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https://github.com/yoimiya-kokomi/miao-plugin.git
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修正历史错误数据可能导致面板统计错误的问题
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@ -44,9 +44,12 @@ export async function profileStat (e) {
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avatar.aeq = talent?.a?.original + talent?.e?.original + talent?.q?.original || 3
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avatarRet.push(avatar)
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if (profiles[id]) {
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let profile = profiles[id]
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if(profile.hasData) {
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let mark = profiles[id].getArtisMark(false)
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avatar.artisMark = Data.getData(mark, 'mark,markClass,names')
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}
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}
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})
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let sortKey = 'level,star,aeq,cons,weapon.level,weapon.star,weapon.affix,fetter'.split(',')
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@ -203,7 +203,7 @@ class Character extends Base {
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if (CharId.isTraveler(avatar.id)) {
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let char = Character.get({
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id: avatar.id,
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elem: (avatar.elem || avatar.element).toLowerCase() || 'anemo'
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elem: (avatar.elem || avatar.element || 'anemo').toLowerCase()
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})
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char.setTraveler(uid)
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return char
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@ -125,8 +125,11 @@ export default class ProfileData extends Base {
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// 获取当前profileData的圣遗物评分,withDetail=false仅返回简略信息
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getArtisMark (withDetail = true) {
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if(this.hasData) {
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return this.artis.getMarkDetail(withDetail)
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}
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return {}
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}
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// 计算当前profileData的伤害信息
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async calcDmg ({ enemyLv = 91, mode = 'profile', dmgIdx = 0 }) {
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