更新开拓者伤害计算

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Aluxes 2024-05-13 23:42:38 +08:00
parent 194080acfc
commit 54f5271220
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GPG Key ID: 6696152F9C003087
11 changed files with 510 additions and 5 deletions

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@ -143,7 +143,8 @@ let DmgCalc = {
case 'physicalBreak':
case 'quantumBreak':
case 'imaginaryBreak':
case 'iceBreak': {
case 'iceBreak':
case 'superBreak':{
eleNum = DmgMastery.getBasePct(ele, attr.element)
stanceNum = 1 + calc(attr.stance) / 100
break

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@ -0,0 +1,65 @@
import { Format } from '#miao'
export const details = [{
title: '战技伤害',
dmg: ({ talent, cons }, dmg) => {
let count = cons < 6 ? 5 : 7
return dmg(talent.e['技能伤害'] * count, 'e')
}
}, {
title: '终结技提高全队击破特攻',
dmg: ({ talent }) => {
return {
avg: Format.percent(talent.q['击破特攻提高']),
type: 'text'
}
}
}, {
title: '4魂提高队友击破特攻',
params: { q: true },
cons: 4,
dmg: ({ attr }) => {
return {
avg: Format.percent(attr.stance / 100 * 0.15),
type: 'text'
}
}
}, {
title: '普攻·超击破伤害',
params: { q: true },
dmg: ({ trees }, { reaction }) => {
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * extraDmg
}
}
}, {
title: '战技·超击破伤害',
dmgKey: 'e',
params: { q: true },
dmg: ({ cons, trees }, { reaction }) => {
let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}]
export const mainAttr = 'atk,stance'
export const defDmgKey = 'e'
export const buffs = [{
title: '终结技Buff我方全体击破特攻提高[stance]%',
data: {
stance: ({ talent }) => talent.q['击破特攻提高'] * 100
}
}, {
title: '行迹-卫我起舞场上敌方数量为1时超击破伤害提高60%',
tree: 1
}, {
title: '开拓者6命战技的额外伤害次数增加2次',
cons: 6
}]
export const createdBy = 'Aluxes'

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@ -0,0 +1,100 @@
import { Format } from '#miao'
export const details = [{
title: '战技伤害',
dmg: ({ talent, cons }, dmg) => {
let count = cons < 6 ? 5 : 7
return dmg(talent.e['技能伤害'] * count, 'e')
}
}, {
title: '终结技提高全队击破特攻',
dmg: ({ talent }) => {
return {
avg: Format.percent(talent.q['击破特攻提高']),
type: 'text'
}
}
}, {
title: '4魂提高队友击破特攻',
params: { q: true },
cons: 4,
dmg: ({ attr }) => {
return {
avg: Format.percent(attr.stance / 100 * 0.15),
type: 'text'
}
}
}, {
title: '普攻超击破伤害',
params: { q: true },
dmg: ({ trees }, { reaction }) => {
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * extraDmg
}
}
}, {
title: '战技超击破伤害',
params: { q: true },
dmg: ({ cons, trees }, { reaction }) => {
let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}, {
title: '开阮加·普攻超击破伤害',
params: { q: true, team: true },
dmg: ({ trees }, { reaction }) => {
// 阮梅提高弱点击破效率50%
let cost = 1 * 1.5
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}, {
title: '开阮加·战技超击破伤害',
dmgKey: 'e',
params: { q: true, team: true },
dmg: ({ cons, trees }, { reaction }) => {
// 阮梅提高弱点击破效率50%
let cost = ((cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)) * 1.5
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}]
export const mainAttr = 'atk,stance'
export const defDmgKey = 'e'
export const buffs = [{
title: '终结技Buff我方全体击破特攻提高[stance]%',
data: {
stance: ({ talent }) => talent.q['击破特攻提高'] * 100
}
}, {
title: '行迹-卫我起舞场上敌方数量为1时超击破伤害提高60%',
tree: 1
}, {
title: '开拓者6命战技的额外伤害次数增加2次',
cons: 6
}, {
title: '0魂阮梅弱点击破效率提高50%击破特攻提高20%抗性穿透提高25%',
check: ({ params }) => params.team === true,
data: {
stance: 20,
kx: 25
}
}, {
title: '加拉赫敌方受到的击破伤害提高13.2%',
check: ({ params }) => params.team === true,
data: {
breakEnemydmg: 13.2
}
}]
export const createdBy = 'Aluxes'

