增加赛诺、妮露、坎蒂丝的角色信息

This commit is contained in:
yoimiya-kokomi 2022-09-02 04:09:59 +08:00
parent b8a5d29aae
commit 57282c6239
124 changed files with 2999 additions and 960 deletions

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@ -1,3 +1,8 @@
# 1.10.2
* 增加赛诺、妮露、坎蒂丝的角色信息,可以通过`#妮露天赋`、`#妮露命座`查看角色信息了
* 部分角色的图像资源迁移为webp格式
# 1.10.1 # 1.10.1
* `#刻晴面板`、`#芭芭拉圣遗物`支持展示角色时装 * `#刻晴面板`、`#芭芭拉圣遗物`支持展示角色时装

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@ -112,6 +112,7 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
dmgCfg: dmgCalc.dmgCfg || false, dmgCfg: dmgCalc.dmgCfg || false,
artis, artis,
enemyLv, enemyLv,
imgs: char.getImgs(),
enemyName: dmgCalc.enemyName || '小宝', enemyName: dmgCalc.enemyName || '小宝',
totalMark: c(totalMark, 1), totalMark: c(totalMark, 1),
totalMarkClass, totalMarkClass,

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@ -59,6 +59,7 @@ export async function wiki (e) {
return await Common.render('wiki/character', { return await Common.render('wiki/character', {
save_id: '天赋' + char.name, save_id: '天赋' + char.name,
...char, ...char,
imgs: char.getImgs(),
mode, mode,
line: getLineData(char), line: getLineData(char),
_char: `/meta/character/${char.name}/` _char: `/meta/character/${char.name}/`
@ -67,11 +68,30 @@ export async function wiki (e) {
const getLineData = function (data) { const getLineData = function (data) {
let ret = [] let ret = []
const attrMap = {
atkBase: '基础攻击',
hpBase: '基础生命',
defBase: '基础防御',
cpct: '成长·爆伤',
cdmg: '成长·暴击',
recharge: '成长·充能',
mastery: '成长·精通',
atkPct: '成长·攻击',
hpPct: '成长·生命',
defPct: '成长·防御'
}
lodash.forEach(data.lvStat.detail['90'], (num, idx) => { lodash.forEach(data.lvStat.detail['90'], (num, idx) => {
ret.push({ if (data.lvStat.stat) {
num, ret.push({
label: data.lvStat.stat[idx] num,
}) label: data.lvStat.stat[idx]
})
} else {
ret.push({
num,
label: attrMap[data.lvStat.attrs[idx]] || ''
})
}
}) })
return ret return ret

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@ -72,6 +72,9 @@ export const characters = {
10000069: ['提纳里', 'Tighnari', '提那里', '驴'], 10000069: ['提纳里', 'Tighnari', '提那里', '驴'],
10000067: ['柯莱', 'Collei', '柯来', '科莱', '科来', '小天使'], 10000067: ['柯莱', 'Collei', '柯来', '科莱', '科来', '小天使'],
10000068: ['多莉', 'Dori', '多利', '多力'], 10000068: ['多莉', 'Dori', '多利', '多力'],
10000070: ['妮露', 'nilou'],
10000071: ['赛诺', 'cyno'],
10000072: ['坎蒂丝', 'candace', '坎迪斯'],
// 以下为Miao新增自定义角色 // 以下为Miao新增自定义角色
paimon: ['派蒙', '应急食物', '应急食品', '吉祥物', '宠物', '外置器官', '会说话的动物', '矮堇瓜', '飞行矮堇瓜', '最好的伙伴'], paimon: ['派蒙', '应急食物', '应急食品', '吉祥物', '宠物', '外置器官', '会说话的动物', '矮堇瓜', '飞行矮堇瓜', '最好的伙伴'],
@ -90,7 +93,6 @@ export const characters = {
choujue: ['皮耶罗', '丑角', '老爷子'], choujue: ['皮耶罗', '丑角', '老爷子'],
gongji: ['普契涅拉', '公鸡', '鸽子'], gongji: ['普契涅拉', '公鸡', '鸽子'],
duizhang: ['卡皮塔诺', '队长'], duizhang: ['卡皮塔诺', '队长'],
nilu: ['妮露'],
nahida: ['纳西妲', '草神', '小吉祥', '小吉祥草王', '花神', '草萝莉'], nahida: ['纳西妲', '草神', '小吉祥', '小吉祥草王', '花神', '草萝莉'],
alhaitham: ['艾尔海森', '海哥', '埃尔海森'] alhaitham: ['艾尔海森', '海哥', '埃尔海森']
} }

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@ -9,7 +9,6 @@ let idMap = {}
let abbrMap = {} let abbrMap = {}
let wifeMap = {} let wifeMap = {}
const _path = process.cwd() const _path = process.cwd()
const metaPath = `${_path}/plugins/miao-plugin/resources/meta/character/`
async function init () { async function init () {
let { sysCfg, diyCfg } = await Data.importCfg('character') let { sysCfg, diyCfg } = await Data.importCfg('character')
@ -221,6 +220,39 @@ class Character extends Base {
203101 // 菲谢尔 203101 // 菲谢尔
].includes(id * 1) ].includes(id * 1)
} }
getImgs () {
if (this._imgs) {
return this._imgs
}
let imgs = {}
const mode = this.ver === 1
const path = `/meta/character/${this.name}/`
let add = (key, path1, path2 = key, type = 'webp') => {
if (mode) {
imgs[key] = `${path}${path1}.${type}`
} else {
imgs[key] = `${path}${path2}.png`
}
}
add('face', 'imgs/face')
add('side', 'imgs/side')
add('gacha', 'imgs/gacha', 'gacha_card')
add('splash', 'imgs/splash', 'gacha_splash')
add('card', 'imgs/card', 'party')
add('banner', 'imgs/banner', 'profile')
for (let i = 1; i <= 6; i++) {
add(`cons${i}`, `icons/cons-${i}`, `cons_${i}`)
}
for (let i = 0; i <= 3; i++) {
add(`passive${i}`, `icons/passive-${i}`, `passive_${i}`)
}
for (let k of ['a', 'e', 'q']) {
add(k, `icons/talent-${k}`, `talent_${k}`)
}
this._imgs = imgs
return imgs
}
} }
let getMeta = function (name) { let getMeta = function (name) {
@ -257,18 +289,6 @@ Character.checkWifeType = function (charid, type) {
return !!wifeMap[type][charid] return !!wifeMap[type][charid]
} }
Character.getRandomImg = function (type) {
let chars = fs.readdirSync(metaPath)
let ret = []
type = type === 'party' ? 'party' : 'profile'
lodash.forEach(chars, (char) => {
if (fs.existsSync(`${metaPath}/${char}/${type}.png`)) {
ret.push(`/meta/character/${char}/${type}.png`)
}
})
return lodash.sample(ret)
}
let charPosIdx = { let charPosIdx = {
1: '宵宫,雷神,胡桃,甘雨,优菈,一斗,公子,绫人,魈,可莉,迪卢克,凝光,刻晴,辛焱,烟绯,雷泽', 1: '宵宫,雷神,胡桃,甘雨,优菈,一斗,公子,绫人,魈,可莉,迪卢克,凝光,刻晴,辛焱,烟绯,雷泽',
2: '夜兰,八重,九条,行秋,香菱,安柏,凯亚,丽莎,北斗,菲谢尔,重云,罗莎莉亚,埃洛伊', 2: '夜兰,八重,九条,行秋,香菱,安柏,凯亚,丽莎,北斗,菲谢尔,重云,罗莎莉亚,埃洛伊',

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@ -11,7 +11,7 @@
{{block 'main'}} {{block 'main'}}
<div class="basic"> <div class="basic">
<div class="main-pic" <div class="main-pic"
style="background-image:url({{_res_path}}/meta/character/{{name}}/gacha_splash{{costume}}.png)"></div> style="background-image:url({{_res_path}}{{imgs.splash}})"></div>
<div class="detail"> <div class="detail">
<div class="char-name">{{name}}</div> <div class="char-name">{{name}}</div>
<div class="char-lv">UID {{uid}} - Lv.{{data.level}} <div class="char-lv">UID {{uid}} - Lv.{{data.level}}
@ -23,7 +23,7 @@
{{talent[key].level > talent[key].original ? `talent-plus`:``}} {{talent[key].level > talent[key].original ? `talent-plus`:``}}
{{talent[key].original >= 10 ? `talent-crown`:``}}"> {{talent[key].original >= 10 ? `talent-crown`:``}}">
<div class="talent-icon-img" <div class="talent-icon-img"
style="background-image:url({{_res_path}}/meta/character/{{name}}/talent_{{key}}.png)"></div> style="background-image:url({{_res_path}}{{imgs[key]}})"></div>
<span>{{talent[key].level}}</span> <span>{{talent[key].level}}</span>
</div> </div>
</div> </div>
@ -54,7 +54,7 @@
<div class="cons-item"> <div class="cons-item">
<div class="talent-icon {{idx * 1 > data.cons * 1 ? 'off' : '' }}"> <div class="talent-icon {{idx * 1 > data.cons * 1 ? 'off' : '' }}">
<div class="talent-icon-img" <div class="talent-icon-img"
style="background-image:url({{_res_path}}/meta/character/{{name}}/cons_{{idx}}.png)"></div> style="background-image:url({{_res_path}}{{imgs[`cons${idx}`]}})"></div>
</div> </div>
</div> </div>
{{/each}} {{/each}}

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@ -12,9 +12,7 @@
<div class="title">#面板列表 <div class="title">#面板列表
<div class="label">UID:{{uid}}</div> <div class="label">UID:{{uid}}</div>
</div> </div>
{{if msg}} <div class="label">{{msg+", "}}更新角色时请不要出场对应角色,以获取准确面板数据</div>
<div class="label">{{msg}}</div>
{{/if}}
<div class="label">你可以使用<span>#{{demo}}面板</span><span>#{{demo}}伤害</span><span>#{{demo}}圣遗物</span>命令来查看面板信息了</div> <div class="label">你可以使用<span>#{{demo}}面板</span><span>#{{demo}}伤害</span><span>#{{demo}}圣遗物</span>命令来查看面板信息了</div>
</div> </div>
<div class="cont"> <div class="cont">

