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更新开拓者伤害计算
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parent
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@ -143,7 +143,8 @@ let DmgCalc = {
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case 'physicalBreak':
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case 'quantumBreak':
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case 'imaginaryBreak':
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case 'iceBreak': {
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case 'iceBreak':
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case 'superBreak':{
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eleNum = DmgMastery.getBasePct(ele, attr.element)
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stanceNum = 1 + calc(attr.stance) / 100
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break
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65
resources/meta-sr/character/星·同谐/calc.js
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65
resources/meta-sr/character/星·同谐/calc.js
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@ -0,0 +1,65 @@
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import { Format } from '#miao'
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export const details = [{
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title: '战技伤害',
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dmg: ({ talent, cons }, dmg) => {
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let count = cons < 6 ? 5 : 7
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return dmg(talent.e['技能伤害'] * count, 'e')
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}
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}, {
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title: '终结技提高全队击破特攻',
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dmg: ({ talent }) => {
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return {
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avg: Format.percent(talent.q['击破特攻提高']),
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type: 'text'
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}
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}
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}, {
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title: '4魂提高队友击破特攻',
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params: { q: true },
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cons: 4,
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dmg: ({ attr }) => {
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return {
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avg: Format.percent(attr.stance / 100 * 0.15),
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type: 'text'
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}
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}
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}, {
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title: '普攻·超击破伤害',
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params: { q: true },
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dmg: ({ trees }, { reaction }) => {
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * extraDmg
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}
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}
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}, {
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title: '战技·超击破伤害',
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dmgKey: 'e',
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params: { q: true },
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dmg: ({ cons, trees }, { reaction }) => {
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let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}]
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export const mainAttr = 'atk,stance'
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export const defDmgKey = 'e'
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export const buffs = [{
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title: '终结技Buff:我方全体击破特攻提高[stance]%',
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data: {
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stance: ({ talent }) => talent.q['击破特攻提高'] * 100
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}
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}, {
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title: '行迹-卫我起舞:场上敌方数量为1时,超击破伤害提高60%',
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tree: 1
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}, {
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title: '开拓者6命:战技的额外伤害次数增加2次',
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cons: 6
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}]
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export const createdBy = 'Aluxes'
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100
resources/meta-sr/character/星·同谐/calc_auto.js
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100
resources/meta-sr/character/星·同谐/calc_auto.js
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@ -0,0 +1,100 @@
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import { Format } from '#miao'
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export const details = [{
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title: '战技伤害',
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dmg: ({ talent, cons }, dmg) => {
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let count = cons < 6 ? 5 : 7
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return dmg(talent.e['技能伤害'] * count, 'e')
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}
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}, {
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title: '终结技提高全队击破特攻',
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dmg: ({ talent }) => {
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return {
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avg: Format.percent(talent.q['击破特攻提高']),
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type: 'text'
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}
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}
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}, {
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title: '4魂提高队友击破特攻',
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params: { q: true },
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cons: 4,
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dmg: ({ attr }) => {
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return {
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avg: Format.percent(attr.stance / 100 * 0.15),
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type: 'text'
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}
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}
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}, {
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title: '普攻超击破伤害',
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params: { q: true },
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dmg: ({ trees }, { reaction }) => {
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * extraDmg
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}
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}
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}, {
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title: '战技超击破伤害',
