初步增加角色详情展示

This commit is contained in:
yoimiya-kokomi 2022-04-15 04:53:22 +08:00
parent e03dbeb651
commit 705460abe1
6 changed files with 395 additions and 9 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
.idea .idea
/components/cfg.json /components/cfg.json
/resources/miao-res-plus/ /resources/miao-res-plus/
/components/setting.json

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@ -2,6 +2,8 @@ import { segment } from "oicq";
import lodash from "lodash"; import lodash from "lodash";
import { Character } from "../components/models.js" import { Character } from "../components/models.js"
import { Cfg } from "../components/index.js"; import { Cfg } from "../components/index.js";
import Profile from "../components/Profile.js";
import Format from "../components/Format.js"
import fs from "fs"; import fs from "fs";
import sizeOf from "image-size"; import sizeOf from "image-size";
@ -46,26 +48,40 @@ export async function init(isUpdate = false) {
let version = isUpdate ? new Date().getTime() : 0; let version = isUpdate ? new Date().getTime() : 0;
genshin = await import(_path + `/config/genshin/roleId.js?version=${version}`); genshin = await import(_path + `/config/genshin/roleId.js?version=${version}`);
nameID = ""; nameID = "";
} }
// 查看当前角色 // 查看当前角色
export async function character(e, { render, User }) { export async function character(e, { render, User }) {
if (!e.msg) { let msg = e.msg;
if (!msg) {
return; return;
} }
console.log(msg);
if (Cfg.isDisable(e, "char.char")) { if (Cfg.isDisable(e, "char.char")) {
return; return;
} }
let name = e.msg.replace(/#|老婆|老公|[1|2|5][0-9]{8}/g, "").trim(); let mode = 'card';
if (/详情$/.test(msg)) {
mode = 'profile';
}
let name = msg.replace(/#|老婆|老公|详情|[1|2|5][0-9]{8}/g, "").trim();
console.log(name);
let char = Character.get(name); let char = Character.get(name);
if (!char) { if (!char) {
return false; return false;
} }
console.log(char.id, char.name, mode);
if (mode === "profile") {
return renderProfile(e, char, render);
} else {
return renderAvatar(e, char.name, render); return renderAvatar(e, char.name, render);
} }
}
let _pokeCharacter = false; let _pokeCharacter = false;
@ -387,6 +403,35 @@ async function getTalent(e, avatars) {
return skill; return skill;
} }
export async function getProfile(e) {
let MysApi = await e.getMysApi({
auth: "cookie",
targetType: "self",
cookieType: "self",
actionName: "更新角色信息"
});
if (!MysApi) {
return false;
}
let selfUser = e.selfUser;
if (!selfUser.isCookieUser) {
e.reply("仅绑定cookie用户可用")
return true;
}
e.reply("开始更新用户信息,可能会需要一定时间");
//try {
let data = await Profile.request(selfUser.uid);
//} catch (err) {
//e.reply("更新错误");
//}
if (data) {
e.reply("更新成功")
}
return true;
}
// 获取角色数据 // 获取角色数据
function getCharacterData(avatars) { function getCharacterData(avatars) {
let list = []; let list = [];
@ -461,3 +506,52 @@ function getCharacterData(avatars) {
set: setArr, set: setArr,
}; };
} }
export async function renderProfile(e, char, render) {
let MysApi = await e.getMysApi({
auth: "cookie",
targetType: "self",
cookieType: "self",
actionName: "查询角色详情"
});
let selfUser = e.selfUser,
uid = selfUser.uid;
let profile = Profile.get(uid, char.id);
if (!profile) {
return renderAvatar(e, char.name, render)
}
let a = profile.attr;
let c = Format.comma,
p = Format.pct;
let attr = {
hp: c(a.hp),
hpPlus: c(a.hp - a.hpBase),
atk: c(a.atk),
atkPlus: c(a.atk - a.atkBase),
def: c(a.def),
defPlus: c(a.def - a.defBase),
cRate: p(a.cRate),
cDmg: p(a.cDmg),
mastery: c(a.mastery),
recharge: p(a.recharge),
dmgBonus: p(a.dmgBonus)
};
let base64 = await render("character", "detail", {
save_id: uid,
uid: uid,
data: profile,
meta: char,
attr,
talentMap: { a: "普攻", e: "战技", q: "爆发" },
cfgScale: Cfg.scale(1.25)
}, "png");
if (base64) {
e.reply(segment.image(`base64://${base64}`));
}
}