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@ -0,0 +1,682 @@
{
"name": "坎蒂丝",
"abbr": "坎蒂丝",
"id": 10000072,
"title": "浮金的誓愿",
"star": 4,
"elem": "hydro",
"allegiance": "",
"weapon": "Polearm",
"britydah": "1-1",
"astro": "箭盾座",
"cncv": "",
"jpcv": "",
"ver": 1,
"desc": "有着琥珀色左眼的赤王后裔,阿如村的守护者。",
"lvStat": {
"attrs": [
"hpBase",
"atkBase",
"defBase",
"hpPct"
],
"detail": {
"1": [
"912",
"17.81",
"57.22",
"0%"
],
"20": [
"2342",
"45.75",
"147.01",
"0%"
],
"50": [
"5766",
"112.62",
"361.88",
"6.0%"
],
"60": [
"7164",
"139.93",
"449.65",
"12.0%"
],
"70": [
"8401",
"164.07",
"527.24",
"12.0%"
],
"80": [
"9638",
"188.24",
"604.88",
"18.0%"
],
"90": [
"10875",
"212.4",
"682.52",
"24.0%"
],
"20+": [
"3024",
"59.05",
"189.76",
"0%"
],
"50+": [
"6411",
"125.22",
"402.38",
"12.0%"
],
"60+": [
"7648",
"149.38",
"480.03",
"12.0%"
],
"70+": [
"8885",
"173.53",
"557.61",
"18.0%"
],
"80+": [
"10122",
"197.69",
"635.25",
"24.0%"
]
}
},
"talent": {
"a": {
"name": "普通攻击·流耀枪术·守势",
"icon": "/img/s_723101.webp",
"desc": [
"普通攻击",
"进行至多四段的连续枪击。",
"",
"重击",
"消耗一定体力,向前方突进,对路径上的敌人造成伤害。",
"",
"下落攻击",
"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
],
"tables": [
{
"name": "一段伤害",
"icon": "/img/s_723101.webp",
"isSame": false,
"values": [
"60.8%",
"65.75%",
"70.7%",
"77.77%",
"82.72%",
"88.38%",
"96.15%",
"103.93%",
"111.71%",
"120.19%",
"128.67%",
"137.16%",
"145.64%",
"154.13%",
"162.61%"
]
},
{
"name": "二段伤害",
"icon": "/img/s_723101.webp",
"isSame": false,
"values": [
"61.15%",
"66.12%",
"71.1%",
"78.21%",
"83.19%",
"88.88%",
"96.7%",
"104.52%",
"112.34%",
"120.87%",
"129.4%",
"137.93%",
"146.47%",
"155%",
"163.53%"
]
},
{
"name": "三段伤害",
"icon": "/img/s_723101.webp",
"isSame": false,
"values": [
"35.49% + 43.37%",
"38.38% + 46.9%",
"41.26% + 50.44%",
"45.39% + 55.48%",
"48.28% + 59.01%",
"51.58% + 63.04%",
"56.12% + 68.59%",
"60.66% + 74.14%",
"65.2% + 79.69%",
"70.15% + 85.74%",
"75.1% + 91.79%",
"80.05% + 97.84%",
"85.01% + 103.9%",
"89.96% + 109.95%",
"94.91% + 116%"
]
},
{
"name": "四段伤害",
"icon": "/img/s_723101.webp",
"isSame": false,
"values": [
"94.94%",
"102.67%",
"110.4%",
"121.44%",
"129.17%",
"138%",
"150.14%",
"162.29%",
"174.43%",
"187.68%",
"200.93%",
"214.18%",
"227.42%",
"240.67%",
"253.92%"
]
},
{
"name": "重击伤害",
"icon": "/img/s_723101.webp",
"isSame": false,
"values": [
"124.18%",
"134.29%",
"144.4%",
"158.84%",
"168.95%",
"180.5%",
"196.38%",
"212.27%",
"228.15%",
"245.48%",
"262.81%",
"280.14%",
"297.46%",
"314.79%",
"332.12%"
]
},
{
"name": "重击体力消耗",
"icon": "/img/s_723101.webp",
"isSame": true,
"values": [
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点",
"25点"
]
},
{
"name": "下坠期间伤害",
"icon": "/img/s_723101.webp",
"isSame": false,
"values": [
"63.93%",
"69.14%",
"74.34%",
"81.77%",
"86.98%",
"92.93%",
"101.1%",
"109.28%",
"117.46%",
"126.38%",
"135.3%",
"144.22%",
"153.14%",
"162.06%",
"170.98%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"icon": "/img/s_723101.webp",
"isSame": false,
"values": [
"127.84% / 159.68%",
"138.24% / 172.67%",
"148.65% / 185.67%",
"163.51% / 204.24%",
"173.92% / 217.23%",
"185.81% / 232.09%",
"202.16% / 252.51%",
"218.51% / 272.93%",
"234.86% / 293.36%",
"252.7% / 315.64%",
"270.54% / 337.92%",
"288.38% / 360.2%",
"306.22% / 382.48%",
"324.05% / 404.76%",
"341.89% / 427.04%"
]
}
],
"lvs": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
},
"e": {
"name": "圣仪·苍鹭庇卫",
"icon": "/img/s_723201.webp",
"desc": [
"坎蒂丝的战斗风格,是能抵御洪水一般的军势的。",
"",
"点按",
"以盾牌进行冲击,向前方造成水元素伤害。",
"",
"长按",
"举起盾牌抵挡周围敌人的攻击形成护盾伤害吸收量受益于坎蒂丝的生命值上限并且对水元素伤害有250%的吸收效果。护盾持续至元素战技施放完毕。",
"长按一段时间后,坎蒂丝将完成蓄力,并在松开技能、持续时间结束,或护盾被破坏时,进行跳跃攻击,对前方的敌人造成水元素伤害。",
"",
"<i>守护者们传承的誓言,要比他们传承的盾更为刚坚。</i>"
],
"tables": [
{
"name": "护盾吸收量",
"icon": "/img/s_723201.webp",
"isSame": false,
"values": [
"12%生命值上限 + 1155.56",
"12.9%生命值上限 + 1271.14",
"13.8%生命值上限 + 1396.34",
"15%生命值上限 + 1531.17",
"15.9%生命值上限 + 1675.64",
"16.8%生命值上限 + 1829.73",
"18%生命值上限 + 1993.46",
"19.2%生命值上限 + 2166.82",
"20.4%生命值上限 + 2349.81",
"21.6%生命值上限 + 2542.43",
"22.8%生命值上限 + 2744.68",
"24%生命值上限 + 2956.57",
"25.5%生命值上限 + 3178.08",
"27%生命值上限 + 3409.22",
"28.5%生命值上限 + 3650"
]
},
{
"name": "基础伤害",
"icon": "/img/s_723201.webp",
"isSame": false,
"values": [
"12%生命值上限",
"12.9%生命值上限",
"13.8%生命值上限",
"15%生命值上限",
"15.9%生命值上限",
"16.8%生命值上限",
"18%生命值上限",
"19.2%生命值上限",
"20.4%生命值上限",
"21.6%生命值上限",
"22.8%生命值上限",
"24%生命值上限",
"25.5%生命值上限",
"27%生命值上限",
"28.5%生命值上限"
]
},
{
"name": "蓄力完成伤害",
"icon": "/img/s_723201.webp",
"isSame": false,
"values": [
"19.04%生命值上限",
"20.47%生命值上限",
"21.9%生命值上限",
"23.8%生命值上限",
"25.23%生命值上限",
"26.66%生命值上限",
"28.56%生命值上限",
"30.46%生命值上限",
"32.37%生命值上限",
"34.27%生命值上限",
"36.18%生命值上限",
"38.08%生命值上限",
"40.46%生命值上限",
"42.84%生命值上限",
"45.22%生命值上限"
]
},
{
"name": "点按冷却时间",
"icon": "/img/s_723201.webp",
"isSame": true,
"values": [
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒",
"6秒"
]
},
{
"name": "长按冷却时间",
"icon": "/img/s_723201.webp",
"isSame": true,
"values": [
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒"
]
}
],
"lvs": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
},
"q": {
"name": "圣仪·灰鸰衒潮",
"icon": "/img/s_723901.webp",
"desc": [
"高举武器,召请神佑,基于坎蒂丝的生命值上限,造成水元素范围伤害,并持续为当前场上自己的角色赋予「赤冕祝祷」状态。",
"",
"赤冕祝祷",
"具有如下特性:",
"·角色的普通攻击对敌人造成元素伤害时,提高造成的伤害;",
"·角色登场时,会发动水波冲击,对周围的敌人造成水元素伤害。该效果在持续时间内触发的次数有限;",
"·处于这种状态下的单手剑、双手剑、长柄武器角色会获得水元素附魔。",
"",
"<i>坎蒂丝家族世代传承的秘仪。尽管古老的信仰早已消逝在千年的岁月中,沙海依然庇护着古国的后人。</i>"
],
"tables": [
{
"name": "技能伤害",
"icon": "/img/s_723901.webp",
"isSame": false,
"values": [
"6.61%生命值上限",
"7.11%生命值上限",
"7.6%生命值上限",
"8.26%生命值上限",
"8.76%生命值上限",
"9.25%生命值上限",
"9.92%生命值上限",
"10.58%生命值上限",
"11.24%生命值上限",
"11.9%生命值上限",
"12.56%生命值上限",
"13.22%生命值上限",
"14.05%生命值上限",
"14.87%生命值上限",
"15.7%生命值上限"
]
},
{
"name": "持续时间",
"icon": "/img/s_723901.webp",
"isSame": true,
"values": [
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒",
"9秒"
]
},
{
"name": "伤害加成",
"icon": "/img/s_723901.webp",
"isSame": true,
"values": [
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%",
"20%"
]
},
{
"name": "水波冲击伤害",
"icon": "/img/s_723901.webp",
"isSame": false,
"values": [
"6.61%生命值上限",
"7.11%生命值上限",
"7.6%生命值上限",
"8.26%生命值上限",
"8.76%生命值上限",
"9.25%生命值上限",
"9.92%生命值上限",
"10.58%生命值上限",
"11.24%生命值上限",
"11.9%生命值上限",
"12.56%生命值上限",
"13.22%生命值上限",
"14.05%生命值上限",
"14.87%生命值上限",
"15.7%生命值上限"
]
},
{
"name": "水波冲击触发次数",
"icon": "/img/s_723901.webp",
"isSame": true,
"values": [
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次",
"3次"
]
},
{
"name": "冷却时间",
"icon": "/img/s_723901.webp",
"isSame": true,
"values": [
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒"
]
},
{
"name": "元素能量",
"icon": "/img/s_723901.webp",
"isSame": true,
"values": [
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60",
"60"
]
}
],
"lvs": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
}
},
"passive": [
{
"name": "向拂晓的初光",
"desc": "队伍中自己的角色攀爬消耗的体力降低20%。无法与效果完全相同的固有天赋叠加。"
},
{
"name": "流羽交护",
"desc": "若坎蒂丝在圣仪·苍鹭庇卫长按期间受到攻击,会立即完成蓄力。"
},
{
"name": "漫沙陨穹",
"desc": "处于圣仪·灰鸰衒潮的赤冕祝祷状态下的角色普通攻击对敌人造成元素伤害时坎蒂丝每1000点生命值上限会使这次伤害提高0.5%。"
}
],
"cons": {
"1": {
"name": "赤沙的归嗣",
"desc": "圣仪·灰鸰衒潮的赤冕祝祷状态持续时间延长3秒。"
},
"2": {
"name": "贯月的耀锋",
"desc": "圣仪·苍鹭庇卫命中敌人时坎蒂丝的生命值上限提升20%持续15秒。"
},
"3": {
"name": "织狩的奉祀",
"desc": "圣仪·灰鸰衒潮的技能等级提高3级。至多提升至15级。"
},
"4": {
"name": "守戍的誓命",
"desc": "缩短圣仪·苍鹭庇卫长按的冷却时间,使其降低至与点按的冷却时间相同。"
},
"5": {
"name": "萦金的苍瞳",
"desc": "圣仪·苍鹭庇卫的技能等级提高3级。至多提升至15级。"
},
"6": {
"name": "衍溢的汐潮",
"desc": "处于圣仪·灰鸰衒潮的赤冕祝祷状态下的当前场上角色不包括坎蒂丝自己在普通攻击对敌人造成元素伤害时将释放衍潮冲击造成相当于坎蒂丝生命值上限15%水元素范围伤害。该效果每2.3秒至多触发一次,造成的伤害视为元素爆发伤害。"
}
}
}

