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调整九条裟罗和夏沃蕾的评分权重,添加白术(满命)和椒丘的评分权重 (#793)
* 调整九条裟罗和夏沃蕾的评分权重 将九条裟罗的双暴权重,从 50 提高到 100(九条裟罗培养得当的话,伤害不俗)。 将夏沃蕾的元素伤害加成权重从 100 降低至 80,治疗权重从 100 降低至 95. 这两项改动,都是为了让程序判定生命杯和生命头,为最优主词缀。 * 添加椒丘的圣遗物评分权重 添加椒丘的圣遗物评分权重 * 添加白术在满命情况下的圣遗物评分权重 添加白术在满命情况下的圣遗物评分权重
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@ -28,7 +28,7 @@ export const usefulAttr = {
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达达利亚: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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魈: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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宵宫: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 0, heal: 0 },
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九条裟罗: { hp: 0, atk: 75, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 100, phy: 0, recharge: 100, heal: 0 },
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九条裟罗: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 100, heal: 0 },
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琴: { hp: 0, atk: 85, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 100, recharge: 55, heal: 100 },
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菲谢尔: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 60, recharge: 0, heal: 0 },
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罗莎莉亚: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 70, phy: 80, recharge: 30, heal: 0 },
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@ -79,7 +79,7 @@ export const usefulAttr = {
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芙宁娜: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 75, heal: 95 },
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夏洛蒂: { hp: 0, atk: 85, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 100, heal: 100 },
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娜维娅: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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夏沃蕾: { hp: 100, atk: 0, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 100 },
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夏沃蕾: { hp: 100, atk: 0, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 55, heal: 95 },
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闲云: { hp: 0, atk: 100, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 75, heal: 95 },
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嘉明: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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千织: { hp: 0, atk: 50, def: 75, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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8
resources/meta-gs/character/白术/artis.js
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8
resources/meta-gs/character/白术/artis.js
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@ -0,0 +1,8 @@
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import { usefulAttr } from "../../artifact/artis-mark.js"
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export default function ({ cons, rule, def }) {
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if (cons === 6) {
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return rule('白术-满命', { hp: 100, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 50, dmg: 100, phy: 0, recharge: 35, heal: 100 })
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}
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return def(usefulAttr['白术'])
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}
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@ -3,6 +3,7 @@
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* 如character/${name}/artis.js下有角色自定义规则优先使用自定义
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*/
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export const usefulAttr = {
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椒丘: { hp: 75, atk: 50, def: 75, speed: 100, cpct: 0, cdmg: 0, stance: 0, heal: 0, recharge: 0, effPct: 100, effDef: 50, dmg: 0 },
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翡翠: { hp: 0, atk: 75, def: 0, speed: 75, cpct: 100, cdmg: 100, stance: 0, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 100 },
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流萤: { hp: 30, atk: 100, def: 30, speed: 100, cpct: 0, cdmg: 0, stance: 100, heal: 0, recharge: 0, effPct: 0, effDef: 30, dmg: 0 },
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波提欧: { hp: 50, atk: 50, def: 50, speed: 100, cpct: 50, cdmg: 50, stance: 100, heal: 0, recharge: 50, effPct: 0, effDef: 0, dmg: 50 },
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