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https://github.com/yoimiya-kokomi/miao-plugin.git
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删除冗余文件,喵喵设置增加组队伤害开关 (#343)
* add cfg rm redundant files * fix bugs in team_dmg * add 珐露珊 流浪者评分
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@ -22,6 +22,12 @@ export const cfgSchema = {
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def: false,
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desc: '群内的面板伤害及圣遗物排名与查看功能,默认关闭。请根据群友心理素质自行决定是否开启'
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},
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teamCalc: {
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title: '组队伤害',
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key: '组队',
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def: false,
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desc: '组队伤害,测试阶段。开启后请重启喵喵'
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},
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groupRankLimit: {
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title: '排名限制',
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key: '限制',
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@ -6,6 +6,7 @@ import { attrMap } from '../resources/meta/artifact/index.js'
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import DmgBuffs from './profile-lib/DmgBuffs.js'
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import DmgAttr from './profile-lib/DmgAttr.js'
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import DmgCalc from './profile-lib/DmgCalc.js'
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import { Common } from '../components/index.js'
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export default class ProfileDmg extends Base {
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constructor (profile = {}) {
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@ -19,7 +20,11 @@ export default class ProfileDmg extends Base {
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static dmgRulePath (name) {
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const _path = process.cwd()
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let path = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc.js`
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let path = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc_auto.js`
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if (fs.existsSync(path)&&Common.cfg('teamCalc')) {
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return path
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}
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path = `${_path}/plugins/miao-plugin/resources/meta/character/${name}/calc.js`
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if (fs.existsSync(path)) {
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return path
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}
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@ -56,5 +56,7 @@ export const usefulAttr = {
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妮露: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 80, dmg: 100, phy: 0, recharge: 30, heal: 0 },
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纳西妲: { hp: 0, atk: 55, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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多莉: { hp: 75, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 75, phy: 0, recharge: 55, heal: 100 },
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莱依拉: { hp: 100, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 35 }
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莱依拉: { hp: 100, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 35 },
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流浪者: { hp: 0, atk: 80, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 35, heal: 0 },
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珐露珊: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 75, phy: 0, recharge: 75, heal: 0 },
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}
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@ -1,58 +0,0 @@
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export const details = [{
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check: ({ cons }) => cons < 2,
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dmgKey: 'e',
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title: '温三雷叄阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e',
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title: '温三雷肆阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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title: '温三雷Q天狐霆雷伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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}, {
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title: '温三雷四段Q总伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defDmgKey = 'e'
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export const buffs = [{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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}
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}, {
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check: ({ cons }) => cons >= 4,
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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data: {
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dmg: 20
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}
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}, {
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cons: 6,
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title: '6命效果:杀生樱无视敌人[eDef]%防御',
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data: {
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eDef: 60
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}
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}, {
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:20,
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kx:40,
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mastery:100
