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https://github.com/yoimiya-kokomi/miao-plugin.git
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增加#添加刻晴图像
命令,感谢 **@叶**
* 可通过命令上传添加指定角色图片,上传至 **resources/character-img/刻晴/upload** * 请将图像与命令一同发送,后续会支持at图像及命令后发送图像 部分功能的页面文案及功能优化
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.gitignore
vendored
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.gitignore
vendored
@ -5,3 +5,4 @@
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/components/setting.json
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/config.js
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*.css.map
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/resources/character-img/*/upload/
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@ -1,3 +1,10 @@
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# 1.8.1
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* 增加`#添加刻晴图像`命令,感谢 **@叶**
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* 可通过命令上传添加指定角色图片,上传至 **resources/character-img/刻晴/upload**
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* 请将图像与命令一同发送,后续会支持at图像及命令后发送图像
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* 部分功能的页面文案及功能优化
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# 1.8.0
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* `#角色面板`、`#圣遗物列表` 使用新的圣遗物评分逻辑计算评分
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@ -22,7 +29,6 @@
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* 角色图像增加小清新开关,默认关闭
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* 对增量包内的角色图像进行分级,较为清凉的图像独立管理
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* 勇士们可使用 `#喵喵设置小清新开启` 启用
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* 自行添加请到 **resources/character-img/** 的对应角色目录下添加
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* 伤害计算增加扩散、感电的计算逻辑,感谢 **@49631073**的逻辑梳理
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* `#角色面板` 伤害计算增加部分角色,目前支持
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* 长柄武器:雷神、胡桃、魈、钟离、香菱
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@ -8,6 +8,9 @@ import { renderProfile } from "./character/profile-detail.js";
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export { enemyLv, getOriginalPicture } from "./character/utils.js";
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// 角色图像上传
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export { uploadCharacterImg } from "./character/character-img-upload.js";
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//
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export { getProfileAll, getProfile, profileHelp };
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@ -1,15 +1,16 @@
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import { segment } from "oicq";
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import fetch from "node-fetch";
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import fs from "fs";
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import Data from "../components/Data.js";
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import { Character } from "../components/models.js";
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import lodash from "lodash";
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import { promisify } from "util";
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import { pipeline } from "stream";
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import { segment } from "oicq";
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import MD5 from "md5";
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import fetch from "node-fetch";
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import lodash from "lodash";
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import Data from "../../components/Data.js";
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import { Character } from "../../components/models.js";
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const rootPath = process.cwd() + "/plugins/miao-plugin/";
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let regex = /^#*喵喵(上传|添加)(.+)写真.*$/;
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const _res_path = process.cwd() + "/plugins/miao-plugin/resources/";
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let regex = /^#?\s*(?:喵喵)?(?:上传|添加)(.+)(?:照片|写真|图片|图像)\s*$/;
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export const rule = {
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uploadCharacterImage: {
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@ -19,47 +20,48 @@ export const rule = {
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},
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};
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export async function uploadCharacterImage(e) {
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export async function uploadCharacterImg(e) {
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let promise = await isAllowedToUploadCharacterImage(e);
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if (!promise) {
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return true;
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return;
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}
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let imageMessages = [];
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let msg = e.msg;
