ const buffs = {
2: attr('atkPct', 18),
4: {
title: '触发提高普攻[aPlus]伤害',
sort: 0,
data: {
aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.35
}

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@ -10,7 +10,7 @@ export const details = [{
title: '肆阶杀生樱伤害',
params: { team: false },
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
},{
}, {
check: ({ cons }) => cons < 2,
dmgKey: 'e_t',
params: { team: true },
@ -22,7 +22,7 @@ export const details = [{
params: { team: true },
title: '温三雷肆阶杀生樱伤害',
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
}, {
}, {
title: 'Q天狐霆雷伤害',
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
@ -36,10 +36,9 @@ export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defDmgKey = 'e'
export const defParams = {
team:true
team: true
}
export const buffs = [{
title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
data: {
@ -57,30 +56,34 @@ export const buffs = [{
data: {
eDef: 60
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精5终末6命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct:40,
kx:60,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精1终末0命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct:20,
kx:40,
mastery:100
}
}, {check: ({ params }) => params.team === true,
title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
data: {
atkPlus: 794.2,
atkPct:20,
cdmg:60
}
},{check: ({ params }) => params.team === true,
title: '恶曜开眼开E元素爆发伤害提升[qDmg]%',
data: {
qDmg: 27
}
}]
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精5终末6命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct: 40,
kx: 60,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精1终末0命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct: 20,
kx: 40,
mastery: 100
}
}, {
check: ({ params }) => params.team === true,
title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
data: {
atkPlus: 794.2,
atkPct: 20,
cdmg: 60
}
}, {
check: ({ params }) => params.team === true,
title: '恶曜开眼开E元素爆发伤害提升[qDmg]%',
data: {
qDmg: 27
}
}]

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@ -1,18 +1,18 @@
export const details = [{
title: 'E后重击伤害',
params: { q: 1 ,team:false},
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
title: 'Q单段伤害',
params: { q: 1 ,team:false},
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q')
}, {
title: 'Q总伤害',
params: { q: 1 ,team:false},
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q')
}, {
title: 'Q总伤害·超激化',
params: { q: 1 ,team:false},
params: { q: 1, team: false },
dmg: ({ talent }, dmg) => {
let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
@ -25,7 +25,7 @@ export const details = [{
}
}, {
title: '刻九万妲Q激化总伤',
params: { q: 1,team:true},
params: { q: 1, team: true },
dmg: ({ talent }, dmg) => {
let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
@ -39,8 +39,8 @@ export const details = [{
}]
export const defParams = {
q: 1,
team:true
q: 1,
team: true
}
export const defDmgIdx = 4
@ -63,54 +63,60 @@ export const buffs = [{
data: {
dmg: 24
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
}, {check: ({ params }) => params.team === true,
title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
data: {
atkPlus: 794.2,
cdmg:60,
atkPct:20
}
}, {check: ({ cons,params }) => (cons >= 2&& params.team === true),
title: '千夜2命纳西妲增加精通[mastery],减防[enemyDef]%',
data: {
mastery: 290,
enemyDef: 30
}
}, {check: ({ cons,params }) => (cons < 2&& params.team === true),
title: '千夜0命纳西妲增加精通[mastery]',
data: {
mastery: 290,
}
}]
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team === true,
title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
data: {
atkPlus: 794.2,
cdmg: 60,
atkPct: 20
}
}, {
check: ({ cons, params }) => (cons >= 2 && params.team === true),
title: '千夜2命纳西妲增加精通[mastery],减防[enemyDef]%',
data: {
mastery: 290,
enemyDef: 30
}
}, {
check: ({ cons, params }) => (cons < 2 && params.team === true),
title: '千夜0命纳西妲增加精通[mastery]',
data: {
mastery: 290
}
}]

