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适配enka3.3相关数据
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@ -29,6 +29,7 @@ export default {
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339931171: '乘胜追击',
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342097547: '辰砂之纺锤',
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346510395: '衔珠海皇',
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359484419: '图莱杜拉的回忆',
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368014203: '斩裂晴空的龙脊',
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388272194: '多莉',
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391273955: '斫断黑翼的利齿',
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@ -196,6 +197,7 @@ export default {
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2009975571: '(test)穿模测试',
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2017033267: '气定神闲',
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2025598051: '顺风而行',
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2029582603: '怪谭·时雨心地一本足',
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2040573235: '悠古的磐岩',
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2060049099: '祭火之人',
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2108574027: '碎石',
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@ -220,12 +222,14 @@ export default {
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2322648115: '粉碎',
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2324146259: '白辰之环',
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2340970067: '历练的猎弓',
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2351445619: '堙没的蓝宝石泪滴',
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2359799475: '恶王丸',
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2364208851: '行者之心',
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2365025043: '街巷游侠',
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2375993851: '宗室长剑',
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2383998915: '驭浪的海祇民',
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2384519283: '弹弓',
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2387711994: '珐露珊',
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2388785242: '早柚',
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2400012995: '祭礼弓',
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2410593283: '无锋剑',
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@ -233,6 +237,7 @@ export default {
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2425414923: '落霞',
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2433755451: '揭旗的叛逆之歌',
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2440850563: '回响长天的诗歌',
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2448629019: '东花坊时雨',
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2466140362: '温迪',
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2469300579: '乘胜追击',
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2470306939: '飞雷御执',
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@ -244,6 +249,7 @@ export default {
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2512309395: '如雷的盛怒',
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2521338131: '试作金珀',
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2534304035: '雾切御腰物',
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2538235187: '沙上楼阁史话',
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2539208459: '证誓之明瞳',
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2546254811: '华馆梦醒形骸记',
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2556914683: '绝弦',
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@ -293,6 +299,7 @@ export default {
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3079462611: '驭浪的海祇民',
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3090373787: '暗巷的酒与诗',
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3092975658: '坎蒂丝',
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3094139291: '乐园遗落之花',
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3097441915: '以理服人',
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3112448011: '决心',
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3112679155: '终末嗟叹之诗',
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@ -303,6 +310,7 @@ export default {
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3192689683: '霜葬',
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3209694115: '林野晚星',
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3221566250: '琴',
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3230559562: '流浪者',
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3235324891: '护摩之杖',
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3252085691: '顺风而行',
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3258658763: '嗜魔',
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@ -412,24 +420,24 @@ export default {
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4267718859: '反曲弓',
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4273845410: '辛焱',
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4275754179: '如狼般狩猎者',
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FIGHT_PROP_HP_PERCENT: '生命值',
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FIGHT_PROP_MAX_HP: '生命值上限',
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FIGHT_PROP_ATTACK: '攻击力',
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FIGHT_PROP_CHARGE_EFFICIENCY: '元素充能效率',
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FIGHT_PROP_DEFENSE: '防御力',
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FIGHT_PROP_ELEMENT_MASTERY: '元素精通',
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FIGHT_PROP_CRITICAL: '暴击率',
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FIGHT_PROP_CRITICAL_HURT: '暴击伤害',
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FIGHT_PROP_DEFENSE: '防御力',