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@ -1,236 +1,185 @@
{ {
"name": "多莉", "name": "多莉",
"abbr": "多莉", "abbr": "多莉",
"id": "", "id": 10000068,
"title": "测试角色", "title": "梦园藏金",
"star": 4, "star": 4,
"elem": "electro", "elem": "electro",
"allegiance": "", "allegiance": "艾尔卡萨扎莱宫",
"weapon": "Claymore", "weapon": "Claymore",
"britydah": "1 January", "britydah": "12-21",
"astro": "神灯座", "astro": "神灯座",
"cncv": "", "cncv": "王晓彤",
"jpcv": "", "jpcv": "金田朋子",
"desc": "测试角色", "ver": 1,
"desc": "神出鬼没的旅行百货商人,最喜欢亮闪闪的摩拉。",
"lvStat": { "lvStat": {
"lvs": [ "attrs": [
"1", "hpBase",
"20", "atkBase",
"20+", "defBase",
"40", "hpPct"
"40+",
"50",
"50+",
"60",
"60+",
"70",
"70+",
"80",
"80+",
"90"
],
"stat": [
"基础生命值",
"基础攻击力",
"基础防御力",
"生命值",
"暴击率",
"暴击伤害"
], ],
"detail": { "detail": {
"1": [ "1": [
"1039", "1039",
"19", "18.7",
"61", "60.66",
"0%", "0%"
"5%",
"50%"
], ],
"20": [ "20": [
"2670", "2670",
"48", "48.04",
"156", "155.83",
"0%", "0%"
"5%",
"50%"
],
"40": [
"5163",
"93",
"301",
"0%",
"5%",
"50%"
], ],
"50": [ "50": [
"6573", "6573",
"118", "118.25",
"384", "383.6",
"6%", "6.0%"
"5%",
"50%"
], ],
"60": [ "60": [
"8168", "8168",
"147", "146.93",
"477", "476.63",
"12%", "12.0%"
"5%",
"50%"
], ],
"70": [ "70": [
"9577", "9577",
"172", "172.28",
"559", "558.87",
"12%", "12.0%"
"5%",
"50%"
], ],
"80": [ "80": [
"10987", "10987",
"198", "197.65",
"641", "641.17",
"18%", "18.0%"
"5%",
"50%"
], ],
"90": [ "90": [
"12397", "12397",
"223", "223.02",
"723", "723.47",
"24%", "24.0%"
"5%",
"50%"
], ],
"20+": [ "20+": [
"3447", "3447",
"62", "62.01",
"201", "201.15",
"0%", "0%"
"5%",
"50%"
],
"40+": [
"5715",
"103",
"333",
"6%",
"5%",
"50%"
], ],
"50+": [ "50+": [
"7309", "7309",
"131", "131.48",
"427", "426.53",
"12%", "12.0%"
"5%",
"50%"
], ],
"60+": [ "60+": [
"8719", "8719",
"157", "156.85",
"509", "508.83",
"12%", "12.0%"
"5%",
"50%"
], ],
"70+": [ "70+": [
"10129", "10129",
"182", "182.2",
"591", "591.07",
"18%", "18.0%"
"5%",
"50%"
], ],
"80+": [ "80+": [
"11539", "11539",
"208", "207.57",
"673", "673.37",
"24%", "24.0%"
"5%",
"50%"
] ]
} }
}, },
"talent": { "talent": {
"a": { "a": {
"name": "普通攻击·妙显剑舞·改", "name": "普通攻击·妙显剑舞·改",
"icon": "/img/skills/s_683101.png", "icon": "/img/s_683101.webp",
"desc": [ "desc": [
"<strong>普通攻击</strong>", "普通攻击",
"进行至多三段的连续挥砍。", "进行至多三段的连续挥砍。",
"<strong>重击</strong>", "",
"重击",
"持续消耗体力,旋转大剑攻击周围的敌人。", "持续消耗体力,旋转大剑攻击周围的敌人。",
"停止旋转时,会进行一次格外有力的挥砍。", "停止旋转时,会进行一次格外有力的挥砍。",
"<strong>下落攻击</strong>", "",
"下落攻击",
"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。" "从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
], ],
"tables": [ "tables": [
{ {
"name": "一段伤害", "name": "一段伤害",
"icon": "/img/s_683101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"71.21%", "90.21%",
"77%", "97.56%",
"82.8%", "104.9%",
"91.08%", "115.39%",
"96.88%", "122.73%",
"103.5%", "131.12%",
"112.61%", "142.66%",
"121.72%", "154.2%",
"130.82%", "165.74%",
"140.76%", "178.33%",
"150.7%", "190.92%",
"160.63%", "203.51%",
"170.57%", "216.09%",
"180.5%", "228.68%",
"190.44%" "241.27%"
] ]
}, },
{ {
"name": "二段伤害", "name": "二段伤害",
"icon": "/img/s_683101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"33.94% + 35.64%", "41.07% + 43.12%",
"36.7% + 38.54%", "44.42% + 46.63%",
"39.46% + 41.44%", "47.76% + 50.14%",
"43.41% + 45.58%", "52.54% + 55.15%",
"46.17% + 48.48%", "55.88% + 58.66%",
"49.33% + 51.8%", "59.7% + 62.67%",
"53.67% + 56.36%", "64.95% + 68.19%",
"58.01% + 60.92%", "70.21% + 73.71%",
"62.35% + 65.48%", "75.46% + 79.22%",
"67.08% + 70.45%", "81.19% + 85.24%",
"71.82% + 75.42%", "86.92% + 91.25%",
"76.55% + 80.39%", "92.65% + 97.27%",
"81.29% + 85.37%", "98.39% + 103.29%",
"86.02% + 90.34%", "104.12% + 109.31%",
"90.76% + 95.31%" "109.85% + 115.32%"
] ]
}, },
{ {
"name": "三段伤害", "name": "三段伤害",
"icon": "/img/s_683101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"95.29%", "128.4%",
"103.04%", "138.85%",
"110.8%", "149.3%",
"121.88%", "164.23%",
"129.64%", "174.68%",
"138.5%", "186.63%",
"150.69%", "203.05%",
"162.88%", "219.47%",
"175.06%", "235.89%",
"188.36%", "253.81%",
"201.66%", "271.73%",
"214.95%", "289.64%",
"228.25%", "307.56%",
"241.54%", "325.47%",
"254.84%" "343.39%"
] ]
}, },
{ {
"name": "重击循环伤害", "name": "重击循环伤害",
"icon": "/img/s_683101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"62.55%", "62.55%",
@ -252,14 +201,15 @@
}, },
{ {
"name": "重击终结伤害", "name": "重击终结伤害",
"icon": "/img/s_683101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"113.09%", "113.09%",
"122.3%", "122.29%",
"131.5%", "131.5%",
"144.65%", "144.65%",
"153.86%", "153.86%",
"164.38%", "164.37%",
"178.84%", "178.84%",
"193.31%", "193.31%",
"207.77%", "207.77%",
@ -273,48 +223,51 @@
}, },
{ {
"name": "重击体力消耗", "name": "重击体力消耗",
"icon": "/img/s_683101.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点", "每秒40点",
"每秒 40 点" "每秒40点"
] ]
}, },
{ {
"name": "最大持续时间", "name": "最大持续时间",
"icon": "/img/s_683101.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒", "5秒",
"5 秒" "5秒"
] ]
}, },
{ {
"name": "下坠期间伤害", "name": "下坠期间伤害",
"icon": "/img/s_683101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"74.59%", "74.59%",
@ -336,6 +289,7 @@
}, },
{ {
"name": "低空/高空坠地冲击伤害", "name": "低空/高空坠地冲击伤害",
"icon": "/img/s_683101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"149.14% / 186.29%", "149.14% / 186.29%",
@ -376,74 +330,78 @@
}, },
"e": { "e": {
"name": "镇灵之灯·烦恼解决炮", "name": "镇灵之灯·烦恼解决炮",
"icon": "/img/skills/s_683201.png", "icon": "/img/s_683201.webp",
"desc": [ "desc": [
"示意镇灵之灯向敌人发射断除烦恼炮,造成雷元素伤害。", "示意镇灵之灯向敌人发射断除烦恼炮,造成雷元素伤害。",
"断除烦恼炮命中敌人后将会产生2枚能自行追踪附近敌人的售后服务弹造成雷元素伤害。", "断除烦恼炮命中后将会产生2枚能自行追踪附近敌人的售后服务弹造成雷元素伤害。",
"" "",
