更新评分及卡池

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Aluxes 2024-01-09 20:25:48 +08:00
parent 71fb4fec96
commit 85f5158239
4 changed files with 30 additions and 19 deletions

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@ -78,4 +78,6 @@ export const usefulAttr = {
莱欧斯利: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 }, 莱欧斯利: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
芙宁娜: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 45, dmg: 100, phy: 0, recharge: 75, heal: 100 }, 芙宁娜: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 45, dmg: 100, phy: 0, recharge: 75, heal: 100 },
夏洛蒂: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 100 }, 夏洛蒂: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 100 },
娜维娅: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
夏沃蕾: { hp: 100, atk: 0, def: 0, cpct: 0, cdmg: 0, mastery: 0, dmg: 0, phy: 0, recharge: 75, heal: 100 }
} }

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@ -1,45 +1,45 @@
export const details = [{ export const details = [{
title: 'E点按伤害', title: 'E点按伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['点按伤害'], 'e',) dmg: ({ talent }, dmg) => dmg(talent.e['点按伤害'], 'e')
},{ }, {
title: 'E长按伤害', title: 'E长按伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e') dmg: ({ talent }, dmg) => dmg(talent.e['长按伤害'], 'e')
},{ }, {
title: '「超量装药弹头」伤害', title: '「超量装药弹头」伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['「超量装药弹头」伤害'], 'e') dmg: ({ talent }, dmg) => dmg(talent.e['「超量装药弹头」伤害'], 'e')
},{ }, {
title: '2命额外伤害', title: '2命额外伤害',
check: ({ cons }) => cons >= 2, check: ({ cons }) => cons >= 2,
dmg: ({ talent, calc, attr }, { basic }) => basic(calc(attr.atk) * 120 / 100, 'e') dmg: ({ calc, attr }, { basic }) => basic(calc(attr.atk) * 120 / 100, 'e')
},{ }, {
title: 'e持续治疗', title: 'E持续治疗',
dmg: ({ attr, calc, talent }, { heal }) => heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1) dmg: ({ attr, calc, talent }, { heal }) => heal(talent.e['持续治疗量2'][0] * calc(attr.hp) / 100 + talent.e['持续治疗量2'][1] * 1)
},{ }, {
title: '圆阵掷弹爆轰术害', title: 'Q释放伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['爆轰榴弹伤害'], 'q',) dmg: ({ talent }, dmg) => dmg(talent.q['爆轰榴弹伤害'], 'q')
},{ }, {
title: 'Q分裂弹伤害', title: 'Q分裂弹伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['二重毁伤弹伤害'], 'q') dmg: ({ talent }, dmg) => dmg(talent.q['二重毁伤弹伤害'], 'q')
},{ }, {
title: '6命额外治疗', title: '6命额外治疗',
check: ({ cons }) => cons >= 6, check: ({ cons }) => cons >= 6,
dmg: ({ attr, calc, talent }, { heal }) => heal( calc(attr.hp) * 10 / 100 ) dmg: ({ attr, calc }, { heal }) => heal(calc(attr.hp) * 10 / 100)
}] }]
export const defDmgIdx = 2 export const defDmgIdx = 4
export const mainAttr = 'atk,hp,cpct,cdmg' export const mainAttr = 'atk,hp,cpct,cdmg,heal'
export const buffs = [{ export const buffs = [{
title: '夏沃蕾天赋:火元素与雷元素抗性降低[kx]%', title: '夏沃蕾天赋:火元素与雷元素抗性降低[kx]%',
data: { data: {
kx: 40 kx: 40
} }
},{ }, {
title: '夏沃蕾天赋:发射「超量装药弹头」后攻击力提升[atkPct]%', title: '夏沃蕾天赋:发射「超量装药弹头」后攻击力提升[atkPct]%',
data: { data: {
atkPct: ({ calc, attr }) => Math.min( 40 , calc(attr.hp) / 1000 ) atkPct: ({ calc, attr }) => Math.min(40, calc(attr.hp) / 1000)
} }
},{ }, {
title: '夏沃蕾6命队伍中的角色受到「近迫式急促拦射」的治疗后获得[dmg]%火元素伤害加成与雷元素伤害加成', title: '夏沃蕾6命队伍中的角色受到「近迫式急促拦射」的治疗后获得[dmg]%火元素伤害加成与雷元素伤害加成',
cons: 6, cons: 6,
data: { data: {
@ -47,4 +47,4 @@ export const buffs = [{
} }
}] }]
export const createdBy = 'liangshi' export const createdBy = 'liangshi'

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@ -556,5 +556,14 @@ export const poolDetail = [{
char4: ['砂糖', '罗莎莉亚', '坎蒂丝'], char4: ['砂糖', '罗莎莉亚', '坎蒂丝'],
weapon5: ['裁断', '雾切之回光'], weapon5: ['裁断', '雾切之回光'],
weapon4: ['恶王丸', '曚云之月', '笛剑', '匣里灭辰', '西风秘典'] weapon4: ['恶王丸', '曚云之月', '笛剑', '匣里灭辰', '西风秘典']
}, {
version: '4.3',
half: '下半',
from: '2024-01-09 18:00:00',
to: '2024-01-30 14:59:59',
char5: ['雷电将军', '宵宫'],
char4: ['夏沃蕾', '九条裟罗', '班尼特'],
weapon5: ['薙草之稻光', '飞雷之弦振'],
weapon4: ['断浪长鳍', '西风剑', '雨裁', '昭心', '弓藏']
} }
] ]