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FIGHT_PROP_ELEC_ADD_HURT: '雷元素伤害加成',
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FIGHT_PROP_ELEMENT_MASTERY: '元素精通',
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FIGHT_PROP_FIRE_ADD_HURT: '火元素伤害加成',
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FIGHT_PROP_GRASS_ADD_HURT: '草元素伤害加成',
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FIGHT_PROP_HEALED_ADD: '受治疗加成',
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FIGHT_PROP_HEAL_ADD: '治疗加成',
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FIGHT_PROP_HP_PERCENT: '生命值',
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FIGHT_PROP_ICE_ADD_HURT: '冰元素伤害加成',
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FIGHT_PROP_MAX_HP: '生命值上限',
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FIGHT_PROP_PHYSICAL_ADD_HURT: '物理伤害加成',
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FIGHT_PROP_ROCK_ADD_HURT: '岩元素伤害加成',
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FIGHT_PROP_HEALED_ADD: '受治疗加成',
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FIGHT_PROP_CHARGE_EFFICIENCY: '元素充能效率',
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FIGHT_PROP_SHIELD_COST_MINUS_RATIO: '护盾强效',
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FIGHT_PROP_FIRE_ADD_HURT: '火元素伤害加成',
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FIGHT_PROP_WATER_ADD_HURT: '水元素伤害加成',
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FIGHT_PROP_GRASS_ADD_HURT: '草元素伤害加成',
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FIGHT_PROP_ELEC_ADD_HURT: '雷元素伤害加成',
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FIGHT_PROP_WIND_ADD_HURT: '风元素伤害加成',
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FIGHT_PROP_ICE_ADD_HURT: '冰元素伤害加成',
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FIGHT_PROP_ROCK_ADD_HURT: '岩元素伤害加成',
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FIGHT_PROP_PHYSICAL_ADD_HURT: '物理伤害加成',
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level: '等级'
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}
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@ -345,7 +345,6 @@ const buffs = {
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2: attr('atkPct', 18),
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4: {
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title: '满层提高48%攻击力',
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data: {
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atkPct: 48
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}
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@ -356,6 +355,7 @@ const buffs = {
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2: attr('atkPct', 18),
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4: {
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title: '触发提高普攻[aPlus]伤害',
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sort: 0,
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data: {
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aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.35
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}
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@ -10,7 +10,7 @@ export const details = [{
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title: '肆阶杀生樱伤害',
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params: { team: false },
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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},{
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}, {
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check: ({ cons }) => cons < 2,
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dmgKey: 'e_t',
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params: { team: true },
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@ -22,7 +22,7 @@ export const details = [{
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params: { team: true },
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title: '温三雷肆阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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}, {
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title: 'Q天狐霆雷伤害',
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params: { team: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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@ -36,10 +36,9 @@ export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defDmgKey = 'e'
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export const defParams = {
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team:true
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team: true
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}
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export const buffs = [{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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@ -57,30 +56,34 @@ export const buffs = [{
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data: {
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eDef: 60
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}
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}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:40,
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kx:60,
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mastery:200
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}
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}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:20,
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kx:40,
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mastery:100
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}
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}, {check: ({ params }) => params.team === true,
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct:20,