"<i>据说,无论想要解决什么样的烦恼,只要出价足够合适,多莉都能办得到。</i>"
], ],
"tables": [ "tables": [
{ {
"name": "断除烦恼炮伤害", "name": "断除烦恼炮伤害",
"icon": "/img/s_683201.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"156.24%", "147.28%",
"167.96%", "158.33%",
"179.68%", "169.37%",
"195.3%", "184.1%",
"207.02%", "195.15%",
"218.74%", "206.19%",
"234.36%", "220.92%",
"249.98%", "235.65%",
"265.61%", "250.38%",
"281.23%", "265.1%",
"296.86%", "279.83%",
"312.48%", "294.56%",
"332.01%", "312.97%",
"351.54%", "331.38%",
"371.07%" "349.79%"
] ]
}, },
{ {
"name": "售后服务弹伤害", "name": "售后服务弹伤害",
"icon": "/img/s_683201.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"33.48%", "31.56%",
"35.99%", "33.93%",
"38.5%", "36.29%",
"41.85%", "39.45%",
"44.36%", "41.82%",
"46.87%", "44.18%",
"50.22%", "47.34%",
"53.57%", "50.5%",
"56.92%", "53.65%",
"60.26%", "56.81%",
"63.61%", "59.96%",
"66.96%", "63.12%",
"71.15%", "67.07%",
"75.33%", "71.01%",
"79.52%" "74.95%"
] ]
}, },
{ {
"name": "冷却时间", "name": "冷却时间",
"icon": "/img/s_683201.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒", "9秒",
"9 秒" "9秒"
] ]
} }
], ],
@ -467,18 +425,26 @@
}, },
"q": { "q": {
"name": "卡萨扎莱宫的无微不至", "name": "卡萨扎莱宫的无微不至",
"icon": "/img/skills/s_683901.png", "icon": "/img/s_683901.webp",
"desc": [ "desc": [
"召唤灯中幽精,为顾客提供形形色色的帮助。", "召唤灯中幽精,为顾客提供形形色色的帮助。",
"<strong>灯中幽精</strong>", "",
"会与附近的角色相连。与灯中幽精相连的角色将持续恢复生命值,回复量受益于多莉的生命值上限,并将持续获得元素能量。", "灯中幽精",
"角色与灯中幽精之间的连接触碰敌人时将每0.4秒对敌人造成雷元素伤害。", "会与附近的角色相连。与灯中幽精相连的角色将会:",
"·持续恢复生命值,回复量受益于多莉的生命值上限;",
"·持续获得元素能量;",
"·处于雷元素附着状态下。",
"",
"此外角色与灯中幽精之间的连接触碰敌人时将每0.4秒对敌人造成一次雷元素伤害。",
"",
"同时只能存在一个灯中幽精。", "同时只能存在一个灯中幽精。",
"" "",
"<i>「嗯?客人是挑中了这盏灯吗?哎呀…您的品味还真好呢!只不过,这个可是无价之宝。就比如说,不管别人出多少摩拉,客人您也不会把您旁边那个小吉祥物卖出去吧?」</i>"
], ],
"tables": [ "tables": [
{ {
"name": "连接伤害", "name": "连接伤害",
"icon": "/img/s_683901.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"15.88%", "15.88%",
@ -500,90 +466,95 @@
}, },
{ {
"name": "持续治疗量", "name": "持续治疗量",
"icon": "/img/s_683901.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"5.34% 生命值+ 514", "6.67%生命值上限 + 641.98",
"5.74% 生命值+ 565", "7.17%生命值上限 + 706.19",
"6.14% 生命值+ 621", "7.67%生命值上限 + 775.74",
"6.67% 生命值+ 681", "8.34%生命值上限 + 850.65",
"7.07% 生命值+ 745", "8.84%生命值上限 + 930.91",
"7.47% 生命值+ 813", "9.34%生命值上限 + 1016.52",
"8% 生命值+ 886", "10.01%生命值上限 + 1107.48",
"8.54% 生命值+ 963", "10.67%生命值上限 + 1203.79",
"9.07% 生命值+ 1044", "11.34%生命值上限 + 1305.45",
"9.6% 生命值+ 1130", "12.01%生命值上限 + 1412.46",
"10.14% 生命值+ 1220", "12.67%生命值上限 + 1524.82",
"10.67% 生命值+ 1314", "13.34%生命值上限 + 1642.54",
"11.34% 生命值+ 1412", "14.17%生命值上限 + 1765.6",
"12.01% 生命值+ 1515", "15.01%生命值上限 + 1894.01",
"12.67% 生命值+ 1622" "15.84%生命值上限 + 2027.78"
] ]
}, },
{ {
"name": "元素能量恢复", "name": "元素能量恢复",
"icon": "/img/s_683901.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"1.5",
"1.6",
"1.6", "1.6",
"1.7", "1.7",
"1.7",
"1.8",
"1.8", "1.8",
"1.9", "1.9",
"1.9",
"2", "2",
"2", "2.1",
"2", "2.2",
"2", "2.3",
"2", "2.4",
"2" "2.5",
"2.5",
"2.5",
"2.5",
"2.5",
"2.5"
] ]
}, },
{ {
"name": "持续时间", "name": "持续时间",
"icon": "/img/s_683901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒" "12秒"
] ]
}, },
{ {
"name": "冷却时间", "name": "冷却时间",
"icon": "/img/s_683901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒", "20秒",
"20 秒" "20秒"
] ]
}, },
{ {
"name": "元素能量", "name": "元素能量",
"icon": "/img/s_683901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"80", "80",
@ -625,59 +596,42 @@
}, },
"passive": [ "passive": [
{ {
"icon": "/img/skills/p_682301.png",
"name": "意外订单", "name": "意外订单",
"desc": "合成角色与武器培养素材时有25%的概率返还部分合成材料。" "desc": "合成角色与武器培养素材时有25%的概率返还部分合成材料。"
}, },
{ {
"icon": "/img/skills/p_682101.png",
"name": "披沙沥金", "name": "披沙沥金",
"desc": "与灯中幽精相连的角色在触发感电、超导、超载、原激化、超激化、超绽放、雷扩散、雷结晶反应后镇灵之灯·烦恼解决炮的冷却时间缩短1秒。 该效果每3秒至多触发一次。" "desc": "与灯中幽精相连的角色在触发感电、超导、超载、原激化、超激化、超绽放、雷元素扩散或雷元素结晶反应后镇灵之灯·烦恼解决炮的冷却时间缩短1秒。该效果每3秒至多触发一次。"
}, },
{ {
"icon": "/img/skills/p_682201.png",
"name": "利上加利", "name": "利上加利",
"desc": "镇灵之灯·烦恼解决炮的断除烦恼炮命中敌人时基于多莉的元素充能效率每100%为多莉恢复5点元素能量。 每次施放镇灵之灯·烦恼解决炮至多通过这种方式恢复15点元素能量。" "desc": "镇灵之灯·烦恼解决炮的断除烦恼炮或售后服务弹命中敌人时基于多莉的元素充能效率每100%为多莉恢复5点元素能量。每次施放镇灵之灯·烦恼解决炮只能通过这种方式恢复一次元素能量,并至多恢复15点元素能量。"
} }
], ],
"cons": { "cons": {
"1": { "1": {
"icon": "/img/skills/c_681.png",
"name": "追加投资", "name": "追加投资",
"desc": "断除烦恼炮命中后产生的售后服务弹增加1枚。" "desc": "断除烦恼炮命中后产生的售后服务弹增加1枚。"
}, },
"2": { "2": {
"icon": "/img/skills/c_682.png",
"name": "特许经营", "name": "特许经营",
"desc": "在战斗状态中,当灯中幽精为相连的角色进行治疗时,将从该角色处发射一枚镇灵炮,造成相当于多莉攻击力20%的伤害。" "desc": "在战斗状态中,当灯中幽精为相连的角色进行治疗时,将从该角色处发射一枚镇灵炮,造成相当于多莉攻击力50%的伤害。"
}, },
"3": { "3": {
"icon": "/img/skills/c_683.png",
"name": "百巧千奇", "name": "百巧千奇",
"desc": "卡萨扎莱宫的无微不至的技能等级提高3级。 至多提升至15级。" "desc": "卡萨扎莱宫的无微不至的技能等级提高3级。至多提升至15级。"
}, },
"4": { "4": {
"icon": "/img/skills/c_684.png",
"name": "酌盈剂虚", "name": "酌盈剂虚",
"desc": "与灯中幽精相连的角色依据当前的生命值与元素能量获得以下提升·生命值低于50%时提升50%受治疗加成·元素能量低于50%时提升30%元素充能效率。" "desc": "与灯中幽精相连的角色依据当前的生命值与元素能量获得以下提升·生命值低于50%时提升50%受治疗加成·元素能量低于50%时提升30%元素充能效率。"
}, },
"5": { "5": {
"icon": "/img/skills/c_685.png",
"name": "物超所值", "name": "物超所值",
"desc": "镇灵之灯·烦恼解决炮的技能等级提高3级。 至多提升至15级。" "desc": "镇灵之灯·烦恼解决炮的技能等级提高3级。至多提升至15级。"
}, },
"6": { "6": {
"icon": "/img/skills/c_686.png",
"name": "漫掷万镒", "name": "漫掷万镒",
"desc": "多莉施放镇灵之灯·烦恼解决炮后的3秒内将获得以下效果·雷元素附魔·普通攻击命中敌人时为队伍中所有角色恢复相当于多莉生命值上限4%的生命值每0.1秒至多通过这种方式恢复一次生命值。" "desc": "多莉施放镇灵之灯·烦恼解决炮后的3秒内将获得以下效果·雷元素附魔·普通攻击命中敌人时为队伍中附近的所有角色恢复相当于多莉生命值上限4%的生命值每0.1秒至多通过这种方式恢复一次生命值。"
} }
},
"imgs": {
"face": "/img/char/dori_face.png",
"side": "/img/char/dori_side.png",
"gacha_card": "/img/char/dori_gacha_card.png",
"gacha_splash": "/img/char/dori_gacha_splash.png",
"profile": "/img/cardicon/i_7122_profile.png",
"party": "/img/cardicon/i_7122_party.png"
} }
} }

