diff --git a/resources/meta-sr/artifact/artis-mark.js b/resources/meta-sr/artifact/artis-mark.js
index 226b1be9..091742c7 100644
--- a/resources/meta-sr/artifact/artis-mark.js
+++ b/resources/meta-sr/artifact/artis-mark.js
@@ -20,6 +20,7 @@ export const usefulAttr = {
镜流: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
玲可: { hp: 100, atk: 0, def: 50, speed: 100, cpct: 0, cdmg: 0, stance: 0, heal: 100, recharge: 75, effPct: 0, effDef: 50, dmg: 0 },
符玄: { hp: 100, atk: 0, def: 50, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 50, dmg: 100 },
+ 驭空: { hp: 50, atk: 75, def: 50, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 100, effPct: 0, effDef: 50, dmg: 100 },
'丹恒•饮月': { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
卢卡: { hp: 0, atk: 100, def: 0, speed: 100, cpct: 0, cdmg: 0, stance: 75, heal: 0, recharge: 50, effPct: 75, effDef: 0, dmg: 100 },
卡芙卡: { hp: 0, atk: 100, def: 0, speed: 100, cpct: 0, cdmg: 0, stance: 50, heal: 0, recharge: 50, effPct: 75, effDef: 0, dmg: 100 },
@@ -42,7 +43,7 @@ export const usefulAttr = {
黑塔: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
希露瓦: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
娜塔莎: { hp: 100, atk: 0, def: 50, speed: 75, cpct: 0, cdmg: 0, stance: 0, heal: 100, recharge: 75, effPct: 0, effDef: 50, dmg: 0 },
- 佩拉: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 100, effDef: 0, dmg: 100 },
+ 佩拉: { hp: 75, atk: 0, def: 75, speed: 100, cpct: 0, cdmg: 0, stance: 0, heal: 0, recharge: 100, effPct: 100, effDef: 50, dmg: 0 },
桑博: { hp: 0, atk: 75, def: 0, speed: 100, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 100, effDef: 0, dmg: 100 },
虎克: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
青雀: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
diff --git a/resources/meta-sr/character/佩拉/calc.js b/resources/meta-sr/character/佩拉/calc.js
new file mode 100644
index 00000000..95f6fc18
--- /dev/null
+++ b/resources/meta-sr/character/佩拉/calc.js
@@ -0,0 +1,62 @@
+import { Format } from '#miao'
+
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '战技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
+}, {
+ title: '终结技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}, {
+ title: '终结技降低防御',
+ dmg: ({ talent }) => {
+ return {
+ avg: Format.percent(talent.q['防御力降低']),
+ type: 'text'
+ }
+ }
+}]
+
+export const defDmgIdx = 2
+export const mainAttr = 'atk,cpct,cdmg'
+
+export const buffs = [{
+ title: '终结技:【通解】状态下敌方目标防御力降低[enemyDef]%',
+ data: {
+ enemyDef: ({ talent }) => talent.q['防御力降低'] * 100
+ }
+}, {
+ title: '行迹-痛击:对处于负面效果的敌方目标造成伤害提高[dmg]%',
+ tree: 1,
+ data: {
+ dmg: 20
+ }
+}, {
+ title: '行迹-秘策:效果命中提高[effPct]%',
+ tree: 2,
+ data: {
+ effPct: 10
+ }
+}, {
+ title: '行迹-追歼:施放战技解除增益效果后,下一次攻击造成伤害提高[dmg]%',
+ tree: 3,
+ data: {
+ dmg: 20
+ }
+}, {
+ title: '佩拉2命:施放战技解除增益效果后,速度提高[speedPct]%',
+ cons: 2,
+ data: {
+ speedPct: 10
+ }
+}, {
+ title: '佩拉4命:释放战技时,使敌方目标冰抗性降低[kx]%',
+ cons: 4,
+ data: {
+ kx: 12