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cdmg:60
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}
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},{check: ({ params }) => params.team === true,
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct: 40,
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kx: 60,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct: 20,
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kx: 40,
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mastery: 100
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct: 20,
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cdmg: 60
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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export const details = [{
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title: 'E后重击伤害',
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params: { q: 1 ,team:false},
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params: { q: 1, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: 'Q单段伤害',
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params: { q: 1 ,team:false},
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params: { q: 1, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q')
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}, {
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title: 'Q总伤害',
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params: { q: 1 ,team:false},
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params: { q: 1, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q')
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}, {
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title: 'Q总伤害·超激化',
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params: { q: 1 ,team:false},
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params: { q: 1, team: false },
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dmg: ({ talent }, dmg) => {
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let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
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@ -25,7 +25,7 @@ export const details = [{
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}
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}, {
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title: '刻九万妲Q激化总伤',
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params: { q: 1,team:true},
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params: { q: 1, team: true },
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dmg: ({ talent }, dmg) => {
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let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
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@ -39,8 +39,8 @@ export const details = [{
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}]
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export const defParams = {
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q: 1,
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team:true
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q: 1,
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team: true
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}
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export const defDmgIdx = 4
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@ -63,54 +63,60 @@ export const buffs = [{
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data: {
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dmg: 24
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}
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}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg:16,
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a2Dmg:16,
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a3Dmg:16,
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dmg: 40,
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atkPct:20,
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kx:40,
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}
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}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg:16,
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a2Dmg:16,
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a3Dmg:16,
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dmg: 48,
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atkPct:20,
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kx:40,
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mastery:200
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}
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}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg:32,
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a2Dmg:32,
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a3Dmg:32,
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dmg: 48,
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atkPct:40,
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kx:40,
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mastery:200
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}
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}, {check: ({ params }) => params.team === true,
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title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
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data: {
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atkPlus: 794.2,
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cdmg:60,
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atkPct:20
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}
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}, {check: ({ cons,params }) => (cons >= 2&& params.team === true),
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title: '千夜2命纳西妲:增加精通[mastery],减防[enemyDef]%',