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params: { q: true },
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dmg: ({ cons, trees }, { reaction }) => {
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let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}, {
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title: '开阮加·普攻超击破伤害',
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params: { q: true, team: true },
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dmg: ({ trees }, { reaction }) => {
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// 阮梅提高弱点击破效率50%
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let cost = 1 * 1.5
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}, {
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title: '开阮加·战技超击破伤害',
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dmgKey: 'e',
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params: { q: true, team: true },
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dmg: ({ cons, trees }, { reaction }) => {
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// 阮梅提高弱点击破效率50%
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let cost = ((cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)) * 1.5
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}]
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export const mainAttr = 'atk,stance'
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export const defDmgKey = 'e'
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export const buffs = [{
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title: '终结技Buff:我方全体击破特攻提高[stance]%',
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data: {
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stance: ({ talent }) => talent.q['击破特攻提高'] * 100
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}
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}, {
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title: '行迹-卫我起舞:场上敌方数量为1时,超击破伤害提高60%',
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tree: 1
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}, {
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title: '开拓者6命:战技的额外伤害次数增加2次',
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cons: 6
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}, {
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title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%',
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check: ({ params }) => params.team === true,
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data: {
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stance: 20,
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kx: 25
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}
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}, {
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title: '加拉赫:敌方受到的击破伤害提高13.2%',
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check: ({ params }) => params.team === true,
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data: {
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breakEnemydmg: 13.2
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}
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}]
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export const createdBy = 'Aluxes'
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44
resources/meta-sr/character/星·存护/calc.js
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44
resources/meta-sr/character/星·存护/calc.js
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent, cons, attr }, { basic }) => {
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let atkTd = talent.a['技能伤害']
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let defTd = cons >= 1 ? 0.25 : 0
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return basic(atkTd * attr.atk + defTd * attr.def, 'a')
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}
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}, {
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title: '强化普攻扩散伤害',
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dmg: ({ talent, cons, attr }, { basic }) => {
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let atkTd = talent.a2['技能伤害'] + talent.a2['相邻目标伤害'] * 2
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let defTd = cons >= 1 ? 0.5 * 3 : 0
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return basic(atkTd * attr.atk + defTd * attr.def, 'a')
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}
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}, {
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title: '终结技伤害',
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dmg: ({ talent, attr }, { basic }) => {
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let atkTd = talent.q['攻击力倍率']
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let defTd = talent.q['防御力倍率']
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return basic(atkTd * attr.atk + defTd * attr.def, 'q')
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}
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}, {
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title: '天赋护盾量',
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dmg: ({ talent, attr, cons }, { shield }) => {
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let extraDefTd = cons >= 2 ? 0.02 : 0
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let extraConstTd = cons >= 2 ? 27 : 0
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let defTd = extraDefTd + talent.t['百分比防御']
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let constTd = extraConstTd + talent.t['固定值']
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return shield(defTd * attr.def + constTd)
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}
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}]
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export const defDmgIdx = 3
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export const mainAttr = 'atk,cpct,cdmg,def'
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export const buffs = [{
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title: '开拓者6命:提高防御力[defPct]%',
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cons: 6,
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data: {
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defPct: 30
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}
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}]
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export const createdBy = 'Aluxes'
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@ -166,7 +166,7 @@
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]
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},
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"2": {
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"name": "固定值防御",
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"name": "固定值",
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"isSame": false,
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"values": [
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20,
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@ -203,7 +203,7 @@
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]
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},
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"2": {
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"name": "固定值防御",
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"name": "固定值",
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"isSame": true,