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}
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}, {
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct:20,
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cdmg:60
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}
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},{
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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@ -1,58 +0,0 @@
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export const details = [{
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check: ({ cons }) => cons < 2,
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dmgKey: 'e',
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title: '温三雷叄阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e',
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title: '温三雷肆阶杀生樱伤害',
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dmg: ({ talent, attr }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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title: '温三雷Q天狐霆雷伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['天狐霆雷伤害'], 'q')
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}, {
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title: '温三雷四段Q总伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defDmgKey = 'e'
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export const buffs = [{
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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data: {
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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}
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}, {
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check: ({ cons }) => cons >= 4,
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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data: {
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dmg: 20
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}
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}, {
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cons: 6,
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title: '6命效果:杀生樱无视敌人[eDef]%防御',
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data: {
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eDef: 60
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}
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}, {
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct:40,
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kx:60,
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mastery:200
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}
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}, {
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct:20,
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cdmg:60
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}
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},{
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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@ -1,68 +0,0 @@
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export const details = [{
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title: '刻九万妲E后重击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '刻九万妲Q单段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q')
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}, {
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title: '刻九万妲Q总伤害',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q')
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}, {
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title: '刻九万妲Q激化总伤',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => {
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let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
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let t2 = dmg(talent.q['连斩伤害'] / 8, 'q')
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let t3j = dmg(talent.q['最后一击伤害'], 'q', '超激化')
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return {
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dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg,
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avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg
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}
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}
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}]
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export const defDmgIdx = 3
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '刻晴被动:释放Q获得15%暴击率',
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data: {
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qCpct: 15
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}
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}, {
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title: '刻晴4命:触发雷元素相关反应提升攻击力25%',
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cons: 4,
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data: {
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atkPct: 25
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}
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}, {
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title: '刻晴6命:4层获得24%雷伤加成',
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cons: 6,
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data: {
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dmg: 24
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}
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},{
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg:16,
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a2Dmg:16,
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a3Dmg:16,
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dmg: 40,
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atkPct:20,
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kx:40
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}
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}, {