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@ -1,17 +1,17 @@
export const details = [ {
export const details = [{
title: 'E络命丝伤害',
params: { q: false,team:false },
params: { q: false, team: false },
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e')
}, {
title: 'E络命丝蒸发',
params: { q: false,team:false },
params: { q: false, team: false },
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
}, {
title: 'Q协同单段伤害',
params: { q: true,team:false },
params: { q: true, team: false },
dmg: ({ talent, attr, calc, cons }, { basic }) => {
return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
}
@ -19,30 +19,30 @@ export const details = [ {
check: ({ cons }) => cons < 6,
dmgKey: 'q',
title: '夜莫万EE双蒸7次连携',
params: { q: true,team:true },
params: { q: true, team: true },
dmg: ({ talent, attr, calc, cons }, { basic }) => {
let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
let erming = basic(calc(attr.hp) * (14 / 100), 'q')
let count = cons * 1 >= 2 ? 1 : 0
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
return {
dmg: 2 * e_v.dmg + 4 * erming.dmg * count+ 21 * q.dmg,
avg: 2 * e_v.avg + 4 * erming.avg * count+ 21 * q.avg
dmg: 2 * e_v.dmg + 4 * erming.dmg * count + 21 * q.dmg,
avg: 2 * e_v.avg + 4 * erming.avg * count + 21 * q.avg
}
}
}, {
check: ({ cons }) => cons >= 6,
dmgKey: 'q',
title: '夜莫万6命EaEaaaa双蒸',
params: { q: true,team:true },
params: { q: true, team: true },
dmg: ({ talent, attr, calc, cons }, { basic }) => {
let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
let erming = basic(calc(attr.hp) * (14 / 100), 'q')
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
let a = basic(calc(attr.hp) * talent.a['破局矢伤害']*1.56 / 100, 'a2')
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
let a = basic(calc(attr.hp) * talent.a['破局矢伤害'] * 1.56 / 100, 'a2')
return {
dmg: 2*e_v.dmg + 2*erming.dmg+ 15*q.dmg+ 5*a.dmg,
avg: 2*e_v.avg + 2*erming.avg+ 15*q.avg+ 5*a.avg
dmg: 2 * e_v.dmg + 2 * erming.dmg + 15 * q.dmg + 5 * a.dmg,
avg: 2 * e_v.avg + 2 * erming.avg + 15 * q.avg + 5 * a.avg
}
}
}]
@ -51,8 +51,8 @@ export const defDmgKey = 'q'
export const mainAttr = 'hp,cpct,cdmg'
export const defParams = {
q: true,
team:true
q: true,
team: true
}
@ -72,51 +72,56 @@ export const buffs = [{
data: {
dmg: ({ params }) => params.q ? 50 : 0
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 2&& params.team === true),
title: '千夜教官满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
data: {
dmg: 60,
hpPct: 25,
cpct:15,
mastery:168
}
}, {check: ({ cons,params }) => (cons < 2&& params.team === true),
title: '千夜教官0命莫娜获得[dmg]%增伤,双水,精通[mastery]',
data: {
dmg: 60,
hpPct: 25,
mastery:168
}
}, 'vaporize']
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 2 && params.team === true),
title: '千夜教官满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
data: {
dmg: 60,
hpPct: 25,
cpct: 15,
mastery: 168
}
}, {
check: ({ cons, params }) => (cons < 2 && params.team === true),
title: '千夜教官0命莫娜获得[dmg]%增伤,双水,精通[mastery]',
data: {
dmg: 60,
hpPct: 25,
mastery: 168
}
}, 'vaporize']

View File

@ -6,12 +6,15 @@ export const details = [{
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e')
}, {
title: '兔兔伯爵蒸发',
dmgKey: 'e',
check: ({ cons }) => cons < 2,
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e', 'vaporize')
}, {
title: '引爆兔兔伯爵蒸发',
cons: 2,
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'] * 3, 'e', 'vaporize')
dmgKey: 'e',
params: { e: true },
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e', 'vaporize')
}, {
title: 'Q箭雨总伤害',
params: { q: true },
@ -19,6 +22,7 @@ export const details = [{
}]
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defDmgKey = 'e'
export const buffs = [{
title: '安柏天赋命中弱点后攻击力提升15%',
@ -32,5 +36,8 @@ export const buffs = [{
}
}, {
title: '安柏2命瞄准引爆兔兔伯爵伤害提高200%',
cons: 2
cons: 2,
data: {
eDmg: ({ params }) => params.e ? 200 : 0
}
}, 'vaporize']