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@ -0,0 +1,655 @@
{
"name": "妮露",
"abbr": "妮露",
"id": 10000070,
"title": "莲光落舞筵",
"star": 5,
"elem": "hydro",
"allegiance": "",
"weapon": "Sword",
"britydah": "1-1",
"astro": "睡莲座",
"cncv": "",
"jpcv": "",
"ver": 1,
"desc": "测试角色",
"lvStat": {
"attrs": [
"hpBase",
"atkBase",
"defBase",
"hpPct"
],
"detail": {
"1": [
"1182",
"17.88",
"56.72",
"0%"
],
"20": [
"3066",
"46.37",
"147.13",
"0%"
],
"50": [
"7852",
"118.74",
"376.76",
"7.2%"
],
"60": [
"9850",
"148.95",
"472.64",
"14.4%"
],
"70": [
"11618",
"175.68",
"557.44",
"14.4%"
],
"80": [
"13397",
"202.58",
"642.82",
"21.6%"
],
"90": [
"15185",
"229.61",
"728.59",
"28.8%"
],
"20+": [
"4080",
"61.69",
"195.76",
"0%"
],
"50+": [
"8813",
"133.25",
"422.84",
"14.4%"
],
"60+": [
"10571",
"159.84",
"507.19",
"14.4%"
],
"70+": [
"12338",
"186.56",
"592.0",
"21.6%"
],
"80+": [
"14117",
"213.47",
"677.37",
"28.8%"
]
}
},
"talent": {
"a": {
"name": "普通攻击·弦月舞步",
"icon": "/img/s_703101.webp",
"desc": [
"普通攻击",
"进行至多三段的连续剑击。",
"",
"重击",
"消耗一定体力,进行一次旋转斩击。",
"",
"下落攻击",
"从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。"
],
"tables": [
{
"name": "一段伤害",
"icon": "/img/s_703101.webp",
"isSame": false,
"values": [
"50.31%",
"54.4%",
"58.5%",
"64.35%",
"68.44%",
"73.12%",
"79.56%",
"85.99%",
"92.43%",
"99.44%",
"106.46%",
"113.48%",
"120.5%",
"127.52%",
"134.54%"
]
},
{
"name": "二段伤害",
"icon": "/img/s_703101.webp",
"isSame": false,
"values": [
"45.44%",
"49.14%",
"52.84%",
"58.12%",
"61.82%",
"66.04%",
"71.86%",
"77.67%",
"83.48%",
"89.82%",
"96.16%",
"102.5%",
"108.84%",
"115.18%",
"121.52%"
]
},
{
"name": "三段伤害",
"icon": "/img/s_703101.webp",
"isSame": false,
"values": [
"70.35%",
"76.08%",
"81.81%",
"89.99%",
"95.71%",
"102.26%",
"111.26%",
"120.26%",
"129.26%",
"139.07%",
"148.89%",
"158.71%",
"168.52%",
"178.34%",
"188.16%"
]
},
{
"name": "重击伤害",
"icon": "/img/s_703101.webp",
"isSame": false,
"values": [
"50.22% + 54.44%",
"54.31% + 58.87%",
"58.4% + 63.3%",
"64.24% + 69.63%",
"68.33% + 74.06%",
"73% + 79.12%",
"79.42% + 86.09%",
"85.85% + 93.05%",
"92.27% + 100.01%",
"99.28% + 107.61%",
"106.29% + 115.21%",
"113.3% + 122.8%",
"120.3% + 130.4%",
"127.31% + 137.99%",
"134.32% + 145.59%"
]
},
{
"name": "重击体力消耗",
"icon": "/img/s_703101.webp",
"isSame": true,
"values": [
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点",
"20点"
]
},
{
"name": "下坠期间伤害",
"icon": "/img/s_703101.webp",
"isSame": false,
"values": [
"63.93%",
"69.14%",
"74.34%",
"81.77%",
"86.98%",
"92.93%",
"101.1%",
"109.28%",
"117.46%",
"126.38%",
"135.3%",
"144.22%",
"153.14%",
"162.06%",
"170.98%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"icon": "/img/s_703101.webp",
"isSame": false,
"values": [
"127.84% / 159.68%",
"138.24% / 172.67%",
"148.65% / 185.67%",
"163.51% / 204.24%",
"173.92% / 217.23%",
"185.81% / 232.09%",
"202.16% / 252.51%",
"218.51% / 272.93%",
"234.86% / 293.36%",
"252.7% / 315.64%",
"270.54% / 337.92%",
"288.38% / 360.2%",
"306.22% / 382.48%",
"324.05% / 404.76%",
"341.89% / 427.04%"
]
}
],
"lvs": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
},
"e": {
"name": "七域舞步",
"icon": "/img/s_703201.webp",
"desc": [
"展开「翩转」状态,基于妮露的生命值上限,对身边的敌人造成水元素伤害。",
"在翩转状态下,妮露在进行普通攻击或施放元素战技时,将转为分别进行「剑舞步」与「旋舞步」,造成的伤害转为无法被附魔覆盖、视为元素战技伤害的水元素伤害。",
"",
"在这种状态下,妮露的第三段舞步将移除翩转状态,并依据第三段舞步的类型分别产生如下效果:",
"·剑舞步:释放一道水月,对触及的敌人造成水元素伤害,并为妮露赋予祷月状态。在此状态下她进行普通攻击时,将转为进行剑舞步,并在进行最后一击时释放水月;",
"·旋舞步:施展一道涤空水轮,造成水元素范围伤害,并产生会跟随自己的当前场上角色行动的净天水环,持续为其中的敌人施加潮湿状态。",
"",
"在翩转或祷月状态下时,妮露无法进行重击;这些状态将会在妮露退场时解除。",
"",
"<i>「她纤巧的足尖轻轻点过水面,摇漾的涟光宛如七天的流绚。」</i>"
],
"tables": [
{
"name": "技能伤害",
"icon": "/img/s_703201.webp",
"isSame": false,
"values": [
"3.34%生命值上限",
"3.59%生命值上限",
"3.84%生命值上限",
"4.17%生命值上限",
"4.42%生命值上限",
"4.67%生命值上限",
"5.01%生命值上限",
"5.34%生命值上限",
"5.68%生命值上限",
"6.01%生命值上限",
"6.34%生命值上限",
"6.68%生命值上限",
"7.1%生命值上限",
"7.51%生命值上限",
"7.93%生命值上限"
]
},
{
"name": "剑舞步/旋舞步一段伤害",
"icon": "/img/s_703201.webp",
"isSame": false,
"values": [
"4.55% / 3.26%生命值上限",
"4.89% / 3.51%生命值上限",
"5.24% / 3.75%生命值上限",
"5.69% / 4.08%生命值上限",
"6.03% / 4.32%生命值上限",
"6.37% / 4.57%生命值上限",
"6.83% / 4.89%生命值上限",
"7.28% / 5.22%生命值上限",
"7.74% / 5.55%生命值上限",
"8.19% / 5.87%生命值上限",
"8.65% / 6.2%生命值上限",
"9.1% / 6.52%生命值上限",
"9.67% / 6.93%生命值上限",
"10.24% / 7.34%生命值上限",
"10.81% / 7.75%生命值上限"
]
},
{
"name": "剑舞步/旋舞步二段伤害",
"icon": "/img/s_703201.webp",
"isSame": false,
"values": [
"5.14% / 3.96%生命值上限",
"5.53% / 4.26%生命值上限",
"5.92% / 4.55%生命值上限",
"6.43% / 4.95%生命值上限",
"6.82% / 5.25%生命值上限",
"7.2% / 5.54%生命值上限",
"7.72% / 5.94%生命值上限",
"8.23% / 6.34%生命值上限",
"8.75% / 6.73%生命值上限",
"9.26% / 7.13%生命值上限",
"9.77% / 7.52%生命值上限",
"10.29% / 7.92%生命值上限",
"10.93% / 8.42%生命值上限",
"11.58% / 8.91%生命值上限",
"12.22% / 9.41%生命值上限"
]
},
{
"name": "水月/水轮伤害",
"icon": "/img/s_703201.webp",
"isSame": false,
"values": [
"7.17% / 5.06%生命值上限",
"7.71% / 5.44%生命值上限",
"8.24% / 5.82%生命值上限",
"8.96% / 6.33%生命值上限",
"9.5% / 6.71%生命值上限",
"10.04% / 7.09%生命值上限",
"10.75% / 7.59%生命值上限",
"11.47% / 8.1%生命值上限",
"12.19% / 8.6%生命值上限",
"12.9% / 9.11%生命值上限",
"13.62% / 9.62%生命值上限",
"14.34% / 10.12%生命值上限",
"15.23% / 10.76%生命值上限",
"16.13% / 11.39%生命值上限",
"17.03% / 12.02%生命值上限"
]
},
{
"name": "翩转持续时间",
"icon": "/img/s_703201.webp",
"isSame": true,
"values": [
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒"
]
},
{
"name": "祷月持续时间",
"icon": "/img/s_703201.webp",
"isSame": true,
"values": [
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒",
"8秒"
]
},
{
"name": "净天水环持续时间",
"icon": "/img/s_703201.webp",
"isSame": true,
"values": [
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒"
]
},
{
"name": "冷却时间",
"icon": "/img/s_703201.webp",
"isSame": true,
"values": [
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒"
]
}
],
"lvs": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
},
"q": {
"name": "浮莲舞步·远梦聆泉",
"icon": "/img/s_703901.webp",
"desc": [
"进行远梦聆泉之舞,绽开遥水莲华,基于妮露的生命值上限,造成水元素范围伤害,并为命中的敌人施加「永世流沔」状态。",
"短暂间隔后,处于永世流沔状态下的敌人将受到水元素伤害。",
"",
"<i>「纵然我们不曾将那遥远的梦目睹,唯有这支舞,仍将似梦的遐景摹录。」</i>"
],
"tables": [
{
"name": "技能伤害",
"icon": "/img/s_703901.webp",
"isSame": false,
"values": [
"24.58%生命值上限",
"26.42%生命值上限",
"28.26%生命值上限",
"30.72%生命值上限",
"32.56%生命值上限",
"34.41%生命值上限",
"36.86%生命值上限",
"39.32%生命值上限",
"41.78%生命值上限",
"44.24%生命值上限",
"46.69%生命值上限",
"49.15%生命值上限",
"52.22%生命值上限",
"55.3%生命值上限",
"58.37%生命值上限"
]
},
{
"name": "永世流沔伤害",
"icon": "/img/s_703901.webp",
"isSame": false,
"values": [
"30.04%生命值上限",
"32.29%生命值上限",
"34.54%生命值上限",
"37.55%生命值上限",
"39.8%生命值上限",
"42.05%生命值上限",
"45.06%生命值上限",
"48.06%生命值上限",
"51.06%生命值上限",
"54.07%生命值上限",
"57.07%生命值上限",
"60.07%生命值上限",
"63.83%生命值上限",
"67.58%生命值上限",
"71.34%生命值上限"
]
},
{
"name": "冷却时间",
"icon": "/img/s_703901.webp",
"isSame": true,
"values": [
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒"
]
},
{
"name": "元素能量",
"icon": "/img/s_703901.webp",
"isSame": true,
"values": [
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70"
]
}
],
"lvs": [
"Lv1",
"Lv2",
"Lv3",
"Lv4",
"Lv5",
"Lv6",
"Lv7",
"Lv8",
"Lv9",
"Lv10",
"Lv11",
"Lv12",
"Lv13",
"Lv14",
"Lv15"
]
}
},
"passive": [
{
"name": "白玉莲盏",
"desc": "完美烹饪冒险类食物时有12%概率获得2倍产出。"
},
{
"name": "折旋落英之庭",
"desc": "队伍中所有角色的元素类型为草元素或水元素并且至少有一名草元素角色、一名水元素角色时妮露完成七域舞步的第三段舞步会为附近的所有角色赋予持续30秒的「金杯的丰馈」状态。处于金杯的丰馈状态下的角色受到草元素攻击会使附近的所有角色元素精通提升60点持续10秒此外触发绽放反应时将取代草原核产生「丰穰之核」。相比草原核丰穰之核在产生后将迅速迸发并且具有更大的影响范围。丰穰之核无法触发超绽放与烈绽放反应与草原核共享数量上限。丰穰之核的攻击视为绽放反应的草原核的攻击。当队伍中角色的元素类型不满足本固有天赋的条件时将移除已有的金杯的丰馈效果。"
},
{
"name": "翩舞永世之梦",
"desc": "基于妮露生命值上限超过30000的部分每1000点生命值上限将使处于「金杯的丰馈」状态下的角色触发的丰穰之核造成的伤害提升7%。通过这种方式至多使丰穰之核造成的伤害提升300%。"
}
],
"cons": {
"1": {
"name": "却月的轻舞",
"desc": "七域舞步获得如下强化·水月造成的伤害提升65%·净天水环的持续时间延长6秒。"
},
"2": {
"name": "星天的花雨",
"desc": "处于「金杯的丰馈」状态下的角色对敌人造成水元素伤害后该敌人的水元素抗性降低35%持续10秒触发绽放反应对敌人造成伤害后该敌人的草元素抗性降低35%持续10秒。需要解锁固有天赋「折旋落英之庭」。"
},
"3": {
"name": "倾影的莲步",
"desc": "浮莲舞步·远梦聆泉的技能等级提高3级。至多提升至15级。"
},
"4": {
"name": "挽漪的节音",
"desc": "七域舞步的翩转状态下的第三段舞步命中敌人后将为妮露恢复15点元素能量并使妮露的浮莲舞步·远梦聆泉造成的伤害提升50%持续8秒。"
},
"5": {
"name": "翩旋的流光",
"desc": "七域舞步的技能等级提高3级。至多提升至15级。"
},
"6": {
"name": "断霜的弦歌",
"desc": "每1000点生命值上限将使妮露的暴击率提升0.6%暴击伤害提升1.2%。通过这种方式妮露的暴击率至多提升30%暴击伤害至多提升60%。"
}
}
}