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let regexResult = regex.exec(msg);
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let regRet = regex.exec(msg);
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//通过解析正则获取消息中的角色名
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let characterName = regexResult[2];
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//将消息中的角色名转换为官方名称
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let officialName = Character.get(characterName).name;
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if (officialName === undefined) {
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e.reply("未查询到该角色。请输入有效的角色名或别名。");
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return true;
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if (!regRet || !regRet[1]) {
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return;
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}
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console.log("本次要上传的角色是: ", officialName);
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let char = Character.get(regRet[1]);
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if (!char || !char.name) {
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return;
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}
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let name = char.name;
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for (let val of e.message) {
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if ("image" === val.type) {
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imageMessages.push(val);
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}
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}
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if (imageMessages.length <= 0) {
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e.reply("消息中未找到图片,无法添加。");
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// TODO 支持at图片添加,以及支持后发送
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e.reply("消息中未找到图片,请将要发送的图片与消息一同发送..");
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return true;
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}
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await saveImages(e, officialName, imageMessages);
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await saveImages(e, name, imageMessages);
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return true;
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}
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async function saveImages(e, officialName, imageMessages) {
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async function saveImages(e, name, imageMessages) {
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let imgMaxSize = e.groupConfig.imgMaxSize || 1;
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let pathSuffix = "resources/miao-res-plus/character-img/" + officialName;
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let path = rootPath + pathSuffix;
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let pathSuffix = `character-img/${name}/upload`;
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let path = _res_path + pathSuffix;
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if (!fs.existsSync(path)) {
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console.log("路径不存在,创建目录: ", path);
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Data.createDir(rootPath, pathSuffix);
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Data.createDir(_res_path, pathSuffix);
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}
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let senderName = lodash.truncate(e.sender.card, { length: 8 });
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let imgCount = 0;
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for (let val of imageMessages) {
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const response = await fetch(val.url);
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if (!response.ok) {
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@ -75,12 +77,27 @@ async function saveImages(e, officialName, imageMessages) {
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if (response.headers.get("content-type") === "image/gif") {
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fileType = "gif";
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}
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let imgPath = `${path}/${fileName}.${fileType}`;
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const streamPipeline = promisify(pipeline);
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await streamPipeline(response.body, fs.createWriteStream(`${path}/${fileName}.${fileType}`));
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await streamPipeline(response.body, fs.createWriteStream(imgPath));
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// 使用md5作为文件名
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let buffers = fs.readFileSync(imgPath);
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let base64 = new Buffer.from(buffers, 'base64').toString();
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let md5 = MD5(base64);
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let newImgPath = `${path}/${md5}.${fileType}`
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if (fs.existsSync(newImgPath)) {