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@ -0,0 +1,44 @@
export const details = [{
title: '普攻伤害',
dmg: ({ talent, cons, attr }, { basic }) => {
let atkTd = talent.a['技能伤害']
let defTd = cons >= 1 ? 0.25 : 0
return basic(atkTd * attr.atk + defTd * attr.def, 'a')
}
}, {
title: '强化普攻扩散伤害',
dmg: ({ talent, cons, attr }, { basic }) => {
let atkTd = talent.a2['技能伤害'] + talent.a2['相邻目标伤害'] * 2
let defTd = cons >= 1 ? 0.5 * 3 : 0
return basic(atkTd * attr.atk + defTd * attr.def, 'a')
}
}, {
title: '终结技伤害',
dmg: ({ talent, attr }, { basic }) => {
let atkTd = talent.q['攻击力倍率']
let defTd = talent.q['防御力倍率']
return basic(atkTd * attr.atk + defTd * attr.def, 'q')
}
}, {
title: '天赋护盾量',
dmg: ({ talent, attr, cons }, { shield }) => {
let extraDefTd = cons >= 2 ? 0.02 : 0
let extraConstTd = cons >= 2 ? 27 : 0
let defTd = extraDefTd + talent.t['百分比防御']
let constTd = extraConstTd + talent.t['固定值']
return shield(defTd * attr.def + constTd)
}
}]
export const defDmgIdx = 3
export const mainAttr = 'atk,cpct,cdmg,def'
export const buffs = [{
title: '开拓者6命提高防御力[defPct]%',
cons: 6,
data: {
defPct: 30
}
}]
export const createdBy = 'Aluxes'

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@ -166,7 +166,7 @@
]
},
"2": {
"name": "固定值防御",
"name": "固定值",
"isSame": false,
"values": [
20,
@ -203,7 +203,7 @@
]
},
"2": {
"name": "固定值防御",
"name": "固定值",
"isSame": true,
"values": [
384

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@ -0,0 +1,43 @@
export const details = [{
title: '普攻伤害',
dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
}, {
title: '战技伤害',
params: { buff: true },
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
title: '终结技单体伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['单体伤害'], 'q')
}, {
title: '终结技伤害·主目标',
params: { buff: true },
dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害'], 'q')
}, {
title: '终结技伤害·副目标',
dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害·相邻目标'], 'q')
}]
export const defDmgIdx = 2
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '天赋-牵制盗垒:攻击力提高[atkPct]%',
data: {
atkPct: ({ talent }) => talent.t['攻击力提高'] * 100
}
}, {
title: '行迹-坚韧:防御力提高[defPct]%',
tree: 2,
data: {
defPct: 20
}
}, {
title: '行迹-斗志:造成伤害提高[dmg]%',
tree: 3,
check: ({ params }) => params.buff === true,
data: {
dmg: 25
}
}]
export const createdBy = 'Aluxes'

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@ -0,0 +1,65 @@
import { Format } from '#miao'
export const details = [{
title: '战技伤害',
dmg: ({ talent, cons }, dmg) => {
let count = cons < 6 ? 5 : 7
return dmg(talent.e['技能伤害'] * count, 'e')
}
}, {
title: '终结技提高全队击破特攻',
dmg: ({ talent }) => {
return {
avg: Format.percent(talent.q['击破特攻提高']),
type: 'text'
}
}
}, {
title: '4魂提高队友击破特攻',
params: { q: true },
cons: 4,
dmg: ({ attr }) => {
return {
avg: Format.percent(attr.stance / 100 * 0.15),
type: 'text'
}
}
}, {
title: '普攻·超击破伤害',
params: { q: true },
dmg: ({ trees }, { reaction }) => {
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * extraDmg
}
}
}, {
title: '战技·超击破伤害',
dmgKey: 'e',
params: { q: true },
dmg: ({ cons, trees }, { reaction }) => {
let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}]
export const mainAttr = 'atk,stance'
export const defDmgKey = 'e'
export const buffs = [{
title: '终结技Buff我方全体击破特攻提高[stance]%',
data: {
stance: ({ talent }) => talent.q['击破特攻提高'] * 100
}
}, {
title: '行迹-卫我起舞场上敌方数量为1时超击破伤害提高60%',
tree: 1
}, {
title: '开拓者6命战技的额外伤害次数增加2次',
cons: 6
}]
export const createdBy = 'Aluxes'

