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https://github.com/yoimiya-kokomi/miao-plugin.git
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修正原神面板圣遗物评级异常的问题
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parent
c2793c69f0
commit
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@ -196,7 +196,7 @@ let ArtisMark = {
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if (withDetail) {
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if (withDetail) {
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let artifact = Artifact.get(arti, game)
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let artifact = Artifact.get(arti, game)
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artisRet[idx] = {
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artisRet[idx] = {
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...Data.getData(artifact, 'name,abbr,set:setName,img'),
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...artifact.getData('name,abbr,set:setName,img'),
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level: arti.level,
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level: arti.level,
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main: ArtisMark.formatArti(arti.main, charCfg.attrs, true, game),
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main: ArtisMark.formatArti(arti.main, charCfg.attrs, true, game),
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attrs: ArtisMark.formatArtiAttrs(arti.attrs, charCfg.attrs, game),
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attrs: ArtisMark.formatArtiAttrs(arti.attrs, charCfg.attrs, game),
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@ -206,7 +206,7 @@ let ArtisMark = {
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})
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})
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let setData = artis.getSetData()
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let setData = artis.getSetData()
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artis.mark = totalMark
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artis.mark = totalMark
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artis.markClass = ArtisMark.getMarkClass(totalMark / (this.isGs ? 5 : 6))
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artis.markClass = ArtisMark.getMarkClass(totalMark / (profile.isGs ? 5 : 6))
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let ret = {
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let ret = {
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classTitle: charCfg.classTitle,
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classTitle: charCfg.classTitle,
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artis: artisRet,
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artis: artisRet,
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@ -37,7 +37,8 @@ export const descFix = {
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// 长柄武器
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// 长柄武器
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勘探钻机: '受到或进行治疗时,获得标记,最多3层,处于后台也能获得。施放战技或爆发时,消耗标记:每枚标记提高$[0]攻击力与$[1]元素伤害加成。',
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勘探钻机: '受到或进行治疗时,获得标记,最多3层,处于后台也能获得。施放战技或爆发时,消耗标记:每枚标记提高$[0]攻击力与$[1]元素伤害加成。',
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贯月矢: '触发草元素反应后,每20秒产生至多存在10秒的种识之叶,后台也能触发。拾取提升攻击力<nobr>32%</nobr>,持续12秒。',
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贯月矢: '触发草元素反应后,每20秒产生至多存在10秒的种识之叶,后台也能触发。拾取提升攻击力<nobr>32%</nobr>,持续12秒。',
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护摩之杖:'生命值提升$[0]。<br />获得$[1]生命值上限的攻击力提升,生命值低于50%时,进一步获得$[2]生命值上限的攻击力提升。',
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护摩之杖: '生命值提升$[0]。<br />获得$[1]生命值上限的攻击力提升,生命值低于50%时,进一步获得$[2]生命值上限的攻击力提升。',
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薙草之稻光: '攻击力获得提升,提升程度相当于充能效率超出100%部分的$[0],至多提升$[1]。<br/>施放爆发后的12秒内,充能效率提升$[2]。',
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// 弓
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// 弓
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终末嗟叹之诗: '精通提高$[0]点;战技或爆发命中敌人时,获得追思之符,后台也能触发。4枚时消耗所有追思之符:精通提高$[1]点,攻击力提升$[2],持续12秒。',
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终末嗟叹之诗: '精通提高$[0]点;战技或爆发命中敌人时,获得追思之符,后台也能触发。4枚时消耗所有追思之符:精通提高$[1]点,攻击力提升$[2],持续12秒。',
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