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title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
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data: {
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atkPlus: 794.2,
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cdmg:60,
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atkPct:20
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}
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}, {
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title: '精1千夜纳西妲:增加精通[mastery]',
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data: {
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mastery: 290
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}
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}]
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export const details = [{
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title: '刻九万妲E后重击伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
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}, {
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title: '刻九万妲Q单段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['连斩伤害2'][0], 'q')
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}, {
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title: '刻九万妲Q总伤害',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['连斩伤害'] + talent.q['最后一击伤害'], 'q')
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}, {
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title: '刻九万妲Q激化总伤',
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params: { q: 1 },
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dmg: ({ talent }, dmg) => {
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let t1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let t2j = dmg(talent.q['连斩伤害'] / 8, 'q', '超激化')
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let t2 = dmg(talent.q['连斩伤害'] / 8, 'q')
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let t3j = dmg(talent.q['最后一击伤害'], 'q', '超激化')
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return {
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dmg: t1j.dmg + t2j.dmg * 2 + t2.dmg * 6 + t3j.dmg,
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avg: t1j.avg + t2j.avg * 2 + t2.avg * 6 + t3j.avg
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}
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}
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}]
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export const defDmgIdx = 3
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '刻晴被动:释放Q获得15%暴击率',
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data: {
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qCpct: 15
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}
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}, {
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title: '刻晴4命:触发雷元素相关反应提升攻击力25%',
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cons: 4,
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data: {
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atkPct: 25
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}
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}, {
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title: '刻晴6命:4层获得24%雷伤加成',
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cons: 6,
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data: {
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dmg: 24
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}
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},{
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title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg:32,
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a2Dmg:32,
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a3Dmg:32,
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dmg: 48,
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atkPct:40,
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kx:40,
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mastery:200
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}
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}, {
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title: '宗室天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,攻击[atkPct]%',
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data: {
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atkPlus: 794.2,
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cdmg:60,
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atkPct:20
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}
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}, {
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title: '精5千夜纳西妲:增加精通[mastery],减防[enemyDef]%',
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data: {
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mastery: 298,
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enemyDef: 30
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}
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}]
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export const details = [ {
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title: '夜万香E络命丝伤害',
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dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e')
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}, {
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title: '夜万香E络命丝蒸发',
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dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
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}, {
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title: '夜万香Q协同单段伤害',
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params: { q: true },
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
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}
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}, {
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check: ({ cons }) => cons < 6,
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dmgKey: 'q',
