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1. #角色详情伤害计算增加 魈、胡桃
2. 增加 #敌人等级88 来设置伤害计算的敌人等级
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@ -634,7 +634,7 @@ export async function renderProfile(e, char, render) {
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let enemyLv = await selfUser.getCfg(`char.enemyLv`, 91);
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let dmgMsg = [], dmgData = [];
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let dmgCalc = await Calc.calcData({ profile, char, avatar, talent, enemyLv });
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let dmgCalc = await Calc.calcData({ profile, char, avatar, talentData: talent, enemyLv });
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if (dmgCalc && dmgCalc.ret) {
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lodash.forEach(dmgCalc.ret, (ds) => {
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ds.dmg = Format.comma(ds.dmg, 0);
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@ -672,3 +672,25 @@ export async function renderProfile(e, char, render) {
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}
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return true;
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}
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export async function enemyLv(e) {
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let selfUser = await e.checkAuth({
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auth: "self"
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})
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if (!selfUser || !e.msg) {
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return true;
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}
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let ret = /敌人等级\s*(\d{1,3})\s*$/.exec(e.msg);
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if (ret && ret[1]) {
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let lv = ret[1] * 1;
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await selfUser.setCfg("char.enemyLv", lv);
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lv = await selfUser.getCfg("char.enemyLv", 91);
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e.reply(`敌人等级已经设置为${lv}`);
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return true;
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}
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return true;
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}
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@ -261,7 +261,7 @@ let Calc = {
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})
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return retBuffs;
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},
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async calcData({ profile, char, avatar, talentData }) {
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async calcData({ profile, char, avatar, talentData, enemyLv = 91 }) {
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let charCalcData = await Calc.getCharCalcRule(char.name);
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//avatar.element;
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@ -334,7 +334,7 @@ let Calc = {
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}
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// 防御区
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let enemyLv = 86, lv = avatar.level;
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let lv = avatar.level;
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let defNum = (lv + 100) / ((lv + 100) + (enemyLv + 100) * (1 - enemyDef) * (1 - enemyIgnore));
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// 抗性区
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@ -357,7 +357,7 @@ let Calc = {
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avg: atkNum * pctNum * dmgNum * (1 + cpctNum * cdmgNum) * defNum * kNum * eleNum
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}
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if (global.debugView === "web-debug") {
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console.log(attr, { atkNum, pctNum, dmgNum, cpctNum, cdmgNum, defNum, eleNum }, ret)
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// console.log(attr, { atkNum, pctNum, dmgNum, cpctNum, cdmgNum, defNum, eleNum }, ret)
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}
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return ret;
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};
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8
index.js
8
index.js
@ -1,4 +1,4 @@
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import { character, getProfile, wife, wifeReg } from "./apps/character.js";
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import { character, getProfile, wife, wifeReg, enemyLv } from "./apps/character.js";
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import { consStat, abyssPct } from "./apps/stat.js";
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import { wiki } from "./apps/wiki.js";
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import { help } from "./apps/help.js";
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@ -6,7 +6,7 @@ import lodash from "lodash";
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import { rule as adminRule, updateRes, sysCfg } from "./apps/admin.js";
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export { character, wife, consStat, abyssPct, wiki, updateRes, sysCfg, help, getProfile };
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export { character, wife, consStat, abyssPct, wiki, updateRes, sysCfg, help, getProfile, enemyLv };
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let rule = {
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@ -38,6 +38,10 @@ let rule = {
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reg: "^#\s*(获取|更新)(游戏|角色)*(详情|详细|面板|面版)\s*$",
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describe: "【#角色】 获取游戏橱窗详情数据",
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},
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enemyLv: {
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ret: "^#\s*敌人等级\s*\d{1,3}\s*$",
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describe: "【#角色】 设置伤害计算中目标敌人的等级",
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},
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...adminRule
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};
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@ -63,7 +63,7 @@
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</div>
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{{/each}}
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</div>
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<div class="dmg-notice">伤害计算功能完善中,结果可能不准确,计算数据仅供参考</div>
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<div class="dmg-notice">目标为{{enemyLv}}小宝,如需调整等级请使用 #敌人等级85 来进行设置</div>
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{{/if}}
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<div class="artis">
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