19
components/Format.js Normal file
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@ -0,0 +1,19 @@
let Format = {
int: function (d) {
return parseInt(d);
},
comma: function (num, fix = 0) {
num = parseFloat((num * 1).toFixed(fix));
let [integer, decimal] = String.prototype.split.call(num, '.');
integer = integer.replace(/\d(?=(\d{3})+$)/g, '$&,'); // 正则先行断言
return `${integer}${decimal ? '.' + decimal : ''}`;
},
pct: function (num, fix = 1) {
return (num * 1).toFixed(fix) + "%";
},
percent: function (num, fix = 1) {
return Format.pct(num * 100, fix);
}
}
export default Format;

258
components/Profile.js Normal file
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@ -0,0 +1,258 @@
import fs from "fs";
import fetch from "node-fetch";
import lodash from "lodash";
const _path = process.cwd();
const cfgPath = `${_path}/plugins/miao-plugin/components/setting.json`;
let cfg = {};
try {
if (fs.existsSync(cfgPath)) {
cfg = JSON.parse(fs.readFileSync(cfgPath, "utf8")) || {};
}
} catch (e) {
// do nth
}
const userPath = `${_path}/data/UserData/`;
if (!fs.existsSync(userPath)) {
fs.mkdirSync(userPath);
}
const artifactMap = {
'生命值': {
title: "小生命"
},
'生命值_百分比': {
title: "大生命",
pct: true
},
'暴击率': {
title: "暴击率",
pct: true
},
'暴击伤害': {
title: "爆伤",
pct: true
},
'防御力': {
title: "小防御"
},
'防御力_百分比': {
title: "大防御",
pct: true
},
'攻击力': {
title: "小攻击"
},
'攻击力_百分比': {
title: "大攻击",
pct: true
},
'元素精通': {
title: "精通"
},
'元素充能效率': {
title: "充能",
pct: true
},
'治疗加成': {
title: "治疗",
pct: true
}
}
let Data = {
getData(uid, data) {
let ret = {
uid,
chars: {}
};
lodash.forEach({
name: "角色名称",
avatar: "头像ID",
lv: "冒险等阶"
}, (title, key) => {
ret[key] = data[title] || "";
})
console.log(data.items.length)
lodash.forEach(data.items, (ds) => {
let char = Data.getAvatar(ds);
console.log(char)
ret.chars[char.id] = char;
});
return ret;
},
getAvatar(data) {
return {
id: data["英雄Id"],
lv: data['等级'],
attr: Data.getAttr(data),
weapon: Data.getWeapon(data),
artis: Data.getArtifact(data),
cons: data["命之座数量"] * 1 || 0,
talent: Data.getTalent(data)
};
},
getAttr(data) {
let ret = {};
let attrKey = {
atk: "攻击力_总",
atkBase: "属性攻击力",
def: "防御力_总",
defBase: "属性防御力",
hp: "生命值上限_总",
hpBase: "属性生命值上限",
mastery: "属性元素精通",
cRate: {
title: "属性暴击率",
pct: true
},
cDmg: {
title: "属性暴击伤害",
pct: true
},
hInc: {
title: "属性治疗加成",
pct: true
},
recharge: {
title: "属性元素充能效率",
pct: true
}
};
lodash.forEach(attrKey, (cfg, key) => {
if (typeof (cfg) === "string") {
cfg = { title: cfg };
}
let val = data[cfg.title] || "";
if (cfg.pct) {
val = (val * 100).toFixed(2)
}
ret[key] = val;
});
let maxDmg = 0;
lodash.forEach("火水草雷风冰岩".split(""), (key) => {
maxDmg = Math.max(data[`属性${key}元素伤害加成`] * 1, maxDmg);
});
ret.dmgBonus = (maxDmg * 100).toFixed(2);
return ret;
},
getWeapon(data) {
return {
name: data['武器名称'],
lv: data['武器等级'],
refine: data["武器精炼"]
}
},
getArtifact(data) {
let ret = {};
let get = function (idx, key) {
let v = data[`圣遗物${idx}${key}`];
let ret = /^([^\d]*)([\d\.\-]*)$/.exec(v);
if (ret && ret[1]) {
let title = ret[1], val = ret[2];
if (artifactMap[title]) {
if (artifactMap[title].pct) {
val = (val * 100).toFixed(2);
}
title = artifactMap[title].title;
}
return [title, val];
}
return [];
}
for (let idx = 1; idx <= 5; idx++) {
ret[`arti${idx}`] = {
name: data[`圣遗物${idx}名称`],
type: data[`圣遗物${idx}类型`],
main: get(idx, "主词条"),
attrs: [
get(idx, "副词条1"),
get(idx, "副词条2"),
get(idx, "副词条3"),
get(idx, "副词条4"),
]
};
}
return ret;
},
getTalent(data) {
let ret = {};
lodash.forEach({
a: 1,
e: 2,
q: 3
}, (idx, key) => {
let val = data[`天赋主动名称${idx}`]
let regRet = /等级(\d*)$/.exec(val);
if (regRet && regRet[1]) {
ret[key] = regRet[1] * 1 || 1
} else {
ret[key] = 1;
}
})
return ret;
}
}
let Profile = {
async request(uid) {
if (!cfg.api) {
return {};
}
const api = cfg.api + uid;
let req = await fetch(api);
let data = await req.text();
data = data.replace(/\x00/g, '');
console.log(data);
fs.writeFileSync(userPath + "/test.json", data);
data = JSON.parse(data);
console.log(data);
let userData = {};
if (data && data["角色名称"]) {
userData = Profile.save(uid, data)
}
return userData;
},
save(uid, ds) {
let userData = {};
const userFile = `${userPath}/${uid}.json`;
if (fs.existsSync(userFile)) {
userData = JSON.parse(fs.readFileSync(userFile, "utf8")) || {};
}
let data = Data.getData(uid, ds);
lodash.assignIn(userData, lodash.pick(data, "uid,name,lv,avatar".split(",")));
userData.chars = userData.chars || {};
lodash.forEach(data.chars, (char, charId) => {
userData.chars[charId] = char;
});
fs.writeFileSync(userFile, JSON.stringify(userData), "", " ");
return userData;
},
get(uid, charId) {
const userFile = `${userPath}/${uid}.json`;
let userData = {};
if (fs.existsSync(userFile)) {
userData = JSON.parse(fs.readFileSync(userFile, "utf8")) || {};
}
console.log(charId, lodash.keys(userData.chars));
if (userData && userData.chars && userData.chars[charId]) {
return userData.chars[charId];
}
return false;
}
};
export default Profile;

