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错误修复
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58
models/Button.js
Normal file
58
models/Button.js
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@ -0,0 +1,58 @@
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export default class Button {
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constructor(e = {}) {
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this.prefix = e.isSr ? "*" : "#"
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}
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bindUid() {
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return segment.button([
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{ text: "绑定UID", input: `${this.prefix}绑定uid` },
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])
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}
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gacha() {
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return segment.button([
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{ text: "角色记录", callback: `${this.prefix}角色记录` },
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{ text: "角色统计", callback: `${this.prefix}角色统计` },
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],[
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{ text: "武器记录", callback: `${this.prefix}武器记录` },
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{ text: "武器统计", callback: `${this.prefix}武器统计` },
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],[
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{ text: "常驻记录", callback: `${this.prefix}常驻记录` },
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{ text: "常驻统计", callback: `${this.prefix}常驻统计` },
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],[
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{ text: "抽卡帮助", callback: `${this.prefix}抽卡帮助` },
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])
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}
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profile(char = {}, uid = "") {
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return segment.button([
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{ text: `${char.name}卡片`, callback: `${this.prefix}${char.name}卡片${uid}` },
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{ text: `${char.name}面板`, callback: `${this.prefix}${char.name}面板${uid}` },
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],[
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{ text: `${char.name}排行`, callback: `${this.prefix}${char.name}排行` },
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{ text: `${char.name}圣遗物`, callback: `${this.prefix}${char.name}圣遗物${uid}` },
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],[
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{ text: `${char.name}图鉴`, callback: `${this.prefix}${char.name}图鉴` },
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{ text: `${char.name}攻略`, callback: `${this.prefix}${char.name}攻略` },
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],[
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{ text: `${char.name}命座`, callback: `${this.prefix}${char.name}命座` },
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{ text: `${char.name}天赋`, callback: `${this.prefix}${char.name}天赋` },
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])
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}
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profileList(uid = "", charList = {}) {
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const button = [[]]
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for (const name in charList) {
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const array = button[button.length-1]
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array.push({ text: `${name}面板`, callback: `${this.prefix}${name}面板${uid}` })
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if (array.length > 1)
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button.push([])
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}
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if (!button[0].length)
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button[0] = [
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{ text: "更新面板", callback: `${this.prefix}更新面板${uid}` },
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{ text: "删除面板", callback: `${this.prefix}删除面板${uid}` },
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]
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return segment.button(...button)
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}
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}
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@ -13,6 +13,7 @@ import Material from './Material.js'
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import Weapon from './Weapon.js'
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import Weapon from './Weapon.js'
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import User from './User.js'
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import User from './User.js'
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import MysApi from './MysApi.js'
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import MysApi from './MysApi.js'
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import Button from './Button.js'
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for (let game of ['gs', 'sr']) {
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for (let game of ['gs', 'sr']) {
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for (let type of ['artifact', 'character', 'material', 'weapon']) {
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for (let type of ['artifact', 'character', 'material', 'weapon']) {
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@ -30,6 +31,7 @@ for (let game of ['gs', 'sr']) {
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export {
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export {
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Base,
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Base,
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Abyss,
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Abyss,
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Button,
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Character,
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Character,
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Artifact,
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Artifact,
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ArtifactSet,
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ArtifactSet,
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@ -42,5 +44,3 @@ export {
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MysApi,
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MysApi,
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Player
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Player
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}
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}
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