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更新评分及卡池
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resources/character-img/夏沃蕾/01.jpg
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resources/character-img/夏沃蕾/01.jpg
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@ -78,4 +78,6 @@ export const usefulAttr = {
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莱欧斯利: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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莱欧斯利: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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芙宁娜: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 45, dmg: 100, phy: 0, recharge: 75, heal: 100 },
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芙宁娜: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 45, dmg: 100, phy: 0, recharge: 75, heal: 100 },
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夏洛蒂: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 100 },
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夏洛蒂: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 100 },
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娜维娅: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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夏沃蕾: { hp: 100, atk: 0, def: 0, cpct: 0, cdmg: 0, mastery: 0, dmg: 0, phy: 0, recharge: 75, heal: 100 }
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}
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}
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@ -1,45 +1,45 @@
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export const details = [{
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export const details = [{
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title: 'E点按伤害',
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title: 'E点按伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['点按伤害'], 'e',)
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dmg: ({ talent }, dmg) => dmg(talent.e['点按伤害'], 'e')
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},{
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}, {
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title: 'E长按伤害',
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title: 'E长按伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
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dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
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},{
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}, {
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title: '「超量装药弹头」伤害',
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title: '「超量装药弹头」伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['「超量装药弹头」伤害'], 'e')
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dmg: ({ talent }, dmg) => dmg(talent.e['「超量装药弹头」伤害'], 'e')
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},{
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}, {
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title: '2命额外伤害',
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title: '2命额外伤害',
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check: ({ cons }) => cons >= 2,
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check: ({ cons }) => cons >= 2,
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dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.atk) * 120 / 100, 'e')
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dmg: ({ calc, attr }, { basic }) => basic(calc(attr.atk) * 120 / 100, 'e')
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},{
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}, {
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title: 'e持续治疗',
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title: 'E持续治疗',
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dmg: ({ attr, calc, talent }, { heal }) => heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1)
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dmg: ({ attr, calc, talent }, { heal }) => heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1)
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},{
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}, {
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title: '圆阵掷弹爆轰术害',
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title: 'Q释放伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['爆轰榴弹伤害'], 'q',)
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dmg: ({ talent }, dmg) => dmg(talent.q['爆轰榴弹伤害'], 'q')
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},{
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}, {
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title: 'Q分裂弹伤害',
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title: 'Q分裂弹伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['二重毁伤弹伤害'], 'q')
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dmg: ({ talent }, dmg) => dmg(talent.q['二重毁伤弹伤害'], 'q')
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},{
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}, {
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title: '6命额外治疗',
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title: '6命额外治疗',
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check: ({ cons }) => cons >= 6,
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check: ({ cons }) => cons >= 6,
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dmg: ({ attr, calc, talent }, { heal }) => heal( calc(attr.hp) * 10 / 100 )
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dmg: ({ attr, calc }, { heal }) => heal(calc(attr.hp) * 10 / 100)
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}]
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}]
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export const defDmgIdx = 2
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export const defDmgIdx = 4
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export const mainAttr = 'atk,hp,cpct,cdmg'
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export const mainAttr = 'atk,hp,cpct,cdmg,heal'
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export const buffs = [{
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export const buffs = [{
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title: '夏沃蕾天赋:火元素与雷元素抗性降低[kx]%',
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title: '夏沃蕾天赋:火元素与雷元素抗性降低[kx]%',
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data: {
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data: {
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kx: 40
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kx: 40
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}
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}
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},{
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}, {
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title: '夏沃蕾天赋:发射「超量装药弹头」后攻击力提升[atkPct]%',
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title: '夏沃蕾天赋:发射「超量装药弹头」后攻击力提升[atkPct]%',
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data: {
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data: {
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atkPct: ({ calc, attr }) => Math.min( 40 , calc(attr.hp) / 1000 )
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atkPct: ({ calc, attr }) => Math.min(40, calc(attr.hp) / 1000)
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}
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}
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},{
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}, {
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title: '夏沃蕾6命:队伍中的角色受到「近迫式急促拦射」的治疗后,获得[dmg]%火元素伤害加成与雷元素伤害加成',
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title: '夏沃蕾6命:队伍中的角色受到「近迫式急促拦射」的治疗后,获得[dmg]%火元素伤害加成与雷元素伤害加成',
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cons: 6,
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cons: 6,
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data: {
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data: {
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@ -47,4 +47,4 @@ export const buffs = [{
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}
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}
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}]
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}]
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export const createdBy = 'liangshi'
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export const createdBy = 'liangshi'
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@ -556,5 +556,14 @@ export const poolDetail = [{
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char4: ['砂糖', '罗莎莉亚', '坎蒂丝'],
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char4: ['砂糖', '罗莎莉亚', '坎蒂丝'],
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weapon5: ['裁断', '雾切之回光'],
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weapon5: ['裁断', '雾切之回光'],
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weapon4: ['恶王丸', '曚云之月', '笛剑', '匣里灭辰', '西风秘典']
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weapon4: ['恶王丸', '曚云之月', '笛剑', '匣里灭辰', '西风秘典']
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}, {
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version: '4.3',
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half: '下半',
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from: '2024-01-09 18:00:00',
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to: '2024-01-30 14:59:59',
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char5: ['雷电将军', '宵宫'],
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char4: ['夏沃蕾', '九条裟罗', '班尼特'],
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weapon5: ['薙草之稻光', '飞雷之弦振'],
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weapon4: ['断浪长鳍', '西风剑', '雨裁', '昭心', '弓藏']
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}
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}
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]
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]
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