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fs.unlink(newImgPath, (err) => {
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console.log('unlink', err);
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});
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}
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fs.rename(imgPath, newImgPath, (err) => {
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console.log('rename', err);
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})
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imgCount++;
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Bot.logger.mark(`添加成功: ${path}/${fileName}`);
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}
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e.reply([segment.at(e.user_id, senderName), `\n添加${officialName}信息成功。`]);
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e.reply([segment.at(e.user_id, senderName), `\n成功添加${imgCount}张${name}图片。`]);
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return true;
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}
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@ -91,6 +108,11 @@ async function isAllowedToUploadCharacterImage(e) {
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if (!e.msg) {
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return false;
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}
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if (!e.isMaster) {
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return false;
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}
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// 由于添加角色图是全局,暂时屏蔽非管理员的添加
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if (e.isPrivate) {
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if (!e.isMaster) {
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e.reply(`只有主人才能添加。`);
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* */
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import lodash from "lodash";
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import { Profile, Common, Models, Format } from "../../components/index.js";
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import { getTargetUid, profileHelp } from "./profile-common.js";
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import { autoRefresh, getTargetUid, profileHelp, autoGetProfile } from "./profile-common.js";
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import { Character, Artifact } from "../../components/models.js";
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/*
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@ -13,11 +13,22 @@ import { Character, Artifact } from "../../components/models.js";
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export async function profileArtis(e, { render }) {
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let { uid, avatar } = e;
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let profile = await Profile.get(uid, avatar);
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let char = Character.get(profile.name);
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let { profile, char, err } = await autoGetProfile(e, uid, avatar, async () => {
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await profileArtis(e, { render });
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});
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if (err) {
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return;
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}
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let charCfg = Artifact.getCharCfg(profile.name);
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let { artis, totalMark, totalMarkClass, usefulMark } = getArtis(profile.name, profile.artis);
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if (!profile.artis || profile.artis.length === 0) {
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e.reply("未能获得圣遗物详情,请重新获取面板信息后查看")
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return true;
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}
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let { attrMap } = Artifact.getMeta();
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//渲染图像
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@ -52,7 +63,6 @@ export async function profileArtisList(e, { render }) {
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return true;
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}
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lodash.forEach(profiles || [], (ds) => {
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let name = ds.name;
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if (!name || name === "空" || name === "荧") {
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@ -95,7 +95,7 @@ export async function autoRefresh(e) {
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}
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if (!data.chars) {
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e.reply("请确认角色已在【游戏内】橱窗展示并开放了查看详情。设置完毕后请5分钟后使用 #面板更新 重新获取");
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e.reply("请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取");
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return false;
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} else {