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"values": [
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384
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43
resources/meta-sr/character/星·毁灭/calc.js
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43
resources/meta-sr/character/星·毁灭/calc.js
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export const details = [{
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title: '普攻伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
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}, {
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title: '战技伤害',
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params: { buff: true },
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技单体伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['单体伤害'], 'q')
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}, {
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title: '终结技伤害·主目标',
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params: { buff: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害'], 'q')
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}, {
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title: '终结技伤害·副目标',
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dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害·相邻目标'], 'q')
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}]
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export const defDmgIdx = 2
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '天赋-牵制盗垒:攻击力提高[atkPct]%',
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data: {
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atkPct: ({ talent }) => talent.t['攻击力提高'] * 100
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}
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}, {
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title: '行迹-坚韧:防御力提高[defPct]%',
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tree: 2,
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data: {
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defPct: 20
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}
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}, {
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title: '行迹-斗志:造成伤害提高[dmg]%',
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tree: 3,
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check: ({ params }) => params.buff === true,
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data: {
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dmg: 25
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}
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}]
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export const createdBy = 'Aluxes'
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65
resources/meta-sr/character/穹·同谐/calc.js
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65
resources/meta-sr/character/穹·同谐/calc.js
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import { Format } from '#miao'
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export const details = [{
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title: '战技伤害',
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dmg: ({ talent, cons }, dmg) => {
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let count = cons < 6 ? 5 : 7
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return dmg(talent.e['技能伤害'] * count, 'e')
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}
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}, {
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title: '终结技提高全队击破特攻',
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dmg: ({ talent }) => {
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return {
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avg: Format.percent(talent.q['击破特攻提高']),
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type: 'text'
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}
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}
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}, {
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title: '4魂提高队友击破特攻',
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params: { q: true },
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cons: 4,
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dmg: ({ attr }) => {
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return {
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avg: Format.percent(attr.stance / 100 * 0.15),
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type: 'text'
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}
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}
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}, {
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title: '普攻·超击破伤害',
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params: { q: true },
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dmg: ({ trees }, { reaction }) => {
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * extraDmg
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}
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}
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}, {
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title: '战技·超击破伤害',
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dmgKey: 'e',
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params: { q: true },
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dmg: ({ cons, trees }, { reaction }) => {
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let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}]
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export const mainAttr = 'atk,stance'
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export const defDmgKey = 'e'
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export const buffs = [{
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title: '终结技Buff:我方全体击破特攻提高[stance]%',
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data: {
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stance: ({ talent }) => talent.q['击破特攻提高'] * 100
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}
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}, {
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title: '行迹-卫我起舞:场上敌方数量为1时,超击破伤害提高60%',
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tree: 1
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}, {
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title: '开拓者6命:战技的额外伤害次数增加2次',
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cons: 6
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}]
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export const createdBy = 'Aluxes'
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100
resources/meta-sr/character/穹·同谐/calc_auto.js
Normal file
100
resources/meta-sr/character/穹·同谐/calc_auto.js
Normal file
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import { Format } from '#miao'
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export const details = [{
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title: '战技伤害',
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dmg: ({ talent, cons }, dmg) => {
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let count = cons < 6 ? 5 : 7
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return dmg(talent.e['技能伤害'] * count, 'e')
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}
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}, {
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title: '终结技提高全队击破特攻',
