1. #角色详情伤害计算增加 魈、胡桃

2. 增加 #敌人等级88 来设置伤害计算的敌人等级
This commit is contained in:
yoimiya-kokomi 2022-04-25 03:22:27 +08:00
parent bc8fb2360a
commit 860bf2cf8d
4 changed files with 33 additions and 7 deletions

View File

@ -634,7 +634,7 @@ export async function renderProfile(e, char, render) {
let enemyLv = await selfUser.getCfg(`char.enemyLv`, 91);
let dmgMsg = [], dmgData = [];
let dmgCalc = await Calc.calcData({ profile, char, avatar, talent, enemyLv });
let dmgCalc = await Calc.calcData({ profile, char, avatar, talentData: talent, enemyLv });
if (dmgCalc && dmgCalc.ret) {
lodash.forEach(dmgCalc.ret, (ds) => {
ds.dmg = Format.comma(ds.dmg, 0);
@ -671,4 +671,26 @@ export async function renderProfile(e, char, render) {
e.reply(segment.image(`base64://${base64}`));
}
return true;
}
export async function enemyLv(e) {
let selfUser = await e.checkAuth({
auth: "self"
})
if (!selfUser || !e.msg) {
return true;
}
let ret = /敌人等级\s*(\d{1,3})\s*$/.exec(e.msg);
if (ret && ret[1]) {
let lv = ret[1] * 1;
await selfUser.setCfg("char.enemyLv", lv);
lv = await selfUser.getCfg("char.enemyLv", 91);
e.reply(`敌人等级已经设置为${lv}`);
return true;
}
return true;
}

View File

@ -261,7 +261,7 @@ let Calc = {
})
return retBuffs;
},
async calcData({ profile, char, avatar, talentData }) {
async calcData({ profile, char, avatar, talentData, enemyLv = 91 }) {
let charCalcData = await Calc.getCharCalcRule(char.name);
//avatar.element;
@ -334,7 +334,7 @@ let Calc = {
}
// 防御区
let enemyLv = 86, lv = avatar.level;
let lv = avatar.level;
let defNum = (lv + 100) / ((lv + 100) + (enemyLv + 100) * (1 - enemyDef) * (1 - enemyIgnore));
// 抗性区
@ -357,7 +357,7 @@ let Calc = {
avg: atkNum * pctNum * dmgNum * (1 + cpctNum * cdmgNum) * defNum * kNum * eleNum
}
if (global.debugView === "web-debug") {
console.log(attr, { atkNum, pctNum, dmgNum, cpctNum, cdmgNum, defNum, eleNum }, ret)
// console.log(attr, { atkNum, pctNum, dmgNum, cpctNum, cdmgNum, defNum, eleNum }, ret)
}
return ret;
};

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@ -1,4 +1,4 @@
import { character, getProfile, wife, wifeReg } from "./apps/character.js";
import { character, getProfile, wife, wifeReg, enemyLv } from "./apps/character.js";
import { consStat, abyssPct } from "./apps/stat.js";
import { wiki } from "./apps/wiki.js";
import { help } from "./apps/help.js";
@ -6,7 +6,7 @@ import lodash from "lodash";
import { rule as adminRule, updateRes, sysCfg } from "./apps/admin.js";
export { character, wife, consStat, abyssPct, wiki, updateRes, sysCfg, help, getProfile };
export { character, wife, consStat, abyssPct, wiki, updateRes, sysCfg, help, getProfile, enemyLv };
let rule = {
@ -38,6 +38,10 @@ let rule = {
reg: "^#\s*(获取|更新)(游戏|角色)*(详情|详细|面板|面版)\s*$",
describe: "【#角色】 获取游戏橱窗详情数据",
},
enemyLv: {
ret: "^#\s*敌人等级\s*\d{1,3}\s*$",
describe: "【#角色】 设置伤害计算中目标敌人的等级",
},
...adminRule
};

View File

@ -63,7 +63,7 @@
</div>
{{/each}}
</div>
<div class="dmg-notice">伤害计算功能完善中,结果可能不准确,计算数据仅供参考</div>
<div class="dmg-notice">目标为{{enemyLv}}小宝,如需调整等级请使用 #敌人等级85 来进行设置</div>
{{/if}}
<div class="artis">