View File

@ -1,54 +1,54 @@
export const details = [{
title: '首段普攻',
params: { num: 1 ,team:false},
params: { num: 1, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
}, {
title: '普攻尾箭',
params: { num: 10 ,team:false},
params: { num: 10, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a')
}, {
title: '尾箭蒸发',
params: { num: 10 ,team:false},
params: { num: 10, team: false },
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
}, {
title: '宵夜万班尾箭蒸发',
params: { num: 10 ,team:true},
params: { num: 10, team: true },
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
}, {
check: ({ cons }) => cons >= 6,
dmgKey: 'e',
title: '宵夜万班凹双蒸',
params: { num: 10 ,team:true},
dmg: ({ talent }, dmg) =>{
let a0Dmg = dmg(talent.a['一段伤害']/2, 'a', 'vaporize')
let a1Dmg = dmg(talent.a['一段伤害']/2, 'a')
let a1_5Dmg = dmg(talent.a['一段伤害']/2, 'a')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
let a4_5Dmg = dmg(talent.a['四段伤害']/2, 'a')
let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
let a5_5Dmg = dmg(talent.a['五段伤害']/2, 'a', 'vaporize')
return {
avg: a0Dmg.avg + a1Dmg.avg+ a1_5Dmg.avg+ a2Dmg.avg+ a3Dmg.avg+ 3 * a4_5Dmg.avg+ a5_5Dmg.avg+ a5Dmg.avg,
dmg: a0Dmg.dmg + a1Dmg.dmg +a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg+ a5_5Dmg.dmg + a5Dmg.dmg
params: { num: 10, team: true },
dmg: ({ talent }, dmg) => {
let a0Dmg = dmg(talent.a['一段伤害'] / 2, 'a', 'vaporize')
let a1Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
let a1_5Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
let a4_5Dmg = dmg(talent.a['四段伤害'] / 2, 'a')
let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
let a5_5Dmg = dmg(talent.a['五段伤害'] / 2, 'a', 'vaporize')
return {
avg: a0Dmg.avg + a1Dmg.avg + a1_5Dmg.avg + a2Dmg.avg + a3Dmg.avg + 3 * a4_5Dmg.avg + a5_5Dmg.avg + a5Dmg.avg,
dmg: a0Dmg.dmg + a1Dmg.dmg + a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg + a5_5Dmg.dmg + a5Dmg.dmg
}
}
}, {
check: ({ cons }) => cons < 6,
dmgKey: 'e',
title: '宵夜万班147蒸发',
params: { num: 10 ,team:true},
dmg: ({ talent }, dmg) =>{
let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
return {
avg: a0Dmg.avg/2 + a1Dmg.avg/2+ a2Dmg.avg+ a3Dmg.avg+ a4Dmg.avg+ a5Dmg.avg,
dmg: a0Dmg.dmg/2 + a1Dmg.dmg/2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
params: { num: 10, team: true },
dmg: ({ talent }, dmg) => {
let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
return {
avg: a0Dmg.avg / 2 + a1Dmg.avg / 2 + a2Dmg.avg + a3Dmg.avg + a4Dmg.avg + a5Dmg.avg,
dmg: a0Dmg.dmg / 2 + a1Dmg.dmg / 2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
}
}
}]
@ -57,10 +57,9 @@ export const defDmgKey = 'e'
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = {
num: 10 ,team:true
num: 10, team: true
}
export const buffs = [{
title: '焰硝庭火舞开启E后额外提升普通[aMulti]%伤害',
data: {
@ -72,55 +71,63 @@ export const buffs = [{
dmg: ({ params }) => params.num ? params.num * 2 : 20
}
}, {
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
}, {check: ({ params }) => params.team === true,
title: '夜兰:获得[dmg]%增伤',
data: {
dmg: 35
}
}, {
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team === true,
title: '夜兰:获得[dmg]%增伤',
data: {
dmg: 35
}
}, {
title: '宵宫2命宵宫造成暴击后获得25%火伤加成',
cons: 2,
data: {
dmg: ({ params }) => params.num > 1 ? 25 : 0
}
},{
}, {
title: '宵宫6命加特林(按照一轮普攻触发3次尾箭双蒸计算)',
cons: 6,
data: {

View File

@ -23,7 +23,7 @@ export const buffs = [{
}, {
title: '元素精通:扩散伤害提高[swirlPlus]%',
sort: 2,
data:{
swirlPlus: ({calc, attr}) => 1600 * calc(attr.mastery) / (calc(attr.mastery) + 2000)
data: {
swirlPlus: ({ calc, attr }) => 1600 * calc(attr.mastery) / (calc(attr.mastery) + 2000)
}
}]

View File

@ -10,8 +10,8 @@
"birth": "1-3",
"astro": "浪客座",
"desc": "身份成谜的流浪人士。衣着打扮像是修验者,言行却并不是修验者应有的模样。",
"cncv": "",
"jpcv": "",
"cncv": "鹿喑",
"jpcv": "柿原彻也",
"costume": false,
"ver": 1,
"baseAttr": {
@ -28,7 +28,11 @@
"7532": "e",
"7539": "q"
},
"talentId": {},
"talentId": {
"10751": 7531,
"10752": 7532,
"10755": 7539
},
"talentCons": {
"e": 5,
"q": 3