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data: {
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mastery: 290,
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enemyDef: 30
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}
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}, {check: ({ cons,params }) => (cons < 2&& params.team === true),
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title: '千夜0命纳西妲:增加精通[mastery]',
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data: {
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mastery: 290,
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}
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}]
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
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data: {
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atkPlus: 794.2,
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cdmg: 60,
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atkPct: 20
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}
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}, {
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check: ({ cons, params }) => (cons >= 2 && params.team === true),
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title: '千夜2命纳西妲:增加精通[mastery],减防[enemyDef]%',
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data: {
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mastery: 290,
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enemyDef: 30
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}
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}, {
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check: ({ cons, params }) => (cons < 2 && params.team === true),
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title: '千夜0命纳西妲:增加精通[mastery]',
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data: {
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mastery: 290
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}
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}]
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@ -1,17 +1,17 @@
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export const details = [ {
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export const details = [{
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title: 'E络命丝伤害',
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params: { q: false,team:false },
|
||||
params: { q: false, team: false },
|
||||
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e')
|
||||
|
||||
}, {
|
||||
title: 'E络命丝蒸发',
|
||||
params: { q: false,team:false },
|
||||
params: { q: false, team: false },
|
||||
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
|
||||
|
||||
}, {
|
||||
|
||||
|
||||
title: 'Q协同单段伤害',
|
||||
params: { q: true,team:false },
|
||||
params: { q: true, team: false },
|
||||
dmg: ({ talent, attr, calc, cons }, { basic }) => {
|
||||
return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
|
||||
}
|
||||
@ -19,30 +19,30 @@ export const details = [ {
|
||||
check: ({ cons }) => cons < 6,
|
||||
dmgKey: 'q',
|
||||
title: '夜莫万EE双蒸7次连携',
|
||||
params: { q: true,team:true },
|
||||
params: { q: true, team: true },
|
||||
dmg: ({ talent, attr, calc, cons }, { basic }) => {
|
||||
let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
|
||||
let erming = basic(calc(attr.hp) * (14 / 100), 'q')
|
||||
let count = cons * 1 >= 2 ? 1 : 0
|
||||
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
|
||||
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
|
||||
return {
|
||||
dmg: 2 * e_v.dmg + 4 * erming.dmg * count+ 21 * q.dmg,
|
||||
avg: 2 * e_v.avg + 4 * erming.avg * count+ 21 * q.avg
|
||||
dmg: 2 * e_v.dmg + 4 * erming.dmg * count + 21 * q.dmg,
|
||||
avg: 2 * e_v.avg + 4 * erming.avg * count + 21 * q.avg
|
||||
}
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons >= 6,
|
||||
dmgKey: 'q',
|
||||
title: '夜莫万6命EaEaaaa双蒸',
|
||||
params: { q: true,team:true },
|
||||
params: { q: true, team: true },
|
||||
dmg: ({ talent, attr, calc, cons }, { basic }) => {
|
||||
let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
|
||||
let erming = basic(calc(attr.hp) * (14 / 100), 'q')
|
||||
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
|
||||
let a = basic(calc(attr.hp) * talent.a['破局矢伤害']*1.56 / 100, 'a2')
|
||||
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
|
||||
let a = basic(calc(attr.hp) * talent.a['破局矢伤害'] * 1.56 / 100, 'a2')
|
||||
return {
|
||||
dmg: 2*e_v.dmg + 2*erming.dmg+ 15*q.dmg+ 5*a.dmg,
|
||||
avg: 2*e_v.avg + 2*erming.avg+ 15*q.avg+ 5*a.avg
|
||||
dmg: 2 * e_v.dmg + 2 * erming.dmg + 15 * q.dmg + 5 * a.dmg,
|
||||
avg: 2 * e_v.avg + 2 * erming.avg + 15 * q.avg + 5 * a.avg
|
||||
}
|
||||
}
|
||||
}]
|
||||
@ -51,8 +51,8 @@ export const defDmgKey = 'q'
|
||||
export const mainAttr = 'hp,cpct,cdmg'
|
||||
|
||||
export const defParams = {
|
||||
q: true,
|
||||
team:true
|
||||
q: true,
|
||||
team: true
|
||||
}
|
||||
|
||||
|
||||
@ -72,51 +72,56 @@ export const buffs = [{
|
||||
data: {
|
||||
dmg: ({ params }) => params.q ? 50 : 0
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
}
|
||||
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 48,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 2&& params.team === true),
|
||||
title: '千夜教官满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
|
||||
data: {
|
||||
dmg: 60,
|
||||
hpPct: 25,
|
||||
cpct:15,
|
||||
mastery:168
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons < 2&& params.team === true),
|
||||
title: '千夜教官0命莫娜:获得[dmg]%增伤,双水,精通[mastery]',
|
||||
data: {
|
||||
dmg: 60,
|
||||
hpPct: 25,
|
||||
mastery:168
|
||||
}
|
||||
}, 'vaporize']
|
||||
}, {
|
||||
check: ({ cons, params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 40,
|
||||
atkPct: 20,
|
||||
