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希格雯组队计算
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@ -102,3 +102,5 @@ export const buffs = [{
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kx: 20
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}
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}]
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export const createdBy = 'liangshi'
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@ -61,3 +61,5 @@ export const buffs = [{
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qCdmg: ({ attr }) => Math.min(110, attr.hp / 1000 * 2.2)
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}
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}, 'vaporize']
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export const createdBy = 'liangshi'
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91
resources/meta-gs/character/希格雯/calc_auto.js
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91
resources/meta-gs/character/希格雯/calc_auto.js
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@ -0,0 +1,91 @@
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export const details = [{
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title: '后台队友E伤害提升值',
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dmg: ({ attr, cons }) => {
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let cons1 = cons >= 1 ? 100 : 80
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let count = cons >= 1 ? 3500 : 2800
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return {
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avg: Math.max(0, Math.min(((attr.hp - 30000) / 1000 * cons1), count))
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}
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}
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}, {
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title: '长按E弹跳伤害',
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['激愈水球伤害'] / 100, 'e')
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}, {
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title: '长按E弹跳治疗',
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dmg: ({ talent, attr }, { heal }) => heal((attr.hp * talent.e['激愈水球治疗量2'][0] / 100 + talent.e['激愈水球治疗量2'][1]) * 1.4)
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}, {
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title: 'Q单段伤害',
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.q['技能伤害'] / 100, 'q')
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}, {
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title: 'Q完整伤害',
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dmg: ({ talent, attr , cons }, { basic }) => {
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let q1 = basic(attr.hp * talent.q['技能伤害'] / 100, 'q')
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let cons4 = cons >= 4 ? 13 : 6
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return {
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avg: q1.avg * cons4,
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dmg: q1.dmg * cons4
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}
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}
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}, {
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title: '希芙双水 完整Q',
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params: { team: true },
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dmg: ({ talent, attr , cons }, { basic }) => {
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let q1 = basic(attr.hp * talent.q['技能伤害'] / 100, 'q')
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let cons4 = cons >= 4 ? 13 : 6
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return {
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avg: q1.avg * cons4,
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dmg: q1.dmg * cons4
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}
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}
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}]
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export const defDmgIdx = 0
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export const mainAttr = 'hp,cpct,cdmg,mastery,dmg'
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export const buffs = [{
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title: '希格雯天赋:长按E使弹跳伤害提升[eDmg]%,治疗量提升10%',
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data: {
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eDmg: 5 * 2
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}
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}, {
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title: '希格雯天赋:施放弹跳水疗法获得[dmg]%水元素伤害加成',
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data: {
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dmg: 8
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}
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}, {
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title: '希格雯天赋:基于队伍中所有角色当前生命之契的总和,提升30%治疗量'
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}, {
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title: '希格雯2命:EQ中敌人的敌人水元素抗性降低[kx]%',
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cons: 2,
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data: {
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kx: 35
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}
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}, {
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title: '希格雯6命:Q的暴击率提高[qCpct]%,暴击伤害提高[qCdmg]%',
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sort: 9,
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cons: 6,
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data: {
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qCpct: ({ attr }) => Math.min(20, attr.hp / 1000 * 0.4),
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qCdmg: ({ attr }) => Math.min(110, attr.hp / 1000 * 2.2)
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}
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}, {
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check: ({ params, cons }) => params.team === true,
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title: '双水Buff:生命值提高[hpPct]%',
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data: {
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hpPct: 25
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}
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}, {
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check: ({ params, cons }) => params.team === true && cons <= 1,
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title: '0命芙宁娜:获得[dmg]%增伤',
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data: {
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dmg: 75
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}
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}, {
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check: ({ params, cons }) => params.team === true && cons > 1,
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title: '2命芙宁娜:获得[dmg]%增伤',
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data: {
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dmg: 100
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}
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}, 'vaporize']
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export const createdBy = 'liangshi'
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