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/卢卡/calc.js b/resources/meta-sr/character/卢卡/calc.js
new file mode 100644
index 00000000..507a471e
--- /dev/null
+++ b/resources/meta-sr/character/卢卡/calc.js
@@ -0,0 +1,40 @@
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '强化普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a2['直冲拳每段伤害'] * 3 + talent.a2['碎天拳伤害'], 'a')
+}, {
+ title: '战技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e')
+}, {
+ title: '战技持续伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['持续伤害'], 'dot', 'skillDot')
+}, {
+ title: '终结技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}]
+
+export const defDmgIdx = 3
+export const mainAttr = 'atk,cpct,cdmg'
+
+export const buffs = [{
+ title: '终结技:使敌方受到的伤害提高[enemydmg]%',
+ data: {
+ enemydmg: ({ talent }) => talent.q['伤害提高'] * 100
+ }
+}, {
+ title: '卢卡1命:对处于裂伤状态的敌人造成伤害提高[dmg]%',
+ cons: 1,
+ data: {
+ dmg: 15
+ }
+}, {
+ title: '卢卡4命:4层【斗志】使攻击力提高[atkPct]%',
+ cons: 4,
+ data: {
+ atkPct: 20
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/寒鸦/calc.js b/resources/meta-sr/character/寒鸦/calc.js
new file mode 100644
index 00000000..0abd8534
--- /dev/null
+++ b/resources/meta-sr/character/寒鸦/calc.js
@@ -0,0 +1,64 @@
+import { Format } from '#miao'
+
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '战技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
+}, {
+ title: '终结技提高单体速度',
+ dmg: ({ talent }) => {
+ return {
+ avg: Format.percent(talent.q['速度提升']),
+ type: 'text'
+ }
+ }
+}, {
+ title: '终结技提高单体攻击力',
+ dmg: ({ talent }) => {
+ return {
+ avg: Format.percent(talent.q['速度提升']),
+ type: 'text'
+ }
+ }
+}, {
+ title: '天赋提高AEQ伤害',
+ dmg: ({ talent, cons }) => {
+ let extraTd = cons < 6 ? 0 : 0.1
+ return {
+ avg: Format.percent(talent.t['伤害提高'] + extraTd),
+ type: 'text'
+ }
+ }
+}]
+
+export const defDmgIdx = 1
+export const mainAttr = 'atk,cpct,cdmg,dmg'
+
+export const buffs = [{
+ title: '天赋-罚恶:对战技标记的敌人造成的普攻、战技、终结技伤害提高[_dmg]%',
+ data: {
+ _dmg: ({ talent }) => talent.t['伤害提高'] * 100,
+ aDmg: ({ talent }) => talent.t['伤害提高'] * 100,
+ eDmg: ({ talent }) => talent.t['伤害提高'] * 100,
+ qDmg: ({ talent }) => talent.t['伤害提高'] * 100
+ }
+}, {
+ title: '寒鸦2命:释放战技后,速度提高[speedPct]%',
+ cons: 2,
+ data: {
+ speedPct: 20
+ }
+}, {
+ title: '寒鸦6命:天赋的伤害提高效果额外提高[_dmg]%',
+ cons: 6,
+ data: {
+ _dmg: 10,
+ aDmg: 10,
+ eDmg: 10,
+ qDmg: 10
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/素裳/calc.js b/resources/meta-sr/character/素裳/calc.js
new file mode 100644
index 00000000..ce48c26f
--- /dev/null
+++ b/resources/meta-sr/character/素裳/calc.js
@@ -0,0 +1,60 @@
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '战技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
+}, {
+ title: '战技+剑势伤害',
+ dmg: ({ talent }, dmg) => {
+ let eDmg = dmg(talent.e['技能伤害'], 'e')
+ let ePlusDmg = dmg.dynamic(talent.e['附加伤害'], 'e', { dynamicDmg: 20 })
+ return {
+ dmg: eDmg.dmg + ePlusDmg.dmg,
+ avg: eDmg.avg + ePlusDmg.avg
+ }
+ }
+}, {