kx: 40
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 48,
|
||||
atkPct: 20,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg: 32,
|
||||
a2Dmg: 32,
|
||||
a3Dmg: 32,
|
||||
dmg: 48,
|
||||
atkPct: 40,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 2 && params.team === true),
|
||||
title: '千夜教官满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
|
||||
data: {
|
||||
dmg: 60,
|
||||
hpPct: 25,
|
||||
cpct: 15,
|
||||
mastery: 168
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons < 2 && params.team === true),
|
||||
title: '千夜教官0命莫娜:获得[dmg]%增伤,双水,精通[mastery]',
|
||||
data: {
|
||||
dmg: 60,
|
||||
hpPct: 25,
|
||||
mastery: 168
|
||||
}
|
||||
}, 'vaporize']
|
||||
|
@ -6,12 +6,15 @@ export const details = [{
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e')
|
||||
}, {
|
||||
title: '兔兔伯爵蒸发',
|
||||
dmgKey: 'e',
|
||||
check: ({ cons }) => cons < 2,
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e', 'vaporize')
|
||||
}, {
|
||||
title: '引爆兔兔伯爵蒸发',
|
||||
cons: 2,
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'] * 3, 'e', 'vaporize')
|
||||
dmgKey: 'e',
|
||||
params: { e: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['爆炸伤害'], 'e', 'vaporize')
|
||||
}, {
|
||||
title: 'Q箭雨总伤害',
|
||||
params: { q: true },
|
||||
@ -19,6 +22,7 @@ export const details = [{
|
||||
}]
|
||||
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
export const defDmgKey = 'e'
|
||||
|
||||
export const buffs = [{
|
||||
title: '安柏天赋:命中弱点后攻击力提升15%',
|
||||
@ -32,5 +36,8 @@ export const buffs = [{
|
||||
}
|
||||
}, {
|
||||
title: '安柏2命:瞄准引爆兔兔伯爵伤害提高200%',
|
||||
cons: 2
|
||||
cons: 2,
|
||||
data: {
|
||||
eDmg: ({ params }) => params.e ? 200 : 0
|
||||
}
|
||||
}, 'vaporize']
|
||||
|
@ -1,54 +1,54 @@
|
||||
export const details = [{
|
||||
title: '首段普攻',
|
||||
params: { num: 1 ,team:false},
|
||||
params: { num: 1, team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
|
||||
}, {
|
||||
title: '普攻尾箭',
|
||||
params: { num: 10 ,team:false},
|
||||
params: { num: 10, team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a')
|
||||
}, {
|
||||
title: '尾箭蒸发',
|
||||
params: { num: 10 ,team:false},
|
||||
params: { num: 10, team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
title: '宵夜万班尾箭蒸发',
|
||||
params: { num: 10 ,team:true},
|
||||
params: { num: 10, team: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
check: ({ cons }) => cons >= 6,
|
||||
dmgKey: 'e',
|
||||
title: '宵夜万班凹双蒸',
|
||||
params: { num: 10 ,team:true},
|
||||
dmg: ({ talent }, dmg) =>{
|
||||
let a0Dmg = dmg(talent.a['一段伤害']/2, 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害']/2, 'a')
|
||||
let a1_5Dmg = dmg(talent.a['一段伤害']/2, 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a4_5Dmg = dmg(talent.a['四段伤害']/2, 'a')
|
||||
let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
let a5_5Dmg = dmg(talent.a['五段伤害']/2, 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg + a1Dmg.avg+ a1_5Dmg.avg+ a2Dmg.avg+ a3Dmg.avg+ 3 * a4_5Dmg.avg+ a5_5Dmg.avg+ a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg + a1Dmg.dmg +a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg+ a5_5Dmg.dmg + a5Dmg.dmg
|
||||
params: { num: 10, team: true },
|
||||
dmg: ({ talent }, dmg) => {
|
||||
let a0Dmg = dmg(talent.a['一段伤害'] / 2, 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
|
||||
let a1_5Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a4_5Dmg = dmg(talent.a['四段伤害'] / 2, 'a')
|
||||
let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
let a5_5Dmg = dmg(talent.a['五段伤害'] / 2, 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg + a1Dmg.avg + a1_5Dmg.avg + a2Dmg.avg + a3Dmg.avg + 3 * a4_5Dmg.avg + a5_5Dmg.avg + a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg + a1Dmg.dmg + a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg + a5_5Dmg.dmg + a5Dmg.dmg
|
||||
}
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons < 6,
|
||||
dmgKey: 'e',
|
||||
title: '宵夜万班147蒸发',
|
||||
params: { num: 10 ,team:true},
|
||||
dmg: ({ talent }, dmg) =>{
|
||||
let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg/2 + a1Dmg.avg/2+ a2Dmg.avg+ a3Dmg.avg+ a4Dmg.avg+ a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg/2 + a1Dmg.dmg/2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
|
||||
params: { num: 10, team: true },
|
||||
dmg: ({ talent }, dmg) => {
|
||||
let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg / 2 + a1Dmg.avg / 2 + a2Dmg.avg + a3Dmg.avg + a4Dmg.avg + a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg / 2 + a1Dmg.dmg / 2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
|
||||
}
|
||||
}
|
||||
}]
|
||||
@ -57,10 +57,9 @@ export const defDmgKey = 'e'
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const defParams = {
|
||||
num: 10 ,team:true
|
||||
num: 10, team: true
|
||||
}
|
||||
|
||||
|
||||
export const buffs = [{
|
||||
title: '焰硝庭火舞:开启E后额外提升普通[aMulti]%伤害',
|
||||
data: {
|
||||
@ -72,55 +71,63 @@ export const buffs = [{
|
||||
dmg: ({ params }) => params.num ? params.num * 2 : 20
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
sort: 9,
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
}
|
||||
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 48,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ params }) => params.team === true,
|
||||
title: '夜兰:获得[dmg]%增伤',
|
||||
data: {
|
||||
dmg: 35
|
||||
}
|
||||
}, {
|
||||
}, {
|
||||
check: ({ cons, params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 40,
|
||||
atkPct: 20,
|
||||
kx: 40
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 48,
|
||||
atkPct: 20,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 32,
|
||||
a2Dmg: 32,
|
||||
a3Dmg: 32,
|
||||
dmg: 48,
|
||||
atkPct: 40,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '夜兰:获得[dmg]%增伤',
|
||||
data: {
|
||||
dmg: 35
|
||||
}
|
||||
}, {
|
||||
title: '宵宫2命:宵宫造成暴击后获得25%火伤加成',