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let ret = [];
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@ -106,7 +106,7 @@ export async function autoRefresh(e) {
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}
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})
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if (ret.length === 0) {
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e.reply("请确认角色已在【游戏内】橱窗展示并开放了查看详情。设置完毕后请5分钟后使用 #面板更新 重新获取")
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e.reply("请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取")
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return false;
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} else {
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// e.reply(`本次获取成功角色: ${ret.join(", ")} `)
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@ -116,6 +116,40 @@ export async function autoRefresh(e) {
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return true;
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}
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export async function autoGetProfile(e, uid, avatar, callback) {
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let refresh = async () => {
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let refreshRet = await autoRefresh(e);
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if (refreshRet) {
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await callback();
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}
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return refreshRet;
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}
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let char = Character.get(avatar);
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if (!char) {
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return { err: true };
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}
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let profile = await Profile.get(uid, char.id);
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if (!profile) {
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if (await refresh()) {
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return { err: true };
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} else {
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e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`);
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}
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return { err: true };
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} else if (!['enka', 'input2', 'miao', 'miao-pre'].includes(profile.dataSource)) {
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if (!await refresh()) {
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e.reply(`由于数据格式升级,请重新获取面板信息后查看`);
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}
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return { err: true };
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}
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return { profile, char, refresh }
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}
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/*
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* 面板数据更新
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* */
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return false;
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}
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let reg = /#?(.+)(命座|命之座|天赋|技能|资料|照片|写真|图片|插画)$/, msg = e.msg;
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let reg = /#?(.+)(命座|命之座|天赋|技能|资料|照片|写真|图片|图像)$/, msg = e.msg;
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let ret = reg.exec(msg);
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if (!ret || !ret[1] || !ret[2]) {
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@ -28,6 +28,9 @@ function sleep(ms) {
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}
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function getServ(uid) {
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if (config.profileApi) {
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return config.profileApi({ Enka, Miao })
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}
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if ((uid + '')[0] === '5') {
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return Miao;
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}
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@ -54,6 +54,7 @@ class Character extends Base {
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});
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}
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addImg(`character-img/${name}`);
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addImg(`character-img/${name}/upload`);
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addImg(`character-img/${name}/se`, !se)
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const plusPath = `./plugins/miao-plugin/resources/miao-res-plus/`;
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@ -4,26 +4,21 @@ import Data from "./enka-data.js";
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let Enka = {
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key: "enka",
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cd: 5,