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View File

@ -5,171 +5,117 @@
"title": "浅蔚轻行", "title": "浅蔚轻行",
"star": 5, "star": 5,
"elem": "dendro", "elem": "dendro",
"allegiance": "", "allegiance": "化城郭",
"weapon": "Bow", "weapon": "Bow",
"britydah": "12-29", "britydah": "12-29",
"astro": "郭狐座", "astro": "郭狐座",
"cncv": "莫然", "cncv": "莫然",
"jpcv": "小林沙苗", "jpcv": "小林沙苗",
"ver": 1,
"desc": "精通植物学的少年学者,现于道成林任巡林官一职。直率热忱,擅长教导脑瓜糊涂的人。", "desc": "精通植物学的少年学者,现于道成林任巡林官一职。直率热忱,擅长教导脑瓜糊涂的人。",
"lvStat": { "lvStat": {
"lvs": [ "attrs": [
"1", "hpBase",
"20", "atkBase",
"20+", "defBase",
"40", "dmg"
"40+",
"50",
"50+",
"60",
"60+",
"70",
"70+",
"80",
"80+",
"90"
],
"stat": [
"基础生命值",
"基础攻击力",
"基础防御力",
"草元素伤害加成",
"暴击率",
"暴击伤害"
], ],
"detail": { "detail": {
"1": [ "1": [
"845", "845",
"21", "20.85",
"49", "49.06",
"0%", "0%"
"5%",
"50%"
], ],
"20": [ "20": [
"2170", "2191",
"54", "54.1",
"126", "127.26",
"0%", "0%"
"5%",
"50%"
],
"40": [
"4289",
"106",
"249",
"0%",
"5%",
"50%"
], ],
"50": [ "50": [
"5501", "5611",
"136", "138.53",
"320", "325.89",
"7.2%", "7.2%"
"5%",
"50%"
], ],
"60": [ "60": [
"6885", "7038",
"170", "173.77",
"400", "408.82",
"14.4%", "14.4%"
"5%",
"50%"
], ],
"70": [ "70": [
"8096", "8301",
"200", "204.96",
"470", "482.18",
"14.4%", "14.4%"
"5%",
"50%"
], ],
"80": [ "80": [
"9308", "9573",
"230", "236.34",
"541", "556.02",
"21.6%", "21.6%"
"5%",
"50%"
], ],
"90": [ "90": [
"10520", "10850",
"260", "267.88",
"611", "630.21",
"28.8%", "28.8%"
"5%",
"50%"
], ],
"20+": [ "20+": [
"2894", "2915",
"71", "71.98",
"168", "169.33",
"0%", "0%"
"5%",
"50%"
],
"40+": [
"4803",
"119",
"279",
"7.2%",
"5%",
"50%"
], ],
"50+": [ "50+": [
"6187", "6297",
"153", "155.46",
"359", "365.74",
"14.4%", "14.4%"
"5%",
"50%"
], ],
"60+": [ "60+": [
"7399", "7553",
"183", "186.48",
"430", "438.71",
"14.4%", "14.4%"
"5%",
"50%"
], ],
"70+": [ "70+": [
"8611", "8816",
"213", "217.66",
"500", "512.07",
"21.6%", "21.6%"
"5%",
"50%"
], ],
"80+": [ "80+": [
"9823", "10087",
"243", "249.05",
"571", "585.91",
"28.8%", "28.8%"
"5%",
"50%"
] ]
} }
}, },
"talent": { "talent": {
"a": { "a": {
"name": "普通攻击·藏蕴破障", "name": "普通攻击·藏蕴破障",
"icon": "/img/skills/s_693101.png", "icon": "/img/s_693101.webp",
"desc": [ "desc": [
"<strong>普通攻击</strong>", "普通攻击",
"进行至多四段的连续弓箭射击。", "进行至多四段的连续弓箭射击。",
"<strong>重击</strong>", "",
"重击",
"进行伤害更高、更为精准的瞄准射击。", "进行伤害更高、更为精准的瞄准射击。",
"瞄准时,草木的力量会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果:", "瞄准时,草木的力量会在箭矢上持续积聚,并随攻击发射出去。根据蓄力时间长短,能造成不同的效果:",
"• 一段蓄力:射出附有草元素的箭矢,造成草元素伤害;", "·一段蓄力:射出附有草元素的箭矢,造成草元素伤害;",
"• 二段蓄力发射花筥箭造成草元素伤害。命中后将产生4枚会自行追踪附近敌人的藏蕴花矢能够造成草元素伤害。", "·二段蓄力发射花筥箭造成草元素伤害。命中后将产生4枚会自行追踪附近敌人的藏蕴花矢能够造成草元素伤害。",
"<strong>下落攻击</strong>", "",
"下落攻击",
"从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。" "从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。"
], ],
"tables": [ "tables": [
{ {
"name": "一段伤害", "name": "一段伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"44.63%", "44.63%",
@ -191,6 +137,7 @@
}, },
{ {
"name": "二段伤害", "name": "二段伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"41.97%", "41.97%",
@ -212,27 +159,29 @@
}, },
{ {
"name": "三段伤害", "name": "三段伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"26.45% *2", "26.45%*2",
"28.6% *2", "28.6%*2",
"30.75% *2", "30.75%*2",
"33.83% *2", "33.83%*2",
"35.98% *2", "35.98%*2",
"38.44% *2", "38.44%*2",
"41.82% *2", "41.82%*2",
"45.2% *2", "45.2%*2",
"48.59% *2", "48.59%*2",
"52.28% *2", "52.28%*2",
"55.97% *2", "55.97%*2",
"59.66% *2", "59.65%*2",
"63.35% *2", "63.34%*2",
"67.04% *2", "67.04%*2",
"70.73% *2" "70.72%*2"
] ]
}, },
{ {
"name": "四段伤害", "name": "四段伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"68.63%", "68.63%",
@ -254,6 +203,7 @@
}, },
{ {
"name": "瞄准射击", "name": "瞄准射击",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"43.86%", "43.86%",
@ -275,6 +225,7 @@
}, },
{ {
"name": "一段蓄力瞄准射击", "name": "一段蓄力瞄准射击",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"124%", "124%",
@ -296,6 +247,7 @@
}, },
{ {
"name": "花筥箭伤害", "name": "花筥箭伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"87.2%", "87.2%",
@ -317,13 +269,14 @@
}, },
{ {
"name": "藏蕴花矢伤害", "name": "藏蕴花矢伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"38.6%", "38.6%",
"41.5%", "41.5%",
"44.39%", "44.39%",
"48.25%", "48.25%",
"51.15%", "51.14%",
"54.04%", "54.04%",
"57.9%", "57.9%",
"61.76%", "61.76%",
@ -331,13 +284,14 @@
"69.48%", "69.48%",
"73.34%", "73.34%",
"77.2%", "77.2%",
"82.03%", "82.02%",
"86.85%", "86.85%",
"91.68%" "91.68%"
] ]
}, },
{ {
"name": "下坠期间伤害", "name": "下坠期间伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"56.83%", "56.83%",
@ -359,6 +313,7 @@
}, },
{ {
"name": "低空/高空坠地冲击伤害", "name": "低空/高空坠地冲击伤害",
"icon": "/img/s_693101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"113.63% / 141.93%", "113.63% / 141.93%",
@ -366,7 +321,7 @@
