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修正一些默认值错误的问题,增加女士的角色配置
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@ -1,8 +1,7 @@
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import { Artifact, Character } from "../../components/models.js";
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import { Cfg } from "../../components/index.js";
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import { Cfg, Data, Common, Profile } from "../../components/index.js";
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import lodash from "lodash";
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import { segment } from "oicq";
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import { Common, Profile } from "../../components/index.js";
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//角色昵称
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let nameID = "";
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@ -104,7 +103,6 @@ async function renderCard(e, avatar, render, renderType = "card") {
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//获取角色技能数据
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async function getTalent(e, avatars) {
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let talent = {}, cons = 0, char = Character.get(avatars.id), mode = "level";
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console.log('isCustom', char.isCustom, char.id);
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if (char.isCustom) {
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return {}
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}
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@ -225,9 +223,9 @@ function getCharacterData(avatars) {
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return {
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name: avatars.name,
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showName: genshin.abbr[avatars.name] ? genshin.abbr[avatars.name] : avatars.name,
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level: avatars.lv || avatars.level,
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level: Data.def(avatars.lv, avatars.level),
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fetter: avatars.fetter,
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cons: avatars.cons || avatars.actived_constellation_num,
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cons: Data.def(avatars.cons, avatars.actived_constellation_num),
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weapon,
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artiEffect,
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reliquaries
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@ -186,6 +186,25 @@ let Data = {
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sleep(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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},
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def() {
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for (let idx in arguments) {
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if (!lodash.isUndefined(arguments[idx])) {
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return arguments[idx];
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}
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}
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},
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eachStr: (arr, fn) => {
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if (lodash.isString(arr)) {
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arr = arr.replace(/\s*(;|;|、|,)\s*/, ",");
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arr = arr.split(",");
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}
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lodash.forEach(arr, (str, idx) => {
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if (!lodash.isUndefined(str)) {
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fn(str.trim ? str.trim() : str, idx)
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}
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});
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}
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}
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@ -15,7 +15,7 @@ async function init() {
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charCfg = await Data.importModule(`plugins/miao-plugin/config`, 'character_default.js'),
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custom = await Data.importModule(`plugins/miao-plugin/config`, 'character.js');
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lodash.forEach([charCfg.customCharacters, custom.customCharacters, sysCfg.roleId], (roleIds) => {
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lodash.forEach([custom.customCharacters, charCfg.customCharacters, sysCfg.roleId], (roleIds) => {
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lodash.forEach(roleIds || {}, (aliases, id) => {
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aliases = aliases || [];
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if (aliases.length === 0) {
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@ -32,11 +32,11 @@ async function init() {
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lodash.forEach([sysCfg.wifeData, charCfg.wifeData, custom.wifeData], (wifeData) => {
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lodash.forEach(wifeData || {}, (ids, type) => {
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type = { girlfriend: 0, boyfriend: 1, daughter: 2, son: 3 }[type] || type;
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type = Data.def({ girlfriend: 0, boyfriend: 1, daughter: 2, son: 3 }[type], type);
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if (!wifeMap[type]) {
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wifeMap[type] = {};
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}
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lodash.forEach(ids, (id) => {
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Data.eachStr(ids, (id) => {
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id = aliasMap[id];
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if (id) {
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wifeMap[type][id] = true;
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@ -1,23 +1,28 @@
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/*
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* 请不要直接修改此文件,防止后续冲突
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* 如需编辑可【复制】此文件,改名为character.js自行编辑
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* character.js character_default.js两份配置会叠加生效
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* 请不要直接修改此或删除此文件,防止后续更新冲突
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* 如需新增自定义角色可【复制】此文件,改名为character.js
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* 复制的character.js中可按格式及自己需求进行配置
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* 最终character.js character_default.js两份配置会叠加生效
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*
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* 暂未做热更新,修改完毕请重启yunzai
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* */
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// 角色列表,首位需要是标准名字
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// 实装的角色需要以roleid为key,非实装请以英文为key
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/*
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* 角色列表,别名的第一个是标准名字,后面的为别名
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* 实装的角色需要以数字roleid为key,自定义的角色及非实装角色请以英文为key
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* */
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export const customCharacters = {
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// 已有角色添加别名示例:为魈增加新的别名
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// roleid请参见Yunzai roleId.js
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10000026: ["魈", "风夜叉"],
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// 以下为新增自定义角色,角色id请以小写英文定义
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paimon: ["派蒙", "应急食物", "应急食品", "吉祥物", "宠物", "外置器官", "会说话的动物", "矮堇瓜", "飞行矮堇瓜", "最好的伙伴"],
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// 啊, 原谅英语白痴。。
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sb: ["散兵", "国崩", "雷电国崩", "大炮", "雷电大炮", "逆子"],
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sb: ["散兵", "国崩", "雷电国崩", "大炮", "雷电大炮", "雷大炮", "伞兵"],
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nvshi: ["女士", "炽热的炎之魔女", "炎之魔女"],
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baizhu: ["白术", "长生"],
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yaoyao: ["瑶瑶", "遥遥无期"],
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yaoyao: ["瑶瑶", "遥遥", "遥遥无期"],
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fanan: ["伐难", "水夜叉"]
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}
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@ -27,14 +32,13 @@ export const customCharacters = {
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* */
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export const wifeData = {
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// 老婆&女朋友:成女、少女
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girlfriend: ['伐难'],
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girlfriend: "伐难, 女士",
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// 老公&男朋友:成男、少男
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boyfriend: ['散兵', '白术'],
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boyfriend: "散兵, 白术",
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// 女儿:萝莉
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daughter: ['派蒙', '瑶瑶'],
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daughter: "派蒙, 瑶瑶",
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// 儿子:正太
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son: []
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son: ""
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}
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resources/character-img/女士/01.jpg
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resources/character-img/女士/01.jpg
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resources/character-img/女士/02.jpg
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resources/character-img/女士/03.jpg
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resources/character-img/女士/04.jpg
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resources/character-img/女士/05.jpg
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