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async request({ e, uid, config }) {
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let profileApi = config.profileApi || function (uid) {
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async request({ e, uid, avatar, config }) {
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let profileApi = config.enkaApi || function ({ uid }) {
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return `https://enka.shinshin.moe/u/${uid}/__data.json`
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};
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let api = profileApi(uid);
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let api = profileApi({ uid, avatar });
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let req = await fetch(api);
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let data = await req.json();
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if (!data.playerInfo) {
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if ((uid + '')[0] === '5') {
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e.reply(`请求失败:暂时不支持B服角色面板更新,请等待服务后续升级`);
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} else {
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e.reply(`请求失败:${data.msg || "请求错误,请稍后重试"}`);
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}
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e.reply(`请求失败:${data.msg || "可能是面板服务并发过高,请稍后重试"}`);
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return false;
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}
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let details = data.avatarInfoList;
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if (!details || details.length === 0 || !details[0].propMap) {
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e.reply(`请打开角色展柜的显示详情`);
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e.reply(`请打开游戏内角色展柜的“显示详情”后,等待5分钟重新获取面板`);
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return false;
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}
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return Data.getData(uid, data);
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@ -10,10 +10,12 @@ const url = "http://49.232.91.210/profile";
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let Miao = {
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key: "miao",
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cd: 1,
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async request({ e, uid, avatar = '' }) {
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let api = `${url}/list?uid=${uid}`;
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async request({ e, uid, avatar = '', config }) {
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let profileApi = config.miaoApi && lodash.isFunction(config.miaoApi) ? config.miaoApi : function ({ uid }) {
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return `http://49.232.91.210/profile/list?uid=${uid}`
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};
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let api = profileApi({ uid, avatar });
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let data;
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let req = await fetch(api);
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data = await req.json();
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if (data.status !== 0) {
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@ -21,7 +23,7 @@ let Miao = {
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return false;
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}
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if (!data.uidListData || data.uidListData.length === 0) {
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e.reply(`请打开角色展柜的显示详情`);
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e.reply(`请打开游戏内角色展柜的“显示详情”后,等待5分钟重新获取面板`);
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return false;
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}
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25
index.js
25
index.js
@ -6,8 +6,10 @@ export {
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profileArtisList,
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getProfileAll,
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profileHelp,
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getOriginalPicture
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getOriginalPicture,
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uploadCharacterImg
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} from "./apps/character.js";
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import { wifeReg } from "./apps/character.js";
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import { consStat, abyssPct, abyssTeam } from "./apps/stat.js";
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@ -17,9 +19,7 @@ import lodash from "lodash";
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import common from "../../lib/common.js";
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import { rule as adminRule, updateRes, sysCfg, updateMiaoPlugin, profileCfg } from "./apps/admin.js";
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import { currentVersion } from "./components/Changelog.js";
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import {
