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使角色元素精通为0时的元素反应加成或加成为0的buff能够正常显示加成数值
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@ -185,7 +185,7 @@ let DmgAttr = {
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if (lodash.isFunction(val)) {
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if (lodash.isFunction(val)) {
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val = val(ds)
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val = val(ds)
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}
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}
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if (!val) {
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if (!val && val !== 0) {
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return
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return
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}
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}
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