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娜维娅组队伤害计算
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resources/meta-gs/character/娜维娅/calc_auto.js
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100
resources/meta-gs/character/娜维娅/calc_auto.js
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export const details = [{
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title: 'E后普通攻击一段',
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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},{
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title: '0消耗典仪式晶火',
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dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'], 'e')
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},{
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title: '3消耗典仪式晶火',
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params: { jp: 3 },
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dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
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},{
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title: '6消耗典仪式晶火',
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params: { jp: 6 },
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dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
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},{
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title: '如霰澄天的鸣礼伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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},{
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title: '支援炮击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['支援炮击伤害'], 'q')
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},{
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title: '娜芙夜琴EAAA冲AA两轮',
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params: { jp: 6 , team: true },
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dmg: ({ talent }, dmg) => {
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let a1 = dmg(talent.a['一段伤害'], 'a')
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let a2 = dmg(talent.a['二段伤害'], 'a')
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let a3 = dmg(talent.a['三段伤害'], 'a')
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let e = dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
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let e_Arkhe = dmg(talent.e['流涌之刃伤害'], 'e')
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return {
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dmg: e.dmg * 2 + e_Arkhe.dmg + 2 * ( 2 * a1.dmg + 2 * a2.dmg + a3.dmg ) ,
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avg: e.avg * 2 + e_Arkhe.avg + 2 * ( 2 * a1.avg + 2 * a2.avg + a3.avg )
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}
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}
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}]
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export const defDmgIdx = 6
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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check: ({ params }) => params.jp > 3 ,
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title: '典仪式晶火:消耗[_count]枚弹片将使本次射击造成的伤害额外提升[eDmg]%',
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data: {
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_count: ({ params }) => params.jp ,
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eDmg: ({ params }) => ( params.jp - 3 ) * 15
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}
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},{
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title: '娜维娅天赋:施放典仪式晶火后娜维娅的普攻,重击,下落攻击造成的伤害提升[aDmg]%',
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data: {
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aDmg: 40,
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a2Dmg: 40,
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a3Dmg: 40
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}
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},{
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title: '娜维娅天赋:队伍中存在三位火雷冰水元素角色,攻击力提升[atkPct]%',
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data: {
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atkPct: 40
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}
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},{
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check: ({ params }) => params.jp !== undefined ,
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title: '娜维娅2命:施放典仪式晶火时消耗「裂晶弹片」使本次典仪式晶火的暴击率提升[eCpct]%',
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cons: 2,
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data: {
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eCpct : ({ params }) => Math.min( 36 , params.jp * 12 )
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}
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},{
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title: '娜维娅4命:被如霰澄天的鸣礼命中的敌人抗性降低[kx]%',
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cons: 4,
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data: {
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kx: 20
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}
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},{
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check: ({ params }) => params.jp > 3 ,
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title: '娜维娅6命:消耗[_count]枚弹片,使典仪式晶火的暴击伤害提升[eCdmg]%',
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cons: 6,
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data: {
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_count: ({ params }) => params.jp ,
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eCdmg : ({ params }) => Math.min( 135 , ( params.jp - 3 ) * 45 )
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}
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}, {
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check: ({ params }) => params.team === true ,
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title: '夜兰:获得[dmg]%增伤',
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data: {
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dmg: 35
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}
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}, {
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check: ({ params }) => params.team === true ,
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title: '芙宁娜:获得[dmg]%增伤',
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data: {
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dmg: 52.5
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}
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}, {
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check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
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title: '宗室琴:增加[atkPlus]%攻击力',
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data: {
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atkPct: 20
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}
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}]
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export const createdBy = 'liangshi'
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