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uploadCharacterImage
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} from "./apps/uploadCharacterImage.js";
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export {
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consStat,
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@ -32,8 +32,7 @@ export {
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help,
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versionInfo,
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calendar,
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profileCfg,
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uploadCharacterImage
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profileCfg
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};
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@ -43,6 +42,10 @@ let rule = {
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//reg: "noCheck",
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describe: "【#角色】角色详情",
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},
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uploadCharacterImg: {
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reg: "^#*(喵喵)?(上传|添加)(.+)(照片|写真|图片|图像)\\s*$",
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describe: "喵喵上传角色写真",
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},
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profileArtisList: {
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reg: "^#圣遗物列表\\s*(\\d{9})?$",
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describe: "【#角色】圣遗物列表",
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@ -63,10 +66,6 @@ let rule = {
|
||||
reg: "^#?(获取|给我|我要|求|发|发下|发个|发一下)?原图(吧|呗)?$",
|
||||
describe: "【#原图】 回复角色卡片,可获取原图",
|
||||
},
|
||||
uploadCharacterImage: {
|
||||
reg: "^#*喵喵(上传|添加)(.+)写真.*$",
|
||||
describe: "喵喵上传角色写真",
|
||||
},
|
||||
consStat: {
|
||||
reg: "^#(喵喵)?角色(持有|持有率|命座|命之座|.命)(分布|统计|持有|持有率)?$",
|
||||
describe: "【#统计】 #角色持有率 #角色5命统计",
|
||||
@ -80,7 +79,7 @@ let rule = {
|
||||
describe: "【#角色】 #深渊组队",
|
||||
},
|
||||
wiki: {
|
||||
reg: "^(#|喵喵)?.*(天赋|技能|命座|命之座|资料|照片|写真|图片|插画)$",
|
||||
reg: "^(#|喵喵)?.*(天赋|技能|命座|命之座|资料|照片|写真|图片|图像)$",
|
||||
describe: "【#资料】 #神里天赋 #夜兰命座",
|
||||
},
|
||||
help: {
|
||||
@ -96,11 +95,11 @@ let rule = {
|
||||
describe: "【#角色】 设置伤害计算中目标敌人的等级",
|
||||
},
|
||||
versionInfo: {
|
||||
reg: "^#喵喵版本$",
|
||||
reg: "^#?喵喵版本$",
|
||||
describe: "【#帮助】 喵喵版本介绍",
|
||||
},
|
||||
calendar: {
|
||||
reg: "^#喵喵(日历|活动|日历列表)$",
|
||||
reg: "^#?喵喵(日历|活动|日历列表)$",
|
||||
describe: "【#日历】 活动日历",
|
||||
},
|
||||
...adminRule
|
||||
|
@ -107,7 +107,7 @@
|
||||
<div>副词条最高分</div>
|
||||
<div>主词条最高分</div>
|
||||
</div>
|
||||
{{each attrMap ds key}}{{if ds.type!== "plus"}}
|
||||
{{each attrMap ds key}}{{if ds.type!== "plus" && charCfg.weight[key] > 0}}
|
||||
<div class="tr">
|
||||
<div class="th">{{ds.title}}</div>
|
||||
<div class="td">{{charCfg.weight[key]}}</div>
|
||||
@ -125,10 +125,10 @@
|
||||
{{/if}}{{/each}}
|
||||
</div>
|
||||
<ul class="cont-msg">
|
||||
<li>每个角色有不同的词条评分权重,后续会逐步扩充不同流派的规则</li>
|
||||
<li>每个角色有不同的词条评分权重(已隐藏权重为0的词条),后续会逐步扩充不同流派的规则</li>
|
||||
<li>以权重值100的单词条理论最高分46.6分为基准,根据权重值及当前词条成长计算每点得分</li>
|
||||
<li><strong>词条得分:</strong> 词条数值 * 当前词条每点得分。小攻击、小防御、小生命折算为对应百分比词条进行计分</li>
|
||||
<li><strong>原始总分:</strong>计算所有副词条的评分之和,沙杯头三个位置附加25%的主词条评分</li>
|
||||
<li><strong>原始总分(对齐前):</strong>计算所有副词条的评分之和,沙杯头三个位置附加25%的主词条评分</li>
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@ -147,15 +147,7 @@
|
||||
<div>理之冠</div>
|
||||
</div>
|
||||
<div class="tr">
|
||||
<div class="th">最优主词条权重值</div>
|
||||
<div>-</div>
|
||||
<div>-</div>
|
||||
<div>{{charCfg.maxMark.m3}}</div>
|
||||
<div>{{charCfg.maxMark.m4}}</div>
|
||||
<div>{{charCfg.maxMark.m5}}</div>
|
||||
</div>
|
||||
<div class="tr">
|
||||
<div class="th">理论最高原始总分</div>
|
||||
<div class="th">最高分(对齐前)</div>
|
||||
{{each charCfg.maxMark m key}}
|
||||
{{if key.length === 1}}
|
||||
<div>{{ mark( m / 6 )}}</div>
|
||||
@ -163,13 +155,21 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="tr">
|
||||
<div class="th">理论总分对齐比例</div>
|
||||
<div class="th">总分对齐比例</div>
|
||||
{{each charCfg.maxMark m key}}
|
||||
{{if key.length === 1}}
|
||||
<div>{{( 66 / (46.6/6/100 * m) * 100).toFixed(1)}}%</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="tr">
|
||||
<div class="th">最优主词缀权重</div>
|
||||
<div>-</div>
|
||||
<div>-</div>
|
||||
<div>{{charCfg.maxMark.m3}}</div>
|
||||
<div>{{charCfg.maxMark.m4}}</div>
|
||||
<div>{{charCfg.maxMark.m5}}</div>
|
||||
</div>
|
||||
</div>
|
||||
<ul class="cont-msg">
|
||||
<li><strong>总分对齐比例: </strong>根据<strong>{{data.name}}</strong>不同圣遗物位置可选词条及评分,计算理论最高原始词条总分。为使不同角色不同位置最终总分对齐,规定圣遗物满分为66分。理论总分对齐比例
|
||||
|
@ -45,7 +45,8 @@
|
||||
{{each cons con idx}}
|
||||
<div class="cons-item">
|
||||
<div class="talent-icon {{idx * 1 > data.cons * 1 ? 'off' : '' }}">
|
||||
<div class="talent-icon-img" style="background-image:url({{_res_path}}/meta/character/{{name}}/cons_{{idx}}.png)"></div>
|
||||
<div class="talent-icon-img"
|
||||
style="background-image:url({{_res_path}}/meta/character/{{name}}/cons_{{idx}}.png)"></div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
@ -102,6 +103,12 @@
|
||||
面板信息来源于手工输入,面板信息及伤害计算可能不准确。通过<strong>#录入{{name}}面板</strong>可录入面板数据
|
||||
</div>
|
||||
</div>
|
||||
{{else if mode === "profile"}}
|
||||
<div class="cont">
|