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title: 'EE双蒸后台8次连携',
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params: { q: true },
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
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let erming = basic(calc(attr.hp) * (14 / 100), 'q')
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let count = cons * 1 >= 2 ? 1 : 0
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let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
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return {
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dmg: 2 * e_v.dmg + 4 * erming.dmg * count+ 24 * q.dmg,
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avg: 2 * e_v.avg + 4 * erming.avg * count+ 24 * q.avg
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}
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}
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}, {
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check: ({ cons }) => cons >= 6,
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dmgKey: 'q',
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title: '6命EaEaaaa双蒸',
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params: { q: true },
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
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let erming = basic(calc(attr.hp) * (14 / 100), 'q')
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let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
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let a = basic(calc(attr.hp) * talent.a['破局矢伤害']*1.56 / 100, 'a2')
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return {
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dmg: 2*e_v.dmg + 2*erming.dmg+ 15*q.dmg+ 5*a.dmg,
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avg: 2*e_v.avg + 2*erming.avg+ 15*q.avg+ 5*a.avg
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}
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}
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}]
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export const defDmgKey = 'q'
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export const mainAttr = 'hp,cpct,cdmg'
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export const buffs = [{
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title: '夜兰被动:有4个不同元素类型角色时,夜兰生命值上限提高30%',
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data: {
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hpPct: 30
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}
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}, {
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title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%',
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cons: 4,
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data: {
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hpPct: 40
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}
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}, {
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title: '夜兰被动:Q持续过程中满层Buff下提高伤害50%',
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data: {
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dmg: ({ params }) => params.q ? 50 : 0
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}
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}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, 'vaporize']
|
@ -1,86 +0,0 @@
|
||||
export const details = [ {
|
||||
title: '夜万莫香E络命丝伤害',
|
||||
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e')
|
||||
|
||||
}, {
|
||||
title: '夜万莫香E络命丝蒸发',
|
||||
dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
|
||||
|
||||
}, {
|
||||
|
||||
title: '夜万莫香Q协同单段伤害',
|
||||
params: { q: true },
|
||||
dmg: ({ talent, attr, calc, cons }, { basic }) => {
|
||||
return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons < 6,
|
||||
dmgKey: 'q',
|
||||
title: 'EE双蒸后台8次连携',
|
||||
params: { q: true },
|
||||
dmg: ({ talent, attr, calc, cons }, { basic }) => {
|
||||
let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
|
||||
let erming = basic(calc(attr.hp) * (14 / 100), 'q')
|
||||
let count = cons * 1 >= 2 ? 1 : 0
|
||||
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
|
||||
return {
|
||||
dmg: 2 * e_v.dmg + 4 * erming.dmg * count+ 24 * q.dmg,
|
||||
avg: 2 * e_v.avg + 4 * erming.avg * count+ 24 * q.avg
|
||||
}
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons >= 6,
|
||||
dmgKey: 'q',
|
||||
title: '6命EaEaaaa双蒸',
|
||||
params: { q: true },
|
||||
dmg: ({ talent, attr, calc, cons }, { basic }) => {
|
||||
let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
|
||||
let erming = basic(calc(attr.hp) * (14 / 100), 'q')
|
||||
let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q',)
|
||||
let a = basic(calc(attr.hp) * talent.a['破局矢伤害']*1.56 / 100, 'a2')
|
||||
return {
|
||||
dmg: 2*e_v.dmg + 2*erming.dmg+ 15*q.dmg+ 5*a.dmg,
|
||||
avg: 2*e_v.avg + 2*erming.avg+ 15*q.avg+ 5*a.avg
|
||||
}
|
||||
}
|
||||
}]
|
||||
|
||||
export const defDmgKey = 'q'
|
||||
export const mainAttr = 'hp,cpct,cdmg'
|
||||
|
||||
export const buffs = [{
|
||||
title: '夜兰被动:有4个不同元素类型角色时,夜兰生命值上限提高30%',
|
||||
data: {
|
||||
hpPct: 30
|
||||
}
|
||||
}, {
|
||||
title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%',
|
||||
cons: 4,
|
||||
data: {
|
||||
hpPct: 40
|
||||
}
|
||||
}, {
|
||||
title: '夜兰被动:Q持续过程中满层Buff下提高伤害50%',
|
||||
data: {
|
||||
dmg: ({ params }) => params.q ? 50 : 0
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {
|
||||
title: '千夜教官满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
|
||||
data: {
|
||||
dmg: 60,
|
||||
hpPct: 25,
|
||||
cpct:15,
|
||||
mastery:168
|
||||
}
|
||||
}, 'vaporize']
|
@ -1,98 +0,0 @@
|
||||
export const details = [{
|
||||
title: '宵夜万班首段普攻',
|
||||
params: { num: 1 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
|
||||
}, {
|
||||
title: '宵夜万班普攻尾箭',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a')
|
||||
}, {
|
||||
title: '宵夜万班尾箭蒸发',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
check: ({ cons }) => cons >= 6,
|
||||
dmgKey: 'e',
