5.1内容计算

This commit is contained in:
liangshi 2024-10-10 19:19:04 +08:00
parent d614f9629e
commit 767565946d
3 changed files with 35 additions and 1 deletions

View File

@ -210,6 +210,15 @@ export default function (step, staticStep) {
refine: {
eDmg: step(16)
}
},
硕果钩: {
title: '下落攻击的暴击率提升[a3Cpct]%普通攻击、重击、下落攻击造成的伤害提升[aDmg]%',
refine: {
a3Cpct: step(16),
aDmg: step(16),
a2Dmg: step(16),
a3Dmg: step(16)
}
}
}
}

View File

@ -170,6 +170,12 @@ export default function (step, staticStep) {
refine: {
defPct: step(16)
}
},
镇山之钉: {
title: '元素战技造成的伤害提升[eDmg]%',
refine: {
eDmg: step(12 * 2)
}
}
}
}

View File

@ -266,6 +266,25 @@ export default function (step, staticStep) {
refine: {
defPct: step(16)
}
},
弥坚骨: {
title: "冲刺或替代冲刺的能力后,普通攻击造成的伤害提高[aPlus]%",
data: {
aPlus: ({ attr, calc , refine }) => calc(attr.atk) * step(16)[refine] / 100
}
},
岩峰巡歌: [{
title: '2层buff使防御力提高[defPct]%所有元素伤害加成提高[dmg]%',
refine: {
defPct: step(8 * 2),
dmg: step(10 * 2)
}
}, {
title: '基于防御力,使队伍中附近所有角色的所有元素伤害加成提高[dmg]%',
sort: 9,
data: {
dmg: ({ attr, calc, refine }) => Math.min(calc(attr.def) / 1000 * step(8)[refine], step(25.6)[refine])
}
}]
}
}