激化伤害与武器圣遗物结算顺序 (#494)

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panganqi 2023-03-01 01:22:57 +08:00 committed by GitHub
parent 9f7f528e23
commit 6f24464f1e
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7 changed files with 127 additions and 51 deletions

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@ -355,7 +355,7 @@ const buffs = {
2: attr('atkPct', 18),
4: {
title: '触发提高普攻[aPlus]伤害',
sort: 0,
sort: 10,
data: {
aPlus: ({ attr }) => (attr.atk.base + attr.atk.plus + attr.atk.pct * attr.atk.base / 100) * 0.35
}
@ -376,6 +376,7 @@ const buffs = {
2: attr('mastery', 80),
4: {
title: '队伍存在其他3个不同元素类型角色时精通提高150',
sort: 0,
data: {
mastery: 150
}

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@ -1,4 +1,8 @@
export const details = [{
export const details = [, {
title: '超绽放伤害',
dmg: ({calc, attr}, { reaction }) => {
return reaction('hyperBloom')}
},{
title: 'E释放伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {

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@ -2,49 +2,68 @@ export const details = [{
check: ({ cons }) => cons < 2,
dmgKey: 'e',
title: '叄阶杀生樱伤害',
params: { team: false },
params: { team: false ,team2: false},
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e',
title: '肆阶杀生樱伤害',
params: { team: false },
params: { team: false ,team2: false},
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
},{
check: ({ cons }) => cons < 2,
dmgKey: 'e_t',
params: { team: true },
params: { team: true ,team2: false},
title: '温三雷叄阶杀生樱伤害',
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e_t',
params: { team: true },
params: { team: true ,team2: false},
title: '温三雷肆阶杀生樱伤害',
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
}, {
title: 'Q天狐霆雷伤害',
params: { team: false },
params: { team: false ,team2: false},
dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
}, {
title: '温三雷四段Q总伤害',
params: { team: true },
params: { team: true ,team2: false},
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
},{
check: ({ cons }) => cons < 2,
dmgKey: 'e_j',
params: { team: false,team2: true },
title: '提八纳万叄阶杀生樱激化伤害',
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', '超激化')
}, {
check: ({ cons }) => cons >= 2,
dmgKey: 'e_j',
params: { team: false,team2: true },
title: '提八纳万肆阶杀生樱激化伤害',
dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', '超激化')
}, {
title: '提八纳万四段Q总伤害',
params: { team: false,team2: true },
dmg: ({ talent }, dmg) => {
let q1j = dmg(talent.q['技能伤害'], 'q', '超激化')
let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', '超激化')
return {
dmg: q1j.dmg + q2j.dmg * 3,
avg: q1j.avg + q2j.avg * 3
}
}
}]
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const defDmgKey = 'e'
export const defDmgKey = 'e_j'
export const defParams = {
team: true
team:true,team2:true
}
export const buffs = [{
title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
data: {
eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
}
}, {
check: ({ cons }) => cons >= 4,
title: '4命效果杀生樱命中敌人后提高雷伤[dmg]%',
data: {
@ -56,32 +75,80 @@ export const buffs = [{
data: {
eDef: 60
}
}, {
check: ({ cons, params }) => ((cons == 6) && params.team === true),
}, {check: ({ cons,params }) => (cons >= 6 && params.team === true),
title: '精5终末6命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct:40,
kx:60,
mastery:200
}
}, {
check: ({ cons, params }) => (cons <= 5 && params.team === true),
}, {check: ({ cons,params }) => (cons < 6 && cons >1 && params.team === true),
title: '精1终末0命温迪增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
atkPct:20,
kx:40,
mastery:100
}
}, {
check: ({ params }) => params.team === true,
}, {check: ({ params }) => params.team === true,
title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
data: {
atkPlus: 794.2,
atkPct:20,
cdmg:60
}
}, {check: ({ cons,params }) => (cons >= 2&&cons < 6&& params.team2 === true),
title: '精1千夜纳西妲提纳里增加精通[mastery](包括双草),减防[enemyDef]%',
data: {
mastery: 140,
enemyDef: 30,
}
}, {check: ({ cons,params }) => (cons >= 6&& params.team2 === true),
title: '精5千夜纳西妲提纳里增加精通[mastery](包括双草),减防[enemyDef](折合效果)%',
data: {
mastery: 268,
enemyDef: 12,
}
}, {check: ({ cons,params }) => (cons < 2&& params.team2 === true),
title: '精1千夜草套纳西妲提纳里增加精通[mastery](包括双草)',
data: {
mastery: 140
}
}, {check: ({ cons,params }) => cons <= 1 && params.team2 === true,
title: '精1苍古0命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 40,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => ((cons < 6 && cons >1) && params.team2 === true),
title: '精1苍古2命万叶获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:16,
a2Dmg:16,
a3Dmg:16,
dmg: 48,
atkPct:20,
kx:40,
}
}, {check: ({ cons,params }) => (cons >= 6 && params.team2 === true),
title: '精5苍古6命万叶获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
data: {
aDmg:32,
a2Dmg:32,
a3Dmg:32,
dmg: 48,
atkPct:40,
kx:40,
}
},{
check: ({ params }) => params.team === true,
title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
data: {
eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
}
}, {check: ({ params }) => params.team === true,
title: '恶曜开眼开E元素爆发伤害提升[qDmg]%',
data: {
qDmg: 27

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@ -57,9 +57,9 @@ export const defParams = {
export const buffs = [{
title: '夜兰被动:有4个不同元素类型角色时夜兰生命值上限提高30%',
title: '夜兰被动:有3个不同元素类型角色时夜兰生命值上限提高18%',
data: {
hpPct: 30
hpPct: 18
}
}, {
title: '夜兰4命E络命丝爆发提高生命值满Buff下提高40%',

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@ -2,5 +2,5 @@ export default function ({ attr, rule, def }) {
if (attr.mastery > 120) {
return rule('神里-精通', { atk: 75, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, recharge: 30 })
}
return def({ atk: 75, cpct: 100, cdmg: 100, dmg: 100, phy: 100, recharge: 30 })
return def({ atk: 75, cpct: 100, cdmg: 100, dmg: 100, phy: 0, recharge: 30 })
}

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@ -1,4 +1,7 @@
export const details = [{
title: '奥兹攻击激化伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['奥兹攻击伤害'], 'e', '超激化')
}, {
title: '奥兹攻击伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['奥兹攻击伤害'], 'e')
}, {
@ -10,7 +13,7 @@ export const details = [{
dmg: ({ talent, cons }, dmg) => dmg(talent.q['落雷伤害'], 'q')
}]
export const mainAttr = 'atk,cpct,cdmg'
export const mainAttr = 'atk,cpct,cdmg,mastery'
export const buffs = [{
title: '皇女2命施放夜巡影翼时能额外造成200%攻击力的伤害',

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@ -150,6 +150,7 @@ export default function (step, staticStep) {
}],
裁叶萃光: [staticStep('cpct', 4), {
title: '普攻与元素战技造成的伤害值提高[aPlus]',
sort: 5,
data: {
aPlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100,
ePlus: ({ attr, calc, refine }) => calc(attr.mastery) * step(120)[refine] / 100