|
||||
title: '宵夜万班凹双蒸',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) =>{
|
||||
let a0Dmg = dmg(talent.a['一段伤害']/2, 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害']/2, 'a')
|
||||
let a1_5Dmg = dmg(talent.a['一段伤害']/2, 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a4_5Dmg = dmg(talent.a['四段伤害']/2, 'a')
|
||||
let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
let a5_5Dmg = dmg(talent.a['五段伤害']/2, 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg + a1Dmg.avg+ a1_5Dmg.avg+ a2Dmg.avg+ a3Dmg.avg+ 3 * a4_5Dmg.avg+ a5_5Dmg.avg+ a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg + a1Dmg.dmg +a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg+ a5_5Dmg.dmg + a5Dmg.dmg
|
||||
}
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons < 6,
|
||||
dmgKey: 'e',
|
||||
title: '宵夜万班147蒸发',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) =>{
|
||||
let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg/2 + a1Dmg.avg/2+ a2Dmg.avg+ a3Dmg.avg+ a4Dmg.avg+ a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg/2 + a1Dmg.dmg/2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
|
||||
}
|
||||
}
|
||||
}]
|
||||
|
||||
export const defDmgKey = 'e'
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
title: '焰硝庭火舞:开启E后额外提升普通[aMulti]%伤害',
|
||||
data: {
|
||||
aMulti: ({ talent }) => talent.e['炽焰箭伤害'] - 100
|
||||
}
|
||||
}, {
|
||||
title: '宵宫被动:袖火百景图10层提高20%火伤加成',
|
||||
data: {
|
||||
dmg: ({ params }) => params.num ? params.num * 2 : 20
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, {
|
||||
title: '夜兰:获得[dmg]%增伤',
|
||||
data: {
|
||||
dmg: 35
|
||||
}
|
||||
}, {
|
||||
title: '宵宫2命:宵宫造成暴击后获得25%火伤加成',
|
||||
cons: 2,
|
||||
data: {
|
||||
dmg: ({ params }) => params.num > 1 ? 25 : 0
|
||||
}
|
||||
},{
|
||||
title: '宵宫6命:加特林(以1.3倍折合)',
|
||||
cons: 6,
|
||||
data: {
|
||||
aMulti: 0
|
||||
}
|
||||
}, 'vaporize']
|
@ -1,99 +0,0 @@
|
||||
export const details = [{
|
||||
title: '宵夜万班首段普攻',
|
||||
params: { num: 1 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
|
||||
}, {
|
||||
title: '宵夜万班普攻尾箭',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a')
|
||||
}, {
|
||||
title: '宵夜万班尾箭蒸发',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
check: ({ cons }) => cons >= 6,
|
||||
dmgKey: 'e',
|
||||
title: '宵夜万班凹双蒸',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) =>{
|
||||
let a0Dmg = dmg(talent.a['一段伤害']/2, 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害']/2, 'a')
|
||||
let a1_5Dmg = dmg(talent.a['一段伤害']/2, 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a4_5Dmg = dmg(talent.a['四段伤害']/2, 'a')
|
||||
let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
|
||||
let a5_5Dmg = dmg(talent.a['五段伤害']/2, 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg + a1Dmg.avg+ a1_5Dmg.avg+ a2Dmg.avg+ a3Dmg.avg+ 3 * a4_5Dmg.avg+ a5_5Dmg.avg+ a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg + a1Dmg.dmg +a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg+ a5_5Dmg.dmg + a5Dmg.dmg
|
||||
}
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons < 6,
|
||||
dmgKey: 'e',
|
||||
title: '宵夜万班147蒸发',
|
||||
params: { num: 10 },
|
||||
dmg: ({ talent }, dmg) =>{
|
||||
let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
let a1Dmg = dmg(talent.a['一段伤害'], 'a')
|
||||
let a2Dmg = dmg(talent.a['二段伤害'], 'a')
|
||||
let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
|
||||
let a4Dmg = dmg(talent.a['四段伤害'], 'a')
|
||||
let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
|
||||
return {
|
||||
avg: a0Dmg.avg/2 + a1Dmg.avg/2+ a2Dmg.avg+ a3Dmg.avg+ a4Dmg.avg+ a5Dmg.avg,
|
||||
dmg: a0Dmg.dmg/2 + a1Dmg.dmg/2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
|
||||
}
|
||||
}
|
||||
}]
|
||||
|
||||
export const defDmgKey = 'e'
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
title: '焰硝庭火舞:开启E后额外提升普通[aMulti]%伤害',
|
||||
data: {
|
||||
aMulti: ({ talent }) => talent.e['炽焰箭伤害'] - 100
|
||||
}
|
||||
}, {
|
||||
title: '宵宫被动:袖火百景图10层提高20%火伤加成',
|
||||
data: {
|
||||
dmg: ({ params }) => params.num ? params.num * 2 : 20
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {
|
||||
title: '夜兰:获得[dmg]%增伤',
|
||||
data: {
|
||||
dmg: 35
|
||||
}
|
||||
}, {
|
||||
title: '宵宫2命:宵宫造成暴击后获得25%火伤加成',
|
||||
cons: 2,
|
||||
data: {
|
||||
dmg: ({ params }) => params.num > 1 ? 25 : 0
|
||||
}
|
||||
},{
|
||||
title: '宵宫6命:加特林(以1.3倍折合)',
|
||||
cons: 6,
|
||||
data: {
|
||||
aMulti: 0
|
||||
}
|
||||
}, 'vaporize']
|
@ -1,96 +0,0 @@
|
||||
export const details = [{
|
||||
title: '提万妲花筥箭激化伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2', '超激化')
|
||||
}, {
|
||||
title: '提万妲单支藏蕴花矢伤害',
|
||||
dmg: ({ talent, cons }, dmg) => dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||||
}, {
|
||||
title: '提万妲二段重击总伤害',
|
||||
dmg: ({ talent, cons }, dmg) => {
|
||||
let d1 = dmg(talent.a['花筥箭伤害'], 'a2')
|
||||
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||||
let count = cons * 1 === 6 ? 5 : 4
|
||||
return {
|
||||
dmg: d1.dmg + d2.dmg * count,
|
||||
avg: d1.avg + d2.avg * count
|
||||
}
|
||||
}
|
||||
}, {
|
||||
title: '提万妲Q总伤害',
|
||||
params: { q: true },
|
||||
dmg: ({ talent, cons }, dmg) => {
|
||||
return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q')
|
||||
}
|
||||
}, {
|
||||
title: '提万妲eQ3e3a总激化伤害',
|
||||
params: { q: true },
|
||||
dmg: ({ talent, cons }, dmg) => {
|
||||
let d1 = dmg(talent.a['花筥箭伤害'], 'a2', '超激化')
|
||||
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||||
let d3 = dmg(talent.a['藏蕴花矢伤害'], 'a2', '超激化')
|
||||
let q1 = dmg(talent.q['缠藤箭伤害'] , 'q', '超激化')
|
||||
let q2 = dmg(talent.q['缠藤箭伤害'] , 'q')
|
||||
let q3 = dmg(talent.q['次级缠藤箭伤害'] , 'q', '超激化')
|
||||
let q4 = dmg(talent.q['次级缠藤箭伤害'] , 'q')
|
||||
let count = cons * 1 === 6 ? 4 : 2
|
||||
return {
|
||||
dmg: 3*(d1.dmg * count + d2.dmg * 6 + d3.dmg * 2) + q1.dmg * 2+ q2.dmg * 4+ q3.dmg * 2+ q4.dmg * 4,
|
||||
avg: 3*(d1.avg * count + d2.avg * 6 + d3.avg * 2) + q1.avg * 2+ q2.avg * 4+ q3.avg * 2+ q4.avg * 4
|
||||
}
|
||||
}
|
||||
}]
|
||||
|
||||
// 10144 6794&10596
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
export const defDmgIdx = 4
|
||||
export const buffs = [{