View File

@ -720,6 +720,68 @@
1564,
1656,
1748
],
"技能伤害2": [
[
147.2,
5
],
[
158.24,
5
],
[
169.28,
5
],
[
184,
5
],
[
195.04,
5
],
[
206.08,
5
],
[
220.8,
5
],
[
235.52,
5
],
[
250.24,
5
],
[
264.96,
5
],
[
279.68,
5
],
[
294.4,
5
],
[
312.8,
5
],
[
331.2,
5
],
[
349.6,
5
]
]
}
},
@ -732,7 +794,7 @@
]
},
"2": {
"name": "二番·箙岛白浪",
"name": "二番·箙岛白浪",
"desc": [
"在优风倾姿状态下狂言·式乐五番将依据空居力上限与当前的空居力的差值每1点使此次狂言·式乐五番造成的伤害提升4%。",
"通过这种方式至多使狂言·式乐五番造成的伤害提升200%。"

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After

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@ -10,8 +10,8 @@
"birth": "8-20",
"astro": "蔓藤花饰座",
"desc": "来自「一百年前」的学者,喜欢以前辈自居,对各类古老文字与古典机关都颇有研究。",
"cncv": "",
"jpcv": "",
"cncv": "阎萌萌",
"jpcv": "堀江由衣",
"costume": false,
"ver": 1,
"baseAttr": {
@ -28,7 +28,11 @@
"7632": "e",
"7633": "q"
},
"talentId": {},
"talentId": {
"10761": 7631,
"10762": 7632,
"10765": 7639
},
"talentCons": {
"e": 3,
"q": 5

View File

@ -1,41 +1,41 @@
export const details = [{
title: '蓄力总伤害',
params: {
team:false,
alter:false,
q: 0
team: false,
alter: false,
q: 0
},
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2')
}, {
title: '蓄力融化',
params: {
team:false,
alter:false,
q: 0
team: false,
alter: false,
q: 0
},
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
}, {
title: '甘鹤万班蓄力融化',
params: {
team:true,
alter:false,
q: 0
team: true,
alter: false,
q: 0
},
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
}, {
title: '甘纳万班蓄力融化',
params: {
team:true,
alter:true,
q: 0
team: true,
alter: true,
q: 0
},
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
}, {
title: 'Q单个冰凌伤害',
params: {
team:false,
alter:false,
q: 1
team: false,
alter: false,
q: 1
},
dmg: ({ talent }, dmg) => dmg(talent.q['冰棱伤害'], 'q')
}]
@ -44,9 +44,9 @@ export const defDmgIdx = 2
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = {
q: 1,
team:true,
alter:true
q: 1,
team: true,
alter: true
}
export const buffs = [{
@ -67,66 +67,80 @@ export const buffs = [{
data: {
dmg: ({ params }) => params.q ? 25 : 0
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true&& params.alter === false),
title: '精5息灾申鹤获得[dmg]%增伤,减抗[kx]%,爆伤15%,提升冰伤害5700',
data: {
dmg: 30,
kx:15,
cdmg:15,
a2Plus:5700*2,
ePlus:5700,
qPlus:5700
}
}, {check: ({ cons,params }) => (cons < 6 && params.team === true&& params.alter === false),
title: '精1息灾申鹤获得[dmg]%增伤,减抗[kx]%,提升冰伤害4300',
data: {
dmg: 30,
kx:15,
a2Plus:4300*2,
ePlus:4300,
qPlus:4300
}
}, {check: ({ params }) => (params.team === true&& params.alter === true),
title: '千夜命纳西妲:增加精通[mastery]',
data: {
mastery: 290,
}
},{check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, 'melt']
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true && params.alter === false),
title: '精5息灾申鹤获得[dmg]%增伤,减抗[kx]%,爆伤15%,提升冰伤害5700',
sort: 9,
data: {
dmg: 30,
kx: 15,
cdmg: 15,
a2Plus: 5700 * 2,
ePlus: 5700,
qPlus: 5700
}
}, {
check: ({ cons, params }) => (cons < 6 && params.team === true && params.alter === false),
title: '精1息灾申鹤获得[dmg]%增伤,减抗[kx]%,提升冰伤害4300',
sort: 9,
data: {
dmg: 30,
kx: 15,
a2Plus: 4300 * 2,
ePlus: 4300,
qPlus: 4300
}
}, {
check: ({ params }) => (params.team === true && params.alter === true),
title: '千夜命纳西妲:增加精通[mastery]',
sort: 9,
data: {
mastery: 290
}
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, 'melt']