|
||||
cons: 2,
|
||||
data: {
|
||||
dmg: ({ params }) => params.num > 1 ? 25 : 0
|
||||
}
|
||||
},{
|
||||
}, {
|
||||
title: '宵宫6命:加特林(按照一轮普攻触发3次,尾箭双蒸计算)',
|
||||
cons: 6,
|
||||
data: {
|
||||
|
@ -23,7 +23,7 @@ export const buffs = [{
|
||||
}, {
|
||||
title: '元素精通:扩散伤害提高[swirlPlus]%',
|
||||
sort: 2,
|
||||
data:{
|
||||
swirlPlus: ({calc, attr}) => 1600 * calc(attr.mastery) / (calc(attr.mastery) + 2000)
|
||||
data: {
|
||||
swirlPlus: ({ calc, attr }) => 1600 * calc(attr.mastery) / (calc(attr.mastery) + 2000)
|
||||
}
|
||||
}]
|
||||
|
@ -10,8 +10,8 @@
|
||||
"birth": "1-3",
|
||||
"astro": "浪客座",
|
||||
"desc": "身份成谜的流浪人士。衣着打扮像是修验者,言行却并不是修验者应有的模样。",
|
||||
"cncv": "???",
|
||||
"jpcv": "???",
|
||||
"cncv": "鹿喑",
|
||||
"jpcv": "柿原彻也",
|
||||
"costume": false,
|
||||
"ver": 1,
|
||||
"baseAttr": {
|
||||
@ -28,7 +28,11 @@
|
||||
"7532": "e",
|
||||
"7539": "q"
|
||||
},
|
||||
"talentId": {},
|
||||
"talentId": {
|
||||
"10751": 7531,
|
||||
"10752": 7532,
|
||||
"10755": 7539
|
||||
},
|
||||
"talentCons": {
|
||||
"e": 5,
|
||||
"q": 3
|
||||
|
@ -720,6 +720,68 @@
|
||||
1564,
|
||||
1656,
|
||||
1748
|
||||
],
|
||||
"技能伤害2": [
|
||||
[
|
||||
147.2,
|
||||
5
|
||||
],
|
||||
[
|
||||
158.24,
|
||||
5
|
||||
],
|
||||
[
|
||||
169.28,
|
||||
5
|
||||
],
|
||||
[
|
||||
184,
|
||||
5
|
||||
],
|
||||
[
|
||||
195.04,
|
||||
5
|
||||
],
|
||||
[
|
||||
206.08,
|
||||
5
|
||||
],
|
||||
[
|
||||
220.8,
|
||||
5
|
||||
],
|
||||
[
|
||||
235.52,
|
||||
5
|
||||
],
|
||||
[
|
||||
250.24,
|
||||
5
|
||||
],
|
||||
[
|
||||
264.96,
|
||||
5
|
||||
],
|
||||
[
|
||||
279.68,
|
||||
5
|
||||
],
|
||||
[
|
||||
294.4,
|
||||
5
|
||||
],
|
||||
[
|
||||
312.8,
|
||||
5
|
||||
],
|
||||
[
|
||||
331.2,
|
||||
5
|
||||
],
|
||||
[
|
||||
349.6,
|
||||
5
|
||||
]
|
||||
]
|
||||
}
|
||||
},
|
||||
@ -732,7 +794,7 @@
|
||||
]
|
||||
},
|
||||
"2": {
|
||||
"name": "二番·箙岛月白浪",
|
||||
"name": "二番·箙岛廓白浪",
|
||||
"desc": [
|
||||
"在优风倾姿状态下,狂言·式乐五番将依据空居力上限与当前的空居力的差值,每1点使此次狂言·式乐五番造成的伤害提升4%。",
|
||||
"通过这种方式,至多使狂言·式乐五番造成的伤害提升200%。"
|
||||
|
BIN
resources/meta/character/珊瑚宫心海/imgs/splash0.webp
Normal file
BIN
resources/meta/character/珊瑚宫心海/imgs/splash0.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 583 KiB |
@ -10,8 +10,8 @@
|
||||
"birth": "8-20",
|
||||
"astro": "蔓藤花饰座",
|
||||
"desc": "来自「一百年前」的学者,喜欢以前辈自居,对各类古老文字与古典机关都颇有研究。",
|
||||
"cncv": "???",
|
||||
"jpcv": "???",
|
||||
"cncv": "阎萌萌",
|
||||
"jpcv": "堀江由衣",
|
||||
"costume": false,
|
||||
"ver": 1,
|
||||
"baseAttr": {
|
||||
@ -28,7 +28,11 @@
|
||||
"7632": "e",
|
||||
"7633": "q"
|
||||
},
|
||||
"talentId": {},
|
||||
"talentId": {
|
||||
"10761": 7631,
|
||||
"10762": 7632,
|
||||
"10765": 7639
|
||||
},
|
||||
"talentCons": {
|
||||
"e": 3,
|
||||
"q": 5
|
||||
|
@ -1,41 +1,41 @@
|
||||
export const details = [{
|
||||
title: '蓄力总伤害',
|
||||
params: {
|
||||
team:false,
|
||||
alter:false,
|
||||
q: 0
|
||||
team: false,
|
||||
alter: false,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2')
|
||||
}, {
|
||||
title: '蓄力融化',
|
||||
params: {
|
||||
team:false,
|
||||
alter:false,
|
||||
q: 0
|
||||
team: false,
|
||||
alter: false,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: '甘鹤万班蓄力融化',
|
||||
params: {
|
||||
team:true,
|
||||
alter:false,
|
||||
q: 0
|
||||
team: true,
|
||||
alter: false,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: '甘纳万班蓄力融化',
|
||||
params: {
|
||||
team:true,
|
||||
alter:true,
|
||||
q: 0
|
||||
team: true,
|
||||
alter: true,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: 'Q单个冰凌伤害',
|
||||
params: {
|
||||
team:false,
|
||||
alter:false,
|
||||
q: 1
|
||||
team: false,
|
||||
alter: false,
|
||||
q: 1
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['冰棱伤害'], 'q')
|
||||
}]
|
||||
@ -44,9 +44,9 @@ export const defDmgIdx = 2
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const defParams = {
|
||||
q: 1,
|
||||
team:true,
|
||||
alter:true
|
||||
q: 1,
|
||||
team: true,
|
||||
alter: true
|
||||
}
|
||||
|
||||
export const buffs = [{
|
||||
@ -67,66 +67,80 @@ export const buffs = [{
|
||||
data: {
|
||||
dmg: ({ params }) => params.q ? 25 : 0
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
}
|
||||
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 48,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true&& params.alter === false),
|
||||
title: '精5息灾申鹤:获得[dmg]%增伤,减抗[kx]%,爆伤15%,提升冰伤害5700',
|
||||
data: {
|
||||
dmg: 30,
|
||||
kx:15,
|
||||
cdmg:15,
|
||||
a2Plus:5700*2,
|
||||
ePlus:5700,
|
||||
qPlus:5700
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons < 6 && params.team === true&& params.alter === false),
|
||||
title: '精1息灾申鹤:获得[dmg]%增伤,减抗[kx]%,提升冰伤害4300',
|
||||
data: {
|
||||
dmg: 30,
|
||||
kx:15,
|
||||
a2Plus:4300*2,
|
||||
ePlus:4300,
|
||||
qPlus:4300
|
||||
}
|
||||
}, {check: ({ params }) => (params.team === true&& params.alter === true),
|
||||
title: '千夜命纳西妲:增加精通[mastery]',
|
||||
data: {
|
||||
mastery: 290,
|
||||
}
|
||||
},{check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}, {
|
||||
check: ({ cons, params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 40,
|
||||
atkPct: 20,
|
||||
kx: 40
|
||||
}
|
||||
}, 'melt']
|
||||
}, {
|
||||
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 48,
|
||||
atkPct: 20,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 32,
|
||||
a2Dmg: 32,
|
||||
a3Dmg: 32,
|
||||
dmg: 48,
|
||||
atkPct: 40,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 6 && params.team === true && params.alter === false),
|
||||
title: '精5息灾申鹤:获得[dmg]%增伤,减抗[kx]%,爆伤15%,提升冰伤害5700',
|
||||
sort: 9,
|
||||
data: {
|
||||
dmg: 30,
|
||||
kx: 15,
|
||||
cdmg: 15,
|
||||
a2Plus: 5700 * 2,
|
||||
ePlus: 5700,
|
||||
qPlus: 5700
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons < 6 && params.team === true && params.alter === false),
|
||||
title: '精1息灾申鹤:获得[dmg]%增伤,减抗[kx]%,提升冰伤害4300',