|
||||
title: '提纳里被动:发射花筥箭后,元素精通提升50点',
|
||||
data: {
|
||||
mastery: 50,
|
||||
qMastery: 0
|
||||
}
|
||||
}, {
|
||||
title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%',
|
||||
sort: 5,
|
||||
data: {
|
||||
a2Dmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08),
|
||||
qDmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08)
|
||||
}
|
||||
}, {
|
||||
title: '提纳里1命:重击暴击率提高15%',
|
||||
cons: 1,
|
||||
data: {
|
||||
a2Cpct: 15
|
||||
}
|
||||
}, {
|
||||
title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成',
|
||||
cons: 2,
|
||||
data: {
|
||||
dmg: 20
|
||||
}
|
||||
}, {
|
||||
title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60',
|
||||
cons: 4,
|
||||
data: {
|
||||
mastery: ({ params }) => params.q ? 120 : 0
|
||||
}
|
||||
}, {
|
||||
title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢',
|
||||
cons: 6
|
||||
},{
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, {
|
||||
title: '精1千夜纳西妲:增加精通[mastery](包括双草),减抗[kx]%',
|
||||
data: {
|
||||
mastery: 390,
|
||||
kx:30
|
||||
}
|
||||
}]
|
@ -1,96 +0,0 @@
|
||||
export const details = [{
|
||||
title: '提万妲花筥箭激化伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2', '超激化')
|
||||
}, {
|
||||
title: '提万妲单支藏蕴花矢伤害',
|
||||
dmg: ({ talent, cons }, dmg) => dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||||
}, {
|
||||
title: '提万妲二段重击总伤害',
|
||||
dmg: ({ talent, cons }, dmg) => {
|
||||
let d1 = dmg(talent.a['花筥箭伤害'], 'a2')
|
||||
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||||
let count = cons * 1 === 6 ? 5 : 4
|
||||
return {
|
||||
dmg: d1.dmg + d2.dmg * count,
|
||||
avg: d1.avg + d2.avg * count
|
||||
}
|
||||
}
|
||||
}, {
|
||||
title: '提万妲Q总伤害',
|
||||
params: { q: true },
|
||||
dmg: ({ talent, cons }, dmg) => {
|
||||
return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q')
|
||||
}
|
||||
}, {
|
||||
title: '提万妲eQ3e3a总激化伤害',
|
||||
params: { q: true },
|
||||
dmg: ({ talent, cons }, dmg) => {
|
||||
let d1 = dmg(talent.a['花筥箭伤害'], 'a2', '超激化')
|
||||
let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
|
||||
let d3 = dmg(talent.a['藏蕴花矢伤害'], 'a2', '超激化')
|
||||
let q1 = dmg(talent.q['缠藤箭伤害'] , 'q', '超激化')
|
||||
let q2 = dmg(talent.q['缠藤箭伤害'] , 'q')
|
||||
let q3 = dmg(talent.q['次级缠藤箭伤害'] , 'q', '超激化')
|
||||
let q4 = dmg(talent.q['次级缠藤箭伤害'] , 'q')
|
||||
let count = cons * 1 === 6 ? 4 : 2
|
||||
return {
|
||||
dmg: 3*(d1.dmg * count + d2.dmg * 6 + d3.dmg * 2) + q1.dmg * 2+ q2.dmg * 4+ q3.dmg * 2+ q4.dmg * 4,
|
||||
avg: 3*(d1.avg * count + d2.avg * 6 + d3.avg * 2) + q1.avg * 2+ q2.avg * 4+ q3.avg * 2+ q4.avg * 4
|
||||
}
|
||||
}
|
||||
}]
|
||||
|
||||
// 10144 6794&10596
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
export const defDmgIdx = 4
|
||||
export const buffs = [{
|
||||
title: '提纳里被动:发射花筥箭后,元素精通提升50点',
|
||||
data: {
|
||||
mastery: 50,
|
||||
qMastery: 0
|
||||
}
|
||||
}, {
|
||||
title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%',
|
||||
sort: 5,
|
||||
data: {
|
||||
a2Dmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08),
|
||||
qDmg: ({ calc, attr }) => Math.min(80, calc(attr.mastery) * 0.08)
|
||||
}
|
||||
}, {
|
||||
title: '提纳里1命:重击暴击率提高15%',
|
||||
cons: 1,
|
||||
data: {
|
||||
a2Cpct: 15
|
||||
}
|
||||
}, {
|
||||
title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成',
|
||||
cons: 2,
|
||||
data: {
|
||||
dmg: 20
|
||||
}
|
||||
}, {
|
||||
title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60',
|
||||
cons: 4,
|
||||
data: {
|
||||
mastery: ({ params }) => params.q ? 120 : 0
|
||||
}
|
||||
}, {
|
||||
title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢',
|
||||
cons: 6
|
||||
},{
|
||||
title: '精5苍古万叶:苍古普攻重击32增伤,增加[atkPct]%攻击,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
atkPct:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {
|
||||
title: '精5千夜纳西妲:增加精通[mastery](包括双草),减防[enemyDef]%,减抗[kx]%',
|
||||
data: {
|
||||
mastery: 398,
|
||||
enemyDef: 30,
|
||||
kx:30
|
||||
}
|
||||
}]
|
@ -1,23 +1,41 @@
|
||||
export const details = [{
|
||||
title: '蓄力总伤害',
|
||||
params: { team:false,alter:false},
|
||||
params: {
|
||||
team:false,
|
||||
alter:false,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2')
|
||||
}, {
|
||||
title: '蓄力融化',
|
||||
params: { team:false,alter:false},
|
||||
params: {
|
||||
team:false,
|
||||
alter:false,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: '甘鹤万班蓄力融化',
|
||||
params: { team:true,alter:false},
|
||||
params: {
|
||||
team:true,
|
||||
alter:false,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: '甘纳万班蓄力融化',
|
||||
params: { team:true,alter:true},
|
||||
params: {
|
||||
team:true,
|
||||
alter:true,
|
||||
q: 0
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: 'Q单个冰凌伤害',
|
||||
params: {
|
||||
q: 1
|
||||
team:false,
|
||||
alter:false,
|
||||
q: 1
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['冰棱伤害'], 'q')
|
||||
}]
|
||||
|
@ -1,61 +0,0 @@
|
||||
export const details = [{
|
||||
title: '甘鹤万班蓄力总伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2')
|
||||
}, {
|
||||
title: '甘鹤万班蓄力融化',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: 'Q单个冰凌伤害',
|
||||
params: {
|
||||
q: 1
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['冰棱伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 1
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
cons: 0,
|
||||
title: '甘雨被动:霜华矢发射后的5秒内霜华矢暴击率提高20%',
|
||||
data: {
|
||||
a2Cpct: 20
|
||||
}
|
||||
}, {
|
||||
cons: 1,
|
||||
title: '甘雨1命:霜华失命中减少敌人15%冰抗',
|
||||
data: {
|
||||
kx: ({ params }) => params.q ? 0 : 15
|
||||
}
|
||||
}, {
|
||||
cons: 4,
|
||||
title: '甘雨4命:大招领域内敌人受到的伤害提升25%',
|
||||
data: {
|
||||
dmg: ({ params }) => params.q ? 25 : 0
|
||||
}
|
||||
}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, {
|
||||
title: '精1息灾申鹤:获得[dmg]%增伤,减抗[kx]%,提升冰伤害4100',
|
||||
data: {
|
||||
dmg: 30,
|
||||
kx:15,
|
||||
a2Plus:4100*2,
|
||||
ePlus:4100,
|
||||
qPlus:4100
|
||||
}
|
||||
},{
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, 'melt']
|
@ -1,63 +0,0 @@
|
||||
export const details = [{
|
||||
title: '甘鹤万班蓄力总伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2')
|
||||
}, {
|
||||
