更新4.1武器数据

This commit is contained in:
Aluxes 2023-09-22 05:42:17 +08:00
parent 27ab6c1943
commit 56e2d9f1a5
8 changed files with 60 additions and 32 deletions

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@ -49,6 +49,10 @@ export default function (staticIdx, keyIdx) {
}
}
}
],
孤独的疗愈: [
staticIdx(1, 'stance'),
keyIdx('装备者造成的持续伤害提高[dotDmg]%', 'dotDmg', 2)
]
}
}

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@ -223,8 +223,8 @@
"<h3>寒烈的惩裁</h3>",
"·提高莱欧斯利的抗打断能力;",
"·生命值高于50%时强化「普通攻击·迅烈倾霜拳」的斥逐拳使其造成的伤害提升命中敌人时莱欧斯利将损失一定的生命值每0.1秒至多因此损失一次生命值。",
"<i>「过去的裁罚已成定局,未来的选择犹在掌握。」",
"「若是不愿命运被一时的罪恶吞尽,还请珍重此刻的光阴。」</i>"
"<i>「过去的裁罚已成定局,未来的选择犹在掌握。」</i>",
"<i>「若是不愿命运被一时的罪恶吞尽,还请珍重此刻的光阴。」</i>"
],
"tables": [
{

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@ -240,15 +240,15 @@ export default function (step, staticStep) {
}],
烈阳之嗣: {
title: '对于灼心状态下的敌人造成的伤害提升[dmg]%',
refine:{
refine: {
dmg: step(28)
}
},
测距规: {
title: '满层下,提高[atkPct]%攻击力与[dmg]%所有元素伤害加成',
refine: {
atkPct: step(3 * 3),
dmg: step(7 * 3)
atkPct: [3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3],
dmg: [7 * 3, 8.5 * 3, 10 * 3, 11.5 * 3, 13 * 3]
}
},
静谧之曲: {

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@ -93,10 +93,10 @@ export default function (step, staticStep) {
dmg: step(12)
}
},
尘世之锁: [{
title: '护盾强效提升[shield]%',
尘世之锁: [staticStep('shield', 20), {
title: '护盾强效提升[_shield]%',
refine: {
shield: step(20)
_shield: step(20)
}
}, {
title: '护盾+满层情况下攻击力提高[atkPct]%',
@ -165,16 +165,16 @@ export default function (step, staticStep) {
dmg: step(8)
}
}],
金流监督: [{
title: '攻击力提升[atkPlus]%',
金流监督: [staticStep('atkPlus', 16), {
title: '攻击力提升[_atkPlus]%',
refine: {
atkPlus: step(12)
_atkPlus: step(16)
}
}, {
title: '满层下,普通攻击造成的伤害提升[aDmg]%,重击造成的伤害提升[a2Dmg]%',
refine: {
aDmg: step(14 * 3),
a2Dmg: step(12 * 3)
aDmg: step(16 * 3),
a2Dmg: step(14 * 3)
}
}],
遗祀玉珑: [staticStep('hpPct', 16), {
@ -183,6 +183,24 @@ export default function (step, staticStep) {
_hpPct: step(32),
mastery: step(40)
}
}],
万世流涌大典: [staticStep('hpPct', 16), {
title: '生命值提升[_hpPct]%',
refile: {
_hpPct: step(16)
}
}, {
title: '满层下,重击造成的伤害提升[a2Dmg]%',
refine: {
a2Dmg: [14 * 3, 18 * 3, 22 * 3, 26 * 3, 30 * 3]
}
}],
无垠蔚蓝之歌: [{
title: '满层下,普通攻击造成的伤害提升[aDmg]%,重击造成的伤害提升[a2Dmg]%',
data: {
aDmg: step(8 * 3),
a2Dmg: step(6 * 3)
}
}]
}
}

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@ -55,11 +55,11 @@
"32%"
],
"1": [
"12%",
"16%",
"20%",
"24%",
"28%"
"14%",
"18%",
"22%",
"26%",
"30%"
],
"2": [
"8",

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@ -48,26 +48,26 @@
"text": "攻击力提升$[0]。当前生命值提升或降低时,普通攻击造成的伤害提升$[1],重击造成的伤害提升$[2]。该效果持续4秒至多叠加3层每0.3秒至多触发一次处于叠加3层的状态下时攻击速度提升$[3]。",
"datas": {
"0": [
"12%",
"15%",
"18%",
"21%",
"24%"
"16%",
"20%",
"24%",
"28%",
"32%"
],
"1": [
"16%",
"20%",
"24%",
"28%",
"32%"
],
"2": [
"14%",
"17.5%",
"21%",
"24.5%",
"28%"
],
"2": [
"12%",
"15%",
"18%",
"21%",
"24%"
],
"3": [
"8%",
"10%",

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@ -171,6 +171,12 @@ export default function (step, staticStep) {
refine: {
dmg: step(12)
}
}],
便携动力锯: [{
title: '满层时,元素精通提升[mastery]点',
data: {
mastery: step(40 * 3)
}
}]
}
}

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@ -148,8 +148,8 @@ export default function (step, staticStep) {
勘探钻机: {
title: '满层下,提高[atkPct]%攻击力与[dmg]%所有元素伤害加成',
refine: {
atkPct: step(3 * 3),
dmg: step(7 * 3)
atkPct: [3 * 3, 4 * 3, 5 * 3, 6 * 3, 7 * 3],
dmg: [7 * 3, 8.5 * 3, 10 * 3, 11.5 * 3, 13 * 3]
}
},
公义的酬报: false