|
||||
sort: 9,
|
||||
data: {
|
||||
dmg: 30,
|
||||
kx: 15,
|
||||
a2Plus: 4300 * 2,
|
||||
ePlus: 4300,
|
||||
qPlus: 4300
|
||||
}
|
||||
}, {
|
||||
check: ({ params }) => (params.team === true && params.alter === true),
|
||||
title: '千夜命纳西妲:增加精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
mastery: 290
|
||||
}
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
sort: 9,
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, 'melt']
|
||||
|
@ -1,45 +1,51 @@
|
||||
export const details = [{
|
||||
title: '瞬水剑三段伤害',
|
||||
params: { q: 0 ,
|
||||
team:false},
|
||||
params: {
|
||||
q: 0,
|
||||
team: false
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a')
|
||||
}, {
|
||||
title: '瞬水剑三段蒸发',
|
||||
params: { q: 1 ,
|
||||
team:false},
|
||||
params: {
|
||||
q: 1,
|
||||
team: false
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
title: '绫夜万班瞬水剑三段蒸发',
|
||||
params: { q: 1 ,
|
||||
team:true},
|
||||
params: {
|
||||
q: 1,
|
||||
team: true
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
title: 'Q每段伤害',
|
||||
params: { q: 1 ,
|
||||
team:false},
|
||||
params: {
|
||||
q: 1,
|
||||
team: false
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 2
|
||||
export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
|
||||
|
||||
|
||||
export const defParams = {
|
||||
q: 1,
|
||||
team:true
|
||||
q: 1,
|
||||
team: true
|
||||
}
|
||||
|
||||
|
||||
export const buffs = [{
|
||||
title: '绫人元素爆发:普通攻击伤害提升伤害提升20%',
|
||||
data: {
|
||||
dmg:20
|
||||
dmg: 20
|
||||
}
|
||||
}, {
|
||||
cons: 1,
|
||||
title: '绫人1命:对于生命值低于或等于50%的敌人,瞬水剑造成的伤害提升40%',
|
||||
data: {
|
||||
dmg:40
|
||||
dmg: 40
|
||||
}
|
||||
}, {
|
||||
cons: 2,
|
||||
@ -59,48 +65,57 @@ export const buffs = [{
|
||||
data: {
|
||||
aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5
|
||||
}
|
||||
}, {check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
sort: 9,
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
}
|
||||
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 48,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ params }) => params.team === true,
|
||||
title: '夜兰:获得[dmg]%增伤,[hpPct]%生命值,双水25%生命值',
|
||||
data: {
|
||||
dmg: 35,
|
||||
hpPct:65
|
||||
}
|
||||
}, 'vaporize']
|
||||
}, {
|
||||
check: ({ cons, params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 40,
|
||||
atkPct: 20,
|
||||
kx: 40
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 48,
|
||||
atkPct: 20,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 32,
|
||||
a2Dmg: 32,
|
||||
a3Dmg: 32,
|
||||
dmg: 48,
|
||||
atkPct: 40,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '夜兰:获得[dmg]%增伤,[hpPct]%生命值,双水25%生命值',
|
||||
data: {
|
||||
dmg: 35,
|
||||
hpPct: 65
|
||||
}
|
||||
}, 'vaporize']
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 489 KiB After Width: | Height: | Size: 435 KiB |
@ -3,7 +3,6 @@ export const details = [{
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2')
|
||||
}, {
|
||||
title: '半血开E重击蒸发',
|
||||
showDetail: true,
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.a['重击伤害'], 'a2', 'vaporize')
|
||||
}, {
|
||||
title: '半血开E后Q',
|
||||
|
@ -1,22 +1,22 @@
|
||||
export const details = [{
|
||||
title: '开E后重击',
|
||||
params: { team:false},
|
||||
params: { team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2')
|
||||
}, {
|
||||
title: '万达开E后重击',
|
||||
params: { team:true},
|
||||
params: { team: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2')
|
||||
},{
|
||||
}, {
|
||||
title: '断流·斩 伤害',
|
||||
params: { team:false},
|
||||
params: { team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['断流·斩 伤害'], 'e')
|
||||
}, {
|
||||
title: '开E后Q伤害',
|
||||
params: { team:false},
|
||||
params: { team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q')
|
||||
}, {
|
||||
title: '万达开E后Q蒸发',
|
||||
params: { team:true},
|
||||
params: { team: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q', 'vaporize')
|
||||
}]
|
||||
|
||||
@ -24,46 +24,53 @@ export const defDmgIdx = 4
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const defParams = {
|
||||
team:true,
|
||||
team: true
|
||||
}
|
||||
|
||||
|
||||
export const buffs = [{check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
export const buffs = [{
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
sort: 9,
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
}
|
||||
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 48,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
},'vaporize']
|
||||
}, {
|
||||
check: ({ cons, params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 40,
|
||||
atkPct: 20,
|
||||
kx: 40
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 48,
|
||||
atkPct: 20,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 32,
|
||||
a2Dmg: 32,
|
||||
a3Dmg: 32,
|
||||
dmg: 48,
|
||||
atkPct: 40,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, 'vaporize']
|
||||
|
@ -4,7 +4,7 @@ export const details = [{
|
||||
type: 1,
|
||||
num: 0,
|
||||
ban: 0,
|
||||
team:false
|
||||
team: false
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
}, {
|
||||
@ -13,16 +13,16 @@ export const details = [{
|
||||
type: 0,
|
||||
num: 60,
|
||||
ban: 0,
|
||||
team:false
|
||||
team: false
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
},{
|
||||
}, {
|
||||
title: '雷九八万满愿力Q首刀',
|
||||
params: {
|
||||
type: 0,
|
||||
num: 60,
|
||||
ban: 0,
|
||||
team:true
|
||||
team: true
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
}, {
|
||||
@ -31,7 +31,7 @@ export const details = [{
|
||||
type: 0,
|
||||
num: 60,
|
||||
ban: 1,
|
||||
team:true
|
||||
team: true
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
}, {
|
||||
@ -40,7 +40,7 @@ export const details = [{
|
||||
type: 1,
|
||||
num: 60,
|
||||
ban: 1,
|
||||
team:true
|
||||
team: true
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['重击伤害'], 'q')
