mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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激化伤害与武器圣遗物结算顺序 (#494)
This commit is contained in:
parent
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commit
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@ -355,7 +355,7 @@ const buffs = {
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2: attr('atkPct', 18),
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2: attr('atkPct', 18),
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4: {
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4: {
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title: '触发提高普攻[aPlus]伤害',
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title: '触发提高普攻[aPlus]伤害',
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sort: 0,
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sort: 10,
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data: {
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data: {
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aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.35
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aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.35
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}
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}
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@ -376,6 +376,7 @@ const buffs = {
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2: attr('mastery', 80),
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2: attr('mastery', 80),
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4: {
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4: {
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title: '队伍存在其他3个不同元素类型角色时,精通提高150',
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title: '队伍存在其他3个不同元素类型角色时,精通提高150',
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sort: 0,
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data: {
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data: {
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mastery: 150
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mastery: 150
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}
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}
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@ -1,4 +1,8 @@
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export const details = [{
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export const details = [, {
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title: '超绽放伤害',
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dmg: ({calc, attr}, { reaction }) => {
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return reaction('hyperBloom')}
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},{
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title: 'E释放伤害',
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title: 'E释放伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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}, {
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@ -26,4 +30,4 @@ export const buffs = [{
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healNum: ({ attr, calc }) => calc(attr.mastery) * 0.75,
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healNum: ({ attr, calc }) => calc(attr.mastery) * 0.75,
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ePlus: ({ attr, calc }) => calc(attr.mastery) * 0.25
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ePlus: ({ attr, calc }) => calc(attr.mastery) * 0.25
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}
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}
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}]
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}]
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@ -2,49 +2,68 @@ export const details = [{
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check: ({ cons }) => cons < 2,
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check: ({ cons }) => cons < 2,
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dmgKey: 'e',
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dmgKey: 'e',
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title: '叄阶杀生樱伤害',
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title: '叄阶杀生樱伤害',
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params: { team: false },
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params: { team: false ,team2: false},
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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}, {
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check: ({ cons }) => cons >= 2,
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e',
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dmgKey: 'e',
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title: '肆阶杀生樱伤害',
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title: '肆阶杀生樱伤害',
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params: { team: false },
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params: { team: false ,team2: false},
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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},{
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check: ({ cons }) => cons < 2,
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check: ({ cons }) => cons < 2,
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dmgKey: 'e_t',
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dmgKey: 'e_t',
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params: { team: true },
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params: { team: true ,team2: false},
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title: '温三雷叄阶杀生樱伤害',
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title: '温三雷叄阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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}, {
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check: ({ cons }) => cons >= 2,
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e_t',
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dmgKey: 'e_t',
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params: { team: true },
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params: { team: true ,team2: false},
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title: '温三雷肆阶杀生樱伤害',
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title: '温三雷肆阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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}, {
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title: 'Q天狐霆雷伤害',
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title: 'Q天狐霆雷伤害',
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params: { team: false },
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params: { team: false ,team2: false},
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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}, {
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}, {
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title: '温三雷四段Q总伤害',
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title: '温三雷四段Q总伤害',
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params: { team: true },
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params: { team: true ,team2: false},
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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},{
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check: ({ cons }) => cons < 2,
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dmgKey: 'e_j',
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params: { team: false,team2: true },
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title: '提八纳万叄阶杀生樱激化伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', '超激化')
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e_j',
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params: { team: false,team2: true },
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title: '提八纳万肆阶杀生樱激化伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', '超激化')
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}, {
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title: '提八纳万四段Q总伤害',
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params: { team: false,team2: true },
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dmg: ({ talent }, dmg) => {
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let q1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', '超激化')
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return {
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dmg: q1j.dmg + q2j.dmg * 3,
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avg: q1j.avg + q2j.avg * 3
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}
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}
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}]
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defDmgKey = 'e'
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export const defDmgKey = 'e_j'
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export const defParams = {
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export const defParams = {
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team: true
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team:true,team2:true
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}
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}
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export const buffs = [{
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export const buffs = [{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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}
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}, {
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check: ({ cons }) => cons >= 4,
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check: ({ cons }) => cons >= 4,
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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data: {
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data: {
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@ -56,34 +75,82 @@ export const buffs = [{
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data: {
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data: {
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eDef: 60
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eDef: 60
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}
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}
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}, {