title: '甘鹤万班蓄力融化',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['霜华矢·霜华绽发伤害'] + talent.a['霜华矢命中伤害'], 'a2', 'melt')
|
||||
}, {
|
||||
title: 'Q单个冰凌伤害',
|
||||
params: {
|
||||
q: 1
|
||||
},
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['冰棱伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 1
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
cons: 0,
|
||||
title: '甘雨被动:霜华矢发射后的5秒内霜华矢暴击率提高20%',
|
||||
data: {
|
||||
a2Cpct: 20
|
||||
}
|
||||
}, {
|
||||
cons: 1,
|
||||
title: '甘雨1命:霜华失命中减少敌人15%冰抗',
|
||||
data: {
|
||||
kx: ({ params }) => params.q ? 0 : 15
|
||||
}
|
||||
}, {
|
||||
cons: 4,
|
||||
title: '甘雨4命:大招领域内敌人受到的伤害提升25%',
|
||||
data: {
|
||||
dmg: ({ params }) => params.q ? 25 : 0
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {
|
||||
title: '精5息灾申鹤:获得[dmg]%增伤,减抗[kx]%,爆伤15%,提升冰伤害5700',
|
||||
data: {
|
||||
dmg: 30,
|
||||
kx:15,
|
||||
cdmg:15,
|
||||
a2Plus:5700*2,
|
||||
ePlus:5700,
|
||||
qPlus:5700
|
||||
}
|
||||
},{
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, 'melt']
|
@ -1,56 +0,0 @@
|
||||
export const details = [{
|
||||
title: '绫夜万班瞬水剑三段伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a')
|
||||
}, {
|
||||
title: '绫夜万班瞬水剑三段蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
title: '绫夜万班Q每段伤害',
|
||||
params: { q: 1 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 1
|
||||
export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
cons: 2,
|
||||
title: '绫人2命:3层浪闪以上时提高50%生命值',
|
||||
data: {
|
||||
hpPct: ({ params }) => params.q ? 0 : 50
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons < 2,
|
||||
title: '4层浪闪:提高瞬水剑伤害[aPlus]',
|
||||
data: {
|
||||
aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 4
|
||||
}
|
||||
}, {
|
||||
cons: 2,
|
||||
title: '绫人2命:5层浪闪提高瞬水剑伤害[aPlus]',
|
||||
data: {
|
||||
aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, {
|
||||
title: '夜兰:获得[dmg]%增伤,双水25%生命值',
|
||||
data: {
|
||||
dmg: 35,
|
||||
hpPct:25
|
||||
}
|
||||
}, 'vaporize']
|
@ -1,57 +0,0 @@
|
||||
export const details = [{
|
||||
title: '绫夜万班瞬水剑三段伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a')
|
||||
}, {
|
||||
title: '绫夜万班瞬水剑三段蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
|
||||
}, {
|
||||
title: '绫夜万班Q每段伤害',
|
||||
params: { q: 1 },
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 1
|
||||
export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
cons: 2,
|
||||
title: '绫人2命:3层浪闪以上时提高50%生命值',
|
||||
data: {
|
||||
hpPct: ({ params }) => params.q ? 0 : 50
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons < 2,
|
||||
title: '4层浪闪:提高瞬水剑伤害[aPlus]',
|
||||
data: {
|
||||
aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 4
|
||||
}
|
||||
}, {
|
||||
cons: 2,
|
||||
title: '绫人2命:5层浪闪提高瞬水剑伤害[aPlus]',
|
||||
data: {
|
||||
aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {
|
||||
title: '夜兰:获得[dmg]%增伤,[hpPct]%生命值,双水25%生命值',
|
||||
data: {
|
||||
dmg: 35,
|
||||
hpPct:65
|
||||
}
|
||||
}, 'vaporize']
|
@ -1,65 +0,0 @@
|
||||
export const details = [{
|
||||
title: '神鹤万莫重击总伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
|
||||
}, {
|
||||
title: '神鹤万莫E伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
|
||||
}, {
|
||||
title: '神鹤万莫Q单段伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['切割伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const mainAttr = 'atk,cpct,cdmg'
|
||||
export const defDmgIdx = 2
|
||||
|
||||
export const buffs = [{
|
||||
passive: 1,
|
||||
title: '神里被动:释放E后普攻与重击伤害提高30%',
|
||||
data: {
|
||||
aDmg: 30,
|
||||
a2Dmg: 30
|
||||
}
|
||||
}, {
|
||||
passive: 2,
|
||||
title: '神里被动:霰步命中敌人获得18%冰伤加成',
|
||||
data: {
|
||||
dmg: 18
|
||||
}
|
||||
}, {
|
||||
cons: 4,
|
||||
title: '神里4命:元素爆发后敌人防御力降低30%',
|
||||
data: {
|
||||
qDef: 30
|
||||
}
|
||||
}, {
|
||||
cons: 6,
|
||||
title: '神里6命:每10秒重击伤害提高[a2Dmg]%',
|
||||
data: {
|
||||
a2Dmg: 298
|
||||
}
|
||||
}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, {
|
||||
title: '精1息灾申鹤:获得[dmg]%增伤,减抗[kx]%,提升冰伤害4100',
|
||||
data: {
|
||||
dmg: 30,
|
||||
kx:15,
|
||||
a2Plus:4100*3,
|
||||
ePlus:4100,
|
||||
qPlus:4100
|
||||
}
|
||||
}, {
|
||||
title: '千岩讨龙莫娜:获得[dmg]%增伤,增加[atkPct]%攻击',
|
||||
data: {
|
||||
dmg: 60,
|
||||
atkPct:68,
|
||||
}
|
||||
}]
|
@ -1,70 +0,0 @@
|
||||
export const details = [{
|
||||
title: '神鹤万莫重击总伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.a['重击伤害'], 'a2')
|
||||
}, {
|
||||
title: '神鹤万莫E伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
|
||||
}, {
|
||||
title: '神鹤万莫Q单段伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['切割伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const mainAttr = 'atk,cpct,cdmg'
|
||||
export const defDmgIdx = 2
|
||||
|
||||
export const buffs = [{
|
||||
passive: 1,
|
||||
title: '神里被动:释放E后普攻与重击伤害提高30%',
|
||||
data: {
|
||||
aDmg: 30,
|
||||
a2Dmg: 30
|
||||
}
|
||||
}, {
|
||||
passive: 2,
|
||||
title: '神里被动:霰步命中敌人获得18%冰伤加成',
|
||||
data: {
|
||||
dmg: 18
|
||||
}
|
||||
}, {
|
||||
cons: 4,
|
||||
title: '神里4命:元素爆发后敌人防御力降低30%',
|
||||
data: {
|
||||
qDef: 30
|
||||
}
|
||||
}, {
|
||||
cons: 6,
|
||||
title: '神里6命:每10秒重击伤害提高[a2Dmg]%',
|
||||
data: {
|
||||
a2Dmg: 298
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {
|
||||
title: '精5息灾宗室申鹤:获得[dmg]%增伤,增加[atkPct]%攻击,减抗[kx]%,爆伤15%,提升冰伤害5700,双冰暴击15%',
|
||||
data: {
|
||||
dmg: 30,
|
||||
atkPct:20,
|
||||
kx:15,
|
||||
cpct: 15,
|
||||
cdmg:15,
|
||||
a2Plus:5700*3,
|
||||
ePlus:5700,
|
||||
qPlus:5700
|
||||
}
|
||||
}, {
|
||||
title: '千岩讨龙莫娜:获得[dmg]%增伤,增加[atkPct]%攻击,暴击15%',
|
||||
data: {
|
||||
dmg: 60,
|
||||
cpct: 15,
|
||||
atkPct:68,
|
||||
}
|
||||
}]
|
@ -1,34 +0,0 @@
|
||||
export const details = [{
|
||||
title: '万达开E后重击',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2')
|
||||
}, {
|
||||
title: '万达断流·斩 伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['断流·斩 伤害'], 'e')
|
||||
}, {
|
||||
title: '万达开E后Q伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q')
|
||||
}, {
|
||||
title: '万达开E后Q蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q', 'vaporize')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 3
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
},'vaporize']
|