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@ -1,4 +1,4 @@
import { character, wife, wifeReg } from "./apps/character.js"; import { character, getProfile, wife, wifeReg } from "./apps/character.js";
import { consStat, abyssPct } from "./apps/stat.js"; import { consStat, abyssPct } from "./apps/stat.js";
import { wiki } from "./apps/wiki.js"; import { wiki } from "./apps/wiki.js";
import { help } from "./apps/help.js"; import { help } from "./apps/help.js";
@ -6,29 +6,37 @@ import lodash from "lodash";
import { rule as adminRule, updateRes, sysCfg } from "./apps/admin.js"; import { rule as adminRule, updateRes, sysCfg } from "./apps/admin.js";
export { character, wife, consStat, abyssPct, wiki, updateRes, sysCfg, help }; export { character, wife, consStat, abyssPct, wiki, updateRes, sysCfg, help, getProfile };
let rule = { let rule = {
character: { character: {
reg: "^#(喵喵)?(.*)?$", reg: "^#(喵喵)?(.*)(详情)?$",
describe: "【#刻晴】角色详情", describe: "【#角色】角色详情",
}, },
wife: { wife: {
reg: wifeReg, reg: wifeReg,
describe: "【#老婆,#老公,#女儿】角色详情", describe: "【#角色】#老公 #老婆 查询",
}, },
consStat: { consStat: {
reg: "^#(喵喵)?角色(持有|持有率|命座|命之座|.命)(分布|统计)?$", reg: "^#(喵喵)?角色(持有|持有率|命座|命之座|.命)(分布|统计)?$",
describe: "【#统计】 #角色持有率 #角色5命统计",
}, },
abyssPct: { abyssPct: {
reg: "^#(喵喵)?深渊(第?.{1,2}层)?(角色)?出场(率|统计)*$", reg: "^#(喵喵)?深渊(第?.{1,2}层)?(角色)?出场(率|统计)*$",
describe: "【#统计】 #深渊出场率 #深渊12层出场率",
}, },
wiki: { wiki: {
reg: "^#(喵喵)?.*(天赋|技能|命座|命之座|资料|照片|写真|图片|插画)$", reg: "^#(喵喵)?.*(天赋|技能|命座|命之座|资料|照片|写真|图片|插画)$",
describe: "【#资料】 #神里天赋 #夜兰命座",
}, },
help: { help: {
reg: "^#?(喵喵)?(命令|帮助|菜单|help|说明|功能|指令|使用说明)$" reg: "^#?(喵喵)?(命令|帮助|菜单|help|说明|功能|指令|使用说明)$",
describe: "【#帮助】 #喵喵帮助",
},
getProfile: {
reg: "^#获取游戏角色详情$",
describe: "【#角色】 获取游戏橱窗详情数据",
}, },
...adminRule ...adminRule
}; };

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@ -18,6 +18,12 @@
font-weight: normal; font-weight: normal;
font-style: normal; font-style: normal;
} }
@font-face {
font-family: "YS";
src: url("../common/font/HYWenHei-55W.ttf");
font-weight: normal;
font-style: normal;
}
* { * {
margin: 0; margin: 0;