+ title: '终结技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}, {
+ title: '终结技后满剑势战技伤害',
+ dmg: ({ talent }, dmg) => {
+ let eDmg = dmg(talent.e['技能伤害'], 'e')
+ let ePlusDmg = dmg.dynamic(talent.e['附加伤害'], 'e', { dynamicDmg: 20 })
+ return {
+ dmg: eDmg.dmg + ePlusDmg.dmg * 2,
+ avg: eDmg.avg + ePlusDmg.avg * 2
+ }
+ }
+}]
+
+export const mainAttr = 'atk,cpct,cdmg'
+export const defDmgIdx = 4
+
+export const buffs = [{
+ title: '天赋-游刃若水:敌方弱点被击破后,素裳速度提高[speedPct]%',
+ data: {
+ speedPct: ({ talent }) => talent.t['速度提高'] * 100
+ }
+}, {
+ title: '行迹-逐寇:10层Buff提升【剑势】造成的伤害[_dmg]%',
+ tree: 1,
+ data: {
+ _dmg: 20
+ }
+}, {
+ title: '素裳4命:击破特攻提高[stance]%',
+ cons: 4,
+ data: {
+ stance: 40
+ }
+}, {
+ title: '素裳6命:天赋的加速效果额外提高[speedPct]%',
+ cons: 6,
+ data: {
+ speedPct: ({ talent }) => talent.t['速度提高'] * 100
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/虎克/calc.js b/resources/meta-sr/character/虎克/calc.js
new file mode 100644
index 00000000..a8ee498c
--- /dev/null
+++ b/resources/meta-sr/character/虎克/calc.js
@@ -0,0 +1,38 @@
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '战技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e')
+}, {
+ title: '强化战技伤害·主目标',
+ dmg: ({ talent }, dmg) => dmg(talent.e2['技能伤害'], 'e')
+}, {
+ title: '强化战技伤害·副目标',
+ dmg: ({ talent }, dmg) => dmg(talent.e2['相邻目标伤害'], 'e')
+}, {
+ title: '终结技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}, {
+ title: '战技持续伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['持续伤害'], 'dot', 'skillDot')
+}]
+
+export const defDmgIdx = 2
+export const mainAttr = 'atk,cpct,cdmg,dmg'
+
+export const buffs = [{
+ title: '虎克1命:强化战技造成的伤害提高[eDmg]%',
+ cons: 1,
+ data: {
+ eDmg: 20
+ }
+}, {
+ title: '虎克6命:对灼烧状态下的地方目标造成的伤害提高[dmg]%',
+ cons: 6,
+ data: {
+ dmg: 20
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/虎克/data.json b/resources/meta-sr/character/虎克/data.json
index 8d8800df..6a20a07d 100644
--- a/resources/meta-sr/character/虎克/data.json
+++ b/resources/meta-sr/character/虎克/data.json
@@ -95,7 +95,7 @@
]
},
"2": {
- "name": "相邻目标伤害",
+ "name": "持续伤害",
"isSame": false,
"values": [
0.25,
@@ -193,7 +193,7 @@
"desc": "对指定敌方单体造成等同于虎克$1[i]%攻击力的火属性伤害,同时有100.0%的基础概率使其陷入灼烧状态,持续2回合。此外对其相邻目标造成等同于虎克$2[i]%攻击力的火属性伤害。
灼烧状态下,敌方目标每回合开始时受到等同于虎克$3[i]%攻击力的火属性持续伤害。",
"tables": {
"1": {
- "name": "TODO",
+ "name": "技能伤害",
"isSame": false,
"values": [
1.4,
@@ -214,7 +214,7 @@
]
},
"2": {
- "name": "TODO",
+ "name": "相邻目标伤害",
"isSame": false,
"values": [
0.4,
@@ -235,7 +235,7 @@
]
},
"3": {
- "name": "TODO",
+ "name": "持续伤害",
"isSame": false,
"values": [
0.25,
diff --git a/resources/meta-sr/character/阿兰/calc.js b/resources/meta-sr/character/阿兰/calc.js
new file mode 100644
index 00000000..518e299a
--- /dev/null
+++ b/resources/meta-sr/character/阿兰/calc.js
@@ -0,0 +1,37 @@
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '战技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
+}, {
+ title: '终结技伤害·主目标',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}, {
+ title: '终结技伤害·副目标',