"132.13% / 165.04%", "132.13% / 165.04%",
"145.35% / 181.54%", "145.35% / 181.54%",
"154.59% / 193.1%", "154.59% / 193.1%",
"165.17% / 206.3%", "165.16% / 206.3%",
"179.7% / 224.45%", "179.7% / 224.45%",
"194.23% / 242.61%", "194.23% / 242.61%",
"208.77% / 260.76%", "208.77% / 260.76%",
@ -399,15 +354,17 @@
}, },
"e": { "e": {
"name": "识果种雷", "name": "识果种雷",
"icon": "/img/skills/s_693201.png", "icon": "/img/s_693201.webp",
"desc": [ "desc": [
"提纳里向前投掷识种心雷,造成草元素范围伤害,并产生识蕴领域,神秘的幻象会持续嘲讽其中的敌人,吸引火力。", "提纳里向前投掷识种心雷,造成草元素范围伤害,并产生识蕴领域,神秘的幻象会持续嘲讽其中的敌人,吸引火力。",
"此外提纳里将获得「通塞识」效果使其花筥箭所需的蓄力时间减少1.5秒该效果将在持续时间结束或提纳里发射3次花筥箭后消失。", "此外提纳里将获得「通塞识」效果使其花筥箭所需的蓄力时间减少2.4秒该效果将在持续时间结束或提纳里发射3次花筥箭后消失。",
"" "",
"<i>「种子若在土壤之外枯萎死去,死去时仍是一粒。若它归壤于故土,就将结出千万粒来。」</i>"
], ],
"tables": [ "tables": [
{ {
"name": "技能伤害", "name": "技能伤害",
"icon": "/img/s_693201.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"149.6%", "149.6%",
@ -429,65 +386,68 @@
}, },
{ {
"name": "识蕴领域持续时间", "name": "识蕴领域持续时间",
"icon": "/img/s_693201.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒", "8秒",
"8 秒" "8秒"
] ]
}, },
{ {
"name": "通塞识持续时间", "name": "通塞识持续时间",
"icon": "/img/s_693201.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒" "12秒"
] ]
}, },
{ {
"name": "冷却时间", "name": "冷却时间",
"icon": "/img/s_693201.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒" "12秒"
] ]
} }
], ],
@ -511,21 +471,23 @@
}, },
"q": { "q": {
"name": "造生缠藤箭", "name": "造生缠藤箭",
"icon": "/img/skills/s_693901.png", "icon": "/img/s_693901.webp",
"desc": [ "desc": [
"汇聚一切种子的力量发射6枚能追踪敌人的缠藤箭造成草元素伤害。", "汇聚一切种子的力量发射6枚能追踪敌人的缠藤箭造成草元素伤害。",
"缠藤箭在命中后,将会产生次级缠藤箭,追踪附近的敌人,并在命中时造成草元素伤害。", "缠藤箭在命中后,将会产生次级缠藤箭,追踪附近的敌人,并在命中时造成草元素伤害。",
"" "",
"<i>「别想这么轻易摆脱,藤蔓之后再生藤蔓,如果不能彻底清理干净,后果可是很麻烦的。」</i>"
], ],
"tables": [ "tables": [
{ {
"name": "缠藤箭伤害", "name": "缠藤箭伤害",
"icon": "/img/s_693901.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"55.62%", "55.62%",
"59.79%", "59.79%",
"63.96%", "63.96%",
"69.53%", "69.52%",
"73.7%", "73.7%",
"77.87%", "77.87%",
"83.43%", "83.43%",
@ -535,18 +497,19 @@
"105.68%", "105.68%",
"111.24%", "111.24%",
"118.19%", "118.19%",
"125.15%", "125.14%",
"132.1%" "132.1%"
] ]
}, },
{ {
"name": "次级缠藤箭伤害", "name": "次级缠藤箭伤害",
"icon": "/img/s_693901.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"67.98%", "67.98%",
"73.08%", "73.08%",
"78.18%", "78.18%",
"84.98%", "84.97%",
"90.07%", "90.07%",
"95.17%", "95.17%",
"101.97%", "101.97%",
@ -556,33 +519,35 @@
"129.16%", "129.16%",
"135.96%", "135.96%",
"144.46%", "144.46%",
"152.96%", "152.95%",
"161.45%" "161.45%"
] ]
}, },
{ {
"name": "冷却时间", "name": "冷却时间",
"icon": "/img/s_693901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒" "12秒"
] ]
}, },
{ {
"name": "元素能量", "name": "元素能量",
"icon": "/img/s_693901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"40", "40",
@ -624,59 +589,42 @@
}, },
"passive": [ "passive": [
{ {
"icon": "/img/skills/p_692301.png",
"name": "闳览博物", "name": "闳览博物",
"desc": "在小地图上显示周围的须弥区域特产的位置。" "desc": "在小地图上显示周围的须弥区域特产的位置。"
}, },
{ {
"icon": "/img/skills/p_692101.png",
"name": "眼识殊明", "name": "眼识殊明",
"desc": "提纳里发射花筥箭后元素精通提升50点持续4秒。" "desc": "提纳里发射花筥箭后元素精通提升50点持续4秒。"
}, },
{ {
"icon": "/img/skills/p_692201.png",
"name": "诸叶辨通", "name": "诸叶辨通",
"desc": "提纳里的每点元素精通都会使其重击与造生缠藤箭造成的伤害提升0.08%。 通过这种方式至多使上述攻击造成的伤害提升80%。" "desc": "提纳里的每点元素精通都会使其重击与造生缠藤箭造成的伤害提升0.06%。通过这种方式至多使上述攻击造成的伤害提升60%。"
} }
], ],
"cons": { "cons": {
"1": { "1": {
"icon": "/img/skills/c_691.png",
"name": "由根须断定肇始", "name": "由根须断定肇始",
"desc": "提纳里重击的暴击率提高15%。" "desc": "提纳里重击的暴击率提高15%。"
}, },
"2": { "2": {
"icon": "/img/skills/c_692.png",
"name": "由茎干剖析来缘", "name": "由茎干剖析来缘",
"desc": "当识果种雷的识蕴领域中存在敌人时提纳里获得20%草元素伤害加成。 识蕴领域持续时间结束或其中不存在敌人后该效果至多持续6秒。" "desc": "当识果种雷的识蕴领域中存在敌人时提纳里获得20%草元素伤害加成。识蕴领域持续时间结束或其中不存在敌人后该效果至多持续6秒。"
}, },
"3": { "3": {
"icon": "/img/skills/c_693.png",
"name": "由枝节知晓造化", "name": "由枝节知晓造化",
"desc": "造生缠藤箭的技能等级提高3级。 至多提升至15级。" "desc": "造生缠藤箭的技能等级提高3级。至多提升至15级。"
}, },
"4": { "4": {
"icon": "/img/skills/c_694.png",
"name": "由片叶管窥枯荣", "name": "由片叶管窥枯荣",
"desc": "施放造生缠藤箭时,队伍中所有角色的元素精通提升60点持续8秒。若造生缠藤箭触发了燃烧、绽放、原激化或蔓激化反应元素精通将进一步提升60点并刷新该状态的持续时间。" "desc": "施放造生缠藤箭时,队伍中附近的所有角色的元素精通提升60点持续8秒。若造生缠藤箭触发了燃烧、绽放、原激化或蔓激化反应元素精通将进一步提升60点并刷新该状态的持续时间。"
}, },
"5": { "5": {
"icon": "/img/skills/c_695.png",
"name": "由繁花明了悟觉", "name": "由繁花明了悟觉",
"desc": "识果种雷的技能等级提高3级。 至多提升至15级。" "desc": "识果种雷的技能等级提高3级。至多提升至15级。"
}, },
"6": { "6": {
"icon": "/img/skills/c_696.png",
"name": "由硕实品论应果", "name": "由硕实品论应果",
"desc": "花筥箭所需的蓄力时间减少0.9秒并在命中后能产生1枚额外的藏蕴花矢。" "desc": "花筥箭所需的蓄力时间减少0.9秒并在命中后能产生1枚额外的藏蕴花矢能造成提纳里攻击力150%的伤害。"
} }
},
"imgs": {
"face": "/img/char/tighnari_face.png",
"side": "/img/char/tighnari_side.png",
"gacha_card": "/img/char/tighnari_gacha_card.png",
"gacha_splash": "/img/char/tighnari_gacha_splash.png",
"profile": "/img/cardicon/i_7120_profile.png",
"party": "/img/cardicon/i_7120_party.png"
} }
} }

