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https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-21 22:48:13 +00:00
一些已知问题修正
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d58c9e1fdb
commit
4fb155af69
@ -41,6 +41,10 @@ let Avatar = {
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return false
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}
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let bg = char.getCardImg(Cfg.get('charPicSe', false))
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if (!bg) {
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e.reply(`${char.name}暂无角色图片`)
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return true
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}
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if (renderType === 'photo') {
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e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/${bg.img}`))
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return true
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@ -277,7 +277,7 @@ const ProfileChange = {
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}
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// 设置圣遗物
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let artis = getSource(ds.artis)?.artis?.artis || {}
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let artis = getSource(ds.artis)?.artis?.toJSON() || {}
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for (let idx = 1; idx <= (isGs ? 5 : 6); idx++) {
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if (ds['arti' + idx]) {
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let source = getSource(ds['arti' + idx])
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@ -290,8 +290,8 @@ const ProfileChange = {
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let as = ArtifactSet.get(ds.artisSet[artisIdx], game)
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if (as) {
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artis[idx].id = as.getArti(idx)?.getIdByStar(artis[idx].star || 5)
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artis[idx]._name = artis[idx].name = as.getArtiName(idx)
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artis[idx]._set = artis[idx].set = as.name
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artis[idx].name = as.getArtiName(idx)
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artis[idx].set = as.name
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}
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}
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}
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@ -76,6 +76,10 @@ const CharWiki = {
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e.reply('暂不支持该角色图鉴展示')
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return true
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}
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if (char.isSr) {
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e.reply('暂不支持星铁角色')
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return true
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}
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return await CharWiki.render({ e, char })
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} else if (mode === 'material') {
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return CharMaterial.render({ e, char })
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@ -22,11 +22,12 @@ try {
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}
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let Cfg = {
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get (rote) {
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get (rote, def = '') {
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if (Version.isMiao && miaoCfg[rote]) {
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return true
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}
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return lodash.get(cfg, rote)
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let ret = lodash.get(cfg, rote)
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return lodash.isUndefined(cfg) ? def : ret
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},
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set (rote, val) {
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cfg[rote] = val
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@ -44,7 +44,8 @@ const CharImg = {
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let img = lodash.sample(list)
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if (!img) {
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if (def) {
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img = '/character-img/default/01.jpg'
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// img = '/character-img/default/01.jpg'
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return false
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} else {
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return false
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}
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@ -36,7 +36,7 @@ const Serv = {
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let servType = { 1: 0, 2: 0, 3: 0, 4: 0, 5: 1, 6: 2, 7: 2, 8: 2, 9: 2 }[uid[0]]
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// 获取原神、星铁对应服务选择的配置
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let servCfg = Cfg.get(isGs ? 'profileServer' : 'srProfileServer', '0').toString() || '0'
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let servCfg = (Cfg.get(isGs ? 'profileServer' : 'srProfileServer', '0') || '0').toString()
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let servIdx = servCfg[servType] || servCfg[0] || '0'
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// 设置为自动或1时,如果具备token则使用miao
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@ -29,3 +29,5 @@ export const buffs = [{
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tPlus: ({ calc, attr }) => calc(attr.def) * 0.3
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}
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}]
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export const createdBy = 'Aluxes'
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@ -96,3 +96,5 @@ export const buffs = [{
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tPlus: ({ attr, calc }) => calc(attr.hp) * 0.5
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}
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}]
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export const createdBy = 'Aluxes'
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@ -8,20 +8,13 @@ export const details = [{
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title: '战技治疗量(目标生命<=30%)',
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params: { tBuff: true },
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['治疗·百分比生命'] + talent.e['治疗·固定值'])
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}, {
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title: '战技持续治疗量',
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['复活·百分比生命'] + talent.e['复活·固定值'])
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}, {
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title: '战技持续治疗量(目标生命<=30%)',
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params: { tBuff: true },
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['复活·百分比生命'] + talent.e['复活·固定值'])
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}, {
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title: '终结技治疗量',
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['百分比生命'] + talent.e['固定值'])
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.q['百分比生命'] + talent.q['固定值'])
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}, {
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title: '终结技治疗量(目标生命<=30%)',
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params: { tBuff: true },
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.e['百分比生命'] + talent.e['固定值'])
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dmg: ({ talent, calc, attr }, { heal }) => heal(calc(attr.hp) * talent.q['百分比生命'] + talent.q['固定值'])
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}, {
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title: '1命治疗量',
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params: { tBuff: true },
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@ -54,3 +47,5 @@ export const buffs = [{
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heal: 10
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}
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}]
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export const createdBy = 'Aluxes'
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@ -41,3 +41,5 @@ export const buffs = [{
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kx: 20
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}
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}]
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export const createdBy = 'Aluxes'
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@ -56,3 +56,5 @@ export const buffs = [{
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atkPct: 25
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}
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}]
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export const createdBy = 'Aluxes'
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