+ dmg: ({ talent, cons }, dmg) => cons < 6 ? dmg(talent.q['相邻目标伤害'], 'q') : dmg(talent.q['技能伤害'], 'q')
+}]
+
+export const mainAttr = 'atk,cpct,cdmg,dmg'
+export const defDmgIdx = 2
+
+export const buffs = [{
+ title: '天赋-至痛至怒:根据当前损失生命值百分比获得伤害加成,使造成伤害提高[dmg]%',
+ data: {
+ dmg: ({ talent }) => talent.t['伤害提高'] * 100
+ }
+}, {
+ title: '阿兰1命:当前生命百分比小于等于50%时,战技造成的伤害提高[eDmg]%',
+ cons: 1,
+ data: {
+ eDmg: 10
+ }
+}, {
+ title: '阿兰6命:当前生命百分比小于等于50%时,终结技造成的伤害提高[qDmg]%,且对相邻目标造成与主目标相同的伤害倍率',
+ cons: 6,
+ data: {
+ qDmg: 20
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/雪衣/calc.js b/resources/meta-sr/character/雪衣/calc.js
new file mode 100644
index 00000000..c833d773
--- /dev/null
+++ b/resources/meta-sr/character/雪衣/calc.js
@@ -0,0 +1,53 @@
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '战技伤害·主目标',
+ dmg: ({ talent }, dmg) => dmg(talent.e['单体伤害'], 'e')
+}, {
+ title: '战技伤害·副目标',
+ dmg: ({ talent }, dmg) => dmg(talent.e['相邻目标伤害'], 'e')
+}, {
+ title: '终结技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}, {
+ title: '追击伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.t['追加攻击单次伤害'] * 3, 't')
+}]
+
+export const mainAttr = 'atk,cpct,cdmg,stance'
+export const defDmgIdx = 4
+
+export const buffs = [{
+ title: '终结技-天罚贯身:终结技伤害提高[qDmg]%',
+ data: {
+ qDmg: ({ talent }) => talent.q['伤害提高上限'] * 100
+ }
+}, {
+ title: '行迹-预兆机杼:基于击破特攻,提高造成的伤害[dmg]%',
+ tree: 1,
+ sort: 9,
+ data: {
+ dmg: ({ attr }) => Math.min(attr.stance, 240)
+ }
+}, {
+ title: '行迹-摧锋轴承:对韧性大于等于其自身上限50%的敌人,释放终结技造成的伤害提高[qDmg]%',
+ tree: 2,
+ data: {
+ qDmg: 10
+ }
+}, {
+ title: '雪衣1命:天赋的追加攻击造成的伤害提高[tDmg]%',
+ cons: 1,
+ data: {
+ tDmg: 40
+ }
+}, {
+ title: '雪衣4命:施放终结技时,击破特攻提高[stance]%,持续多个回合',
+ cons: 4,
+ data: {
+ stance: 40
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/青雀/calc.js b/resources/meta-sr/character/青雀/calc.js
new file mode 100644
index 00000000..7a275b66
--- /dev/null
+++ b/resources/meta-sr/character/青雀/calc.js
@@ -0,0 +1,94 @@
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['门前清·伤害'], 'a')
+}, {
+ title: '0层E暗杠·强化普攻主目标伤害',
+ params: {
+ eBuffCount: 0,
+ hiddenHand: true
+ },
+ dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 'a')
+}, {
+ title: '0层E暗杠·强化普攻副目标伤害',
+ params: {
+ eBuffCount: 0,
+ hiddenHand: true
+ },
+ dmg: ({ talent }, dmg) => dmg(talent.a2['杠·相邻目标伤害'], 'a')
+}, {
+ title: '4层E暗杠·强化普攻主目标伤害',
+ params: {
+ eBuffCount: 4,
+ hiddenHand: true
+ },
+ dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 'a')
+}, {
+ title: '4层E暗杠·强化普攻副目标伤害',
+ params: {
+ eBuffCount: 4,
+ hiddenHand: true
+ },
+ dmg: ({ talent }, dmg) => dmg(talent.a2['杠·相邻目标伤害'], 'a')
+}, {
+ title: '终结技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}, {
+ title: '4层E暗杠·终结技伤害',
+ params: {
+ eBuffCount: 4,
+ hiddenHand: true
+ },
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}, {
+ title: '4层E不求人·强化普攻主目标伤害',
+ cons: 4,
+ params: {
+ eBuffCount: 4,
+ tAttack: true
+ },
+ dmg: ({ talent }, dmg) => dmg(talent.a2['杠·伤害'], 't')