View File

@ -1,45 +1,51 @@
export const details = [{
title: '瞬水剑三段伤害',
params: { q: 0 ,
team:false},
params: {
q: 0,
team: false
},
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a')
}, {
title: '瞬水剑三段蒸发',
params: { q: 1 ,
team:false},
params: {
q: 1,
team: false
},
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
}, {
title: '绫夜万班瞬水剑三段蒸发',
params: { q: 1 ,
team:true},
params: {
q: 1,
team: true
},
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
}, {
title: 'Q每段伤害',
params: { q: 1 ,
team:false},
params: {
q: 1,
team: false
},
dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q')
}]
export const defDmgIdx = 2
export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
export const defParams = {
q: 1,
team:true
q: 1,
team: true
}
export const buffs = [{
title: '绫人元素爆发普通攻击伤害提升伤害提升20%',
data: {
dmg:20
dmg: 20
}
}, {
cons: 1,
title: '绫人1命对于生命值低于或等于50%的敌人瞬水剑造成的伤害提升40%',
data: {
dmg:40
dmg: 40
}
}, {
cons: 2,
@ -59,48 +65,57 @@ export const buffs = [{
data: {
aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5
}
}, {check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
}, {check: ({ params }) => params.team === true,
title: '夜兰:获得[dmg]%增伤,[hpPct]%生命值,双水25%生命值',
data: {
dmg: 35,
hpPct:65
}
}, 'vaporize']
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team === true,
title: '夜兰:获得[dmg]%增伤,[hpPct]%生命值,双水25%生命值',
data: {
dmg: 35,
hpPct: 65
}
}, 'vaporize']

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@ -3,7 +3,6 @@ export const details = [{
dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2')
}, {
title: '半血开E重击蒸发',
showDetail: true,
dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
}, {
title: '半血开E后Q',

View File

@ -1,22 +1,22 @@
export const details = [{
title: '开E后重击',
params: { team:false},
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2')
}, {
title: '万达开E后重击',
params: { team:true},
params: { team: true },
dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2')
},{
}, {
title: '断流·斩 伤害',
params: { team:false},
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.e['断流·斩 伤害'], 'e')
}, {
title: '开E后Q伤害',
params: { team:false},
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q')
}, {
title: '万达开E后Q蒸发',
params: { team:true},
params: { team: true },
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q', 'vaporize')
}]
@ -24,46 +24,53 @@ export const defDmgIdx = 4
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defParams = {
team:true,
team: true
}
export const buffs = [{check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
export const buffs = [{
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
},'vaporize']
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, 'vaporize']

View File

@ -4,7 +4,7 @@ export const details = [{
type: 1,
num: 0,
ban: 0,
team:false
team: false
},
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
}, {
@ -13,16 +13,16 @@ export const details = [{
type: 0,
num: 60,
ban: 0,
team:false
team: false
},
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
},{
}, {
title: '雷九八万满愿力Q首刀',
params: {
type: 0,
num: 60,
ban: 0,
team:true
team: true
},
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
}, {
@ -31,7 +31,7 @@ export const details = [{
type: 0,
num: 60,
ban: 1,
team:true
team: true
},
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
}, {
@ -40,7 +40,7 @@ export const details = [{
type: 1,
num: 60,
ban: 1,
team:true
team: true
},
dmg: ({ talent, attr }, dmg) => dmg(talent.q['重击伤害'], 'q')
}]
@ -49,7 +49,7 @@ export const defParams = {
ban: 1,
num: 60,
type: 0,
team:true
team: true
}
export const defDmgIdx = 2
@ -77,55 +77,66 @@ export const buffs = [
data: {
dmg: ({ attr }) => Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4
}
}, {check: ({ params }) => params.team === true,
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: ({ params }) =>20 * params.ban,
atkPlus: ({ params }) =>1202.35 * params.ban
}
}, {check: ({ cons,params }) => cons > 2 && params.team === true,
atkPct: ({ params }) => 20 * params.ban,
atkPlus: ({ params }) => 1202.35 * params.ban
}
}, {
check: ({ cons, params }) => cons > 2 && params.team === true,
title: '八重4命增加20%雷伤',
sort: 9,
data: {
dmg: ({ params }) =>20 * (1 - params.ban)
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
dmg: ({ params }) => 20 * (1 - params.ban)
}
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => (cons < 3&& cons > 1&& params.team === true),
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => (cons < 3 && cons > 1 && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 3 && params.team === true),
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 3 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
}, {check: ({ params }) => params.team === true,
atkPct: 40,
kx: 40,
mastery: 200
}
}, {
check: ({ params }) => params.team === true,
title: '教官天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,精通[mastery]',
data: {
atkPlus: 794.2,
cdmg:60,
mastery:120
}
cdmg: 60,
mastery: 120
}
}
]
]

