From 6c429b3e7b86b3339218abd2619e20b8d7956857 Mon Sep 17 00:00:00 2001 From: yoimiya-kokomi <592981798@qq.com> Date: Wed, 31 Aug 2022 03:36:40 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BC=A4=E5=AE=B3=E8=AE=A1=E7=AE=97=E6=94=AF?= =?UTF-8?q?=E6=8C=81=E9=99=A4=E6=97=85=E8=A1=8C=E8=80=85=E5=A4=96=E7=9A=84?= =?UTF-8?q?=E5=85=A8=E9=83=A8=E8=A7=92=E8=89=B2?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- CHANGELOG.md | 15 ++----- adapter/lib/puppeteer.js | 2 +- models/ProfileReq.js | 4 +- resources/character-img/艾尔海森/URL.txt | 2 - resources/meta/character/埃洛伊/calc.js | 20 ++++++++++ resources/meta/character/申鹤/calc.js | 42 ++++++++++++++++++++ resources/meta/character/菲谢尔/calc.js | 2 +- resources/meta/character/雷泽/calc.js | 34 ++++++++++++++++ resources/meta/reliquaries/artis-mark.js | 2 +- 9 files changed, 106 insertions(+), 17 deletions(-) delete mode 100644 resources/character-img/艾尔海森/URL.txt create mode 100644 resources/meta/character/埃洛伊/calc.js create mode 100644 resources/meta/character/申鹤/calc.js create mode 100644 resources/meta/character/雷泽/calc.js diff --git a/CHANGELOG.md b/CHANGELOG.md index dca26ff2..3df0efd9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,10 +1,4 @@ -# 1.9.11 - -* 伤害计算及圣遗物评分增加提纳里、柯莱 -* 伤害计算暂未包含3.0新元素反应,后续统一补充 -* 草元素圣遗物识别及评分逻辑补充 - -# 1.9.1 ~ 1.9.10 +# 1.10.0 * 新增`#面板练度统计`功能 * 可展示当前角色天赋及圣遗物练度信息 @@ -20,15 +14,14 @@ * 如需配置可在**miao-plugin/config/profile.js**文件中配置 * `#更新面板`支持配置更新API,适配Enka新校验逻辑 * B服角色使用Enka服务进行面板信息获取 - * 感谢Enka官方 **@Algoinde**的官方授权及UA校验 + * 感谢Enka官方 **@Algoinde**的官方授权及UA**校**验 * 感谢 **@MiniGrayGay**提供的Enka服务中转,若面板更新失败可尝试在**miao-plugin/config/profile.js**文件中配置切换更新API * 更新面板增加单用户更新间隔控制,默认5分钟 * `#深渊出场率`、`#角色持有率` 增加样本数量展示,增加数据使用授权提示 -* 修正部分V3Yunzai下的适配问题 -* 对MiaoApi新版profile服务增加适配 * 部分角色的圣遗物评分增加充能的词条评分权重 -* 伤害计算增加丽莎、云堇、五郎、北斗、托马、早柚、砂糖、辛焱 * 重构部分components、models逻辑,重构部分伤害计算逻辑 +* 伤害计算支持除旅行者外的全部角色 +* 伤害计算暂未包含3.0新元素反应,后续统一补充 # 1.9.0 diff --git a/adapter/lib/puppeteer.js b/adapter/lib/puppeteer.js index 2592fde1..ece050da 100644 --- a/adapter/lib/puppeteer.js +++ b/adapter/lib/puppeteer.js @@ -10,7 +10,7 @@ const _path = process.cwd() let puppeteer = {} -let logger = global.logger || Bot.logger +let logger = global.logger || global.Bot?.logger || {} logger.green = logger.green || ((t) => t) class Puppeteer { diff --git a/models/ProfileReq.js b/models/ProfileReq.js index 838e156b..0c82ebd9 100644 --- a/models/ProfileReq.js +++ b/models/ProfileReq.js @@ -65,7 +65,9 @@ export default class ProfileReq extends Base { // 发起请求 let data = {} try { - let req = await fetch(reqParam.url, reqParam.params || {}) + let params = reqParam.params || {} + params.timeout = params.timeout || 1000 * 10 + let req = await fetch(reqParam.url, params) data = await req.json() } catch (e) { console.log('面板请求错误', e) diff --git a/resources/character-img/艾尔海森/URL.txt b/resources/character-img/艾尔海森/URL.txt deleted file mode 100644 index 20861fbe..00000000 --- a/resources/character-img/艾尔海森/URL.txt +++ /dev/null @@ -1,2 +0,0 @@ -01.jpg: https://buluoluo875.lofter.com/post/2023e31c_2b64c6b4a -02.jpg: https://dionadaisuki.lofter.com/post/4c161d0c_2b6328c69 diff --git a/resources/meta/character/埃洛伊/calc.js b/resources/meta/character/埃洛伊/calc.js new file mode 100644 index 00000000..b7281da7 --- /dev/null +++ b/resources/meta/character/埃洛伊/calc.js @@ -0,0 +1,20 @@ +export const details = [{ + title: '附魔普攻第四段', + dmg: ({ talent }, dmg) => dmg(talent.a['四段伤害'], 'a') +}, { + title: 'E冰尘弹伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['冰尘弹伤害'], 'e') +}, { + title: 'E冷冻炸弹伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['冷冻炸弹伤害'], 'e') +}, { + title: 'Q技能伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q') +}] + +export const buffs = [{ + title: '埃洛伊天赋:冰驰状态提高普攻伤害', + data: { + aDmg: ({ talent }) => talent.e['冰驰普通攻击伤害提升'] + } +}] diff --git a/resources/meta/character/申鹤/calc.js b/resources/meta/character/申鹤/calc.js new file mode 100644 index 00000000..68f2bdfa --- /dev/null +++ b/resources/meta/character/申鹤/calc.js @@ -0,0 +1,42 @@ +export const details = [{ + title: 'E基础伤害提升值', + dmg: ({ talent, calc, attr }) => { + return { + avg: talent.e['伤害值提升'] * calc(attr.atk) / 100 + } + } +}, { + title: 'E点按技能伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['点按技能伤害'], 'e') +}, { + title: 'E长按技能伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['长按技能伤害'], 'e') +}, { + title: 'Q每跳伤害', + dmg: ({ talent }, dmg) => dmg(talent.q['持续伤害'], 'q') +}] + +export const buffs = [{ + title: '申鹤被动:Q范围内冰伤提高15%', + data: { + dmg: 15 + } +}, { + title: '申鹤被动:点按E提高15%元素战技及元素爆发伤害', + data: { + cpct: 10 + } +}, { + title: '申鹤2命:Q范围内暴击伤害提高15%', + cons: 2, + data: { + cdmg: 15 + } +}, { + title: '申鹤天赋:E提升冰伤害[ePlus]', + sort: 5, + data: { + ePlus: ({ talent, calc, attr }) => talent.e['伤害值提升'] * calc(attr.atk) / 100, + qPlus: ({ talent, calc, attr }) => talent.e['伤害值提升'] * calc(attr.atk) / 100, + } +}] diff --git a/resources/meta/character/菲谢尔/calc.js b/resources/meta/character/菲谢尔/calc.js index 861b4aa1..53d29a60 100644 --- a/resources/meta/character/菲谢尔/calc.js +++ b/resources/meta/character/菲谢尔/calc.js @@ -10,7 +10,7 @@ export const details = [{ dmg: ({ talent, cons }, dmg) => dmg(talent.q['落雷伤害'], 'q') }] -export const mainAttr = 'atk,hp,cpct,cdmg' +export const mainAttr = 'atk,cpct,cdmg' export const buffs = [{ title: '皇女2命:施放夜巡影翼时,能额外造成200%攻击力的伤害', diff --git a/resources/meta/character/雷泽/calc.js b/resources/meta/character/雷泽/calc.js new file mode 100644 index 00000000..e63fca00 --- /dev/null +++ b/resources/meta/character/雷泽/calc.js @@ -0,0 +1,34 @@ +export const details = [{ + title: '普攻首段伤害', + dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a', 'phy') +}, { + title: 'E点按技能伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['点按技能伤害'], 'e') +}, { + title: 'E长按技能伤害', + dmg: ({ talent }, dmg) => dmg(talent.e['长按技能伤害'], 'e') +}, { + title: 'Q协同攻击首段', + dmg: ({ talent }, dmg) => dmg(talent.q['狼魂伤害'] * talent.a['一段伤害'] / 100, 'q') +}] + +export const buffs = [{ + title: '雷泽1命:获得元素球后8秒伤害提高10%', + cons: 1, + data: { + dmg: 10, + phy: 10 + } +}, { + title: '雷泽2命:攻击生命值低于30%的敌人暴击率提高10%', + cons: 2, + data: { + cpct: 10 + } +}, { + title: '雷泽4命:E点按降低敌人防御力15%', + cons: 4, + data: { + def: 15 + } +}] diff --git a/resources/meta/reliquaries/artis-mark.js b/resources/meta/reliquaries/artis-mark.js index 06859c54..895359df 100644 --- a/resources/meta/reliquaries/artis-mark.js +++ b/resources/meta/reliquaries/artis-mark.js @@ -36,7 +36,7 @@ export const attrNameMap = anMap export const mainAttr = { 3: 'atk,def,hp,mastery,recharge'.split(','), 4: 'atk,def,hp,mastery,dmg,phy'.split(','), - 5: 'atk,def,hp,mastery,recharge,heal,cp,cd'.split(',') + 5: 'atk,def,hp,mastery,heal,cp,cd'.split(',') } export const subAttr = 'atk,def,hp,mastery,recharge,cp,cd'.split(',')