||||
<div class="cont-footer dmg-desc">
|
||||
当前评分为<strong>喵喵版评分规则</strong>,分值仅供参考。可使用<strong>#{{name}}圣遗物</strong>来查看评分详情
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{if mode === "profile" && dataSource === "input2"}}
|
||||
|
BIN
resources/common/bg/bg-dendro.jpg
Normal file
BIN
resources/common/bg/bg-dendro.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 202 KiB |
BIN
resources/common/bg/talent-dendro.png
Normal file
BIN
resources/common/bg/talent-dendro.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 40 KiB |
@ -213,6 +213,13 @@ body {
|
||||
.pyro-bg {
|
||||
background-image: url("./bg/bg-pyro.jpg");
|
||||
}
|
||||
.elem-dendro .talent-icon {
|
||||
background-image: url("./bg/talent-dendro.png");
|
||||
}
|
||||
.elem-dendro .elem-bg,
|
||||
.dendro-bg {
|
||||
background-image: url("./bg/bg-dendro.jpg");
|
||||
}
|
||||
/* cont */
|
||||
.cont {
|
||||
border-radius: 10px;
|
||||
|
@ -162,7 +162,7 @@ body {
|
||||
|
||||
/******** ELEM ********/
|
||||
|
||||
@elems: anemo, cryo, electro, geo, hydro, pyro;
|
||||
@elems: anemo, cryo, electro, geo, hydro, pyro, dendro;
|
||||
|
||||
each(@elems, {
|
||||
.elem-@{value} .talent-icon {
|
||||
|
@ -65,7 +65,7 @@ export const usefulAttr = {
|
||||
'珊瑚宫心海': { hp: 100, atk: 50, def: 0, cp: 0, cd: 0, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 100 },
|
||||
'莫娜': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 0 },
|
||||
'阿贝多': { hp: 0, atk: 0, def: 100, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
'迪奥娜': { hp: 100, atk: 0, def: 0, cp: 0, cd: 0, mastery: 0, dmg: 65, phy: 0, recharge: 55, heal: 100 },
|
||||
'迪奥娜': { hp: 100, atk: 50, def: 0, cp: 50, cd: 50, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 100 },
|
||||
'优菈': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 40, phy: 100, recharge: 40, heal: 0 },
|
||||
'达达利亚': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
'魈': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
@ -78,7 +78,7 @@ export const usefulAttr = {
|
||||
'凝光': { hp: 0, atk: 80, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
'北斗': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
|
||||
'刻晴': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 },
|
||||
'托马': { hp: 100, atk: 0, def: 0, cp: 50, cd: 50, mastery: 0, dmg: 75, phy: 0, recharge: 55, heal: 0 },
|
||||
'托马': { hp: 100, atk: 50, def: 0, cp: 50, cd: 50, mastery: 0, dmg: 75, phy: 0, recharge: 55, heal: 0 },
|
||||
'迪卢克': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
'芭芭拉': { hp: 100, atk: 50, def: 0, cp: 75, cd: 75, mastery: 0, dmg: 80, phy: 0, recharge: 55, heal: 100 },
|
||||
'芭芭拉-暴力': { hp: 50, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 50 },
|
||||
@ -88,7 +88,7 @@ export const usefulAttr = {
|
||||
'七七': { hp: 0, atk: 100, def: 0, cp: 75, cd: 75, mastery: 0, dmg: 60, phy: 70, recharge: 55, heal: 100 },
|
||||
'凯亚': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 100, recharge: 0, heal: 0 },
|
||||
'烟绯': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
'早柚': { hp: 0, atk: 0, def: 0, cp: 0, cd: 0, mastery: 100, dmg: 80, phy: 0, recharge: 55, heal: 100 },
|
||||
'早柚': { hp: 0, atk: 50, def: 0, cp: 50, cd: 50, mastery: 100, dmg: 80, phy: 0, recharge: 55, heal: 100 },
|
||||
'安柏': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 100, recharge: 0, heal: 0 },
|
||||
'丽莎': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
'埃洛伊': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 0, heal: 0 },
|
||||
@ -96,5 +96,5 @@ export const usefulAttr = {
|
||||
'砂糖': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 100, dmg: 40, phy: 0, recharge: 70, heal: 0 },
|
||||
'雷泽': { hp: 0, atk: 75, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 50, phy: 100, recharge: 0, heal: 0 },
|
||||
'夜兰': { hp: 80, atk: 0, def: 0, cp: 100, cd: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 0 },
|
||||
'久岐忍': { hp: 100, atk: 0, def: 0, cp: 80, cd: 80, mastery: 80, dmg: 100, phy: 0, recharge: 75, heal: 100 },
|
||||
'久岐忍': { hp: 100, atk: 50, def: 0, cp: 80, cd: 80, mastery: 80, dmg: 100, phy: 0, recharge: 75, heal: 100 },
|
||||
};
|
||||
|
@ -17,6 +17,17 @@
|
||||
{{/if}}
|
||||
<img class="genshin_logo" src="{{_sys_res_path}}/genshin/roleAll/原神.png"/>
|
||||
</div>
|
||||
<div class="cont msg-cont">
|
||||
<div class="cont-title">深渊出场率统计</div>
|
||||
<div class="cont-body">
|
||||
<ul class="cont-msg">
|
||||
<li>数据来自<strong>胡桃API</strong>,为Snap Genshin用户自主上传的角色池信息,感谢SG团队</li>
|
||||
<li>百分比基于全部上传用户的数据进行统计,结果供参考</li>
|
||||
<li>由于是用户自主上传,数据可能有一定滞后。出场率会在深渊开启后一段时间逐步稳定</li>
|
||||
<li>数据最后更新时间:{{lastUpdate}}</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<% let pct = function (num) {
|
||||
return (num * 100).toFixed(2);
|
||||
} %>
|
||||
@ -39,9 +50,7 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
<p class="notice notice-center"> 数据来源:DGP-Studio-胡桃API . 最后更新时间:{{lastUpdate}} </p>
|
||||
</div>
|
||||
{{/block}}
|
@ -29,7 +29,7 @@ return (num * 100).toFixed(2);
|
||||
<div class="cont-title">角色持有率说明</div>
|
||||
<div class="cont-body">
|
||||
<ul class="cont-msg">
|
||||
<li>数据来自<strong>胡桃API</strong>,为SnapGenshin用户自主上传的角色池信息,感谢SG团队</li>
|
||||
<li>数据来自<strong>胡桃API</strong>,为Snap Genshin用户自主上传的角色池信息,感谢SG团队</li>
|
||||
<li>百分比基于全部上传用户的数据进行统计,能够一定程度上反映角色持有情况,结果供参考</li>
|
||||
<li>由于是用户自主上传,数据可能有一定滞后。新角色的持有率会在卡池结束后的一段时间逐步稳定</li>
|
||||
<li>数据最后更新时间:{{lastUpdate}}</li>
|
||||
|
Loading…
Reference in New Issue
Block a user