|
||||
}]
|
||||
@ -49,7 +49,7 @@ export const defParams = {
|
||||
ban: 1,
|
||||
num: 60,
|
||||
type: 0,
|
||||
team:true
|
||||
team: true
|
||||
}
|
||||
|
||||
export const defDmgIdx = 2
|
||||
@ -77,55 +77,66 @@ export const buffs = [
|
||||
data: {
|
||||
dmg: ({ attr }) => Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4
|
||||
}
|
||||
}, {check: ({ params }) => params.team === true,
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
sort: 9,
|
||||
data: {
|
||||
atkPct: ({ params }) =>20 * params.ban,
|
||||
atkPlus: ({ params }) =>1202.35 * params.ban
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons > 2 && params.team === true,
|
||||
atkPct: ({ params }) => 20 * params.ban,
|
||||
atkPlus: ({ params }) => 1202.35 * params.ban
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => cons > 2 && params.team === true,
|
||||
title: '八重4命:增加20%雷伤',
|
||||
sort: 9,
|
||||
data: {
|
||||
dmg: ({ params }) =>20 * (1 - params.ban)
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
|
||||
dmg: ({ params }) => 20 * (1 - params.ban)
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons < 3&& cons > 1&& params.team === true),
|
||||
atkPct: 20,
|
||||
kx: 40
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons < 3 && cons > 1 && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 48,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 3 && params.team === true),
|
||||
atkPct: 20,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 3 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
aDmg: 32,
|
||||
a2Dmg: 32,
|
||||
a3Dmg: 32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ params }) => params.team === true,
|
||||
atkPct: 40,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '教官天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,精通[mastery]',
|
||||
data: {
|
||||
atkPlus: 794.2,
|
||||
cdmg:60,
|
||||
mastery:120
|
||||
}
|
||||
cdmg: 60,
|
||||
mastery: 120
|
||||
}
|
||||
}
|
||||
]
|
||||
]
|
||||
|
@ -1,18 +1,18 @@
|
||||
export const details = [{
|
||||
title: '锅巴单口伤害',
|
||||
params: { team:false},
|
||||
params: { team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e')
|
||||
}, {
|
||||
title: '万达锅巴单口蒸发',
|
||||
params: { team:true},
|
||||
params: { team: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e', 'vaporize')
|
||||
}, {
|
||||
title: ' 旋火轮单次伤害',
|
||||
params: { team:false},
|
||||
params: { team: false },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q')
|
||||
}, {
|
||||
title: '万达旋火轮单次蒸发',
|
||||
params: { team:true},
|
||||
params: { team: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q', 'vaporize')
|
||||
}]
|
||||
|
||||
@ -20,7 +20,7 @@ export const defDmgIdx = 3
|
||||
export const mainAttr = 'atk,cpct,cdmg'
|
||||
|
||||
export const defParams = {
|
||||
team:true,
|
||||
team: true
|
||||
}
|
||||
|
||||
|
||||
@ -30,42 +30,50 @@ export const buffs = [{
|
||||
data: {
|
||||
kx: 15
|
||||
}
|
||||
}, {check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}, {
|
||||
check: ({ params }) => params.team === true,
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
sort: 9,
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {check: ({ cons,params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
}
|
||||
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 48,
|
||||
atkPct:20,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, 'vaporize']
|
||||
}, {
|
||||
check: ({ cons, params }) => cons <= 1 && params.team === true,
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 40,
|
||||
atkPct: 20,
|
||||
kx: 40
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
|
||||
title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 16,
|
||||
a2Dmg: 16,
|
||||
a3Dmg: 16,
|
||||
dmg: 48,
|
||||
atkPct: 20,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, {
|
||||
check: ({ cons, params }) => (cons >= 6 && params.team === true),
|
||||
title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
sort: 9,
|
||||
data: {
|
||||
aDmg: 32,
|
||||
a2Dmg: 32,
|
||||
a3Dmg: 32,
|
||||
dmg: 48,
|
||||
atkPct: 40,
|
||||
kx: 40,
|
||||
mastery: 200
|
||||
}
|
||||
}, 'vaporize']
|
||||
|
@ -263,4 +263,4 @@ let eta = {
|
||||
流浪者: '2022-12-07 11:00:00',
|
||||
珐露珊: '2022-12-07 11:00:00'
|
||||
}
|
||||
await down('42', true)
|
||||
await down('75,76', true)
|
@ -1157,6 +1157,42 @@ export default {
|
||||
SideIconName: "UI_AvatarIcon_Side_Layla",
|
||||
QualityType: "QUALITY_PURPLE"
|
||||
},
|
||||
10000075: {
|
||||
Element: "Wind",
|
||||
Consts: ["UI_Talent_S_Wanderer_01", "UI_Talent_S_Wanderer_02", "UI_Talent_U_Wanderer_02", "UI_Talent_S_Wanderer_03", "UI_Talent_U_Wanderer_01", "UI_Talent_S_Wanderer_04"],
|
||||
SkillOrder: [10751, 10752, 10755],
|
||||
Skills: {
|
||||
10751: "Skill_A_Catalyst_MD",
|
||||
10752: "Skill_S_Wanderer_01",
|
||||
10755: "Skill_E_Wanderer_01"
|
||||
},
|
||||
ProudMap: {
|
||||
10751: 7531,
|
||||
10752: 7532,
|
||||
10755: 7539
|
||||
},
|
||||
NameTextMapHash: 3230559562,
|
||||
SideIconName: "UI_AvatarIcon_Side_Wanderer",
|
||||
QualityType: "QUALITY_ORANGE"
|
||||
},
|
||||
10000076: {
|
||||
Element: "Wind",
|
||||
Consts: ["UI_Talent_S_Faruzan_01", "UI_Talent_S_Faruzan_02", "UI_Talent_U_Faruzan_01", "UI_Talent_S_Faruzan_03", "UI_Talent_U_Faruzan_02", "UI_Talent_S_Faruzan_04"],
|
||||
SkillOrder: [10761, 10762, 10765],
|
||||
Skills: {
|
||||
10761: "Skill_A_02",
|
||||
10762: "Skill_S_Faruzan_01",
|
||||
10765: "Skill_E_Faruzan_01"
|
||||
},
|
||||
ProudMap: {
|
||||
10761: 7631,
|
||||
10762: 7632,
|
||||
10765: 7639
|
||||
},
|
||||
NameTextMapHash: 2387711994,
|
||||
SideIconName: "UI_AvatarIcon_Side_Faruzan",
|
||||
QualityType: "QUALITY_PURPLE"
|
||||
},
|
||||
"10000005-501": {
|
||||
Element: "None",
|
||||
Consts: ["None", "None", "None", "None", "None", "None"],
|
||||
|
Loading…
Reference in New Issue
Block a user