@ -1,35 +0,0 @@
|
||||
export const details = [{
|
||||
title: '万达开E后重击',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['重击伤害'], 'a2')
|
||||
}, {
|
||||
title: '万达断流·斩 伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['断流·斩 伤害'], 'e')
|
||||
}, {
|
||||
title: '万达开E后Q伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q')
|
||||
}, {
|
||||
title: '万达开E后Q蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害·近战'], 'q', 'vaporize')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 3
|
||||
export const mainAttr = 'atk,cpct,cdmg,mastery'
|
||||
|
||||
export const buffs = [{
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
},'vaporize']
|
@ -1,81 +0,0 @@
|
||||
export const details = [{
|
||||
title: '雷九八万满愿力Q首刀',
|
||||
params: {
|
||||
type: 0,
|
||||
num: 60,
|
||||
ban: 0
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
}, {
|
||||
title: '雷九万班满愿力Q首刀',
|
||||
params: {
|
||||
type: 0,
|
||||
num: 60,
|
||||
ban: 1
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
}, {
|
||||
title: '雷九万班满愿力重击',
|
||||
params: {
|
||||
type: 1,
|
||||
num: 60,
|
||||
ban: 1
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['重击伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const defParams = {
|
||||
ban: 1,
|
||||
num: 60,
|
||||
type: 0
|
||||
}
|
||||
|
||||
export const defDmgIdx = 0
|
||||
export const mainAttr = 'atk,cpct,cdmg,recharge,mastery'
|
||||
|
||||
export const buffs = [
|
||||
{
|
||||
title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
|
||||
data: {
|
||||
qDmg: ({ talent }) => talent.e['元素爆发伤害提高'] * 90
|
||||
}
|
||||
}, {
|
||||
title: '梦想真说:Q满愿力获得[qPct]%大招倍率加成',
|
||||
data: {
|
||||
qPct: ({ talent, params }) => talent.q['愿力加成'][params.type || 0] * params.num
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons >= 2,
|
||||
title: '雷神2命:大招无视敌人[qIgnore]%防御力',
|
||||
data: {
|
||||
qIgnore: 60
|
||||
}
|
||||
}, {
|
||||
title: '雷神被动:基于元素充能获得[dmg]%雷伤加成',
|
||||
data: {
|
||||
dmg: ({ attr }) => Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: ({ params }) =>20 * params.ban,
|
||||
atkPlus: ({ params }) =>1202.35 * params.ban
|
||||
}
|
||||
}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, {
|
||||
title: '天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤',
|
||||
data: {
|
||||
atkPlus: 794.2,
|
||||
cdmg:60,
|
||||
}
|
||||
}
|
||||
]
|
@ -1,88 +0,0 @@
|
||||
export const details = [{
|
||||
title: '雷九八万满愿力Q首刀',
|
||||
params: {
|
||||
type: 0,
|
||||
num: 60,
|
||||
ban: 0
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
}, {
|
||||
title: '雷九万班满愿力Q首刀',
|
||||
params: {
|
||||
type: 0,
|
||||
num: 60,
|
||||
ban: 1
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['梦想一刀基础伤害'], 'q')
|
||||
}, {
|
||||
title: '雷九万班满愿力重击',
|
||||
params: {
|
||||
type: 1,
|
||||
num: 60,
|
||||
ban: 1
|
||||
},
|
||||
dmg: ({ talent, attr }, dmg) => dmg(talent.q['重击伤害'], 'q')
|
||||
}]
|
||||
|
||||
export const defParams = {
|
||||
ban: 1,
|
||||
num: 60,
|
||||
type: 0
|
||||
}
|
||||
|
||||
export const defDmgIdx = 0
|
||||
export const mainAttr = 'atk,cpct,cdmg,recharge,mastery'
|
||||
|
||||
export const buffs = [
|
||||
{
|
||||
title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
|
||||
data: {
|
||||
qDmg: ({ talent }) => talent.e['元素爆发伤害提高'] * 90
|
||||
}
|
||||
}, {
|
||||
title: '梦想真说:Q满愿力获得[qPct]%大招倍率加成',
|
||||
data: {
|
||||
qPct: ({ talent, params }) => talent.q['愿力加成'][params.type || 0] * params.num
|
||||
}
|
||||
}, {
|
||||
check: ({ cons }) => cons >= 2,
|
||||
title: '雷神2命:大招无视敌人[qIgnore]%防御力',
|
||||
data: {
|
||||
qIgnore: 60
|
||||
}
|
||||
}, {
|
||||
title: '雷神被动:基于元素充能获得[dmg]%雷伤加成',
|
||||
data: {
|
||||
dmg: ({ attr }) => Math.max(attr.recharge.base + attr.recharge.plus - 100, 0) * 0.4
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: ({ params }) =>20 * params.ban,
|
||||
atkPlus: ({ params }) =>1202.35 * params.ban
|
||||
}
|
||||
}, {
|
||||
title: '八重4命:增加20%雷伤',
|
||||
data: {
|
||||
dmg: ({ params }) =>20 * (1 - params.ban)
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, {
|
||||
title: '教官天空九条:增加[atkPlus]点攻击力与[cdmg]%爆伤,精通[mastery]',
|
||||
data: {
|
||||
atkPlus: 794.2,
|
||||
cdmg:60,
|
||||
mastery:120
|
||||
}
|
||||
}
|
||||
]
|
@ -1,40 +0,0 @@
|
||||
export const details = [{
|
||||
title: '万达锅巴单口伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e')
|
||||
}, {
|
||||
title: '万达锅巴单口蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e', 'vaporize')
|
||||
}, {
|
||||
title: '万达旋火轮单次伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q')
|
||||
}, {
|
||||
title: '万达旋火轮单次蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q', 'vaporize')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 3
|
||||
export const mainAttr = 'atk,cpct,cdmg'
|
||||
|
||||
export const buffs = [{
|
||||
cons: 1,
|
||||
title: '香菱1命:锅巴降低敌人火抗15',
|
||||
data: {
|
||||
kx: 15
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
|
||||
data: {
|
||||
aDmg:16,
|
||||
a2Dmg:16,
|
||||
a3Dmg:16,
|
||||
dmg: 40,
|
||||
atkPct:20,
|
||||
kx:40
|
||||
}
|
||||
}, 'vaporize']
|
@ -1,41 +0,0 @@
|
||||
export const details = [{
|
||||
title: '万达锅巴单口伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e')
|
||||
}, {
|
||||
title: '万达锅巴单口蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.e['喷火伤害'], 'e', 'vaporize')
|
||||
}, {
|
||||
title: '万达旋火轮单次伤害',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q')
|
||||
}, {
|
||||
title: '万达旋火轮单次蒸发',
|
||||
dmg: ({ talent }, dmg) => dmg(talent.q['旋火轮伤害'], 'q', 'vaporize')
|
||||
}]
|
||||
|
||||
export const defDmgIdx = 3
|
||||
export const mainAttr = 'atk,cpct,cdmg'
|
||||
|
||||
export const buffs = [{
|
||||
cons: 1,
|
||||
title: '香菱1命:锅巴降低敌人火抗15',
|
||||
data: {
|
||||
kx: 15
|
||||
}
|
||||
}, {
|
||||
title: '风鹰宗室班:增加[atkPlus]点攻击力与[atkPct]%攻击力',
|
||||
data: {
|
||||
atkPct: 20,
|
||||
atkPlus: 1202.35
|
||||
}
|
||||
}, {
|
||||
title: '精5苍古万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
|
||||
data: {
|
||||
aDmg:32,
|
||||
a2Dmg:32,
|
||||
a3Dmg:32,
|
||||
dmg: 48,
|
||||
atkPct:40,
|
||||
kx:40,
|
||||
mastery:200
|
||||
}
|
||||
}, 'vaporize']
|
Loading…
Reference in New Issue
Block a user