+}]
+
+export const mainAttr = 'atk,cpct,cdmg'
+export const defDmgIdx = 3
+
+export const buffs = [{
+ title: '战技Buff:[_eBuffCount]层Buff使自身造成的伤害提高[dmg]%',
+ check: ({ params }) => params.eBuffCount,
+ data: {
+ _eBuffCount: ({ params }) => params.eBuffCount,
+ dmg: ({ params, talent }) => talent.e['伤害提高'] * 100 * params.eBuffCount
+ }
+}, {
+ title: '天赋-帝垣琼玉:持有4张相同花色的牌时,进入【暗杠】状态,自身攻击力提高[atkPct]%',
+ check: ({ params }) => params.hiddenHand,
+ data: {
+ atkPct: ({ talent }) => talent.t['攻击力提高'] * 100
+ }
+}, {
+ title: '行迹-听牌:[_eBuffCount]层战技使自身造成的伤害提高效果额外提高[dmg]%',
+ tree: 2,
+ check: ({ params }) => params.eBuffCount,
+ data: {
+ _eBuffCount: ({ params }) => params.eBuffCount,
+ dmg: ({ params }) => 10 * params.eBuffCount
+ }
+}, {
+ title: '行迹-抢杠:速度提高[speedPct]%',
+ tree: 3,
+ data: {
+ speedPct: 10
+ }
+}, {
+ title: '青雀1命:终结技造成的伤害提高[qDmg]%',
+ cons: 1,
+ data: {
+ qDmg: 10
+ }
+}, {
+ title: '青雀4命:【不求人】状态下,释放普攻后额外进行一次追加攻击',
+ check: ({ params }) => params.tAttack,
+ cons: 4
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/character/驭空/calc.js b/resources/meta-sr/character/驭空/calc.js
new file mode 100644
index 00000000..a1448f12
--- /dev/null
+++ b/resources/meta-sr/character/驭空/calc.js
@@ -0,0 +1,69 @@
+import { Format } from '#miao'
+
+export const details = [{
+ title: '普攻伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.a['技能伤害'], 'a')
+}, {
+ title: '战技提升攻击力',
+ dmg: ({ talent }) => {
+ return {
+ avg: Format.percent(talent.e['攻击力提高']),
+ type: 'text'
+ }
+ }
+}, {
+ title: '终结技提升暴击率',
+ dmg: ({ talent }) => {
+ return {
+ avg: Format.percent(talent.q['暴击率提高']),
+ type: 'text'
+ }
+ }
+}, {
+ title: '终结技提升暴击伤害',
+ dmg: ({ talent }) => {
+ return {
+ avg: Format.percent(talent.q['暴击伤害提高']),
+ type: 'text'
+ }
+ }
+}, {
+ title: '终结技伤害',
+ dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
+}]
+
+export const mainAttr = 'atk,cpct,cdmg'
+export const defDmgIdx = 2
+
+export const buffs = [{
+ title: '战技-天阙鸣弦:攻击力提高[atkPct]%',
+ data: {
+ atkPct: ({ talent }) => talent.e['攻击力提高'] * 100
+ }
+}, {
+ title: '终结技-贯云饮羽:暴击率提高[cpct]%,暴击伤害提高[cdmg]%',
+ data: {
+ cpct: ({ talent }) => talent.q['暴击率提高'] * 100,
+ cdmg: ({ talent }) => talent.q['暴击伤害提高'] * 100
+ }
+}, {
+ title: '行迹-迟彝:造成虚数伤害提高[dmg]%',
+ tree: 1,
+ data: {
+ dmg: 12
+ }
+}, {
+ title: '驭空1命:速度提高[speedPct]%',
+ cons: 1,
+ data: {
+ speedPct: 10
+ }
+}, {
+ title: '驭空4命:造成伤害提高[dmg]%',
+ cons: 4,
+ data: {
+ dmg: 30
+ }
+}]
+
+export const createdBy = 'Aluxes'
diff --git a/resources/meta-sr/weapon/虚无/calc.js b/resources/meta-sr/weapon/虚无/calc.js
index 03843ef3..3801b2a0 100644
--- a/resources/meta-sr/weapon/虚无/calc.js
+++ b/resources/meta-sr/weapon/虚无/calc.js
@@ -4,7 +4,7 @@ export default function (staticIdx, keyIdx) {
keyIdx('对陷入负面效果的敌人伤害提高[dmg]%,释放战技的功力提高[atkPct]%', { dmg: 1, atkPct: 3 })
],
决心如汗珠般闪耀: [
- keyIdx('攻陷状态敌方防御力降低[ignore]%', 'ignore', 2)
+ keyIdx('攻陷状态敌方防御力降低[enemyDef]%', 'enemyDef', 2)
],
匿影: [],
后会有期: [],