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Update calc.js (#720)
水神2命时E伤害跟1命完全一致,只有Q伤害高了一截,不具备参考价值,这里改成2命时E能吃到140%生命加成。
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@ -4,16 +4,20 @@ export const details = [{
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heal(talent.e['众水的歌者治疗量2'][0] * attr.hp / 100 + talent.e['众水的歌者治疗量2'][1] * 1)
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}, {
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title: 'E海薇玛夫人(海马)·伤害',
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params: { talentQ: true },
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['海薇玛夫人伤害'] / 100 * 1.4, 'e')
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}, {
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title: 'E乌瑟勋爵(章鱼)·伤害',
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params: { talentQ: true },
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['乌瑟勋爵伤害'] / 100 * 1.4, 'e')
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}, {
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title: 'E谢贝蕾妲小姐(螃蟹)·伤害',
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params: { talentQ: true },
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dmgKey: 'e',
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e')
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}, {
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title: 'E谢贝蕾妲小姐(螃蟹)·蒸发',
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params: { talentQ: true },
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dmgKey: 'e',
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dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e', '蒸发')
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}, {
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