View File

@ -1,18 +1,18 @@
export const details = [{
title: '锅巴单口伤害',
params: { team:false},
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e')
}, {
title: '万达锅巴单口蒸发',
params: { team:true},
params: { team: true },
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e', 'vaporize')
}, {
title: ' 旋火轮单次伤害',
params: { team:false},
params: { team: false },
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q')
}, {
title: '万达旋火轮单次蒸发',
params: { team:true},
params: { team: true },
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q', 'vaporize')
}]
@ -20,7 +20,7 @@ export const defDmgIdx = 3
export const mainAttr = 'atk,cpct,cdmg'
export const defParams = {
team:true,
team: true
}
@ -30,42 +30,50 @@ export const buffs = [{
data: {
kx: 15
}
}, {check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
data: {
atkPct: 20,
atkPlus: 1202.35
}, {
check: ({ params }) => params.team === true,
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
sort: 9,
data: {
atkPct: 20,
atkPlus: 1202.35
}
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
mastery:200
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
mastery:200
}
}, 'vaporize']
}, {
check: ({ cons, params }) => cons <= 1 && params.team === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 40,
atkPct: 20,
kx: 40
}
}, {
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 16,
a2Dmg: 16,
a3Dmg: 16,
dmg: 48,
atkPct: 20,
kx: 40,
mastery: 200
}
}, {
check: ({ cons, params }) => (cons >= 6 && params.team === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
sort: 9,
data: {
aDmg: 32,
a2Dmg: 32,
a3Dmg: 32,
dmg: 48,
atkPct: 40,
kx: 40,
mastery: 200
}
}, 'vaporize']

View File

@ -263,4 +263,4 @@ let eta = {
流浪者: '2022-12-07 11:00:00',
珐露珊: '2022-12-07 11:00:00'
}
await down('42', true)
await down('75,76', true)

View File

@ -1157,6 +1157,42 @@ export default {
SideIconName: "UI_AvatarIcon_Side_Layla",
QualityType: "QUALITY_PURPLE"
},
10000075: {
Element: "Wind",
Consts: ["UI_Talent_S_Wanderer_01", "UI_Talent_S_Wanderer_02", "UI_Talent_U_Wanderer_02", "UI_Talent_S_Wanderer_03", "UI_Talent_U_Wanderer_01", "UI_Talent_S_Wanderer_04"],
SkillOrder: [10751, 10752, 10755],
Skills: {
10751: "Skill_A_Catalyst_MD",
10752: "Skill_S_Wanderer_01",
10755: "Skill_E_Wanderer_01"
},
ProudMap: {
10751: 7531,
10752: 7532,
10755: 7539
},
NameTextMapHash: 3230559562,
SideIconName: "UI_AvatarIcon_Side_Wanderer",
QualityType: "QUALITY_ORANGE"
},
10000076: {
Element: "Wind",
Consts: ["UI_Talent_S_Faruzan_01", "UI_Talent_S_Faruzan_02", "UI_Talent_U_Faruzan_01", "UI_Talent_S_Faruzan_03", "UI_Talent_U_Faruzan_02", "UI_Talent_S_Faruzan_04"],
SkillOrder: [10761, 10762, 10765],
Skills: {
10761: "Skill_A_02",
10762: "Skill_S_Faruzan_01",
10765: "Skill_E_Faruzan_01"
},
ProudMap: {
10761: 7631,
10762: 7632,
10765: 7639
},
NameTextMapHash: 2387711994,
SideIconName: "UI_AvatarIcon_Side_Faruzan",
QualityType: "QUALITY_PURPLE"
},
"10000005-501": {
Element: "None",
Consts: ["None", "None", "None", "None", "None", "None"],