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https://github.com/yoimiya-kokomi/miao-plugin.git
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星铁角色增加别名处理
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31a06ca8e5
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@ -9,7 +9,7 @@ import Profile from './player/Profile.js'
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const charKey = 'name,abbr,sName,star,imgs,face,side,gacha,weaponTypeName'.split(',')
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const charKey = 'name,abbr,sName,star,imgs,face,side,gacha,weaponTypeName'.split(',')
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export default class AvatarData extends Base {
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export default class AvatarData extends Base {
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constructor (ds = {}, source, game = 'gs') {
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constructor (ds = {}, game = 'gs') {
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super()
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super()
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let char = Character.get({ id: ds.id, elem: ds.elem })
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let char = Character.get({ id: ds.id, elem: ds.elem })
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if (!char) {
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if (!char) {
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@ -19,7 +19,7 @@ export default class AvatarData extends Base {
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this.char = char
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this.char = char
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this.game = char.game || game
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this.game = char.game || game
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this.initArtis()
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this.initArtis()
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this.setAvatar(ds, source)
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this.setAvatar(ds)
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}
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}
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get hasTalent () {
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get hasTalent () {
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@ -84,8 +84,8 @@ export default class AvatarData extends Base {
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return ''
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return ''
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}
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}
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static create (ds, source = '', game = 'gs') {
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static create (ds, game = 'gs') {
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let avatar = new AvatarData(ds, source, game)
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let avatar = new AvatarData(ds, game)
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if (!avatar) {
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if (!avatar) {
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return false
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return false
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}
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}
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@ -125,7 +125,7 @@ export default class AvatarData extends Base {
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this.elem = ds.elem || this.elem || this.char.elem || ''
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this.elem = ds.elem || this.elem || this.char.elem || ''
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this.promote = lodash.isUndefined(ds.promote) ? (this.promote || AttrCalc.calcPromote(this.level)) : (ds.promote || 0)
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this.promote = lodash.isUndefined(ds.promote) ? (this.promote || AttrCalc.calcPromote(this.level)) : (ds.promote || 0)
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this.trees = ds.trees || this.trees || []
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this.trees = ds.trees || this.trees || []
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this._source = ds._source || ds.dataSource || this._source || ''
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this._source = ds._source || this._source || ''
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this._time = ds._time || this._time || now
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this._time = ds._time || this._time || now
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this._update = ds._update || this._update || ds._time || now
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this._update = ds._update || this._update || ds._time || now
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this._talent = ds._talent || this._talent || ds._time || now
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this._talent = ds._talent || this._talent || ds._time || now
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@ -176,7 +176,7 @@ export default class Player extends Base {
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}
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}
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}
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}
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if (!avatars[id] && create) {
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if (!avatars[id] && create) {
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avatars[id] = AvatarData.create({ id }, '', this.game)
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avatars[id] = AvatarData.create({ id }, this.game)
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}
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}
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return avatars[id] || false
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return avatars[id] || false
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}
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}
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@ -183,7 +183,9 @@ class Weapon extends Base {
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let pct = ret[2]
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let pct = ret[2]
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let value = tables?.[idx]?.[affix - 1]
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let value = tables?.[idx]?.[affix - 1]
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if (pct === '%') {
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if (pct === '%') {
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value = Format.percent(value)
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value = Format.pct(value)
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} else {
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value = Format.comma(value)
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}
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}
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desc = desc.replaceAll(ret[0], value)
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desc = desc.replaceAll(ret[0], value)
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}
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}
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@ -4,6 +4,7 @@
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import lodash from 'lodash'
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import lodash from 'lodash'
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import { Data, Format } from '#miao'
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import { Data, Format } from '#miao'
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import { charPosIdx } from './CharMeta.js'
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import { charPosIdx } from './CharMeta.js'
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import { aliasMap as aliasMapSR } from '../../resources/meta-sr/character/meta.js'
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// 别名表
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// 别名表
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@ -33,6 +34,10 @@ async function init () {
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gameMap[id] = 'sr'
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gameMap[id] = 'sr'
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})
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})
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// 添加别名
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lodash.forEach(aliasMapSR, (v, k) => {
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aliasMap[v] = aliasMap[k]
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})
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lodash.forEach([diyCfg.customCharacters, sysCfg.characters], (roleIds) => {
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lodash.forEach([diyCfg.customCharacters, sysCfg.characters], (roleIds) => {
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lodash.forEach(roleIds || {}, (aliases, id) => {
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lodash.forEach(roleIds || {}, (aliases, id) => {
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42
resources/meta-sr/character/meta.js
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42
resources/meta-sr/character/meta.js
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@ -0,0 +1,42 @@
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import lodash from 'lodash'
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let alias = {
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三月七: '三月,相遇之缘',
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丹恒: '冷面,小青龙,冷面小青龙,单恒',
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佩拉: '佩菈',
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停云: '',
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克拉拉: '',
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卡夫卡: '亲妈',
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姬子: '',
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娜塔莎: '纳塔莎,纳塔沙,纳塔沙',
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布洛妮娅: '大鸭鸭,鸭鸭,板鸭,布洛尼亚',
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希儿: '希尔,云天明,蝴蝶',
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希露瓦: '希璐瓦',
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彦卿: '延卿,闫卿,彦清,彦青',
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景元: '景原,景源,神君发射器',
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杰帕德: '',
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桑博: '',
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瓦尔特: '老杨,瓦尔特杨',
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白露: '小龙人',
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素裳: '',
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罗刹: '罗沙,罗杀',
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艾丝妲: '宇宙级富婆',
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虎克: '胡可,虎克大人,漆黑的虎克,漆黑的虎克大人,鼹鼠党,鼹鼠党老大',
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银狼: '小鸭鸭,小板鸭,黑客,骇客,骇兔',
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阿兰: '',
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青雀: '赌神,赌圣,青鹊',
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黑塔: ''
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}
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let aliasMap = {}
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lodash.forEach(alias, (txt, char) => {
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if (!txt) {
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return true
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}
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lodash.forEach(txt.split(','), (t) => {
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aliasMap[char] = t
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})
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})
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export { aliasMap }
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