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dmg: ({ talent }) => {
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return {
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avg: Format.percent(talent.q['击破特攻提高']),
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type: 'text'
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}
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}
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}, {
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title: '4魂提高队友击破特攻',
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params: { q: true },
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cons: 4,
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dmg: ({ attr }) => {
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return {
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avg: Format.percent(attr.stance / 100 * 0.15),
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type: 'text'
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}
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}
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}, {
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title: '普攻超击破伤害',
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params: { q: true },
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dmg: ({ trees }, { reaction }) => {
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * extraDmg
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}
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}
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}, {
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title: '战技超击破伤害',
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params: { q: true },
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dmg: ({ cons, trees }, { reaction }) => {
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let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}, {
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title: '开阮加·普攻超击破伤害',
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params: { q: true, team: true },
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dmg: ({ trees }, { reaction }) => {
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// 阮梅提高弱点击破效率50%
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let cost = 1 * 1.5
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}, {
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title: '开阮加·战技超击破伤害',
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dmgKey: 'e',
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params: { q: true, team: true },
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dmg: ({ cons, trees }, { reaction }) => {
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// 阮梅提高弱点击破效率50%
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let cost = ((cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)) * 1.5
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let extraDmg = trees['101'] ? 1.6 : 1
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return {
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avg: reaction('superBreak').avg * cost * extraDmg
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}
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}
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}]
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export const mainAttr = 'atk,stance'
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export const defDmgKey = 'e'
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export const buffs = [{
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title: '终结技Buff:我方全体击破特攻提高[stance]%',
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data: {
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stance: ({ talent }) => talent.q['击破特攻提高'] * 100
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}
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}, {
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title: '行迹-卫我起舞:场上敌方数量为1时,超击破伤害提高60%',
|
||||
tree: 1
|
||||
}, {
|
||||
title: '开拓者6命:战技的额外伤害次数增加2次',
|
||||
cons: 6
|
||||
}, {
|
||||
title: '0魂阮梅:弱点击破效率提高50%,击破特攻提高20%,抗性穿透提高25%',
|
||||
check: ({ params }) => params.team === true,
|
||||
data: {
|
||||
stance: 20,
|
||||
kx: 25
|
||||
}
|
||||
}, {
|
||||
title: '加拉赫:敌方受到的击破伤害提高13.2%',
|
||||
check: ({ params }) => params.team === true,
|
||||
data: {
|
||||
breakEnemydmg: 13.2
|
||||
}
|
||||
}]
|
||||
|
||||
export const createdBy = 'Aluxes'
|
44
resources/meta-sr/character/穹·存护/calc.js
Normal file
44
resources/meta-sr/character/穹·存护/calc.js
Normal file
@ -0,0 +1,44 @@
|
||||
export const details = [{
|
||||
title: '普攻伤害',
|
||||
dmg: ({ talent, cons, attr }, { basic }) => {
|
||||
let atkTd = talent.a['技能伤害']
|
||||
let defTd = cons >= 1 ? 0.25 : 0
|
||||
return basic(atkTd * attr.atk + defTd * attr.def, 'a')
|
||||
}
|
||||
}, {
|
||||
title: '强化普攻扩散伤害',
|
||||
dmg: ({ talent, cons, attr }, { basic }) => {
|
||||
let atkTd = talent.a2['技能伤害'] + talent.a2['相邻目标伤害'] * 2
|
||||
let defTd = cons >= 1 ? 0.5 * 3 : 0
|
||||
return basic(atkTd * attr.atk + defTd * attr.def, 'a')
|
||||
}
|
||||
}, {
|
||||
title: '终结技伤害',
|
||||
dmg: ({ talent, attr }, { basic }) => {
|
||||
let atkTd = talent.q['攻击力倍率']
|
||||
let defTd = talent.q['防御力倍率']
|
||||
return basic(atkTd * attr.atk + defTd * attr.def, 'q')
|
||||
}
|
||||
}, {
|
||||
title: '天赋护盾量',
|
||||
dmg: ({ talent, attr, cons }, { shield }) => {
|
||||
let extraDefTd = cons >= 2 ? 0.02 : 0
|
||||
let extraConstTd = cons >= 2 ? 27 : 0
|
||||
let defTd = extraDefTd + talent.t['百分比防御']
|
||||
let constTd = extraConstTd + talent.t['固定值']
|
||||
return shield(defTd * attr.def + constTd)
|
||||
}
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 3
|
||||
export const mainAttr = 'atk,cpct,cdmg,def'
|
||||
|
||||
export const buffs = [{
|
||||
title: '开拓者6命:提高防御力[defPct]%',
|
||||
cons: 6,
|
||||
data: {
|
||||
defPct: 30
|
||||
}
|
||||
}]
|
||||
|
||||
export const createdBy = 'Aluxes'
|
@ -166,7 +166,7 @@
|
||||
]
|
||||
},
|
||||
"2": {
|
||||
"name": "固定值防御",
|
||||
"name": "固定值",
|
||||
"isSame": false,
|
||||
"values": [
|
||||
20,
|
||||
@ -203,7 +203,7 @@
|
||||
]
|
||||
},
|
||||
"2": {
|
||||
"name": "固定值防御",
|
||||
"name": "固定值",
|
||||
"isSame": true,
|
||||
"values": [
|
||||
384
|
||||
|
43
resources/meta-sr/character/穹·毁灭/calc.js
Normal file
43
resources/meta-sr/character/穹·毁灭/calc.js
Normal file
@ -0,0 +1,43 @@
|
||||
export const details = [{
|
||||
title: '普攻伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
|
||||
}, {
|
||||
title: '战技伤害',
|
||||
params: { buff: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
|
||||
}, {
|
||||
title: '终结技单体伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['单体伤害'], 'q')
|
||||
}, {
|
||||
title: '终结技伤害·主目标',
|
||||
params: { buff: true },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害'], 'q')
|
||||
}, {
|
||||
title: '终结技伤害·副目标',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害·相邻目标'], 'q')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 2
|
||||
export const mainAttr = 'atk,cpct,cdmg'
|
||||
|
||||
export const buffs = [{
|
||||
title: '天赋-牵制盗垒:攻击力提高[atkPct]%',
|
||||
data: {
|
||||
atkPct: ({ talent }) => talent.t['攻击力提高'] * 100
|
||||
}
|
||||
}, {
|
||||
title: '行迹-坚韧:防御力提高[defPct]%',
|
||||
tree: 2,
|
||||
data: {
|
||||
defPct: 20
|
||||
}
|
||||
}, {
|
||||
title: '行迹-斗志:造成伤害提高[dmg]%',
|
||||
tree: 3,
|
||||
check: ({ params }) => params.buff === true,
|
||||
data: {
|
||||
dmg: 25
|
||||
}
|
||||
}]
|
||||
|
||||
export const createdBy = 'Aluxes'
|
Loading…
Reference in New Issue
Block a user