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}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
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check: ({ cons, params }) => ((cons == 6) && params.team === true),
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:40,
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kx:60,
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mastery:200
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}
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}, {check: ({ cons,params }) => (cons < 6 && cons >1 && params.team === true),
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:20,
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kx:40,
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mastery:100
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}
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}, {check: ({ params }) => params.team === true,
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct:20,
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cdmg:60
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}
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}, {check: ({ cons,params }) => (cons >= 2&&cons < 6&& params.team2 === true),
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title: '精1千夜纳西妲提纳里:增加精通[mastery](包括双草),减防[enemyDef]%',
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data: {
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mastery: 140,
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enemyDef: 30,
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}
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}, {check: ({ cons,params }) => (cons >= 6&& params.team2 === true),
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title: '精5千夜纳西妲提纳里:增加精通[mastery](包括双草),减防[enemyDef](折合效果)%',
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data: {
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mastery: 268,
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enemyDef: 12,
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}
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}, {check: ({ cons,params }) => (cons < 2&& params.team2 === true),
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title: '精1千夜草套纳西妲提纳里:增加精通[mastery](包括双草)',
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data: {
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mastery: 140
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}
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}, {check: ({ cons,params }) => cons <= 1 && params.team2 === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg:16,
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a2Dmg:16,
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a3Dmg:16,
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dmg: 40,
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atkPct:20,
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kx:40,
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}
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}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team2 === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg:16,
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a2Dmg:16,
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a3Dmg:16,
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dmg: 48,
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atkPct:20,
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kx:40,
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}
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}, {check: ({ cons,params }) => (cons >= 6 && params.team2 === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg:32,
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a2Dmg:32,
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a3Dmg:32,
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dmg: 48,
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atkPct:40,
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kx:40,
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}
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},{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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data: {
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atkPct: 40,
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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kx: 60,
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mastery: 200
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}
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}
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}, {
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}, {check: ({ params }) => params.team === true,
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check: ({ cons, params }) => (cons <= 5 && params.team === true),
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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data: {
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qDmg: 27
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atkPct: 20,
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}
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kx: 40,
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}]
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mastery: 100
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct: 20,
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cdmg: 60
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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@ -57,9 +57,9 @@ export const defParams = {
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export const buffs = [{
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export const buffs = [{
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title: '夜兰被动:有4个不同元素类型角色时,夜兰生命值上限提高30%',
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title: '夜兰被动:有3个不同元素类型角色时,夜兰生命值上限提高18%',
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data: {
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data: {
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hpPct: 30
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hpPct: 18
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}
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}
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}, {
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}, {
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title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%',
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title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%',
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@ -2,5 +2,5 @@ export default function ({ attr, rule, def }) {
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if (attr.mastery > 120) {
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if (attr.mastery > 120) {
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return rule('神里-精通', { atk: 75, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, recharge: 30 })
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return rule('神里-精通', { atk: 75, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, recharge: 30 })
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}
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}
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return def({ atk: 75, cpct: 100, cdmg: 100, dmg: 100, phy: 100, recharge: 30 })
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return def({ atk: 75, cpct: 100, cdmg: 100, dmg: 100, phy: 0, recharge: 30 })
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}
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}
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@ -1,4 +1,7 @@
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export const details = [{
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export const details = [{
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title: '奥兹攻击激化伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['奥兹攻击伤害'], 'e', '超激化')
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}, {
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title: '奥兹攻击伤害',
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title: '奥兹攻击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['奥兹攻击伤害'], 'e')
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dmg: ({ talent }, dmg) => dmg(talent.e['奥兹攻击伤害'], 'e')
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}, {
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}, {
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@ -10,7 +13,7 @@ export const details = [{
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dmg: ({ talent, cons }, dmg) => dmg(talent.q['落雷伤害'], 'q')
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dmg: ({ talent, cons }, dmg) => dmg(talent.q['落雷伤害'], 'q')
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}]
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}]
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export const mainAttr = 'atk,cpct,cdmg'
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const buffs = [{
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export const buffs = [{
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title: '皇女2命:施放夜巡影翼时,能额外造成200%攻击力的伤害',
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title: '皇女2命:施放夜巡影翼时,能额外造成200%攻击力的伤害',
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@ -150,6 +150,7 @@ export default function (step, staticStep) {
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}],
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}],
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裁叶萃光: [staticStep('cpct', 4), {
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裁叶萃光: [staticStep('cpct', 4), {
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title: '普攻与元素战技造成的伤害值提高[aPlus]',
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title: '普攻与元素战技造成的伤害值提高[aPlus]',
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sort: 5,
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data: {
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data: {
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aPlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100,
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aPlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100,
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ePlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100
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ePlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100
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