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@ -0,0 +1,100 @@
import { Format } from '#miao'
export const details = [{
title: '战技伤害',
dmg: ({ talent, cons }, dmg) => {
let count = cons < 6 ? 5 : 7
return dmg(talent.e['技能伤害'] * count, 'e')
}
}, {
title: '终结技提高全队击破特攻',
dmg: ({ talent }) => {
return {
avg: Format.percent(talent.q['击破特攻提高']),
type: 'text'
}
}
}, {
title: '4魂提高队友击破特攻',
params: { q: true },
cons: 4,
dmg: ({ attr }) => {
return {
avg: Format.percent(attr.stance / 100 * 0.15),
type: 'text'
}
}
}, {
title: '普攻超击破伤害',
params: { q: true },
dmg: ({ trees }, { reaction }) => {
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * extraDmg
}
}
}, {
title: '战技超击破伤害',
params: { q: true },
dmg: ({ cons, trees }, { reaction }) => {
let cost = (cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}, {
title: '开阮加·普攻超击破伤害',
params: { q: true, team: true },
dmg: ({ trees }, { reaction }) => {
// 阮梅提高弱点击破效率50%
let cost = 1 * 1.5
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}, {
title: '开阮加·战技超击破伤害',
dmgKey: 'e',
params: { q: true, team: true },
dmg: ({ cons, trees }, { reaction }) => {
// 阮梅提高弱点击破效率50%
let cost = ((cons < 6 ? 3 : 4) + (trees['102'] ? 1 : 0)) * 1.5
let extraDmg = trees['101'] ? 1.6 : 1
return {
avg: reaction('superBreak').avg * cost * extraDmg
}
}
}]
export const mainAttr = 'atk,stance'
export const defDmgKey = 'e'
export const buffs = [{
title: '终结技Buff我方全体击破特攻提高[stance]%',
data: {
stance: ({ talent }) => talent.q['击破特攻提高'] * 100
}
}, {
title: '行迹-卫我起舞场上敌方数量为1时超击破伤害提高60%',
tree: 1
}, {
title: '开拓者6命战技的额外伤害次数增加2次',
cons: 6
}, {
title: '0魂阮梅弱点击破效率提高50%击破特攻提高20%抗性穿透提高25%',
check: ({ params }) => params.team === true,
data: {
stance: 20,
kx: 25
}
}, {
title: '加拉赫敌方受到的击破伤害提高13.2%',
check: ({ params }) => params.team === true,
data: {
breakEnemydmg: 13.2
}
}]
export const createdBy = 'Aluxes'

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@ -0,0 +1,44 @@
export const details = [{
title: '普攻伤害',
dmg: ({ talent, cons, attr }, { basic }) => {
let atkTd = talent.a['技能伤害']
let defTd = cons >= 1 ? 0.25 : 0
return basic(atkTd * attr.atk + defTd * attr.def, 'a')
}
}, {
title: '强化普攻扩散伤害',
dmg: ({ talent, cons, attr }, { basic }) => {
let atkTd = talent.a2['技能伤害'] + talent.a2['相邻目标伤害'] * 2
let defTd = cons >= 1 ? 0.5 * 3 : 0
return basic(atkTd * attr.atk + defTd * attr.def, 'a')
}
}, {
title: '终结技伤害',
dmg: ({ talent, attr }, { basic }) => {
let atkTd = talent.q['攻击力倍率']
let defTd = talent.q['防御力倍率']
return basic(atkTd * attr.atk + defTd * attr.def, 'q')
}
}, {
title: '天赋护盾量',
dmg: ({ talent, attr, cons }, { shield }) => {
let extraDefTd = cons >= 2 ? 0.02 : 0
let extraConstTd = cons >= 2 ? 27 : 0
let defTd = extraDefTd + talent.t['百分比防御']
let constTd = extraConstTd + talent.t['固定值']
return shield(defTd * attr.def + constTd)
}
}]
export const defDmgIdx = 3
export const mainAttr = 'atk,cpct,cdmg,def'
export const buffs = [{
title: '开拓者6命提高防御力[defPct]%',
cons: 6,
data: {
defPct: 30
}
}]
export const createdBy = 'Aluxes'

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@ -166,7 +166,7 @@
]
},
"2": {
"name": "固定值防御",
"name": "固定值",
"isSame": false,
"values": [
20,
@ -203,7 +203,7 @@
]
},
"2": {
"name": "固定值防御",
"name": "固定值",
"isSame": true,
"values": [
384

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@ -0,0 +1,43 @@
export const details = [{
title: '普攻伤害',
dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
}, {
title: '战技伤害',
params: { buff: true },
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
title: '终结技单体伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['单体伤害'], 'q')
}, {
title: '终结技伤害·主目标',
params: { buff: true },
dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害'], 'q')
}, {
title: '终结技伤害·副目标',
dmg: ({ talent }, dmg) => dmg(talent.q['扩散伤害·相邻目标'], 'q')
}]
export const defDmgIdx = 2
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '天赋-牵制盗垒:攻击力提高[atkPct]%',
data: {
atkPct: ({ talent }) => talent.t['攻击力提高'] * 100
}
}, {
title: '行迹-坚韧:防御力提高[defPct]%',
tree: 2,
data: {
defPct: 20
}
}, {
title: '行迹-斗志:造成伤害提高[dmg]%',
tree: 3,
check: ({ params }) => params.buff === true,
data: {
dmg: 25
}
}]
export const createdBy = 'Aluxes'