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View File

@ -5,169 +5,115 @@
"title": "萃念初蘖", "title": "萃念初蘖",
"star": 4, "star": 4,
"elem": "dendro", "elem": "dendro",
"allegiance": "", "allegiance": "化城郭",
"weapon": "Bow", "weapon": "Bow",
"britydah": "05-08", "britydah": "5-8",
"astro": "薮猫座", "astro": "薮猫座",
"cncv": "秦文静", "cncv": "秦文静",
"jpcv": "前川凉子", "jpcv": "前川凉子",
"ver": 1,
"desc": "活跃于道成林的见习巡林员,热情的言行背后是一颗依旧稍显内向的心。", "desc": "活跃于道成林的见习巡林员,热情的言行背后是一颗依旧稍显内向的心。",
"lvStat": { "lvStat": {
"lvs": [ "attrs": [
"1", "hpBase",
"20", "atkBase",
"20+", "defBase",
"40", "atkPct"
"40+",
"50",
"50+",
"60",
"60+",
"70",
"70+",
"80",
"80+",
"90"
],
"stat": [
"基础生命值",
"基础攻击力",
"基础防御力",
"攻击力",
"暴击率",
"暴击伤害"
], ],
"detail": { "detail": {
"1": [ "1": [
"821", "821",
"17", "16.74",
"50", "50.36",
"0%", "0%"
"5%",
"50%"
], ],
"20": [ "20": [
"2108", "2108",
"43", "43.0",
"129", "129.37",
"0%", "0%"
"5%",
"50%"
],
"40": [
"4076",
"83",
"250",
"0%",
"5%",
"50%"
], ],
"50": [ "50": [
"5189", "5189",
"106", "105.86",
"318", "318.46",
"6%", "6.0%"
"5%",
"50%"
], ],
"60": [ "60": [
"6448", "6448",
"132", "131.53",
"396", "395.69",
"12%", "12.0%"
"5%",
"50%"
], ],
"70": [ "70": [
"7561", "7561",
"154", "154.23",
"464", "463.97",
"12%", "12.0%"
"5%",
"50%"
], ],
"80": [ "80": [
"8674", "8674",
"177", "176.94",
"532", "532.29",
"18%", "18.0%"
"5%",
"50%"
], ],
"90": [ "90": [
"9787", "9787",
"200", "199.65",
"601", "600.62",
"24%", "24.0%"
"5%",
"50%"
], ],
"20+": [ "20+": [
"2721", "2721",
"56", "55.51",
"167", "166.99",
"0%", "0%"
"5%",
"50%"
],
"40+": [
"4512",
"92",
"277",
"6%",
"5%",
"50%"
], ],
"50+": [ "50+": [
"5770", "5770",
"118", "117.71",
"354", "354.1",
"12%", "12.0%"
"5%",
"50%"
], ],
"60+": [ "60+": [
"6884", "6884",
"140", "140.42",
"422", "422.42",
"12%", "12.0%"
"5%",
"50%"
], ],
"70+": [ "70+": [
"7996", "7996",
"163", "163.11",
"491", "490.7",
"18%", "18.0%"
"5%",
"50%"
], ],
"80+": [ "80+": [
"9110", "9110",
"186", "185.83",
"559", "559.02",
"24%", "24.0%"
"5%",
"50%"
] ]
} }
}, },
"talent": { "talent": {
"a": { "a": {
"name": "普通攻击·祈颂射艺", "name": "普通攻击·祈颂射艺",
"icon": "/img/skills/s_673101.png", "icon": "/img/s_673101.webp",
"desc": [ "desc": [
"<strong>普通攻击</strong>", "普通攻击",
"进行至多四段的连续弓箭射击。", "进行至多四段的连续弓箭射击。",
"<strong>重击</strong>", "",
"重击",
"进行伤害更高、更为精准的瞄准射击。", "进行伤害更高、更为精准的瞄准射击。",
"瞄准时,草元素会凭附在箭矢上。聚满了草元素的箭矢会造成草元素伤害。", "瞄准时,草元素会凭附在箭矢上。聚满了草元素的箭矢会造成草元素伤害。",
"<strong>下落攻击</strong>", "",
"下落攻击",
"从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。" "从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。"
], ],
"tables": [ "tables": [
{ {
"name": "一段伤害", "name": "一段伤害",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"43.6%", "43.6%",
@ -189,6 +135,7 @@
}, },
{ {
"name": "二段伤害", "name": "二段伤害",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"42.66%", "42.66%",
@ -210,6 +157,7 @@
}, },
{ {
"name": "三段伤害", "name": "三段伤害",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"54.09%", "54.09%",
@ -217,7 +165,7 @@
"62.9%", "62.9%",
"69.19%", "69.19%",
"73.59%", "73.59%",
"78.63%", "78.62%",
"85.54%", "85.54%",
"92.46%", "92.46%",
"99.38%", "99.38%",
@ -231,6 +179,7 @@
}, },
{ {
"name": "四段伤害", "name": "四段伤害",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"68.03%", "68.03%",
@ -238,7 +187,7 @@
"79.1%", "79.1%",
"87.01%", "87.01%",
"92.55%", "92.55%",
"98.88%", "98.87%",
"107.58%", "107.58%",
"116.28%", "116.28%",
"124.98%", "124.98%",
@ -252,6 +201,7 @@
}, },
{ {
"name": "瞄准射击", "name": "瞄准射击",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"43.86%", "43.86%",
@ -273,6 +223,7 @@
}, },
{ {
"name": "满蓄力瞄准射击", "name": "满蓄力瞄准射击",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"124%", "124%",
@ -294,6 +245,7 @@
}, },
{ {
"name": "下坠期间伤害", "name": "下坠期间伤害",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"56.83%", "56.83%",
@ -315,6 +267,7 @@
}, },
{ {
"name": "低空/高空坠地冲击伤害", "name": "低空/高空坠地冲击伤害",
"icon": "/img/s_673101.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"113.63% / 141.93%", "113.63% / 141.93%",
@ -322,7 +275,7 @@
"132.13% / 165.04%", "132.13% / 165.04%",
"145.35% / 181.54%", "145.35% / 181.54%",
"154.59% / 193.1%", "154.59% / 193.1%",
"165.17% / 206.3%", "165.16% / 206.3%",
"179.7% / 224.45%", "179.7% / 224.45%",
"194.23% / 242.61%", "194.23% / 242.61%",
"208.77% / 260.76%", "208.77% / 260.76%",
@ -355,15 +308,17 @@
}, },
"e": { "e": {
"name": "拂花偈叶", "name": "拂花偈叶",
"icon": "/img/skills/s_673201.png", "icon": "/img/s_673201.webp",
"desc": [ "desc": [
"投掷飞叶轮,对路径上的敌人各造成一次草元素伤害。", "投掷飞叶轮,对触及的目标各造成一次草元素伤害。",
"飞叶轮将在投掷一定时间后返回,再次造成草元素伤害。", "飞叶轮将在投掷一定时间后返回,再次造成草元素伤害。",
"" "",
"<i>柯莱对付那些狂躁不安的野兽用的可靠小道具。被这东西敲过几下后,一般都会再度变得温顺起来。对于那些不怀好意的恶徒也同样好使。</i>"
], ],
"tables": [ "tables": [
{ {
"name": "技能伤害", "name": "技能伤害",
"icon": "/img/s_673201.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"151.2%", "151.2%",
@ -385,23 +340,24 @@
}, },
{ {
"name": "冷却时间", "name": "冷却时间",
"icon": "/img/s_673201.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒", "12秒",
"12 秒" "12秒"
] ]
} }
], ],
@ -425,15 +381,17 @@
}, },
"q": { "q": {
"name": "猫猫秘宝", "name": "猫猫秘宝",
"icon": "/img/skills/s_673901.png", "icon": "/img/s_673901.webp",
"desc": [ "desc": [
"请可靠的柯里安巴上阵帮忙。", "请可靠的柯里安巴上阵帮忙。",
"投掷柯里安巴玩偶,爆发时造成草元素范围伤害,并产生柯里安巴领域。柯里安巴会在领域中不断跃动,造成草元素范围伤害。", "投掷柯里安巴玩偶,爆发时造成草元素范围伤害,并产生柯里安巴领域。柯里安巴会在领域中不断跃动,造成草元素范围伤害。",
"" "",
"<i>「怎么样,很厉害吧!…哎?你问柯里安巴的名字是怎么来的?呜,这、这个…」</i>"
], ],
"tables": [ "tables": [
{ {
"name": "爆发伤害", "name": "爆发伤害",
"icon": "/img/s_673901.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"201.82%", "201.82%",
@ -455,6 +413,7 @@
}, },
{ {
"name": "跃动伤害", "name": "跃动伤害",
"icon": "/img/s_673901.webp",
"isSame": false, "isSame": false,
"values": [ "values": [
"43.25%", "43.25%",
@ -476,48 +435,51 @@
}, },
{ {
"name": "持续时间", "name": "持续时间",
"icon": "/img/s_673901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒", "6秒",
"6 秒" "6秒"
] ]
}, },
{ {
"name": "冷却时间", "name": "冷却时间",
"icon": "/img/s_673901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒", "15秒",
"15 秒" "15秒"
] ]
}, },
{ {
"name": "元素能量", "name": "元素能量",
"icon": "/img/s_673901.webp",
"isSame": true, "isSame": true,
"values": [ "values": [
"60", "60",
@ -559,59 +521,42 @@
}, },
"passive": [ "passive": [
{ {
"icon": "/img/skills/p_672301.png",
"name": "「须弥飞行冠军」", "name": "「须弥飞行冠军」",
"desc": "队伍中自己的角色滑翔消耗的体力降低20%。 无法与效果完全相同的固有天赋叠加。" "desc": "队伍中自己的角色滑翔消耗的体力降低20%。无法与效果完全相同的固有天赋叠加。"
}, },
{ {
"icon": "/img/skills/p_672101.png",
"name": "飞叶迴斜", "name": "飞叶迴斜",
"desc": "在飞叶轮返回前如果队伍中自己的角色触发了燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应则会在返回时为角色赋予「新叶」状态持续对身边的敌人造成相当于柯莱攻击力40%的草元素伤害持续3秒。 新叶效果持续期间再次产生新叶效果时,将移除原有的效果。" "desc": "在飞叶轮返回前如果队伍中自己的角色触发了燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应则会在返回时为角色赋予「新叶」状态持续对身边的敌人造成相当于柯莱攻击力40%的草元素伤害持续3秒。新叶效果持续期间再次产生新叶效果时,将移除原有的效果。新叶效果造成的伤害视为元素战技伤害。"
}, },
{ {
"icon": "/img/skills/p_672201.png",
"name": "徐如旷林", "name": "徐如旷林",
"desc": "柯里安巴领域中的角色触发燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应时将使领域的持续时间延长1秒。 一次猫猫秘宝中至多通过这种方式延长3次持续时间。" "desc": "柯里安巴领域中的角色触发燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应时将使领域的持续时间延长1秒。一次猫猫秘宝中至多通过这种方式延长3次持续时间。"
} }
], ],
"cons": { "cons": {
"1": { "1": {
"icon": "/img/skills/c_671.png",
"name": "巡护深林", "name": "巡护深林",
"desc": "柯莱处于队伍后台时元素充能效率提升20%。" "desc": "柯莱处于队伍后台时元素充能效率提升20%。"
}, },
"2": { "2": {
"icon": "/img/skills/c_672.png",
"name": "漫行山薮", "name": "漫行山薮",
"desc": "固有天赋「飞叶迴斜」转变为: 飞叶轮返回时将为角色赋予固有天赋「飞叶迴斜」的「新叶」状态持续对身边的敌人造成相当于柯莱攻击力40%的草元素伤害持续3秒。 从施放拂花偈叶开始到此次新叶状态消失前如果队伍中自己的角色触发了燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应则使此次新叶效果的持续时间延长3秒。 新叶效果至多通过这种方式延长一次持续时间;在持续期间再次产生新叶效果时,将移除原有的效果。 需要解锁固有天赋「飞叶迴斜」。" "desc": "固有天赋「飞叶迴斜」转变为:飞叶轮返回时将为角色赋予固有天赋「飞叶迴斜」的「新叶」状态持续对身边的敌人造成相当于柯莱攻击力40%的草元素伤害持续3秒。从施放拂花偈叶开始到此次新叶状态消失前如果队伍中自己的角色触发了燃烧、原激化、超激化、蔓激化、绽放、超绽放或烈绽放反应则使此次新叶效果的持续时间延长3秒。新叶效果至多通过这种方式延长一次持续时间在持续期间再次产生新叶效果时将移除原有的效果。新叶效果造成的伤害视为元素战技伤害。需要解锁固有天赋「飞叶迴斜」。"
}, },
"3": { "3": {
"icon": "/img/skills/c_673.png",
"name": "夏堇芳菲", "name": "夏堇芳菲",
"desc": "拂花偈叶的技能等级提高3级。 至多提升至15级。" "desc": "拂花偈叶的技能等级提高3级。至多提升至15级。"
}, },
"4": { "4": {
"icon": "/img/skills/c_674.png",
"name": "骞林馈遗", "name": "骞林馈遗",
"desc": "施放猫猫秘宝时将使队伍中附近的所有角色不包括柯莱自己的元素精通提升60点持续12秒。" "desc": "施放猫猫秘宝时将使队伍中附近的所有角色不包括柯莱自己的元素精通提升60点持续12秒。"
}, },
"5": { "5": {
"icon": "/img/skills/c_675.png",
"name": "俱象残火", "name": "俱象残火",
"desc": "猫猫秘宝的技能等级提高3级。 至多提升至15级。" "desc": "猫猫秘宝的技能等级提高3级。至多提升至15级。"
}, },
"6": { "6": {
"icon": "/img/skills/c_676.png",
"name": "坠镞为林", "name": "坠镞为林",
"desc": "飞叶轮命中敌人会产生一个迷你柯里安巴造成相当于柯莱攻击力200%的草元素伤害。 每次施放拂花偈叶至多产生1次迷你柯里安巴。" "desc": "飞叶轮命中会产生一个迷你柯里安巴造成相当于柯莱攻击力200%的草元素伤害。每次施放拂花偈叶至多产生1次迷你柯里安巴。"
} }
},
"imgs": {
"face": "/img/char/collei_face.png",
"side": "/img/char/collei_side.png",
"gacha_card": "/img/char/collei_gacha_card.png",
"gacha_splash": "/img/char/collei_gacha_splash.png",
"profile": "/img/cardicon/i_7121_profile.png",
"party": "/img/cardicon/i_7121_party.png"
} }
} }

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